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Ballistic Overkill updated as promised with Vulkan, but it's now completely broken (UPDATED with temp fix)
By natewardawg, 17 May 2017 at 11:57 pm UTC

Interesting, I just re-ran it (edit: Viking Village) using "Fastest" and it's getting 80 fps with Vulkan, but 70 fps with OpenGL. Looking at my system monitor under Vulkan it's cleanly using about 25% CPU on all cores and GL is using a sloppy 20% on the cores, which makes sense and explains the higher framerate.

So, it'll be nice when they can get Vulkan outperforming their OpenGL implementation when the game's played at higher settings.

Looks like Rome: Total War might be coming to Linux, according to Feral's port radar
By Nor Mantis, 17 May 2017 at 11:51 pm UTC Likes: 1

When I switched to Linux Total War games were the only games I really missed. Now they are all coming back to me. Thank you so much Feral! I hope you bring them all to Linux. Keep up the great work!

Ballistic Overkill updated as promised with Vulkan, but it's now completely broken (UPDATED with temp fix)
By natewardawg, 17 May 2017 at 11:40 pm UTC Likes: 1

Quoting: dubigrasu
Quoting: natewardawg
Quoting: dubigrasuI still have the projects yes, but it will probably take a while to rebuild them.

It shouldn't take that long, all you need for rebaking the lighting is one of those new 16 core Ryzen 9 processors :p
)
Ah, not that :)
What I mean is it will take a while to overcome my laziness (and rebuild them).

Haha, I know what you mean.

For the Viking Village I just got everything rebaked and threw my fps counter in there. Eyeballing it, OpenGL is getting about 42 fps at the beginning of the camera loop and Vulkan is getting 35 fps. This is on an Nvidia GTX 960 using Berserk settings, fullscreen, at 1920x1080.

So, that's consistent with what I've been seeing with my own games. I'm sure Vulkan will flip and be better than GL in future Unity updates. But for now, it's nice just to see they got Vulkan rendering everything properly. :)

I'll probably skip downloading and updating "The Courtyard" right now because, like you, I'm feeling lazy right now. :)

AMD Ryzen 9 'Threadripper' announced with up to 16 cores
By Avehicle7887, 17 May 2017 at 11:26 pm UTC Likes: 1

With the i9 incoming, it looks like the battle for CPU supremacy will shift on who can pack the most cores in 1 die. Over the years I have seen very little improvements in Single core performance since Sandy Bridge (2nd Gen i-Series). I think AMD are very much on balance with price/performance, got no regrets with my 1700X, those 8 cores are truly a multitasking boon.

Ballistic Overkill updated as promised with Vulkan, but it's now completely broken (UPDATED with temp fix)
By dubigrasu, 17 May 2017 at 11:13 pm UTC

Quoting: natewardawg
Quoting: dubigrasuI still have the projects yes, but it will probably take a while to rebuild them.

It shouldn't take that long, all you need for rebaking the lighting is one of those new 16 core Ryzen 9 processors :p
)
Ah, not that :)
What I mean is it will take a while to overcome my laziness (and rebuild them).

Ballistic Overkill updated as promised with Vulkan, but it's now completely broken (UPDATED with temp fix)
By natewardawg, 17 May 2017 at 10:48 pm UTC

Quoting: dubigrasuI still have the projects yes, but it will probably take a while to rebuild them.

It shouldn't take that long, all you need for rebaking the lighting is one of those new 16 core Ryzen 9 processors :p

Quoting: dubigrasuHere are the store links anyway:
https://www.assetstore.unity3d.com/en/#!/content/29140
https://www.assetstore.unity3d.com/en/#!/content/49377

Thanks for the links, I found the Viking Village right away, but would have spent forever trying to find the Courtyard since I had forgotten its' name. So, thanks again :)

Wine Staging 2.8 released with more functional 32-bit fake DLLs and Starcraft I should now work properly
By Urgick, 17 May 2017 at 10:47 pm UTC

Quoting: StackMasher
Quoting: UrgickHow it goes with GTA V? Does someone tried it?
It's been working since like wine-staging 2.2, but not a lot has improved since that release. Performance sucks, there's quite a few graphical bugs, and you need a controller to play because the keyboard freezes the game. Newer versions don't work due to DRM, you have to either crack the game or run offline to skip updates. I have version 2 if I remember correctly

I made a video on it here: http://www.dailymotion.com/video/x5jyk9a
My ISP blocks it

Rise & Shine, a fantastic looking platformer combining action and puzzles has officially released for Linux
By scaine, 17 May 2017 at 10:29 pm UTC

Quoting: nikkenIts a shame when the developers dont quality control better, especially with games that looks this good and fun to play. I hope they fix it quickly!

Apparently already fixed! But I'll wait for some confirmation before I purchase again.

Ballistic Overkill updated as promised with Vulkan, but it's now completely broken (UPDATED with temp fix)
By dubigrasu, 17 May 2017 at 9:44 pm UTC

Quoting: natewardawg
Quoting: dubigrasu
Quoting: natewardawgHas anybody experience anything different with Unity builds?
I have some older results:

Awesome, thanks! I remember watching these shortly after you posted them. Any chance you still have those projects setup and can run them in 5.6.1?

Barring the obvious fact that the Unity Vulkan implementation has probably significantly changed since then, I suppose these also might give different results due to them being setup differently. The main difference off the top of my head is that neither of the projects I've mentioned have baked lighting, nor do they have static objects. Both games have fully dynamic objects and lighting. Neither of my projects has realtime GI either. I know at least for the second video you posted the project is also lit with realtime GI. These things might make a difference.

Of course I'll probably need to rebake the lighting and such, but I'm going to see if I can find these and do some tests myself as well :)

I still have the projects yes, but it will probably take a while to rebuild them.
Here are the store links anyway:
https://www.assetstore.unity3d.com/en/#!/content/29140
https://www.assetstore.unity3d.com/en/#!/content/49377

Ballistic Overkill updated as promised with Vulkan, but it's now completely broken (UPDATED with temp fix)
By natewardawg, 17 May 2017 at 9:10 pm UTC

Quoting: dubigrasu
Quoting: natewardawgHas anybody experience anything different with Unity builds?
I have some older results:

Awesome, thanks! I remember watching these shortly after you posted them. Any chance you still have those projects setup and can run them in 5.6.1?

Barring the obvious fact that the Unity Vulkan implementation has probably significantly changed since then, I suppose these also might give different results due to them being setup differently. The main difference off the top of my head is that neither of the projects I've mentioned have baked lighting, nor do they have static objects. Both games have fully dynamic objects and lighting. Neither of my projects has realtime GI either. I know at least for the second video you posted the project is also lit with realtime GI. These things might make a difference.

Of course I'll probably need to rebake the lighting and such, but I'm going to see if I can find these and do some tests myself as well :)

The developer of 'Inner Voices' will seriously consider a Linux version with enough interest
By InnerVoicesDev, 17 May 2017 at 9:09 pm UTC Likes: 1

Quoting: EhvisI'd be happy to help testing. I'm on Ubuntu 17.04 and my PC specs viewable, so you can check whether it adds to the diversity for testers.
And we have 3 :D 2 slots left <3
[for now at least]

The developer of 'Inner Voices' will seriously consider a Linux version with enough interest
By Ehvis, 17 May 2017 at 9:05 pm UTC Likes: 1

I'd be happy to help testing. I'm on Ubuntu 17.04 and my PC specs viewable, so you can check whether it adds to the diversity for testers.

Serious Sam Fusion 2017 now has benchmark modes and more, here's some quick tests
By STiAT, 17 May 2017 at 9:03 pm UTC Likes: 1

Quoting: MayeulCI just realized why I didn't have SS:Fusion. I have SS:TFE on CD and never bought it in Steam. I'll go for it, just because I like Croteam XD.

Just as a headsup, not necessarily for this particular game, but some publishers make their games available trough Steam if you enter your CD key.

Personal anecdote:
Spoiler, click me
That was actually some of my first games on Steam: As a teenager short on money, I bought a used half-life 1 CD box for 1€ on the net, entered the CD key a couple years later in Steam, and was pleasantly surprised to see that it had unlocked the whole goldsrc games collection (blueshift, CS, opposing force, ricochet, half-life,...).
A good investment :D

Yeah, for that I'd need to find the original box (only found the CD without key). The cash could be spent worse... I guess.

Ballistic Overkill updated as promised with Vulkan, but it's now completely broken (UPDATED with temp fix)
By dubigrasu, 17 May 2017 at 8:57 pm UTC

Quoting: natewardawgHas anybody experience anything different with Unity builds?
I have some older results:

View video on youtube.com

View video on youtube.com

Ballistic Overkill updated as promised with Vulkan, but it's now completely broken (UPDATED with temp fix)
By natewardawg, 17 May 2017 at 8:46 pm UTC

edit: I just sent it to them via their contact form.

I have the same black screen bug in my Linux game builds. Here's a workaround the devs can use in their first scene that should fix the black screen issue if they haven't already. If anyone wants to send that to the devs please do. I don't own the game since I don't play multiplayer games :)

#if UNITY_STANDALONE_LINUX
IEnumerator Start()
{
        int width = Screen.width;
        int height = Screen.height;
        bool fullscreen = Screen.fullScreen;

        Screen.SetResolution(800, 600, false);
        yield return null;
        Screen.SetResolution(width, height, fullscreen);
}
#endif

Seems the Linux version of Cossacks 3 is not a myth, as I now have access
By Liam Dawe, 17 May 2017 at 8:40 pm UTC Likes: 1

Quoting: oldrocker99I saw that Liam was playing Cossacks 3 and bought it on the spot. Windows only, it appears at least for now.:'(.
Oh dear. Keep in mind I often have access before it's public, never go by what im playing on Steam.

AMD Ryzen 9 'Threadripper' announced with up to 16 cores
By MayeulC, 17 May 2017 at 8:39 pm UTC Likes: 3

Quoting: STiATJust 16? Ohh :-(. I have 4, the upgrade is almost not worth it XD.

Don't worry, it makes for 32 threads with SMT. Oh, well, you can still wait for the Epyc server chip, which has 32 cores, which makes 64 threads, if that's not enough.

One thing to note is that it is quite close to NUMA architecture (multi-socket), powered by AMD's "Infinity Fabric" (some sort of memory exchange bus similar to PCI). Non-NUMA aware workloads might perform less well on such architectures, but it was already the same on the Ryzen 7, that had two "core complexes". Hopefully, the scheduler will help with that, if the workloads don't do anything stupid like start a thread on each core when memory locality is critical.

Look at those server chips, man... *goes back counting his (few) banknotes*

Serious Sam Fusion 2017 now has benchmark modes and more, here's some quick tests
By MayeulC, 17 May 2017 at 8:32 pm UTC

I just realized why I didn't have SS:Fusion. I have SS:TFE on CD and never bought it in Steam. I'll go for it, just because I like Croteam XD.

Just as a headsup, not necessarily for this particular game, but some publishers make their games available trough Steam if you enter your CD key.

Personal anecdote:
Spoiler, click me
That was actually some of my first games on Steam: As a teenager short on money, I bought a used half-life 1 CD box for 1€ on the net, entered the CD key a couple years later in Steam, and was pleasantly surprised to see that it had unlocked the whole goldsrc games collection (blueshift, CS, opposing force, ricochet, half-life,...).
A good investment :D

Seems the Linux version of Cossacks 3 is not a myth, as I now have access
By Nor Mantis, 17 May 2017 at 8:25 pm UTC

My wallet is ready! This and Shogun 2! Lots for me to be excited about.

Ballistic Overkill updated as promised with Vulkan, but it's now completely broken (UPDATED with temp fix)
By natewardawg, 17 May 2017 at 8:25 pm UTC

From tests with my own Unity games Vulkan isn't going to do much (if anything) for anybody yet as far as Unity goes.

In one of our games which is not very heavy, since it's 2D, I'm getting:
OpenGL: 580 fps
Vulkan: 110 fps

For my other game, which is much more heavy (and 3D), I'm getting:
OpenGL: 120 fps
Vulkan: 80 fps

So, it's not there yet, but that's okay since this is the first official Unity release to include Vulkan support, albeit as an "experimental" feature. I think the initial focus is to get it to work and they'll worry about performance in subsequent releases.

Has anybody experience anything different with Unity builds?

Seems the Linux version of Cossacks 3 is not a myth, as I now have access
By cdnr1, 17 May 2017 at 8:06 pm UTC

The global population limit has been increased to 32 000 units per map (2x bigger in comparison to the previous limit).

the limit was increased

Seems the Linux version of Cossacks 3 is not a myth, as I now have access
By STiAT, 17 May 2017 at 7:45 pm UTC

Quoting: oldrocker99I saw that Liam was playing Cossacks 3 and bought it on the spot. Windows only, it appears at least for now.:'(.

Keep refreshing buddy ;-).

Nah, I'm sure Liam will tell us when they finally release :D.

Seems the Linux version of Cossacks 3 is not a myth, as I now have access
By oldrocker99, 17 May 2017 at 7:38 pm UTC

I saw that Liam was playing Cossacks 3 and bought it on the spot. Windows only, it appears at least for now.:'(.

Serious Sam Fusion 2017 now has benchmark modes and more, here's some quick tests
By STiAT, 17 May 2017 at 7:34 pm UTC

You really need a AMD card to test too.

But for the benchmark - great work by Croteam. But we're used to that our Croatian friends are just ... awesome.

For Croteam not publishing on GoG anymore - would be an interesting question to forward to them.

I still need a newer radv to be able to try :-(. I really need to compile mesa myself as it seems.

[edit]
I just realized why I didn't have SS:Fusion. I have SS:TFE on CD and never bought it in Steam. I'll go for it, just because I like Croteam XD.
I even still got the Serious Sam Jacket (with the bomb on the back) which they gave me when we were organizing a lan party for 450 players featuring SS:TFE as a game to be played (though, network code was terrible back then and it was really hard to maintain the servers).

Serious Sam Fusion 2017 now has benchmark modes and more, here's some quick tests
By dubigrasu, 17 May 2017 at 7:27 pm UTC

Alas (at least on my hardware) one thing isn't yet fixed, namely lights on OpenGL.
I'd be curious if anyone can test (for example) Single Player > Campaign > Demo Palenque and check if shadows are present for both Vulkan and OpenGL.

AMD Ryzen 9 'Threadripper' announced with up to 16 cores
By STiAT, 17 May 2017 at 7:26 pm UTC

Just 16? Ohh :-(. I have 4, the upgrade is almost not worth it XD.

The developer of 'Inner Voices' will seriously consider a Linux version with enough interest
By InnerVoicesDev, 17 May 2017 at 7:23 pm UTC

Quoting: DamonLinuxPL
Quoting: Eike
Noted aaannnnd... noted! :D
anybody else? =)

The developer of 'Inner Voices' will seriously consider a Linux version with enough interest
By Eike, 17 May 2017 at 7:21 pm UTC Likes: 1

I'd be happy to test! (Debian Jessie, Nvidia proprietary drivers, hardware see "View PC Info on the left)

Serious Sam Fusion 2017 now has benchmark modes and more, here's some quick tests
By Liam Dawe, 17 May 2017 at 7:18 pm UTC Likes: 1

Quoting: dubigrasuWell, benchmarks are rarely 100% accurate, most of the time are only general scenarios where various elements/NPC/etc are acting at random. That's why plenty of runs are needed in order to extract an average you can use.
Of course, I just like to note it.

Serious Sam Fusion 2017 now has benchmark modes and more, here's some quick tests
By dubigrasu, 17 May 2017 at 7:14 pm UTC

Well, benchmarks are rarely 100% accurate, most of the time are only general scenarios where various elements/NPC/etc are acting at random. That's why plenty of runs are needed in order to extract an average you can use.

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