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Helena the Third
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Hamish Aug 23, 2011
Noticed that the demo was not too large, largely thanks to the compression on the tarball, so I grabbed it so that I could try it out for you guys. First off, it worked absolutely beautifully on my Fedora 13 system, which was quite satisfying after messing around with winetricks trying to get a recalcitrant Direct3D game to run right. Really grounded why native games are better for me. ;)

I went into it not expecting much, but I must admit towards the end I was actually getting into it, which was especially surprising since I do not tend to enjoy 3D platforming puzzles. The switching of the view modes was interesting, though I did find that I still enjoyed the combat the most while on foot and in first person (old habits die hard I guess). Still, the game really does feel like it belongs on the Nintendo 64 or something. But that of course was the feel you were going for, right? :D

Though I feel there should have been at least a text screen at the beginning to explain the plot (at least, as much plot as it has). In the end I only began to have the slightest clue of the setting from the ending text crawl, which while not badly written did seem to be poorly formatted, making it a little hard to read. Just something to keep in mind for the retail version.

And you can add this to the README file if you want:

QuoteFedora users can use the following command from a root terminal:
yum install libopenal1-soft


Should resolve any dependency issues anyone may have. :cool:
Liam Dawe Aug 23, 2011
As if anyone reads the README...
Rustybolts Aug 24, 2011
Quoting: "Hamish, post: 2216"Noticed that the demo was not too large, largely thanks to the compression on the tarball, so I grabbed it so that I could try it out for you guys. First off, it worked absolutely beautifully on my Fedora 13 system, which was quite satisfying after messing around with winetricks trying to get a recalcitrant Direct3D game to run right. Really grounded why native games are better for me. ;)

I went into it not expecting much, but I must admit towards the end I was actually getting into it, which was especially surprising since I do not tend to enjoy 3D platforming puzzles. The switching of the view modes was interesting, though I did find that I still enjoyed the combat the most while on foot and in first person (old habits die hard I guess). Still, the game really does feel like it belongs on the Nintendo 64 or something. But that of course was the feel you were going for, right? :D

Though I feel there should have been at least a text screen at the beginning to explain the plot (at least, as much plot as it has). In the end I only began to have the slightest clue of the setting from the ending text crawl, which while not badly written did seem to be poorly formatted, making it a little hard to read. Just something to keep in mind for the retail version.

And you can add this to the README file if you want:

Should resolve any dependency issues anyone may have. :cool:


Glad you enjoyed it Hamish! A few people have mentioned that it feels like a Nintendo type game which for me is a really great compliment. Shame you never tried the old demo as on that you get to collect the hover upgrade which is really fun. :)
Brandon Smith Sep 7, 2011
Helena The 3rd is now complete, go get the new version and play it Liam :)
Liam Dawe Sep 8, 2011
Sweet let me know when it's up on USC, Desura and Gameolith ;)
Hamish Sep 9, 2011
To be fair, it is not like he is getting paid for any of this...
Liam Dawe Sep 9, 2011
Quoting: "Brandon Smith, post: 2299"You find out yourself. Isn't that your job?


Well that was a bit harsh...
Brandon Smith Sep 10, 2011
What, mean people rule.
Rustybolts Sep 10, 2011
You will be the first to know Liam! As soon as we find out more :)
Rustybolts Oct 5, 2011
[ATTACH=full]245[/ATTACH]
not so subtle hint :)
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