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Good deals going this week for Linux gamers, a quick look
By Narvarth, 30 April 2017 at 12:08 pm UTC

Quoting: TapocoLAvenger Bird 40% off
http://store.steampowered.com/app/557030/Avenger_Bird/

I've put in an hour or so into the game and am really liking the calm yet challenging nature of this game. The three-year-old also enjoys this game as well.

Do you play it only with keyboard?

I can't play it with my xbox controller on Debian. The character is constantly moving to the right of the screen and the menu "Go to map" pops up randomly during the game, as if the "start" key was assigned to another button.

Thimbleweed Park developer stated on Twitter that Linux (and Mac) sales have been good
By razing32, 30 April 2017 at 11:14 am UTC

Quoting: Eike
Quoting: crabelI recommend to play the game on easy mode first. The riddles are far easier and you know later in the hard mode, what you need to generally do. In hard mode, it is very easy to get lost with the many options, people and places. Finishing the game in easy mode first gives you a general impression what you need to do next.

I played hard mode first and was surprised how much is missing (even several places) in easy mode. I don't think the puzzles are too hard (as you said, not as hard as back in the times) and some things even make no sense in easy mode.
Spoiler, click me
Like when you're reaching penthouse in the hotel, the man there says that the lady in the elevator (forgot their name) didn't do her work correctly - when there's no lady in the elevator in the first place.

Uhm , there is actually.
Spoiler, click me
There's a ghost in there that messes with the controls preventing you to get to the penthouse until you get her something.

Thimbleweed Park developer stated on Twitter that Linux (and Mac) sales have been good
By Eike, 30 April 2017 at 9:50 am UTC

Quoting: crabelI recommend to play the game on easy mode first. The riddles are far easier and you know later in the hard mode, what you need to generally do. In hard mode, it is very easy to get lost with the many options, people and places. Finishing the game in easy mode first gives you a general impression what you need to do next.

I played hard mode first and was surprised how much is missing (even several places) in easy mode. I don't think the puzzles are too hard (as you said, not as hard as back in the times) and some things even make no sense in easy mode.
Spoiler, click me
Like when you're reaching penthouse in the hotel, the man there says that the lady in the elevator (forgot their name) didn't do her work correctly - when there's no lady in the elevator in the first place.

Thimbleweed Park developer stated on Twitter that Linux (and Mac) sales have been good
By crabel, 30 April 2017 at 9:45 am UTC Likes: 3

I have funded the game on kickstarter and didn't regret it.

I played Maniac Mansion more than 20 years ago on C64 (maybe Amiga, but I think it was on the c64). The game has lots of references to that old game. I only remembered a few. It actually was a bit easier than Maniac Mansion. In MM you could choose two people out of 6 (or maybe 5) to play the adventure with, but not all of them could solve all riddles. Damn, MM was hard.

I guess, a lot of people who had computers than, are still "computer geeks" and use Linux.

I recommend to play the game on easy mode first. The riddles are far easier and you know later in the hard mode, what you need to generally do. In hard mode, it is very easy to get lost with the many options, people and places. Finishing the game in easy mode first gives you a general impression what you need to do next.

Everything, a game about experiencing, well, everything and it's now on Linux
By Shmerl, 30 April 2017 at 6:18 am UTC

Hm. Where is the GOG Linux version?

Wine 2.7 is out with shader improvements for Direct3D 11
By mrdeathjr, 30 April 2017 at 4:11 am UTC Likes: 2

In this wine version add more d3d11 work as them added arb_tesselation_shader extension and other things case make blits asynchronous by default

View video on youtube.com

Some interesting case is bayonetta, runs better in this wine version and flickering is reduced considerably compared with 2.6 vanilla

View video on youtube.com

However make work in wine vanilla is a bit tricky: need have virtual desktop in same desktop resolution

You must know in which order stay each option of main menu for can change values without see main menu in some cases

In other things donat enikeev csmt patch is rejected (this patch add csmt option to graphics tab in wine cfg, usefull if user dont know much about registry)

^_^

Armello, the really fun digital board game now has a new DLC with new playable characters
By InverseTelecine, 30 April 2017 at 3:48 am UTC

I've had my eye on this one for a long time. I love the character designs, and I like turn-based strategy, but the reports in the Steam reviews of bugs paired with my lack of free time have prevented me from picking it up. But if you've played it and haven't had a problem, even on Livestream where bugs can be fatal, then that's definitely a good sign! Soon... soon I will find the time to play it and pick it up!

Wine 2.7 is out with shader improvements for Direct3D 11
By Shmerl, 30 April 2017 at 2:36 am UTC

Quoting: scaineWhat's the problem, exactly? Wine isn't emulating windows directly, but it's emulating its system calls.

Exactly. In such sense Wine is an emulator of Windows.

Wine 2.7 is out with shader improvements for Direct3D 11
By Whitewolfe80, 30 April 2017 at 2:35 am UTC

Quoting: Guest
Quoting: Whitewolfe80we can argue the technical terms but in laymen terms it emulates it
Thats exactly the problem, people think its an emulator because of all the confusion from people such as yourself, who say "it emulates" when in fact it doesn't.

In laymans terms, emulation and virtual enviroments are 2 completely different things.
Shall we call Windows, PC?

I am not confused nor do i care like i said i know exactly how it works and what is function is. However getting pissy and headstrong about whether or not its referred to as an emulator really really is not important. What matters is it works to some extent depending on the program and it's free. Again first time joining a linux community after sys admining linux for six years and its same old same old way way to many people salty about meaningless shit.

Wine 2.7 is out with shader improvements for Direct3D 11
By Shmerl, 30 April 2017 at 2:34 am UTC

Quoting: Whitewolfe80
Quoting: ShmerlNot much has improved for the Witcher 3 in this release.

Well you are playing a resource heavy game in a vm which is emulating dx11 (not fully) so yeah there are going to be performance hits i would say leave it six months to a year it will run as well as any other wine wrapped game.

No, performance is already good. I'm talking about missing features (shaders and such).

Wine 2.7 is out with shader improvements for Direct3D 11
By Whitewolfe80, 30 April 2017 at 2:24 am UTC

Quoting: Guest
Quoting: scaineWhat's the problem, exactly?
other than the importance of spreading false info...

But its not important i know exactly how it works, i have IT degree worked as a linux admin for 6 years. Bottom line do not care what you want to call it call magic for all i fucking care, Wine is good program for getting windows programs to run on linux for those that need them the end.

GOG staff state that Galaxy for Linux is being worked on, but still no ETA
By denyasis, 30 April 2017 at 2:03 am UTC Likes: 1

Quoting: solar_domeAt the moment I have no need for a GOG Galaxy client.
I have not used 'LGOGDownloader'.
I am currently using 'gogrepo.py' for my GOG downloading needs.

Nice - I didn't know about gogrepo.py - I'll have to check it out.

Aside - I think for everyone comparing linux contributions between GOG and Steam may not be noting their ambitions. GOG, for the most part is an Online store with little obvious ambition to be anything else. Valve/Steam are a major game developer, major online store, hardware developer, software developer, etc. It seems to me Valve intends Steam to be a nexus of digital entertainment (is that the right word?) and their contributions to linux further that goal.

Some thoughts on becoming a mummified redneck in 'Immortal Redneck', a pretty good FPS for Linux
By Amblypygid, 30 April 2017 at 12:15 am UTC

I played this game a bit, and I really enjoyed it, but unfortunately it has unexpectedly begun going into disk sleep as I launch it. I'm quite sad, it's a good game!

Thimbleweed Park developer stated on Twitter that Linux (and Mac) sales have been good
By Ehvis, 30 April 2017 at 12:05 am UTC Likes: 1

Very high numbers indeed. My best guess would be that a lot of Linux users are a little older and remember the games that those guys made. Nostalgia does help sales.

Thimbleweed Park developer stated on Twitter that Linux (and Mac) sales have been good
By OLucasZanella, 29 April 2017 at 11:45 pm UTC

Well it looks like something is going to my wishlist.

GOG staff state that Galaxy for Linux is being worked on, but still no ETA
By DamonLinuxPL, 29 April 2017 at 9:55 pm UTC Likes: 4

Guys, guys, guys...

I have a slightly different view on the situation. Maybe because I learned a bit in the situation of GOG in Poland or because I live in Poland and I know some of CDP Red fact...
GoG Galaxy is fully optional client. Is also DRM-Free, so we not have any DRM mechanizm into Galaxy. Also Steam... is not itself DRM but yes Steam can use DRM but this is publisher choice. If publisher want drm-free version, they can add drm-free into steam and we can download it and launch without steam. We can even download it via cmdsteam without use Steam client and after this launch game directly from game dir without any Steam, just like in GOG but this all is publisher choice.

Another question. Why we not have some Linux games on GOG but only on Steam? This in most cases is not a GOG fault. This is developer/publisher fault. GOG is just store, publisher need allow to publish own game on GOG and need make game build for it. It not simple as you can think. Look Triumph Studios not upload Age of Wonders 3 for Linux on GOG because of few things. Similar is with other games. First, they need buy another license for e.g. for some game component like middleware or engine. So they need spend more money. Sometimes developer want but all publishing moves can be made by publisher and they in some case don't want spend money for low profilable Linux port on GOG. Next, they need have game build working out of box on supported by GOG Linux distro (Ubuntu), so they need bundle it with needed library or link to dynamic library, but not all used library can be bundled because of legal thigs. Another, they need compiling/building separate build which not depends on steam (is not integrated with steam), so another build. If games is still in development, they need build it every single update and make compatible with GOG and maintain... every build... For this you need time, resources (money and humans). So this all things cost some money. Time is money, humans resources is money, because your developer can now working on new game or game update but not, he now make second or thrid in this week Linux build... His time is important and valuable. Ofc you can hire another developer, for Linux version but... this cost another money and in GOG they can sell for e.g. few Linux game copy in months. So does this sale compensate for his salary? Don't know, but on Steam in many case NOT! or almost not, so on GOG with smalled userbase? I think not.
So thats why we not see some Linux games on GOG like Age of Wonders 3 or Saint Row series or Metro series and etc.

Also why we not see Dying Light on GOG? Not because Techland not want or GOG not want. Because Dying Light is largely based on multiplayer system. On Steam they can use steam services but on GOG? Yes, on GOG they use Galaxy but this client is not available on Linux yet. So they can't release not fully functional game on GOG...

Same with GWENT, we can see it when Galaxy client get Linux version but of course if CD Projekt RED want release it for us. After criticism and hate that fell on the CD Projekt Red and Virtual Programming after release of The Witcher 2 for Linux, I think they bite twice time in his tongue than release any future game for Linux. Thanks for nice community and hate... Do we have any reason for this hate? No. Witcher 2 is nice game and working fine from release day on NVIDIA GPU. I tested it also on AMD GPU and it working on day release but with poor 30 FPS... but working. After few days, they release patch with disabled buggy opengl extension for AMD gpu and game on AMD GPU working very nice. They also start supporting mesa, when mesa reach needed features and performance needed for this game. Also if you look at performance linux vs windows on TW2 you can see that it working almost in the same FPS on Linux as on Windows and in some cases even better, like ARMA 3. Other Linux developer made game only for NVIDIA gpu, or not supporting for while mesa or amd gpu or working with only half performance on Linux. So why Linux community hate it so much? Even today, I see post on blogs, comments etc. that TW2 is "very poor port", "shit" "it not working", "just leave it", devs need to die" and other horrible things... Look, in Poland we have very complicated and restricted law, also CDP is on Warsaw Stock exchange. So any decision they need make with agreement with investors. Also you see how CDP lose when in Internet there a false leak of supposed materials from the pre-premiere game? You know, how much they lose from this fake info? No, you probably not know, they lose millions polish złoty. Same with poorly reviews of Linux community TW2. Yes, they earn money from Linux sales, but we don't know if they earn anything or did the port turn money? If even yes, they could lose much more than they earned. All through the poor opinion of the Linux community, they lost on the stock market, have small fallen. So in next time investors ask, "guys if we lose money on Linux port and if Linux community hate us and thanks to it we lose money on stock and we not earn anythings so why we releasing games of this little market. Don't spend us money anymore or we quit from investors" - so they can't supporting us anymore? Do you understand? Thanks for some angry community and unfair opinion we can't see TW3 for Linux but I hope this is not true, but it can be. So in next time don't be asshole, don't be hater, just BE FAIR!

Thimbleweed Park developer stated on Twitter that Linux (and Mac) sales have been good
By Feist, 29 April 2017 at 9:23 pm UTC

That´s wonderful!

Loved the game, it was one of those rare titles where I found myself actually missing the gameworld after I finished it. I certainly hope other "point & click" developers gets this message and starts making their games with all three platforms in mind from the start.

Wine 2.7 is out with shader improvements for Direct3D 11
By legluondunet, 29 April 2017 at 9:18 pm UTC

From WIne site:

Wine (originally an acronym for "Wine Is Not an Emulator") is a compatibility layer capable of running Windows applications on several POSIX-compliant operating systems, such as Linux, macOS, & BSD. Instead of simulating internal Windows logic like a virtual machine or emulator, Wine translates Windows API calls into POSIX calls on-the-fly, eliminating the performance and memory penalties of other methods and allowing you to cleanly integrate Windows applications into your desktop.

Not an emulator, not a virtual machine, it's an API translator between WIndows and Linux.

Thimbleweed Park developer stated on Twitter that Linux (and Mac) sales have been good
By Leopard, 29 April 2017 at 9:02 pm UTC

It is on my wishlist. I'm gonna make an addition to that number soon.

Thimbleweed Park developer stated on Twitter that Linux (and Mac) sales have been good
By MintedGamer, 29 April 2017 at 8:58 pm UTC Likes: 1

Ok now I'm going to have to add to that number. I was interested in the game but haven't bought it yet.

Thimbleweed Park developer stated on Twitter that Linux (and Mac) sales have been good
By Eike, 29 April 2017 at 8:40 pm UTC

Anybody knows if Gilbert talked about his future? The game somehow feels like a closure... On the other hand, in the credits, he expressed his hopes he never needs to do real work... :-)

Diluvion, the deep-sea exploration game now has a Linux beta, but you might want to wait for a bit
By soulsource, 29 April 2017 at 8:33 pm UTC Likes: 4

Quoting: GuestHow exactly did they build it for Linux without a Linux machine to compile it on? I'm confused by that. Seems like if it was wine wrapped (i dont know if it is) they would still need Linux to make it, or could it be possible to do that on a Mac?

I know its probably a stupid question but I don't know much about the process of porting.
You could easily set up a Linux cross compiler on Windows (okay, not that easily, but it's certainly doable, just look at the CLFS book), but in this case not even that is required, as the game is afaik using the Unity Engine.
Unity games consist of an engine binary together with (more or less) platform independent game code (C# or JavaScript - either way it's compiled to bytecode CIL-code and then run by a Java-VM Common Language Runtime - in this case, Mono.
So, in principle, all the developer has to do is to click "Build" in the Unity Editor and select Linux as target platform. That would be the ideal case of course, and in reality there will very likely be issues, as often some platform specific things sneak into the code if one does not regularly test on all target platforms...

Thimbleweed Park developer stated on Twitter that Linux (and Mac) sales have been good
By Keyrock, 29 April 2017 at 8:33 pm UTC Likes: 3

I'm loving this game. I haven't finished it yet, but I'm likely around 3/4 of the way through. Really really great point & click that not only pays homage to LucasArts classics, but is also as good, if not better, than a lot of them.

Armello, the really fun digital board game now has a new DLC with new playable characters
By WorMzy, 29 April 2017 at 8:33 pm UTC

I still don't have their previous DLC. £7 for four new characters is a bit expensive for me.

Thimbleweed Park developer stated on Twitter that Linux (and Mac) sales have been good
By Eike, 29 April 2017 at 8:31 pm UTC Likes: 2

That's a great number!
Maybe there's some... special intersection between retro loves and Linux users...?

If you're into point and click the slightest, do get this game. I had wondered if verb choice is still ok - now I wonder how anything else could be ok. :-)

Awesomenauts, the side-scrolling MOBA is going free to play next month
By seven, 29 April 2017 at 8:05 pm UTC

i can recommend this hard but fun moba

GOG staff state that Galaxy for Linux is being worked on, but still no ETA
By Aryvandaar, 29 April 2017 at 7:25 pm UTC Likes: 1

Quoting: Comandante ÑoñardoAbout Galaxy on Linux, We don't actually need it... Is a form of DRM under disguise.

That doesn't make sense. They are still offering their games to download from GOG DRM free. Why would they add DRM to their GOG Galaxy client when it's optional, and not all people use it? A publisher who wanted DRM wouldn't get behind that.

While I prefer to buy my games DRM free, I'm not opposed to the optional DRM that Steam has.

Saints Row 2 is currently free on Steam, other Saints Row titles on sale
By adamhm, 29 April 2017 at 7:20 pm UTC Likes: 1

Quoting: dubigrasuDefinitely an improvement, disabling GLSL hadn't much effect, but removing the cap did worked.

Disabling GLSL felt like it helped a bit here, although it was subtle enough that I kept having to go back & forth to compare so I could've been imagining it :p Quite a big difference between GOG's hack being enabled/disabled though.

In other news, I've released a big update for my Wine wrapper. I added support for the Gentlemen of the Row mod and converted GotR's .bat file installer into a Bash script for easier integration, with GUI menus using Zenity :) When used with my wrapper it can automatically install the mod too so it's immediately ready to play, no need to move files about when it's done.

The GotR script is available separately for use with the Steam version & works much like the original when used that way.

Diluvion, the deep-sea exploration game now has a Linux beta, but you might want to wait for a bit
By razing32, 29 April 2017 at 7:15 pm UTC Likes: 1

Quoting: GuestHow exactly did they build it for Linux without a Linux machine to compile it on? I'm confused by that. Seems like if it was wine wrapped (i dont know if it is) they would still need Linux to make it, or could it be possible to do that on a Mac?

I know its probably a stupid question but I don't know much about the process of porting.

Could be the game engine can generate a game binary on Win/Mac/Linux.
Not 100% sure on that , but I know GameMaker can compile the project to anything from Windows to Android and HTML5.
Guessing something similar for their engine.