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Commenting on an issue on the Vulkan-Ecosystem GitHub page, an NVIDIA developer has mentioned how transform feedback support will come to Vulkan.

From what I understand, some DirectX games use it and Vulkan currently has no support for anything like it unless developers write their own workarounds. This is especially important for projects like DXVK which Valve's Steam Play uses, because it's translating DirectX calls into Vulkan and so it can't exactly ignore it.

Here's what the fellow from NVIDIA said about it:

Some members of the Vulkan working group are developing a multi-vendor EXT extension for transform feedback with the primary goal of satisfying the needs of the DXVK, vkd3d and ANGLE translation layers. The Vulkan working group does not plan to promote this functionality as a KHR extension or as core functionality because it believes there are better, more forward-looking ways of processing and capturing vertex data with the GPU. The multi-vendor EXT extension should be available soon and is likely to be implemented on those platforms where DXVK, vkd3d and ANGLE translation is required.

In the end, this should hopefully mean that DXVK and Wine or Valve's Steam Play can support more games on Linux. To give you an example of it, the developer of DXVK teased this screenshot in our forum of The Witcher 3 (a Windows game) running on Linux with DXVK with some graphical issues fixed.

Article taken from GamingOnLinux.com.
Tags: Vulkan
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sub 8 Sep 2018
Wow, DXVK has a huge momentum.
Leopard 8 Sep 2018
Wow, DXVK has a huge momentum.

Yes , thanks to Valve.
sub 8 Sep 2018
Wow, DXVK has a huge momentum.

Yes , thanks to Valve.

If now even hardware companies jump in... huge success already and it looks like there is way more to come.
Leopard 8 Sep 2018
Wow, DXVK has a huge momentum.

Yes , thanks to Valve.

Perhaps we should thank the developers first?

We're thanking him already.

Dev ( Philip Rebohle ) is already saying that getting extensions stuff etc. is all thank to Proton and alike corporate backed projects.

To be fair, it would be rather 'little' if not fo...

https://www.reddit.com/r/linux_gaming/comments/9d815o/new_optional_vulkan_extension_coming_soon_to_fix/e5hhsa8?utm_source=reddit-android
YoRHa-2B 8 Sep 2018
  • DXVK
Perhaps we should thank the developers first?
He's not entirely wrong though, if this was a simple hobby project, nobody would fix their drivers for it and Khronos wouldn't even know it exists.


Last edited by YoRHa-2B on 8 Sep 2018 at 12:13 pm UTC
Leopard 8 Sep 2018
Perhaps we should thank the developers first?
He's not entirely wrong though, if this was a simple hobby project, nobody would fix their drivers for it and Khronos wouldn't even know it exists.

Yeah.

We're thanking you for all your efforts started DXVK , we're thankful for Valve for that kind of adoption comes from Nvidia , AMD and Khronos.
jens 8 Sep 2018
  • Supporter
Perhaps we should thank the developers first?
He's not entirely wrong though, if this was a simple hobby project, nobody would fix their drivers for it and Khronos wouldn't even know it exists.

May I ask you how did you get started with DXVK? What I mean is, was it Valve that approached you first and had asked you to start DXVK? Or the other way around, did you started with DXVK for another reason and was it Valve that got interested in you/DXVK? Or did something entirely different happened to get you involved?


Last edited by jens on 8 Sep 2018 at 3:19 pm UTC
lejimster 8 Sep 2018
Can't wait for this extension to become available. So many titles will be whitelistable. Including Grow Up which I've been waiting to play ever since the devs decided not to bring this sequel to Linux. (Love the original).


Last edited by lejimster on 8 Sep 2018 at 3:10 pm UTC
rkfg 8 Sep 2018
Imaging being a one man creating a technology that moves a whole Linux platform forward that much. The best graphics API out there (that is Vulkan, of course) is going to add functions for your project specifically, not just for some particular vague goal. That's like being a second Torvalds I think, maybe even more (if we compare the code written by Linus himself and the amount of code accepted as patches from others). Yeah, funding from Valve is important but I've never seen this much progress in this little time. Two years ago D3D11 on Wine was something phantom and fragile, not ready for anything. According to Wikipedia, Overwatch was possible to run on Wine on Dec 12, 2016. D3D9 took years to be more or less complete and it's still not perfect, from features to performance. And yet DXVK provides nearly native performance and almost no artifacts in all these modern games! I guess Vulkan is also a big part of the success for this particular task of mapping a whole graphics API to the hardware from scratch. @YoRHa-2B does a marvelous work and certainly pushes Linux gaming, many thanks for that!
rkfg 8 Sep 2018
Perhaps we should thank the developers first?
He's not entirely wrong though, if this was a simple hobby project, nobody would fix their drivers for it and Khronos wouldn't even know it exists.

May I ask you how did you get started with DXVK? What I mean is, was it Valve that approached you first and had asked you to start DXVK? Or the other way around, did you started with DXVK for another reason and was it Valve that got interested in you/DXVK? Or did something entirely different happened to get you involved.
Hell yeah, I'd like to read the whole story with the details. Maybe Liam could interview YoRHa-2B? Not often such a "garage project" becomes viable and important and gains this much attention from the industry.
YoRHa-2B 8 Sep 2018
  • DXVK
What I mean is, was it Valve that approached you first and had asked you to start DXVK? Or the other way around, did you started with DXVK for another reason and was it Valve that got interested in you/DXVK?
The latter, they first contacted me after [that](https://www.phoronix.com/scan.php?page=news_item&px=DXVK-D3D11-Working-With-VLK) happened. DXVK was ~four months old at that point.


Last edited by YoRHa-2B on 8 Sep 2018 at 3:26 pm UTC
F.Ultra 8 Sep 2018
  • Supporter
What I mean is, was it Valve that approached you first and had asked you to start DXVK? Or the other way around, did you started with DXVK for another reason and was it Valve that got interested in you/DXVK?
The latter, they first contacted me after [that](https://www.phoronix.com/scan.php?page=news_item&px=DXVK-D3D11-Working-With-VLK) happened. DXVK was ~four months old at that point.

Well, a big mega concrats, your work is one of the major milestones in the Linux gaming community. Not bad for such a new project :-)
jens 8 Sep 2018
  • Supporter
What I mean is, was it Valve that approached you first and had asked you to start DXVK? Or the other way around, did you started with DXVK for another reason and was it Valve that got interested in you/DXVK?
The latter, they first contacted me after [that](https://www.phoronix.com/scan.php?page=news_item&px=DXVK-D3D11-Working-With-VLK) happened. DXVK was ~four months old at that point.

Thanks for sharing! How did you got the crazy idea then to start such a project in the first place? ;)
I mean, as far as I remember the bits needed in wine weren't available when you started right?


Last edited by jens on 8 Sep 2018 at 4:41 pm UTC
gustavoyaraujo 8 Sep 2018
All these great news about the Steam Play/Vulkan/DXVK/Proton/Wine always makes me happy to live in a great Linux moment.
With this speed, I'm sure in some months We will have an enormous full playable library to make a big number of people switch definitely to Linux.
I hope more developer/publishers/enterprises will recognize all these efforts and help in some way. If they don't want to port their games, why not help Valve to make it work with Proton, that seems to be so much easier, less time consuming and financially viable(the biggest complain).


Last edited by gustavoyaraujo on 8 Sep 2018 at 5:02 pm UTC
lucifertdark 8 Sep 2018
Open message to everyone working on Proton, Vulkan, DXVK, Wine & anything else connected to this massive project,




THANK YOU!!!!!!!!
edo 8 Sep 2018
So after this basically all games (except games with weird drm) will work.
garpu 8 Sep 2018
So, granted, there is support with DXVK coming from Valve. But if we regular users want to show the devs some appreciation, what's the best way to do it? Do they have a patreon? FOSS projects can flounder and die, when there isn't enough support (financial that is...computers and electricity cost, not to mention programmers need to eat and pay rent.)

I know WINE can be a touchy subject, but if Windows 10 does go subscription only, having an alternative for gaming that's easy, works, and runs with people's favorite games will attract a lot of people to Linux.
elmapul 9 Sep 2018
So, granted, there is support with DXVK coming from Valve. But if we regular users want to show the devs some appreciation, what's the best way to do it? Do they have a patreon? FOSS projects can flounder and die, when there isn't enough support (financial that is...computers and electricity cost, not to mention programmers need to eat and pay rent.)

I know WINE can be a touchy subject, but if Windows 10 does go subscription only, having an alternative for gaming that's easy, works, and runs with people's favorite games will attract a lot of people to Linux.

i guess what we can do is, keep buying games and playing then on linux.

as for MS shooting then selves in the foot, not gona happen.
soulsource 9 Sep 2018
I'm wondering what "multi-vendor" means here. nVidia and ????
tuubi 9 Sep 2018
  • Supporter Plus
So after this basically all games (except games with weird drm) will work.
There are many other reasons games do not work with Wine. This will help dxvk support several popular games which is nice, but don't expect too much. You can find some more information [here](https://github.com/doitsujin/dxvk/issues/135).
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