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- Path of Exile 2 now in Early Access and it works on Steam Deck / Linux
- Funko issue a statement about the itch.io take-down, while also apparently calling itch founder's mom
- Raspberry Pi 500 and Raspberry Pi Monitor are available now
- GOG Winter Sale is now live and they're giving away games again with a surprise each day
- Valve now sell refurbished Steam Deck OLED models
- > See more over 30 days here
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Direct3D 12 to Vulkan project VKD3D-Proton v2.14 out no…
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Direct3D 12 to Vulkan project VKD3D-Proton v2.14 out no…
- 14 - > See more comments
- Best Games You Played on Linux in 2024
- BlackBloodRum - Weekend Players' Club 12/13/2024
- StoneColdSpider - The Nightdive Source Port List
- Klaas - Star Wars Outlaws. lol
- Salvatos - Playing Stalker 2: Heart of Chornobyl
- Shmerl - See more posts
The Original Strife - Veteran Edition
Itself open source as it was based on GPL code.
Veteran Edition - https://github.com/svkaiser/strife-ve
K8Vavoom - https://repo.or.cz/k8vavoom.git
GZDoom - https://github.com/ZDoom/gzdoom
https://doomwiki.org/wiki/Category:Strife_ports
Doom 64
Doom64EX-Plus - https://github.com/atsb/Doom64EX-Plus
Based on the earlier open source Doom64EX for the console ROM. Supports the base campaign and The Lost Levels expansion.
Blood - Fresh Supply
NBlood - https://github.com/nukeykt/NBlood
Raze - https://github.com/ZDoom/Raze/
BloodGDX - https://gitlab.com/m210/BloodGDX
This release has no exclusive content (features like the item counters are replicated), but particular mods like Extra Crispy and Arcade Mode require Fresh Supply as of now. They are fairly rare however.
Powerslave Exhumed
ExhumedEX-Plus - https://github.com/atsb/ExhumedEX-Plus
Based on the open source though withdrawn PowerslaveEX, work on reading from the remaster is as yet incomplete. The Build version of Powerslave meanwhile can be ran through PCExhumed, Raze, and PowerslaveGDX, but is more linearly structured than the metroidvania styled SlaveDriver and Kex versions.
Star Wars: Dark Forces Remaster
The Force Engine - https://github.com/luciusDXL/TheForceEngine
Rise of the Triad: Ludicrous Edition
NetROTT aka ROTTEN - https://github.com/erysdren/NetROTT
Supports Ludicrous Edition levels such as the The Hunt Continues expansion, although still to a limited degree, and lacks other new and restored content.
Quake Enhanced
Quakespasm - https://github.com/sezero/quakespasm
vkQuake - https://github.com/Novum/vkQuake
Ironwail - https://github.com/andrei-drexler/ironwail
These all have some support for the Kex Engine remaster's game files, including the new episodes by MachineGames. id was generous enough to provide source code for the QuakeC used in the remaster.
https://github.com/id-Software/quake-rerelease-qc
Quake 2 Enhanced
Yamagi Quake II Remaster - https://github.com/yquake2/yquake2remaster
Experimental fork of the Yamagi Quake II source port supporting Call of the Machine. Again, id provided the DLLs used in the remaster.
https://github.com/id-Software/quake2-rerelease-dll
Doom + Doom II
Uses the ID24 WAD format for Legacy of Rust, which is mostly compatible with the earlier MBF21 format.
GZDoom - https://github.com/ZDoom/gzdoom
Helion - https://github.com/Helion-Engine/Helion
Woof! - https://github.com/fabiangreffrath/woof
https://doomwiki.org/wiki/ID24#Supported_ports
https://doomwiki.org/wiki/Category:MBF-compatible
System Shock: Enhanced Edition
System Shock Enhanced - https://github.com/MeeperTheGreat99/systemshock-enhanced
Shockolate - https://github.com/Interrupt/systemshock
Forsaken Remastered
ForsakenX - https://github.com/ForsakenX/forsaken
The above is a port of the original release, I can not confirm if it works with the remaster data.
Blade Runner: Enhanced Edition
ScummVM - https://www.scummvm.org/
https://wiki.scummvm.org/index.php?title=Bladerunner
Turok
The original source code has been leaked, but no one has made a port from it I could find, and obviously the legality would be questionable.
https://www.pcgamesn.com/turok/turok-source-code-found
https://github.com/svkaiser/TurokEX
Killing Time: Resurrected
Nothing yet, as the game code was never released. Wine or Proton either way (or a 3DO or classic Mac emulator such as MAME or SheepShaver). Given a common heritage, an adaptation based on Calico might be possible with enough effort.
Calico - https://github.com/team-eternity/calico-doom
Code from Calico was referenced for the remaster.
PO'ed: Definitive Edition
Same story as Killing Time, so the only other option is to emulate the original 3DO or PSX versions using something like MAME or RetroArch.
Shadow Man Remastered
Ditto.
Noctropolis
Not supported by ScummVM yet.
https://wiki.scummvm.org/index.php/Noctropolis
The Thing Remastered
Presumably the same story.
Honourable Mention - Shadow Warrior Classic Redux
VoidSW - https://voidpoint.io/terminx/eduke32
Raze - https://github.com/ZDoom/Raze/
WangGDX - https://gitlab.com/m210/WangGDX
JFShadowWarrior - https://jonof.id.au/jfsw/index.html
Not a Nightdive port, but similar. Was based on JFShadowWarrior itself.
Dishonorable Mention: Duke Nukem 3D - 20th Anniversary World Tour
DukeGDX - https://gitlab.com/m210/DukeGDX
Raze - https://github.com/ZDoom/Raze/
Notoriously broke compatability with the vanilla version and source ports, while blocking sales of such outside ZOOM Platform.
Last edited by Technopeasant on 13 December 2024 at 9:22 pm UTC
View PC info
And of course, after the really obscure PO'ed the joke that the next release would be something like Immoral C*mbat Engorged writes itself...
Last edited by Technopeasant on 29 November 2024 at 7:34 pm UTC
Last edited by Technopeasant on 6 December 2024 at 5:23 pm UTC
What is especially frustrating is Ziggurat did once promise a source code release.
https://web.archive.org/web/20190603082640/https://sites.google.com/site/conwayestate/home/attic/zoomreview
Last edited by Technopeasant on 9 December 2024 at 7:34 pm UTC
Last edited by Technopeasant on 13 December 2024 at 8:50 pm UTC