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This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
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- Humble Bundle are bringing back 11 popular game bundles for a limited time
- Path of Exile 2 now in Early Access and it works on Steam Deck / Linux
- Free to play Marvel Rivals is out now on Steam and works on Steam Deck / Linux (Steam Deck has issues though)
- Flathub to become a self-sustaining entity and they're looking to hire someone to help
- NVIDIA 565.77 stable driver for Linux released
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It's about singling out a single part of what is part of a larger problem. In fact, I'm sure that if proper game design, art direction and narrative design would have lead to the same outcome, but in a fully cohesive and fun game, nobody would have cried about it. This problem is about the art of gaming making being disconnected from the business side. Singling out one aspect is very popular right now, but it's not helpful to the larger discussion.
Acting is acting, the goal is to bring a character to life with acting, whether that's voice acting or otherwise. It's about making a good character, a believable character and a character people can enjoy (or hate, if that's the characters intended meaning.)
The race, sexuality or other factors of the character don't need to be the main focus unless that is part of the story. If the character's voice actor happens to be a different race than the character and they can bring the character to life anyway, then the voice actor is doing a good job and their race should not be used to judge said character or actor.
A good actor makes themselves disappear and leaves you only with the character.
After all, truly being inclusive is to include without requirements or judgement. You cannot be inclusive by being exclusive.