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Helena the Third
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Brandon Smith Jul 26, 2011
Just going to leave this here. We've kind of moved to indie db to post all our new screenshots and such from now on. Nice to have it all in one spot and just promote that. Anyway, rusty has posted some truly cool pictures in my opinion there.
http://www.indiedb.com/games/helena-the-3rd
Liam Dawe Jul 27, 2011
Looking good i think some of those shots where included in our recent news article on it :)

I remember reading somewhere multiplayer was being added was that right?
Brandon Smith Jul 27, 2011
You read correctly, but unfortunately it's something I've had to back out of. Just too many things to sync up in co-op. Deathmatch might still be added, but it would be after the game has been completed, as sort of an ad-on bonus (free).
Brandon Smith Aug 8, 2011
New video or something
[media=youtube]AcDcYwllAo0[/media]

Also, maybe worth noting, Rusty has been going apeshit with the trees and grass.
![](http://media.indiedb.com/cache/images/games/1/14/13491/thumb_620x2000/grasshele.1.jpeg)
Liam Dawe Aug 8, 2011
Apeshit with trees aye, i see what you did there!

Looking good though, not far off your earlier estimate of a month until a nearly finished game.

Anymore interesting engine/gameplay/graphics improvements coming?
Brandon Smith Aug 8, 2011
I just want to finish the game, but I'll be putting antialiasing in. Rusty wants bubbles in the water level, he's a slave driver.

Also the ending sequence is going to be pretty cool, involving rising lava as you must hover out in time. Metroid style :cool:
Liam Dawe Aug 10, 2011
Looking forward to playing it through when it is done ^_^
Brandon Smith Aug 10, 2011
I just played through it yesterday. It actually is very fun, though it gets really difficult towards the end. Kind of curious how many will able to complete the game :)
Rustybolts Aug 22, 2011
We have a new demo which includes a load of our recent changes.
http://www.indiedb.com/games/helena-the-3rd/downloads
![](http://media.indiedb.com/images/games/1/14/13491/ruins.png)
Rustybolts Aug 23, 2011
[media=youtube]LSAYL65Yrbc[/media]
Hamish Aug 23, 2011
Noticed that the demo was not too large, largely thanks to the compression on the tarball, so I grabbed it so that I could try it out for you guys. First off, it worked absolutely beautifully on my Fedora 13 system, which was quite satisfying after messing around with winetricks trying to get a recalcitrant Direct3D game to run right. Really grounded why native games are better for me. ;)

I went into it not expecting much, but I must admit towards the end I was actually getting into it, which was especially surprising since I do not tend to enjoy 3D platforming puzzles. The switching of the view modes was interesting, though I did find that I still enjoyed the combat the most while on foot and in first person (old habits die hard I guess). Still, the game really does feel like it belongs on the Nintendo 64 or something. But that of course was the feel you were going for, right? :D

Though I feel there should have been at least a text screen at the beginning to explain the plot (at least, as much plot as it has). In the end I only began to have the slightest clue of the setting from the ending text crawl, which while not badly written did seem to be poorly formatted, making it a little hard to read. Just something to keep in mind for the retail version.

And you can add this to the README file if you want:

Fedora users can use the following command from a root terminal:
yum install libopenal1-soft


Should resolve any dependency issues anyone may have. :cool:
Liam Dawe Aug 23, 2011
As if anyone reads the README...
Rustybolts Aug 24, 2011
Noticed that the demo was not too large, largely thanks to the compression on the tarball, so I grabbed it so that I could try it out for you guys. First off, it worked absolutely beautifully on my Fedora 13 system, which was quite satisfying after messing around with winetricks trying to get a recalcitrant Direct3D game to run right. Really grounded why native games are better for me. ;)

I went into it not expecting much, but I must admit towards the end I was actually getting into it, which was especially surprising since I do not tend to enjoy 3D platforming puzzles. The switching of the view modes was interesting, though I did find that I still enjoyed the combat the most while on foot and in first person (old habits die hard I guess). Still, the game really does feel like it belongs on the Nintendo 64 or something. But that of course was the feel you were going for, right? :D

Though I feel there should have been at least a text screen at the beginning to explain the plot (at least, as much plot as it has). In the end I only began to have the slightest clue of the setting from the ending text crawl, which while not badly written did seem to be poorly formatted, making it a little hard to read. Just something to keep in mind for the retail version.

And you can add this to the README file if you want:

Should resolve any dependency issues anyone may have. :cool:


Glad you enjoyed it Hamish! A few people have mentioned that it feels like a Nintendo type game which for me is a really great compliment. Shame you never tried the old demo as on that you get to collect the hover upgrade which is really fun. :)
Brandon Smith Sep 7, 2011
Helena The 3rd is now complete, go get the new version and play it Liam :)
Liam Dawe Sep 8, 2011
Sweet let me know when it's up on USC, Desura and Gameolith ;)
Hamish Sep 9, 2011
To be fair, it is not like he is getting paid for any of this...
Liam Dawe Sep 9, 2011
You find out yourself. Isn't that your job?


Well that was a bit harsh...
Brandon Smith Sep 10, 2011
What, mean people rule.
Rustybolts Sep 10, 2011
You will be the first to know Liam! As soon as we find out more :)
Rustybolts Oct 5, 2011
[ATTACH=full]245[/ATTACH]
not so subtle hint :)
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