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GOG staff state that Galaxy for Linux is being worked on, but still no ETA
By hummer010, 28 April 2017 at 9:34 pm UTC Likes: 8
I've got 186 Linux games in my GOG account that would say otherwise.
By hummer010, 28 April 2017 at 9:34 pm UTC Likes: 8
Quoting: elbuglioneThere are not Linux friendly.
I've got 186 Linux games in my GOG account that would say otherwise.
Victor Vran Motörhead expansion has a beautifully heavy trailer, release date for the two DLC packs announced
By Kohrias, 28 April 2017 at 9:30 pm UTC
By Kohrias, 28 April 2017 at 9:30 pm UTC
I really like Victor Vran and this expansion sounds awesome!
Saints Row 2 is currently free on Steam, other Saints Row titles on sale
By dubigrasu, 28 April 2017 at 9:07 pm UTC
By dubigrasu, 28 April 2017 at 9:07 pm UTC
@adamhm
Great, thanks, I'll try both.
Great, thanks, I'll try both.
Saints Row 2 is currently free on Steam, other Saints Row titles on sale
By adamhm, 28 April 2017 at 8:44 pm UTC
Interesting. Some suggestions to try with Wine:
- If you're running the GOG version they applied a hack to lock the framerate, this seems to have an impact on responsiveness & performance and the game seems to run better with it disabled, although a bit more glitchy (I've updated my wrapper script to include the option to disable/re-enable the hack as desired).
- If you're using an Nvidia card try setting UseGLSL to disabled (if you're using an AMD GPU it'll likely just cause the game to crash instantly).
By adamhm, 28 April 2017 at 8:44 pm UTC
Quoting: dubigrasu<snip>
Interesting. Some suggestions to try with Wine:
- If you're running the GOG version they applied a hack to lock the framerate, this seems to have an impact on responsiveness & performance and the game seems to run better with it disabled, although a bit more glitchy (I've updated my wrapper script to include the option to disable/re-enable the hack as desired).
- If you're using an Nvidia card try setting UseGLSL to disabled (if you're using an AMD GPU it'll likely just cause the game to crash instantly).
GOG staff state that Galaxy for Linux is being worked on, but still no ETA
By DMJC, 28 April 2017 at 8:42 pm UTC Likes: 1
By DMJC, 28 April 2017 at 8:42 pm UTC Likes: 1
Man, people getting riled up over the galaxy client, what babies. More important than some stupid client to access games is the lack of games being packaged for Linux on the website. How many Dosbox wrapped games are there now on the GOG website which don't have Linux packages? The Galaxy client isn't going to magically fix that problem. My bet is that EA is blocking their catalog from non mac/windows platforms. That's a far worse problem than the Galaxy client missing.
Start your engines as DiRT Rally is now on Linux, port report & review
By saildata, 28 April 2017 at 8:28 pm UTC
I feel like everytime Windows does a final signoff a penguin gets it's wings (or whatever the equivalent is, lol!) Congrats!
Looks like you're on the same DE I started on (but in Mint 14) I still have it installed as one of my spare, "rescue Arch" installs because it's like an old pickup that just keeps on going. I've actually always found Mint on Cinnamon to be dang near as fast as Arch on Gnome... with 99% less install effort! (send any hate mail to Liam :)
Do you plan on moving to Gnome when Ubuntu proper switches over, or are you sticking with Cinnamon?
EDIT: Sorry! I looked up and saw your comment -- didn't realize it was 2 months old : / I'll double check next time!
By saildata, 28 April 2017 at 8:28 pm UTC
Quoting: Frank DrebinSo yeah, I was wondering when the game got announced for Linux if my oldish PC could run it. I had Dirt Rally on Windows already but I hated dual booting just to play one game...
My computer specs: i3 Dual core 3,3 Ghz, GT 520 GPU (1GB RAM), 10 GB RAM. So my specs are wayyy below the minimum specs. But the game runs on lowest settings quite well; I was surprised to see when I used the ingame benchmark tool to notice that the average FPS runs around 40 FPS!
So well done Feral! No more dual booting for me :) . Only problem I've had is that I couldn't bring my career save (30 hours in) to Linux version, apparently due to some version incompatibility.
I feel like everytime Windows does a final signoff a penguin gets it's wings (or whatever the equivalent is, lol!) Congrats!
Looks like you're on the same DE I started on (but in Mint 14) I still have it installed as one of my spare, "rescue Arch" installs because it's like an old pickup that just keeps on going. I've actually always found Mint on Cinnamon to be dang near as fast as Arch on Gnome... with 99% less install effort! (send any hate mail to Liam :)
Do you plan on moving to Gnome when Ubuntu proper switches over, or are you sticking with Cinnamon?
EDIT: Sorry! I looked up and saw your comment -- didn't realize it was 2 months old : / I'll double check next time!
Sumoman, the hilarious UNIGINE-powered puzzle platformer with physics is now out on Linux
By saildata, 28 April 2017 at 8:19 pm UTC
Hey Storma, sorry I haven't been online to check my messages. Yeah, I noticed #3 seems to be working for me too. If #4 is also good, then I'll update my review noting the changes.
What gets me the most out of this entire ordeal is the attitude from such a small team (2 people?) I felt like I went out of my way to provide helpful debugging info multiple times. Enough to rack up "2 hours of gameplay" on the Steam odometer without actually playing the game. Only to get s* on by auto-replies. But alas, we have a game that was bought, paid for, and finally loads the first level ;)
By saildata, 28 April 2017 at 8:19 pm UTC
Quoting: stormaIt appears to be working a bit better after the update #3. It has finally loaded for me on my HTPC Debian testing system where before it would just run in the background.
Though I do have a white screen in place of graphics.
The work around for the white screen is to add/create .drirc and add the following.
<driconf>
<!-- Please always enable app-specific workarounds for all drivers and
screens. -->
<device>
<!-- mesa commit b0ff18bd3441ce7f28354686934440a92826eaf8 -->
<application name="Sumoman 64-bit" executable="sumoman_x64">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
</device>
</driconf>
Next problem is to sort out why it isn't working for the steam controller.
Hey Storma, sorry I haven't been online to check my messages. Yeah, I noticed #3 seems to be working for me too. If #4 is also good, then I'll update my review noting the changes.
What gets me the most out of this entire ordeal is the attitude from such a small team (2 people?) I felt like I went out of my way to provide helpful debugging info multiple times. Enough to rack up "2 hours of gameplay" on the Steam odometer without actually playing the game. Only to get s* on by auto-replies. But alas, we have a game that was bought, paid for, and finally loads the first level ;)
F1 2016 won't be coming to Linux, as sales of F1 2015 weren't strong enough
By saildata, 28 April 2017 at 8:14 pm UTC
By saildata, 28 April 2017 at 8:14 pm UTC
For anyone who catches this in the next 21 hours -- all the DLC for GRiD Autosport is 75% off at the Steam Store..
Maybe it's the kid in me who played hours of "street racing" games, but the Drag Pack for $1.25 was a steal! The comments are plagued with people complaining about a lack of burnout before the race, but hey, what can you get for $1.25 other than a McNasty from McD?? I didn't get all of them, but definitely used up about $4.00 of credit on some hand picked content.
The entire game+DLC is $17.50 for anyone who doesn't have it. It's by no means DiRT Rally, but there are a lot of us here with more than enough hours on this game to make it worth while!
Finally, there are also 2 free DLC, including a high resolution texture pack (dropped my 1070 to it's 20FPS knees on Ultra!) that you don't even have to download now, just click on the link in Steam and it "adds it to your library" (assuming it wouldn't drop off later, but we've seen worse..)
Let me know if anyone wants to get a round-robin GOL drag tournament going! :D
Maybe it's the kid in me who played hours of "street racing" games, but the Drag Pack for $1.25 was a steal! The comments are plagued with people complaining about a lack of burnout before the race, but hey, what can you get for $1.25 other than a McNasty from McD?? I didn't get all of them, but definitely used up about $4.00 of credit on some hand picked content.
The entire game+DLC is $17.50 for anyone who doesn't have it. It's by no means DiRT Rally, but there are a lot of us here with more than enough hours on this game to make it worth while!
Finally, there are also 2 free DLC, including a high resolution texture pack (dropped my 1070 to it's 20FPS knees on Ultra!) that you don't even have to download now, just click on the link in Steam and it "adds it to your library" (assuming it wouldn't drop off later, but we've seen worse..)
Let me know if anyone wants to get a round-robin GOL drag tournament going! :D
Saints Row 2 is currently free on Steam, other Saints Row titles on sale
By dubigrasu, 28 April 2017 at 8:10 pm UTC
By dubigrasu, 28 April 2017 at 8:10 pm UTC
OK, about the VP's port versus running the game with Wine.
Since both options are not that great and is hard to figure out which one is worse (just by playing) I've done some testing using libframetime using the same save/same settings/etc
For both tests I basically ran on sidewalks for 4 minutes on the very same (rather busy) route, not much of a test but better than nothing.
VP's port in blue and Wine in green:
As you can see, VP's port has somewhat better frametimes, but when textures are loaded there's a huge spike visibly slowing down the gameplay (though like I said, you can substantially improve this by using a fast disk or running it from RAM).
With Wine the spikes are not that visible while playing, since frametimes (although less fuzzier) are already much worse.
I would be curious to see some Gallium results here though, I imagine/hope for a much better result in this case (I might try this too if I find the time).
Also some numbers:
Wine:
Min/avg/max frametimes (ms): 40.982 / 52.0097 / 137.58
Min/avg/max FPS: 7.2685 / 19.2272 / 24.401
50/90/95/99 percentiles (ms): 52.206 / 58.942 / 60.78 / 64.29
VP:
Min/avg/max frametimes (ms): 15.72 / 22.8035 / 114.261
Min/avg/max FPS: 8.75189 / 43.8529 / 63.6132
50/90/95/99 percentiles (ms): 22.06 / 26.765 / 28.582 / 30.739
Since both options are not that great and is hard to figure out which one is worse (just by playing) I've done some testing using libframetime using the same save/same settings/etc
For both tests I basically ran on sidewalks for 4 minutes on the very same (rather busy) route, not much of a test but better than nothing.
VP's port in blue and Wine in green:
As you can see, VP's port has somewhat better frametimes, but when textures are loaded there's a huge spike visibly slowing down the gameplay (though like I said, you can substantially improve this by using a fast disk or running it from RAM).
With Wine the spikes are not that visible while playing, since frametimes (although less fuzzier) are already much worse.
I would be curious to see some Gallium results here though, I imagine/hope for a much better result in this case (I might try this too if I find the time).
Also some numbers:
Wine:
Min/avg/max frametimes (ms): 40.982 / 52.0097 / 137.58
Min/avg/max FPS: 7.2685 / 19.2272 / 24.401
50/90/95/99 percentiles (ms): 52.206 / 58.942 / 60.78 / 64.29
VP:
Min/avg/max frametimes (ms): 15.72 / 22.8035 / 114.261
Min/avg/max FPS: 8.75189 / 43.8529 / 63.6132
50/90/95/99 percentiles (ms): 22.06 / 26.765 / 28.582 / 30.739
Awesomenauts, the side-scrolling MOBA is going free to play next month
By pb, 28 April 2017 at 8:10 pm UTC
By pb, 28 April 2017 at 8:10 pm UTC
Looking at how much DLCs it has, it's really no wonder.
Wine 2.7 is out with shader improvements for Direct3D 11
By JudasIscariot, 28 April 2017 at 8:08 pm UTC Likes: 4
By JudasIscariot, 28 April 2017 at 8:08 pm UTC Likes: 4
They've gotten pretty far, imho.
For example, The Flame in the Flood is perfectly playable now and that game was not even able to start just a year ago (I know because I filed a few bugs for it myself). Now, I can play it and it looks really good. There are some minor graphic differences when compared to the Windows version (some colors look a bit darker in Wine than Windows) but other than that, it plays perfectly.
For example, The Flame in the Flood is perfectly playable now and that game was not even able to start just a year ago (I know because I filed a few bugs for it myself). Now, I can play it and it looks really good. There are some minor graphic differences when compared to the Windows version (some colors look a bit darker in Wine than Windows) but other than that, it plays perfectly.
Feral Interactive have released a new teaser for a Linux & Mac port to come
By Eike, 28 April 2017 at 8:03 pm UTC
Earliest when it has been officially announced.
It's not like a riddle they're going to solve next week...
By Eike, 28 April 2017 at 8:03 pm UTC
Quoting: Power-Metal-GamesAnd when we hear from Feral what game is it exactly?
Earliest when it has been officially announced.
It's not like a riddle they're going to solve next week...
Feral Interactive have released a new teaser for a Linux & Mac port to come
By Power-Metal-Games, 28 April 2017 at 7:50 pm UTC
By Power-Metal-Games, 28 April 2017 at 7:50 pm UTC
And when we hear from Feral what game is it exactly?
GOG staff state that Galaxy for Linux is being worked on, but still no ETA
By elbuglione, 28 April 2017 at 7:45 pm UTC Likes: 3
By elbuglione, 28 April 2017 at 7:45 pm UTC Likes: 3
Stop GOG advertaising.
There are not Linux friendly.
There are not Linux friendly.
Mesa 17.1 will use a set 1GB size for the shader cache
By Liam Dawe, 28 April 2017 at 7:22 pm UTC
I understand what you're saying, but GOL has a big reach, currently LifeOnLinux (or "LOL) does not, so for now it's still suited for here.
By Liam Dawe, 28 April 2017 at 7:22 pm UTC
Quoting: operaLike I said, we have covered details like this plenty of times in the past.Quoting: liamdaweMay be read my post again. That was not my point.Quoting: operaNot sure if GOL really needs to cover that kind of low level implementation details of graphics drivers.We have covered stuff like this plenty of times in the past and you're the first to make a complaint about it. Usually, people appreciate it.
I agree that the scope of driver functions is very interesting but the actual size of particular driver cache is a little too deep from my point of view.
I was complaining about a news that covers a low level implementation detail that concerns more a developer. As a gamer it has no big impact whether the cache size is a relative value of 10%, 5% or an absolut value of 1 gb. It's just a small configuration issue. It works either way.
On the other hand I appreciate news about Mesa implementing new features (like the news in the past) because these increase an actual feature set which has a much higher impact.
I understand what you're saying, but GOL has a big reach, currently LifeOnLinux (or "LOL) does not, so for now it's still suited for here.
Mesa 17.1 will use a set 1GB size for the shader cache
By opera, 28 April 2017 at 7:11 pm UTC
I was complaining about a news that covers a low level implementation detail that concerns more a developer. As a gamer it has no big impact whether the cache size is a relative value of 10%, 5% or an absolut value of 1 gb. It's just a small configuration issue. It works either way.
On the other hand I appreciate news about Mesa implementing new features (like the news in the past) because these increase an actual feature set which has a much higher impact.
By opera, 28 April 2017 at 7:11 pm UTC
Quoting: liamdaweMay be read my post again. That was not my point.Quoting: operaNot sure if GOL really needs to cover that kind of low level implementation details of graphics drivers.We have covered stuff like this plenty of times in the past and you're the first to make a complaint about it. Usually, people appreciate it.
I agree that the scope of driver functions is very interesting but the actual size of particular driver cache is a little too deep from my point of view.
I was complaining about a news that covers a low level implementation detail that concerns more a developer. As a gamer it has no big impact whether the cache size is a relative value of 10%, 5% or an absolut value of 1 gb. It's just a small configuration issue. It works either way.
On the other hand I appreciate news about Mesa implementing new features (like the news in the past) because these increase an actual feature set which has a much higher impact.
To no surprise the Cossacks 3 Linux version has been delayed once again
By Onizuka, 28 April 2017 at 7:04 pm UTC
By Onizuka, 28 April 2017 at 7:04 pm UTC
I asked myself the same question yesterday, but in their steam community hub was nothing new only that a lot of angry fans are still waiting...
Feral Interactive have released a new teaser for a Linux & Mac port to come
By m0nt3, 28 April 2017 at 7:03 pm UTC
By m0nt3, 28 April 2017 at 7:03 pm UTC
This makes me really consider switching distros. Been holding off on updates, but how long should I hold out on updates for this issue to be resolved.
GOG staff state that Galaxy for Linux is being worked on, but still no ETA
By hummer010, 28 April 2017 at 6:57 pm UTC
By hummer010, 28 April 2017 at 6:57 pm UTC
lgogdownloader kicks much ass, and is the reason I won't be using Galaxy on Linux any time soon. It's open source, lightweight, and does everything I need it to do.
Regarding the games on GOG that are lacking a Linux port, when a Linux port is available elsewhere, there is a page in the GOL wiki for that:
https://www.gamingonlinux.com/wiki/GOG_Games_Missing_Linux_Ports
Regarding the games on GOG that are lacking a Linux port, when a Linux port is available elsewhere, there is a page in the GOL wiki for that:
https://www.gamingonlinux.com/wiki/GOG_Games_Missing_Linux_Ports
To no surprise the Cossacks 3 Linux version has been delayed once again
By kellerkindt, 28 April 2017 at 6:53 pm UTC
By kellerkindt, 28 April 2017 at 6:53 pm UTC
Any news? April isnt that long anymore...
GOG staff state that Galaxy for Linux is being worked on, but still no ETA
By denyasis, 28 April 2017 at 6:14 pm UTC Likes: 1
I'm sure you know this, but there is an open source GOG client for Linux. It's lgogdownloader. It's a CLI downloader for GOG games. Personally, galaxy or not, I'll prefer this. I can run it on my headless file server to download updated versions of my games without having to add bloat to my gaming machine. I don't really have a need for all the other "features" clients like steam or galaxy offer. I just want to download/update the game and this does it.
I'll admit, lgogdownloader isn't perfect, but it is simple, lightweight, and honestly, probably more useful to me than a client like galaxy. Note if only there was a steam variant, lol.
Edit: typos, typing on a phone is horrible! How do you do it!
By denyasis, 28 April 2017 at 6:14 pm UTC Likes: 1
QuoteIt will be really nice to have Galaxy on Linux, as I really personally hate keeping track of each individual download. I do have a number of games from GOG installed and going through them one by one to see if they need an update is not something I have time to do.
I'm sure you know this, but there is an open source GOG client for Linux. It's lgogdownloader. It's a CLI downloader for GOG games. Personally, galaxy or not, I'll prefer this. I can run it on my headless file server to download updated versions of my games without having to add bloat to my gaming machine. I don't really have a need for all the other "features" clients like steam or galaxy offer. I just want to download/update the game and this does it.
I'll admit, lgogdownloader isn't perfect, but it is simple, lightweight, and honestly, probably more useful to me than a client like galaxy. Note if only there was a steam variant, lol.
Edit: typos, typing on a phone is horrible! How do you do it!
Mesa 17.1 will use a set 1GB size for the shader cache
By Creak, 28 April 2017 at 6:07 pm UTC
By Creak, 28 April 2017 at 6:07 pm UTC
Right now I'm not sure there's enough game-only news on Linux, but as time goes on, if the amount of game news increases significantly, maybe it would be nice to have these technical news on LifeOnLinux...
LifeOnLinux is like the newer, better Phoronix (or at least I wish that it is what it would become ;) ), and this is the kind of news that Phoronix covers.
But all in all, on GoL or on LoL, I don't really care, I'm following both (though I need more and more a Google+ page for LoL :/ ) and as long as the news is on one of these websites, I'm happy ^^
LifeOnLinux is like the newer, better Phoronix (or at least I wish that it is what it would become ;) ), and this is the kind of news that Phoronix covers.
But all in all, on GoL or on LoL, I don't really care, I'm following both (though I need more and more a Google+ page for LoL :/ ) and as long as the news is on one of these websites, I'm happy ^^
GOG staff state that Galaxy for Linux is being worked on, but still no ETA
By Jahimself, 28 April 2017 at 5:26 pm UTC
I am thinking of metro 2033/last light. Dying Light. Wargame european escalation, airland battle. Grid autosport. Penumbra...
For the more "recent" like red dragon, limbo, serious sam series. Saint row series ...
By Jahimself, 28 April 2017 at 5:26 pm UTC
QuoteCan you elaborate on the dropped games? At least all those I bought are still there.
As for new games: I'd like to see more on GOG, too. Doesn't help much if the developers only support steam
I am thinking of metro 2033/last light. Dying Light. Wargame european escalation, airland battle. Grid autosport. Penumbra...
For the more "recent" like red dragon, limbo, serious sam series. Saint row series ...
Mesa 17.1 will use a set 1GB size for the shader cache
By Purple Library Guy, 28 April 2017 at 4:47 pm UTC Likes: 1
If anything, I would think the technical underpinnings of graphics-related stuff would be more appropriate to a gaming site than a general-interest Linux site.
By Purple Library Guy, 28 April 2017 at 4:47 pm UTC Likes: 1
Quoting: meggermanI kind of like the idea of the two sites merging and when you click on technical news it sort of swipes to LOL and Gaming news swipes to GOL ( but im being overly optimistic here and probably just day dreaming )I had not actually assumed Life on Linux was supposed to be a technically-oriented site. One reason I don't bother looking at Linuxtoday much any more is that it's practically all about business-technical stuff which is of no interest to a desktop user. I was kind of hoping that, since it's split off from a gaming site, and Linux gamers are mostly Linux desktop users, Life on Linux would be a bit more people-oriented and desktop-oriented than some of what's out there.
If anything, I would think the technical underpinnings of graphics-related stuff would be more appropriate to a gaming site than a general-interest Linux site.
GOG staff state that Galaxy for Linux is being worked on, but still no ETA
By Comandante Ñoñardo, 28 April 2017 at 4:15 pm UTC Likes: 2
By Comandante Ñoñardo, 28 April 2017 at 4:15 pm UTC Likes: 2
The soul of GOG are the DRMFREE games and not the galaxy client...
I don't want another Steamlike client infecting the gaming world.
I use Flareget for to download big files from GOG on Linux...
for my Windows machine I use ye olde GOG downloader.
I don't want another Steamlike client infecting the gaming world.
I use Flareget for to download big files from GOG on Linux...
for my Windows machine I use ye olde GOG downloader.
Friday Livestream with Samsai at 5 PM UTC, Project Brutality Highlights!
By Samsai, 28 April 2017 at 4:15 pm UTC Likes: 4
By Samsai, 28 April 2017 at 4:15 pm UTC Likes: 4
Quoting: meggerman@Samsai always try watch the friday stream, im just a lurker as i have no twitch account but i do enjoy them very much :DThanks for managing to overlook the hideous and frequent technical difficulties, awkward commentary, bad jokes and sub-par gaming skills! Hope you keep enjoying them!
The next version of SDL will have Steam Controller support out of the box
By immortel, 28 April 2017 at 4:12 pm UTC
By immortel, 28 April 2017 at 4:12 pm UTC
Linux rarely support out of box new gadgets coming out since the "provider" company are not supporting Linux. But we have an incredible community that close that gap and makes Linux a so fasciniting OS.
Congratulation to all of the persons that are contributing directly or not on Linux and its "world".
Congratulation to all of the persons that are contributing directly or not on Linux and its "world".
Friday Livestream with Samsai at 5 PM UTC, Project Brutality Highlights!
By , 28 April 2017 at 3:54 pm UTC
By , 28 April 2017 at 3:54 pm UTC
@Samsai always try watch the friday stream, im just a lurker as i have no twitch account but i do enjoy them very much :D
The next version of SDL will have Steam Controller support out of the box
By Darkdisorder78, 28 April 2017 at 3:51 pm UTC
By Darkdisorder78, 28 April 2017 at 3:51 pm UTC
Valve doesn't care about steam os. Can anyone tell me what they are doing for steam os? It still needs a lot of work
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