Latest Comments
ATOM, an RPG inspired by Fallout is on Kickstarter, Linux demo available
By killyou, 4 May 2017 at 11:04 am UTC Likes: 1
By killyou, 4 May 2017 at 11:04 am UTC Likes: 1
I think Russians like post-apocalyptic scenery because it resembles many places in their country today :P The game looks promising but that 3d gfx is dated. At least they should work on lighting and shadows or just make it in 2/2.5d with hand drawn backgrounds. Another thing is fighting mutated flies with fists, knife or a gun. Is that a realistic scenario? You probably would use a can of spray of some sort and a lighter or an insect poisoner.
ATOM, an RPG inspired by Fallout is on Kickstarter, Linux demo available
By Keyrock, 4 May 2017 at 10:42 am UTC
By Keyrock, 4 May 2017 at 10:42 am UTC
Interesting. I'll have a look at the demo when I get home from work.
Steam Audio comes to Unreal Engine 4
By STiAT, 4 May 2017 at 10:12 am UTC
By STiAT, 4 May 2017 at 10:12 am UTC
Very nice. I didn't even know Valve had something like Steam Audio. Cross Platform Audio is one thing, but that one seems pretty much different. Audio based on physical parameters, materials and geometry ... that has a lot of potential (for saving time during development).
Saints Row 2 is currently free on Steam, other Saints Row titles on sale
By dubigrasu, 4 May 2017 at 9:53 am UTC
By dubigrasu, 4 May 2017 at 9:53 am UTC
@adamhm
You might wanna try Wine Staging 2.7 for the missing Ambient Occlusion, seems to be working now.
You might wanna try Wine Staging 2.7 for the missing Ambient Occlusion, seems to be working now.
ATOM, an RPG inspired by Fallout is on Kickstarter, Linux demo available
By erlaan, 4 May 2017 at 9:44 am UTC Likes: 1
By erlaan, 4 May 2017 at 9:44 am UTC Likes: 1
I don't know it's my genre but I going to check it out at-least Downloading the demo right now. Considering to give them some money just because they thinking of linux and have a demo for linux
ATOM, an RPG inspired by Fallout is on Kickstarter, Linux demo available
By Kuduzkehpan, 4 May 2017 at 9:39 am UTC Likes: 1
By Kuduzkehpan, 4 May 2017 at 9:39 am UTC Likes: 1
OMFG.!! its time to have someting like "influence online" in linux yard.
Hellpoint, the dark sci fi action RPG now has a demo on Steam with Linux support
By Tchey, 4 May 2017 at 9:01 am UTC
By Tchey, 4 May 2017 at 9:01 am UTC
I found the controls and the pace quite bad, i quite after about 20 minutes, but still it's nice to see some Linux love.
Steam Audio comes to Unreal Engine 4
By Liam Dawe, 4 May 2017 at 8:18 am UTC
By Liam Dawe, 4 May 2017 at 8:18 am UTC
Quoting: slaapliedjeI wonder if they fixed the Steam Audio for Dyimg Light yet.As mentioned by someone else, Steam Audio is not in-game audio on Steam games, it's an entirely new thing. I urge you to click the more info link ;)
Steam Audio comes to Unreal Engine 4
By Doc Angelo, 4 May 2017 at 7:29 am UTC
By Doc Angelo, 4 May 2017 at 7:29 am UTC
Yes, it is gratis, not free.
Steam Audio comes to Unreal Engine 4
By bubexel, 4 May 2017 at 7:27 am UTC
They fixed that, i was playing for 8 hours in a row with friend in coop, and it was the best experience i had with this game since i bought it. No problem with mic, solid 60 fps with max settings and zero network problems. Was really funny and perfect. We had to wait really long time but now game works perfect on multiplayer. Finally!
PD: btw, steam audio is not that. Steam audio is a new 3D audio, sounds that work with environment, raytracing, etc
By bubexel, 4 May 2017 at 7:27 am UTC
Quoting: slaapliedjeI wonder if they fixed the Steam Audio for Dyimg Light yet.
You have to tweak settings, or it says your microphone is making too much noise, and you will draw zombies toward you. Funny thing is, it isn't muting it, it is like the motherboard mic input has to be left at full volume, and you have to turn down the steam audio mic.
They fixed that, i was playing for 8 hours in a row with friend in coop, and it was the best experience i had with this game since i bought it. No problem with mic, solid 60 fps with max settings and zero network problems. Was really funny and perfect. We had to wait really long time but now game works perfect on multiplayer. Finally!
PD: btw, steam audio is not that. Steam audio is a new 3D audio, sounds that work with environment, raytracing, etc
VEKTOR 2089, a retro inspired fast-paced futuristic hovercar racer needs help on Greenlight
By Beamboom, 4 May 2017 at 7:21 am UTC
By Beamboom, 4 May 2017 at 7:21 am UTC
I'd maybe consider it on my mobile phone. Maybe.
Steam Audio comes to Unreal Engine 4
By Kohrias, 4 May 2017 at 6:23 am UTC Likes: 1
By Kohrias, 4 May 2017 at 6:23 am UTC Likes: 1
It is not free as in freedom but just gratis, right? Or do they use an open source license?
Linux gamers on Arch may want to hold off on updating due to openssl breaking some games (updated)
By GloriousEggroll, 4 May 2017 at 6:19 am UTC
By GloriousEggroll, 4 May 2017 at 6:19 am UTC
Just an update - this also breaks serious sam fusion update
Hellpoint, the dark sci fi action RPG now has a demo on Steam with Linux support
By PublicNuisance, 4 May 2017 at 2:02 am UTC
By PublicNuisance, 4 May 2017 at 2:02 am UTC
I was getting 40-50 fps but it was stuttering/hitching bad. Felt like I was getting 10-20 fps. I would advise anyone with good or bad fps to let them know on the steam forums, they're trying to see what optimization needs to be done.
I backed the kickstarter, really like their attitude.
I backed the kickstarter, really like their attitude.
Steam Audio comes to Unreal Engine 4
By Leopard, 4 May 2017 at 1:02 am UTC
They fixed that.
https://www.gamingonlinux.com/articles/techland-claim-to-have-finally-fixed-linux-co-op-in-dying-light.9539
By Leopard, 4 May 2017 at 1:02 am UTC
Quoting: slaapliedjeI wonder if they fixed the Steam Audio for Dyimg Light yet.
You have to tweak settings, or it says your microphone is makimg too much noise, and you will draw zombies toward you. Funny thing is, it isn't muting it, it is like the motherboard mic input has to be left at full volume, and you have to turn down the steam audio mic.
They fixed that.
https://www.gamingonlinux.com/articles/techland-claim-to-have-finally-fixed-linux-co-op-in-dying-light.9539
Steam Audio comes to Unreal Engine 4
By elmapul, 4 May 2017 at 12:33 am UTC
By elmapul, 4 May 2017 at 12:33 am UTC
that is great, we dont lisen about inovations in audio as much as we see in graphics
Steam Audio comes to Unreal Engine 4
By slaapliedje, 3 May 2017 at 11:42 pm UTC
By slaapliedje, 3 May 2017 at 11:42 pm UTC
I wonder if they fixed the Steam Audio for Dyimg Light yet.
You have to tweak settings, or it says your microphone is makimg too much noise, and you will draw zombies toward you. Funny thing is, it isn't muting it, it is like the motherboard mic input has to be left at full volume, and you have to turn down the steam audio mic.
You have to tweak settings, or it says your microphone is makimg too much noise, and you will draw zombies toward you. Funny thing is, it isn't muting it, it is like the motherboard mic input has to be left at full volume, and you have to turn down the steam audio mic.
Steam Audio comes to Unreal Engine 4
By DamonLinuxPL, 3 May 2017 at 10:56 pm UTC Likes: 1
By DamonLinuxPL, 3 May 2017 at 10:56 pm UTC Likes: 1
Steam Audio in Unreal Engine 4,16 is not available for Linux (yet). So we need wait for it. I hope not too long.
S1: https://www.phoronix.com/scan.php?page=news_item&px=Unreal-Engine-4.16-Preview
S2: https://forums.unrealengine.com/showthread.php?142071
S1: https://www.phoronix.com/scan.php?page=news_item&px=Unreal-Engine-4.16-Preview
S2: https://forums.unrealengine.com/showthread.php?142071
VEKTOR 2089, a retro inspired fast-paced futuristic hovercar racer needs help on Greenlight
By Cybolic, 3 May 2017 at 9:21 pm UTC Likes: 1
By Cybolic, 3 May 2017 at 9:21 pm UTC Likes: 1
The gameplay looks pretty good! Fluid motion, nice mechanics, everything looks very playable, but I'm already getting a bit of a headache just watching the trailer due to the giant pixels moving by so fast. I think if they upped the resolution a bit, maybe going for more of an Amiga 1200 / AGA look, it would work much better!
The Unity forums were hacked, but they say no passwords were taken
By Kimyrielle, 3 May 2017 at 9:16 pm UTC Likes: 1
You will hear no dissent from me here. I said a few times already that 2FA looks good on paper.
To me, that IS the topic. That and nothing else is. A security system that increases security (it does, we don't disagree here), but comes with a astonishing number of inconveniences, unsolved design flaws and privacy concerns is UNACCEPTABLE. Yes, even if it otherwise works. Security is not something you can and want to maximize. It always comes paired with secondary concerns. The most famous one being Security vs. Freedom. But convenience is -certainly- one of the secondary concerns, as is privacy, and making the system resilient against single point of failures. 2FA doesn't satisfy ANY of these considerations. It works in some select areas where these concerns do not matter. You named banks, and I agree with that, since they already know my identity anyway and can ask me to show up in person if I lose my token. It works because banking is still at least partially an offline business. Most other areas that need good online security aren't like that.
I do otherwise agree with you that we need something better than static passwords. Unfortunately nobody has ever come up with a great idea what to replace them with. 2FA isn't it, at least not without considerably improving the way it's currently implemented. For the time being, I am rather willing to accept somewhat weaker security than living with the plethora of unsolved issues it comes with. *shrug*
By Kimyrielle, 3 May 2017 at 9:16 pm UTC Likes: 1
Quoting: BeamboomTwo layers of security is and will always be better than one.
You will hear no dissent from me here. I said a few times already that 2FA looks good on paper.
Quoting: BeamboomQuoting: KimyrielleBut go ahead and convince me: Tell me how to design a 2FA system that's foolproof regarding people losing their token, WITHOUT compromising its security in the process, that STILL lets people use the system 100% anonymously if they so desire, AND doesn't put any sort of market leverage in the hand of the token provider, despite them having to be a monopoly by definition (we still want to avoid having to deal with more than one token system!)
That is not the topic. The topic is security. Two layers of security are better than one - period.
To me, that IS the topic. That and nothing else is. A security system that increases security (it does, we don't disagree here), but comes with a astonishing number of inconveniences, unsolved design flaws and privacy concerns is UNACCEPTABLE. Yes, even if it otherwise works. Security is not something you can and want to maximize. It always comes paired with secondary concerns. The most famous one being Security vs. Freedom. But convenience is -certainly- one of the secondary concerns, as is privacy, and making the system resilient against single point of failures. 2FA doesn't satisfy ANY of these considerations. It works in some select areas where these concerns do not matter. You named banks, and I agree with that, since they already know my identity anyway and can ask me to show up in person if I lose my token. It works because banking is still at least partially an offline business. Most other areas that need good online security aren't like that.
I do otherwise agree with you that we need something better than static passwords. Unfortunately nobody has ever come up with a great idea what to replace them with. 2FA isn't it, at least not without considerably improving the way it's currently implemented. For the time being, I am rather willing to accept somewhat weaker security than living with the plethora of unsolved issues it comes with. *shrug*
Wednesday Madness, a quick look at some good Linux gaming deals
By Magamo, 3 May 2017 at 8:10 pm UTC
By Magamo, 3 May 2017 at 8:10 pm UTC
It's also worth noting that there are open source engines to play the Jedi Knights games on, since at least one of those is discounted on GOG right now. And work toward an engine for KOTOR1/2
A Story About My Uncle looks like it might finally arrive on Linux soon
By realusername, 3 May 2017 at 7:53 pm UTC
By realusername, 3 May 2017 at 7:53 pm UTC
Great news as I'm pretty sure I grabbed this in a previous sale and never got around to playing it.
Wednesday Madness, a quick look at some good Linux gaming deals
By Crazy Penguin, 3 May 2017 at 4:42 pm UTC
BTW: What ist going on itch.io? If I try to buy Maia it adds almost 60% on the sale price :O
Edit: Oh nice! The Steam key is a lie, and the game has pretty negative reviews now.
By Crazy Penguin, 3 May 2017 at 4:42 pm UTC
Quoting: compsci101Age of Wonders III for $8 on Steam.Na, thanks! Not interested in that DRM-****! I will stick with the first two parts :)
:D
BTW: What ist going on itch.io? If I try to buy Maia it adds almost 60% on the sale price :O
Edit: Oh nice! The Steam key is a lie, and the game has pretty negative reviews now.
7 Days to Die massive update released, Linux version seems to work okay now
By g000h, 3 May 2017 at 2:02 pm UTC
By g000h, 3 May 2017 at 2:02 pm UTC
Although this is quite an old article, adding some of my recent experiences (April/May 2017) with 7 Days To Die. I'm playing Alpha 15.2 version.
I have been quite blown-away by the game. In about 3 weeks, I have been excessively playing it (totalling 100+ hours). It is a shame that development has been plodding along fairly slowly for the past 3 years, and it is still considered as Early Access, but despite that the game plays with practically zero crashes (for me).
Quite impressed that the couple of times the game did crash, going back into it took me to the same point in my travels.
So, you might ask, WHY do I think so highly of it?
It is currently a bit of an unpolished diamond. Yes, there are graphical glitches and various minor things could be improved to make it into a more professional product. BUT, its core game play is very good indeed. The game is incredibly immersive and you really feel like you're in this post-apocalyptic setting, doing what you need to do to survive.
You feel like you have lots of choice and freedom to decide how you're going to take things forward.
I started the game not really understanding the controls, not knowing how to begin crafting. I haven't played Rust, Minecraft or similar game. I suppose Dying Light is the closest game I've played to this - But Dying Light doesn't have the base building or resource mining, and there is a lot less strategy, resource, and time management aspects to Dying Light. (However, Dying Light does excel on the other content - fighting mechanics, parkour, 3d graphic models, quests)
You start off with a pretty weak character, and when zombies come shambling over your best bet is to run off. The zombies are the classic shamblers during daytime. So when you're aware of their presence it is easy enough to keep out of their range. But if you aren't watching around yourself, listening for noises, you could miss one and be attacked from behind or even surrounded by a bunch of them. This ties in very well with the scavenging and resource gathering. While you're concentrating on digging for clay (which you need for bricks), and failing to keep an eye around you, then the zombies sneak up and strike (and bam - you're dead). It is one of those immersive aspects of the game.
Similar to the Dying Light game, your character gains ability in particular skills by using those skills. So, running around a lot improves your athletic ability and your stamina and you are able to run around for longer without getting tired. Digging for resources improves your skill in that area, which in turn allows you to mine for resources faster. Your character levels up every so often, and you have a load of possible skills to improve with level-up points. e.g. Improve your archery, your scavenging, your treasure finding ability, your pistol shooting, your crafting speed, your bartering with NPCs. It's a nice progression, and it means that your character gets customised to your play style. Let's say you want to create a cowboy character, then you can aim to develop skills in those directions - i.e. Gun smithing, and pistol and magnum (6-shooter) shooting.
The base building side really comes into play in the evenings in the game world. During evening, the zombies turn from shambling hulks to rather-more-agile awkward runners. They are also a bit better at sensing / smelling you in the evening, which makes it a very deadly time to be out in the woods on your own. So, you aim to build a base during daytime, and hide away in it during the night. While in the base, sorting through your inventory (e.g. putting all your food into this box), crafting items (e.g. making arrows), eating your meagre provisions, planning how you're going to spend the next day (e.g. looking at the map, deciding which way you're going to explore). Also you could be on the battlements of your base, sniping the zombies. All this activity does keep the game very engaging and interesting. Also, the fact that the zombies will sniff you out, and attack the base and break through walls - makes it a very tense and captivating experience.
My very first base was built on the top of a small hill, so I could survey the land around me. It had a locked door in and out, a ladder on the inside leading to the roof. And I could walk around on the roof, with my bow and arrows, out of reach of zombies and somewhere to escape (jump off and keep running!) if they broke the door down. Well, I found out a number of things. The base wasn't up to spec. They broke in. They could climb the ladder and get to the roof. They don't tire, so while you and they run at approx the same speed (at night), they can keep on going where your stamina runs out and you slow down to a crawl.
And that's where the beauty of "7 Days To Die" lies. Once you've been beat, you haven't built a great base, you need to plan how you're going to build a better one. Where are you going to put it. How you're going to fortify it. And doing all this while thinking about all the resources you need to collect, e.g. wood for building, food for nutrition, clean water for safe drinking.
Very immersive. You really feel like you're in the zombie-ridden world, trying to survive, thinking what you're going to do to avoid being killed. Freedom of choice to do things the way you see fit. A big realistic environment - Plains, snow-covered mountains, forests, towns, farms, hot deserts, rivers, lakes. The environment - e.g. Wetness, Cold, Heat - All affect you, so you need to counter those conditions.
Even though it is Early Access, I'm really enjoying it as it is running now. I'm actually surprised at how great this game is. Really addicted by it. Want to play more and more of it.
BUT, one little thing I've noticed now that I've put quite a bit into the game. It gets harder and harder over time, and I'm starting to get frustrated that the threat is too great for me to cope with any more. There are some ways to cheat the game, but I'm not keen to resort to such things. Also, the game is modification rich and there are lots of config settings, so I could probably turn down the threat a bit if I wanted.
I have been quite blown-away by the game. In about 3 weeks, I have been excessively playing it (totalling 100+ hours). It is a shame that development has been plodding along fairly slowly for the past 3 years, and it is still considered as Early Access, but despite that the game plays with practically zero crashes (for me).
Quite impressed that the couple of times the game did crash, going back into it took me to the same point in my travels.
So, you might ask, WHY do I think so highly of it?
It is currently a bit of an unpolished diamond. Yes, there are graphical glitches and various minor things could be improved to make it into a more professional product. BUT, its core game play is very good indeed. The game is incredibly immersive and you really feel like you're in this post-apocalyptic setting, doing what you need to do to survive.
You feel like you have lots of choice and freedom to decide how you're going to take things forward.
I started the game not really understanding the controls, not knowing how to begin crafting. I haven't played Rust, Minecraft or similar game. I suppose Dying Light is the closest game I've played to this - But Dying Light doesn't have the base building or resource mining, and there is a lot less strategy, resource, and time management aspects to Dying Light. (However, Dying Light does excel on the other content - fighting mechanics, parkour, 3d graphic models, quests)
You start off with a pretty weak character, and when zombies come shambling over your best bet is to run off. The zombies are the classic shamblers during daytime. So when you're aware of their presence it is easy enough to keep out of their range. But if you aren't watching around yourself, listening for noises, you could miss one and be attacked from behind or even surrounded by a bunch of them. This ties in very well with the scavenging and resource gathering. While you're concentrating on digging for clay (which you need for bricks), and failing to keep an eye around you, then the zombies sneak up and strike (and bam - you're dead). It is one of those immersive aspects of the game.
Similar to the Dying Light game, your character gains ability in particular skills by using those skills. So, running around a lot improves your athletic ability and your stamina and you are able to run around for longer without getting tired. Digging for resources improves your skill in that area, which in turn allows you to mine for resources faster. Your character levels up every so often, and you have a load of possible skills to improve with level-up points. e.g. Improve your archery, your scavenging, your treasure finding ability, your pistol shooting, your crafting speed, your bartering with NPCs. It's a nice progression, and it means that your character gets customised to your play style. Let's say you want to create a cowboy character, then you can aim to develop skills in those directions - i.e. Gun smithing, and pistol and magnum (6-shooter) shooting.
The base building side really comes into play in the evenings in the game world. During evening, the zombies turn from shambling hulks to rather-more-agile awkward runners. They are also a bit better at sensing / smelling you in the evening, which makes it a very deadly time to be out in the woods on your own. So, you aim to build a base during daytime, and hide away in it during the night. While in the base, sorting through your inventory (e.g. putting all your food into this box), crafting items (e.g. making arrows), eating your meagre provisions, planning how you're going to spend the next day (e.g. looking at the map, deciding which way you're going to explore). Also you could be on the battlements of your base, sniping the zombies. All this activity does keep the game very engaging and interesting. Also, the fact that the zombies will sniff you out, and attack the base and break through walls - makes it a very tense and captivating experience.
My very first base was built on the top of a small hill, so I could survey the land around me. It had a locked door in and out, a ladder on the inside leading to the roof. And I could walk around on the roof, with my bow and arrows, out of reach of zombies and somewhere to escape (jump off and keep running!) if they broke the door down. Well, I found out a number of things. The base wasn't up to spec. They broke in. They could climb the ladder and get to the roof. They don't tire, so while you and they run at approx the same speed (at night), they can keep on going where your stamina runs out and you slow down to a crawl.
And that's where the beauty of "7 Days To Die" lies. Once you've been beat, you haven't built a great base, you need to plan how you're going to build a better one. Where are you going to put it. How you're going to fortify it. And doing all this while thinking about all the resources you need to collect, e.g. wood for building, food for nutrition, clean water for safe drinking.
Very immersive. You really feel like you're in the zombie-ridden world, trying to survive, thinking what you're going to do to avoid being killed. Freedom of choice to do things the way you see fit. A big realistic environment - Plains, snow-covered mountains, forests, towns, farms, hot deserts, rivers, lakes. The environment - e.g. Wetness, Cold, Heat - All affect you, so you need to counter those conditions.
Even though it is Early Access, I'm really enjoying it as it is running now. I'm actually surprised at how great this game is. Really addicted by it. Want to play more and more of it.
BUT, one little thing I've noticed now that I've put quite a bit into the game. It gets harder and harder over time, and I'm starting to get frustrated that the threat is too great for me to cope with any more. There are some ways to cheat the game, but I'm not keen to resort to such things. Also, the game is modification rich and there are lots of config settings, so I could probably turn down the threat a bit if I wanted.
Wednesday Madness, a quick look at some good Linux gaming deals
By compsci101, 3 May 2017 at 1:34 pm UTC
By compsci101, 3 May 2017 at 1:34 pm UTC
Age of Wonders III for $8 on Steam.
:D
:D
Wednesday Madness, a quick look at some good Linux gaming deals
By manero666, 3 May 2017 at 1:00 pm UTC
By manero666, 3 May 2017 at 1:00 pm UTC
There is also a bundle on IndieGala with a nice $1 tier and with Pac-Man 256 in the second one ($4.99)
https://www.indiegala.com/littlenightmares
The non-Linux games run ok with Wine (RR with some glitches):
Ridge Racer
Enslaved: Odyssey to the West
Ace Combat: Assault Horizon
Overlord Complete Pack -75%
gamesplanet DE
gamesplanet UK
gamesplanet FR
https://www.indiegala.com/littlenightmares
The non-Linux games run ok with Wine (RR with some glitches):
Ridge Racer
Enslaved: Odyssey to the West
Ace Combat: Assault Horizon
Overlord Complete Pack -75%
gamesplanet DE
gamesplanet UK
gamesplanet FR
Thimbleweed Park developer stated on Twitter that Linux (and Mac) sales have been good
By saildata, 3 May 2017 at 12:47 pm UTC Likes: 1
By saildata, 3 May 2017 at 12:47 pm UTC Likes: 1
Ron seems like a great guy who is honestly still doing game development because he loves his job, the culture, and the art. I'm really glad to see this game getting so much press from all around.
For those interested:
Triangulation #293 with Ron (podcast/video) Really great episode! (Apr. 10, 2017)
The official blog has all the archived developer notes, including original whiteboard drawings, among other details that someone interested in game development might want to look through.
It's nice that he noted how important supporting Linux (and MacOS) is; if I read one more FAQ that says "We're a small team with limited resources, this is a possible for a sequel, version two, etc..." re: "Will there be a Linux release", I think I'll go crazy. I'd rather it not be mentioned -- it's as if they KNOW it's asked frequently enough to mention it, but they can't hit the export button on Unity :|
For those interested:
Triangulation #293 with Ron (podcast/video) Really great episode! (Apr. 10, 2017)
The official blog has all the archived developer notes, including original whiteboard drawings, among other details that someone interested in game development might want to look through.
It's nice that he noted how important supporting Linux (and MacOS) is; if I read one more FAQ that says "We're a small team with limited resources, this is a possible for a sequel, version two, etc..." re: "Will there be a Linux release", I think I'll go crazy. I'd rather it not be mentioned -- it's as if they KNOW it's asked frequently enough to mention it, but they can't hit the export button on Unity :|
Enshrouded World, a Leadwerks-powered vehicular combat game has Linux support
By Aryvandaar, 3 May 2017 at 12:35 pm UTC
By Aryvandaar, 3 May 2017 at 12:35 pm UTC
I think I will play Police Quest instead. Much better graphics.
Shroud of the Avatar: Forsaken Virtues has another major update for RPG fans
By wintermute, 3 May 2017 at 12:26 pm UTC
As of R41 it's now possible to complete both Love and Truth quest lines, however most of the side quests are still missing.
By wintermute, 3 May 2017 at 12:26 pm UTC
Quoting: nitroflowThis also delivers a story and quests, problem is that only one of the three main quest lines is fully implemented
As of R41 it's now possible to complete both Love and Truth quest lines, however most of the side quests are still missing.
Brawl of Ages, the fun and free to play 1 on 1 simple RTS game has a progression revamp
By teldon, 3 May 2017 at 12:23 pm UTC
By teldon, 3 May 2017 at 12:23 pm UTC
I would be very weary of S2 games, the maker of Brawl of Ages. They have a very, very bad habit of dropping development of their games out of nowhere. Strife being a really good example of that habit. Honestly, I would either wait for Minion Masters from BetaDwarf to come out on Linux or just play it in wine.
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