While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
![](/templates/default/images/network-icons/patreon.png)
![](/templates/default/images/network-icons/paypal.png)
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Black & White (2001) open source game engine sees a first release
- SteamFork is yet another Linux distribution aiming to be a SteamOS-like for handhelds
- The Elecrow CrowView Note is a real useful all-in-one portable monitor and keyboard
- Retroid Pocket 5 and Retroid Pocket Mini will have Linux support
- Acer enter the handheld PC gaming race with the Nitro Blaze 7
- > See more over 30 days here
-
Terrorformer TD is a seriously good tower defense game …
- no_information_here -
The creator of Lutris has joined up with Playtron for P…
- iHad169 -
Microsoft donates the Mono Project to the Wine team
- iHad169 -
The creator of Lutris has joined up with Playtron for P…
- tohur -
Steam Beta adds new shortcut key to save a clip of rece…
- Cloversheen - > See more comments
View PC info
I am a bit of a consumer, I don't know much about making distros. I only get giddy at the thought of the opportunity to write every piece of software for an OS.
What major components would one need to get some OpenGL and OpenAL going?
Any major distro has a contributing page where they explain how to make their distro.
You can learn a lot about making your own distro there.
The official answer is the linux kernel and the relevant userspace drivers.
OpenGL and OpenAL are build into the drivers, but if you want to use them you're probably also going to need the (g)libc libraries and possibly the entire gnu core utils set(dependency hell).
You also probably want an interface for your editing.
You can use a terminal text editor like vim, nano or emacs to dodge the need for a full fledged graphical interface.
Git is an crucial tool for any developer.
If you're going to do this please keep us updated this sounds like an interesting project.
Thanks for the info. It is just a dream of mine, and I happened to find the best place to ask.
I suppose to get this project crowdfunded one would need to be almost done with it before anyone would want to support it, right?
Good idea.
Another project I just thought could be productive looking up the contributing page from:
libre elec.
libre elec is "just enough os for kodi"
You don't want to run kodi, but have at least a just as narrow scope.
It could teach you about kernel pruning and unmissable dependencies.
I had forgotten about this one.
Another thought I had is making a distro that can run ScummVM. As far as I know, they have turned it into a game engine all its own. Part of the motivation to make this though is to make something exactly fit to its purpose. I suspect ScummVM might have quite a few nasty bits of code and conventions that no-one likes, that have to be there because of a number of tricks they used to do in the 80s and 90s.
Do you think I could get it crowdfunded a month at a time? Fund the first month, then people can judge if they want to fund the second, and so on.
It's why most Kickstarter pages read as ciriculum vitales, with things as: "made by the developers of [random game]".
Edit: also after typing this I feel old and grumpy.
Last edited by LoudTechie on 17 August 2024 at 4:07 pm UTC