Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.

Seems we have even more remasters on the way from Nightdive Studios, as they've now announced both Turok 3: Shadow of Oblivion Remastered and Star Wars: Dark Forces Remaster.

For Turok 3: Shadow of Oblivion Remastered, this is the first game that will be remastered using the very latest version of the proprietary KEX engine, which Nightdive say "utilizes an improved renderer to achieve a higher tier of visual fidelity across 3D models, textures, and graphical effects".

Here's the trailer for Turok 3: Shadow of Oblivion Remastered

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Features:

  • A remastered version of the 2000 classic, available for the first time since its Nintendo 64 release
  • Up to 4K 120FPS performance
  • Advanced rendering features, including anti-aliasing, bloom, ambient occlusion, dynamic shadows, and motion blur
  • Remastered environment art, character models, and updated weapon models
  • Optional Motion/Gyro controls for Nintendo Switch console and Gamepad rumble
  • Brand new Achievements

Next up is Star Wars: Dark Forces Remaster which we have less details on. Nightdive are working in collaboration with Lucasfilm Games and it will be just like the other remasters with the proprietary KEX engine. Star Wars: Dark Forces Remaster supports up to 4K at 120FPS and features advanced 3D rendering, modern gamepad support, trophies and achievements, and more! Trailer below:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

No release date for either was mentioned.

Of course we won't know what the Linux and Steam Deck compatibility is going to be like until later. However, I will aim to keep you posted. However, KEX engine remasters generally work just fine in Proton just like the recent Quake II Remastered.

Article taken from GamingOnLinux.com.
13 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
16 comments Subscribe

FrankHorrigan 23 Aug 2023
The creator of The Force Engine seems to have collaborated on the Dark Forces remake to some extent. He put up an FAQ to clarify questions here: FAQ
TheSHEEEP 23 Aug 2023
View PC info
  • Supporter Plus
I really enjoyed the two Turok remasters so far, so looking forward to this one.
sub 23 Aug 2023
The creator of The Force Engine seems to have collaborated on the Dark Forces remake to some extent. He put up an FAQ to clarify questions here: FAQ

A bit sad he didn't get any money for his consulting service.
Though, he doesn't complain and sees other benefits.

But still.
Klaas 23 Aug 2023
Though, he doesn't complain and sees other benefits.
Yes. It's baffling. I've worked for them for free and got one hint about a bug. I'm so happy
pb 23 Aug 2023
Though, he doesn't complain and sees other benefits.
Yes. It's baffling. I've worked for them for free and got one hint about a bug. I'm so happy

Maybe it doesn't end here, maybe he'll also get a copy of the game!
Linux_Rocks 23 Aug 2023
Cool, hopefully we'll get Dark Forces II down the road as well. Remasters of both Star Trek: Elite Force I & II would also be awesome.
Arehandoro 23 Aug 2023
I'd prefer to see Dark Forces with a new 3D Engine, but the remaster looks cool as well.


Last edited by Arehandoro on 23 Aug 2023 at 12:43 pm UTC
Talon1024 23 Aug 2023
I was a bit miffed about the Nightdive remasters of Quake and Quake 2 because they gave nothing back to the Open Source Quake/Quake 2 engine projects. Thankfully, this doesn't seem to be the case for their Dark Forces remaster:

Night Dive will also be helping me to support the new content they are creating in TFE - though you will be required to purchase the new version of Dark Forces in order to use that content.
redman 23 Aug 2023
Though, he doesn't complain and sees other benefits.
Yes. It's baffling. I've worked for them for free and got one hint about a bug. I'm so happy

Is not about the free work, not about the money, he was doing the work anyhow, is about his passion about doing it and how now he can contribute to something more about the game. That is the thing that he is gaining.
Luke_Nukem 23 Aug 2023
I was a bit miffed about the Nightdive remasters of Quake and Quake 2 because they gave nothing back to the Open Source Quake/Quake 2 engine projects. Thankfully, this doesn't seem to be the case for their Dark Forces remaster:

Night Dive will also be helping me to support the new content they are creating in TFE - though you will be required to purchase the new version of Dark Forces in order to use that content.

That's not true. They pushed to put all the new Quake 2 game sources under GPL to ensure that other engines can use it, and wrote extensive docs.
Klaas 23 Aug 2023
That's not true. They pushed to put all the new Quake 2 game sources under GPL to ensure that other engines can use it, and wrote extensive docs.
No. That is nothing. It's what they need so that mods can be ported over to get any content, so they had no choice.
Luke_Nukem 23 Aug 2023
That's not true. They pushed to put all the new Quake 2 game sources under GPL to ensure that other engines can use it, and wrote extensive docs.
No. That is nothing. It's what they need so that mods can be ported over to get any content, so they had no choice.

I don't know what your point is then. You say they gave nothing back - except they did.
Talon1024 23 Aug 2023
That's not true. They pushed to put all the new Quake 2 game sources under GPL to ensure that other engines can use it, and wrote extensive docs.
No. That is nothing. It's what they need so that mods can be ported over to get any content, so they had no choice.

I don't know what your point is then. You say they gave nothing back - except they did.

What they gave back in that case is practically nothing. It's not enough code to compile your own Quake2.exe, and they didn't release the code to load or use the new models, textures, and fonts.

From my perspective, it's practically nothing, because if Quake 2 source ports like yQuake2 want to support Quake 2 Remastered, the developers will have to play catch-up and reverse engineer the new model and texture formats, etc.
Klaas 24 Aug 2023
I don't know what your point is then. You say they gave nothing back - except they did.
Like Talon1024 said, they gave nothing that is useful back if you want to do anything than improve the content on their version. Your point is therefore no point at all.

If you consider that being open source, then you'd have to call Quake 2 an open source game from (almost) the original release point onward since it had modding support in the original release. Quake 1 used game code run in a VM and Quake 2 used native game code, so to make mods you have to release some of the original code.

Other examples are Kingpin (a Quake 2 engine game) – I've seen countless false claims that the game has been open sourced.

The other thing that is curiously missing is the source release of System Shock 2 that Stephen Kick promised years ago (e.g on what used to be called Twitter). And the Linux version of Turok 2 on GOG. And (probably) other promised Linux stuff I currently can't remember.
Smoke39 24 Aug 2023
The creator of Yamagi Quake 2 seems pretty pleased: https://github.com/yquake2/yquake2/issues/1039#issuecomment-1673817064 (also note that the addons have apparently been newly relicensed under the GPL instead of the old SDK license as part of this)

Paril, one of the remaster devs, is also in there offering to provide additional info if needed.

And the new models and their skins are md5 (Doom 3 engine, open source) and png.

It may not be a full engine source release (which was never gonna happen with id being owned by Zenimax and ultimately Microsoft), but it seems pretty clear to me that there are people on the team who genuinely give a shit about the wider Q2 community, and are, actually, making substantive efforts to accommodate it.
jarhead_h 24 Aug 2023
At this point I wish Nightdive would just release NOLF and risk the lawsuit from FOX.

Seconding the request for the Elite Force games. I'm going to add in one for GUN.

Remedy is apparently doing the remasters of both Max Paynes, but then they are going to lock them down on EPIC so hell with them.


Last edited by jarhead_h on 24 Aug 2023 at 7:47 am UTC
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.