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The Wine team released today another development release of their software. Version 1.9.16 has many small changes including 43 bugfixes.

The few most interesting features introduced in this release:
  • Better 64-bit binary compatibility on macOS.
  • Performance improvements in JavaScript.
  • More progress towards the Direct3D command stream.
  • More shader instructions in Direct3D.
  • Performance improvements in GDI.
  • Various bug fixes.


To learn more about this release please visit this announcement.

The source code for this release is available here:
http://dl.winehq.org/wine/source/1.9/wine-1.9.16.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.16.tar.bz2

To get the most recent changes, a git repository is a good starting point.

Binary packages should be available for a download as soon as the build process is finished.
Article taken from GamingOnLinux.com.
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14 comments Subscribe

mrdeathjr 6 Aug 2016
In this wine version appears more work related on DX10 and now lost planet works in DX10 mode however shows serious graphic errors

View video on youtube.com

Another title DX10 begins work (only in menus for now, in game stay black)

View video on youtube.com

^_^
In this wine version appears more work related on DX10 and now lost planet works in DX10 mode however shows serious graphic errors

^_^

Have You tried the original Metro 2033 on winE?
Xaero_Vincent 6 Aug 2016
Great to see Just Cause 2 starting to semi-work. I'd like to play that one again in my Steam library.

Now the real test will be Grand Theft Auto 5. That is a DirectX 10 game as well.
mrdeathjr 6 Aug 2016
In this wine version appears more work related on DX10 and now lost planet works in DX10 mode however shows serious graphic errors

^_^

Have You tried the original Metro 2033 on winE?

This title stay native (Metro 2033 Redux), normally if game stay in native version i dont test in wine

^_^
mrdeathjr 6 Aug 2016
Great to see Just Cause 2 starting to semi-work. I'd like to play that one again in my Steam library.

Now the real test will be Grand Theft Auto 5.

That is a DirectX 10 game as well.

However this type of games use warp for directx10 (case sleeping dogs and others), maybe can try another titles

*this feature dont stay ready for now

Another title shows some progress is akibas trip, now shows loading screen and warning screen

xblade code embryo shows black screen but sound work correctly

However much of this work is for jozef kucia contributions (thanks) but them want use opengl 4 for DX11

^_^


Last edited by mrdeathjr on 6 Aug 2016 at 5:07 pm UTC
In this wine version appears more work related on DX10 and now lost planet works in DX10 mode however shows serious graphic errors

^_^

Have You tried the original Metro 2033 on winE?

This title stay native (Metro 2033 Redux), normally if game stay in native version i dont test in wine

^_^

I can tell you that Metro 2033 and Metro 2033 Redux is not exactly the same game. I played both; the original on my win XP machine and the Redux on SteamOS 1.0... I hate Deepsilver for not porting the original Metro 2033 to linux like they did with the original Metro: Last Light

I don't like the Redux because the achievements are broken, the Vsync doesn't work and the antialiasing sucks... In the linux version of the original Metro: Last light those bugs are not present...

Now that I have Crossover, first I'm gonna try Tomb Raider, and after, Metro 2033.
JudasIscariot 6 Aug 2016
Good to see my Into the Stars bug get reported :P

Now I am waiting for several bugs related to other UE4 games to get fixed...
manero666 7 Aug 2016
Nice too see all these d3dx10 improvements! I also own Just Cause 2 and can't wait to play it!

Now that I have Crossover, first I'm gonna try Tomb Raider, and after, Metro 2033.

The original Metro should work fine, but check the Wine apps database because it probably needs some tweaks

Tomb raider works super fine with Wine!
mrdeathjr 7 Aug 2016
Nice too see all these d3dx10 improvements! I also own Just Cause 2 and can't wait to play it!

The original Metro should work fine, but check the Wine apps database because it probably needs some tweaks

Tomb raider works super fine with Wine!

But your cpu is too weak* (for DX10 needs more cpu)

*Same case as life is strange native where you cant run game (weak cpu)

Maybe could try upgrade your cpu (intel haswell at 4ghz or upper is highly recommended) or wait next year for zen

^_^


Last edited by mrdeathjr on 7 Aug 2016 at 7:45 pm UTC
Nice too see all these d3dx10 improvements! I also own Just Cause 2 and can't wait to play it!

Now that I have Crossover, first I'm gonna try Tomb Raider, and after, Metro 2033.

The original Metro should work fine, but check the Wine apps database because it probably needs some tweaks

Tomb raider works super fine with Wine!

I just did what I said in another gamingonlinux post

Right now I am downloading Tomb Raider in the windows version of the Steam client that running on Ubuntu 14.04.3 through Crossover 15.2

I will report the results on Twitter and here.
Pecisk 9 Aug 2016
Tried to run LOTRO recently under 1.9.13, it "detected" I have DirectX11 and offered to run it instead. Loading screen worked, but everything went black after that.
JudasIscariot 9 Aug 2016
Tried to run LOTRO recently under 1.9.13, it "detected" I have DirectX11 and offered to run it instead. Loading screen worked, but everything went black after that.

Disable d3d11.dll in the Wine config screen and the game should fall back to DX9 or DX10 mode :)
Pecisk 9 Aug 2016
Tried to run LOTRO recently under 1.9.13, it "detected" I have DirectX11 and offered to run it instead. Loading screen worked, but everything went black after that.

Disable d3d11.dll in the Wine config screen and the game should fall back to DX9 or DX10 mode :)

As I said it offered to run it under DX11 :) I just choose no and it runs on DX9 very well. LOTRO is one of few games I have seen very few if any glitches under Wine. And it is awesome MMO too.
I installed the Windows version of Tomb Raider on Ubuntu 14.04.3 through Crossover 15.2...
While it runs with more FPS than the Feral version, I have the screen filled with a lot of graphical artifacts; macroblocks for to be specific... The more powerfull the card is, the more macroblocks I have.. Is that a driver issue? I know there is a REGistry key that solves the problem (StrictDrawOrdering-»enabled) , but the performance goes down by a lot.
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