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How to run 32-bit games without 32-bit libraries (Wine thunking)?
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Shmerl May 5
OK, it worked! I don't see any issues (running over dxvk). I guess I'll pay attention to whether they'll fix OpenGL performance or not, but that's already pretty good.
Shmerl May 5
Tested with Vampire: The Masquerade Redemption that needs OpenGL for DirectDraw. That got 1 fps, lol. So they were serious about bad OpenGL performance.
whizse May 5
Sounds like that's an issue that's going to need a new OpenGL extension and corresponding driver updates:
https://bugs.winehq.org/show_bug.cgi?id=55981
Shmerl May 5
Quoting: whizseSounds like that's an issue that's going to need a new OpenGL extension and corresponding driver updates:
https://bugs.winehq.org/show_bug.cgi?id=55981

I see, thanks. Making a whole OpenGL extension for that sounds like a big item. Hopefully Khronos would accept it, though Mesa can make it Mesa specific first.

Last edited by Shmerl on 5 May 2024 at 7:36 pm UTC
Shmerl May 5
Tried running VtM: Redemption with Wine's own Vulkan backend for WineD3D (which could sidestep this bad OpenGL situation), but it's not working at all.

Last edited by Shmerl on 5 May 2024 at 9:19 pm UTC
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