The Dark Mod Dev Blog Update ( Thief style open source game)
nbohr1more 5 Dec 2024
Happy Holidays from The Dark Mod!

!Volta 3 Image

15 years of continued development!

As of October 17th. 2024, 15 years have passed since the TDM 1.0 release!

In that time, we evolved to most or all of the features that players were asking for since the concept of TDM was first mooted in the TTLG forums in late 2004.

Campaign Support, Soft Shadows, EFX Reverb, Multi-Core Rendering, Uncapped FPS, Ambient Occlusion, Subtitles, are among the roster of perennial requested things that have been brought to life by the development team in addition to the core Thief 1 \ 2 game-play items like the Lightgem, Rope Arrows, Swim-able water, lock-picking and ( of course ) advanced AI enemies.

We are currently hard at work on TDM 2.13 and plan to start beta testing in late January or early February. Players can get a sneak peek at some of the upcoming changes by using the tdm_installer tool to install the latest 2.13 dev builds ( semi-stable releases that provide the latest snapshot of our progress ).


15th Anniversary Contest Winner


"Volta 3: Gemcutter" by Kingsal

Kingsal's 3rd entry in his acclaimed Volta Series missions was well received by players and scored the highest in both game-play and visuals! Just as with other Volta series missions, Kingsal goes the extra mile by creating new AI entities, lots of custom assets, and unique scripted events.



2.13 Development Preview!


[youtube]PTnLJPS9jkM[/youtube]

Parallax Occlusion Mapping!

In the above video, you can see a that TDM has finally incorporated the long requested effect. This wont be applied to all textures since there may be some problems with visual anomalies and performance but we are already preparing for a future where lots of textures use this new and more three dimensional surface effect.

Better AI sight!

While the AI have always been good at seeing the player due to the lightgem ( sometimes “too good” so we had to nerf their sight ), AI have had various challenges seeing things like bodies, missing objects, opened doors, weapons, blood, etc. This is because it is not practical to give all entities \ objects their own lightgem. Instead we have used very simple math to represent lights which don’t match shadow and light textures. In 2.13 a new sampling approach aims to improve this so that AI can better see ( or not see ) items and bodies in a way that better matches the actual lighting in the mission.

Drunk AI

The rules for how drunk AI have been audited and massively improved. Missing or broken parts of the drunk definitions and scripts have been completed and fixed. Mission authors can now expect more consistent and reliable drunken AI reactions.

Mission Search GUI!

There is now a search window where you can specify the mission author or title to help you find your preferred mission rather than scrolling through over 170 missions. You can also change how mission titles are rendered with either the original title or the title with prefix words like “A, The” moved to the end.

Improved Training Mission!

The Training Mission has been upgraded to include a Vine Arrow tutorial, a Slow Match tutorial, EFX Reverb, Volumetric Lights, and some performance optimizations!

Translation Packs!

Between TDM 1.06 and 2.0 Tels and the translating community started translating many missions but these translations required that the original mission be altered in a way that made it harder for the mission authors to revise. The meant that translation packs were in limbo being hosted by 3rd party sites \ forums along with their orphaned old missions. The translators over at the Darkfate forums came up with an solution by including not only the translation strings in the translation pack but also the altered map files, GUI defs, etc that had translation work done to them. This would leave the original mission untouched but allow translation packs to override some parts. We have gone through the old archives of these translations and have reworked them to work with the latest version of TDM (and the associated missions). Most of the translations are Russian ( due to the continued work of the Darkfate people ) but many of the early TDM missions also have German, Italian, French, etc translations too.

Subtitles!

Datiswous has been creating story subtitles for many of the existing missions in the TDM mission database. Most authors have incorporated these into their official releases, otherwise players can still add them to the FM folder.

More improvements documented HERE

PLEASE visit our Moddb page and vote for us in the Moddb Mod of the Year contest!

https://www.moddb.com/mods/the-dark-mod/news/happy-holidays-from-the-dark-mod

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