Wayward is a turn-based, top-down, wilderness survival roguelike currently in beta. A brand new release is out and it's looking good!
The game is completely free during beta as well, so you have no excuse not to try it with 32bit and 64bit downloads available.
The interesting thing is it that you can even play it in your browser directly.
1.7 new stuffs
A daily challenge mode is always pretty fun, can't wait to see what challenges there are.
Current Features
What do you guys think to Wayward then? Is it right up your street, or is it barking up the wrong tree?
The game is completely free during beta as well, so you have no excuse not to try it with 32bit and 64bit downloads available.
The interesting thing is it that you can even play it in your browser directly.
1.7 new stuffs
- Fixed a long standing bug that would cause the character to continue moving if focus of the tab/window was left while a key was being pressed (among other causes). This would routinely cause players to die as they would continue walking into monsters or getting hurt from stamina loss.
- Translation system implemented. Official translations will be coming later.
- Environmental items are now damaged when dug/carved back up. If they reach 0 durability, you can no longer use them in that context.
- Daily Challenge Mode added. Extremely difficult mode that is only for fun (or frustration) that changes each day. Does not effect your save.
- Removed all “Poor” items. They have been all renamed to match material descriptors instead of quality descriptors. Several minor recipe changes because of this.
- You can throw any item. The distance is dependant on the item’s weight and Throwing skill. The damage is dependant on the attack value of the item thrown, or the weight if the item has no attack value shown in the tool-tip. Some items can only be thrown if the player has the proper strength (based on item’s weight).
- Crafting order is now based on the order it appears in your inventory, equipment or quickslot (in that order). No longer just limited to just inventory items. The hover effect will now only show which items will be used in the craft.
A daily challenge mode is always pretty fun, can't wait to see what challenges there are.
Current Features
- 5 distinct environment types to explore – all generated procedurally.
- Nearly 200 items to craft, discover and interact with.
- Around 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Preliminary modding support.
- Iterative game design and community feedback driven.
What do you guys think to Wayward then? Is it right up your street, or is it barking up the wrong tree?
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