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Linux gamers on Arch may want to hold off on updating due to openssl breaking some games (updated)
By BTRE, 24 April 2017 at 8:16 pm UTC Likes: 1
libssl.so.1.1 is provided by the package openssl (in Core) as is libcrypto.so and libcrypto.so.1.1. Most of the things pointed out by you depend on these libraries.
These games, on the other hand, depend on libraries from another package entirely. openssl-1.0 (in Extra), which provides things like libcrpyto.so.1.0.0 and libssl.so.1.0.0. They're not the same thing and I think that this is where our misunderstanding is coming from.
Though yeah, I will concede that downgrading packages is not much of a solution and has its risks. And people should generally not be encouraged to do so blindly. Which is why I suggested that Liam add a disclaimer. But in this case, I still haven't had any errors of any sort.
By BTRE, 24 April 2017 at 8:16 pm UTC Likes: 1
Quoting: WorMzyI'm not sure how you managed this. Curl has been rebuilt against openssl 1.1.0.e-1 (libssl.so.1.1.0), removing it (by downgrading openssl) will cause pacman to break with "error while loading shared libraries: libssl.so.1.1: cannot open shared object file: No such file or directory".
Downgrading is not a solution, and just downgrading one package amounts to a partial upgrade.
libssl.so.1.1 is provided by the package openssl (in Core) as is libcrypto.so and libcrypto.so.1.1. Most of the things pointed out by you depend on these libraries.
These games, on the other hand, depend on libraries from another package entirely. openssl-1.0 (in Extra), which provides things like libcrpyto.so.1.0.0 and libssl.so.1.0.0. They're not the same thing and I think that this is where our misunderstanding is coming from.
Though yeah, I will concede that downgrading packages is not much of a solution and has its risks. And people should generally not be encouraged to do so blindly. Which is why I suggested that Liam add a disclaimer. But in this case, I still haven't had any errors of any sort.
OpenLara, an impressive open source engine for classic Tomb Raider has a WebGL demo
By Dolus, 24 April 2017 at 8:09 pm UTC
By Dolus, 24 April 2017 at 8:09 pm UTC
Quoting: ShmerlSo it's unrelated to OpenTomb?Code-wise yes. But the dev took insparation from the OpenTomb project. Personally, I see it as duplication of effort, but that's free software for you.
Linux gamers on Arch may want to hold off on updating due to openssl breaking some games (updated)
By lod, 24 April 2017 at 8:01 pm UTC
you have core/openssl 1.1.0.e-1 [installed] and extra/openssl-1.0 1.0.2.k-3 [installed]
he talks about downgrading 1.0.2.k not 1.1.0.e
By lod, 24 April 2017 at 8:01 pm UTC
Quoting: WorMzyQuoting: BTREQuoting: WorMzyDon't downgrade your openssl package, you'll break everything that now depends on the new soname (including pacman! Well done!).
Not true in this instance. openssl is at its latest version on my system (1.1.0.e-1) and I only downgraded openssl-1.0 to 1.0.2.k-2. No breakage to either pacman or anything else insofar I can tell.
I'm not sure how you managed this. Curl has been rebuilt against openssl 1.1.0.e-1 (libssl.so.1.1.0), removing it (by downgrading openssl) will cause pacman to break with "error while loading shared libraries: libssl.so.1.1: cannot open shared object file: No such file or directory".
Downgrading is not a solution, and just downgrading one package amounts to a partial upgrade.
you have core/openssl 1.1.0.e-1 [installed] and extra/openssl-1.0 1.0.2.k-3 [installed]
he talks about downgrading 1.0.2.k not 1.1.0.e
Linux gamers on Arch may want to hold off on updating due to openssl breaking some games (updated)
By WorMzy, 24 April 2017 at 7:53 pm UTC
I'm not sure how you managed this. Curl has been rebuilt against openssl 1.1.0.e-1 (libssl.so.1.1.0), removing it (by downgrading openssl) will cause pacman to break with "error while loading shared libraries: libssl.so.1.1: cannot open shared object file: No such file or directory".
Downgrading is not a solution, and just downgrading one package amounts to a partial upgrade.
By WorMzy, 24 April 2017 at 7:53 pm UTC
Quoting: BTREQuoting: WorMzyDon't downgrade your openssl package, you'll break everything that now depends on the new soname (including pacman! Well done!).
Not true in this instance. openssl is at its latest version on my system (1.1.0.e-1) and I only downgraded openssl-1.0 to 1.0.2.k-2. No breakage to either pacman or anything else insofar I can tell.
I'm not sure how you managed this. Curl has been rebuilt against openssl 1.1.0.e-1 (libssl.so.1.1.0), removing it (by downgrading openssl) will cause pacman to break with "error while loading shared libraries: libssl.so.1.1: cannot open shared object file: No such file or directory".
Downgrading is not a solution, and just downgrading one package amounts to a partial upgrade.
OpenLara, an impressive open source engine for classic Tomb Raider has a WebGL demo
By razing32, 24 April 2017 at 7:52 pm UTC Likes: 1
Yup , that was my concern.
You have to start something before any devs will join you voluntarily.
Huge undertaking. Not saying it wouldn't be awesome to have a powerful and also open source engine but I am not optimistic.
Wesnoth is a great game . It is one of my first go to games on Linux (bedsides Eschalon). still even with their project and google summer of code , they have issues at times with aging codebase per some of their announcements.
By razing32, 24 April 2017 at 7:52 pm UTC Likes: 1
Quoting: AnzaAs for coordinating big projects, I haven't seen anything in open source games that would be same size as AAA games. Battle for Wesnoth has quite many contributors though and it even has good single player campaigns, which is rarity in games with open source assets (as opposed to projects like OpenLara).
Yup , that was my concern.
You have to start something before any devs will join you voluntarily.
Huge undertaking. Not saying it wouldn't be awesome to have a powerful and also open source engine but I am not optimistic.
Wesnoth is a great game . It is one of my first go to games on Linux (bedsides Eschalon). still even with their project and google summer of code , they have issues at times with aging codebase per some of their announcements.
Some thoughts on 'Hollow Knight', an incredibly rich and unexpectedly great game
By oldrocker99, 24 April 2017 at 7:43 pm UTC
By oldrocker99, 24 April 2017 at 7:43 pm UTC
It looks terrific, but I suck at platform games even worse than I suck at FPS games:'(.
Dota 2 has massive changes to matchmaking that should give better games
By TheMagazine, 24 April 2017 at 7:40 pm UTC
By TheMagazine, 24 April 2017 at 7:40 pm UTC
Quoting: GuestSo Dota 2 is gonna become a game with indirect subscription. I will explain. To have access to all of the game content (ranked in this game) you need to give them a valid phone number. To keep that phone number you need to pay. That payment is indirect subscription.You can still play ranked, although not in a pool of players who did activate with a phone number. Valve are giving you the choice to use this feature, you are free to play ranked without an account associated with a phone number, although not against people who do have. To clarify: if you have any friends who play dota who did enter their numbers, you can still play ranked with them, just not in the separate player pool. (it's the same as cs go prime, basically)
Linux gamers on Arch may want to hold off on updating due to openssl breaking some games (updated)
By jlacroix, 24 April 2017 at 7:40 pm UTC Likes: 2
By jlacroix, 24 April 2017 at 7:40 pm UTC Likes: 2
Situations like this is one of the several reasons why I don't use Arch for gaming. With Arch, it's always something.
A look at Codroids, a puzzle game with a focus on simplicity
By razing32, 24 April 2017 at 7:39 pm UTC
Thanks for the reply.
Best of luck with that editor:)
By razing32, 24 April 2017 at 7:39 pm UTC
Quoting: BeardedWhaleQuoting: razing32Good review.
Curios how long the game is and if there is a possibility to add community made level packs.
Would add more playability.
The game is 72 levels long. Towards the end, the puzzles grow very difficult, so if you like a real challenge, I'm sure the game will feel long enough.
For less hardcore players, I'd estimate that there are about 40-50 levels that can be solved with a (relatively) casual approach.
I have considered supporting community made levels, yes. I'd just have to make an user friendly level editor first.
//The developer
Thanks for the reply.
Best of luck with that editor:)
Space colony building sim 'Maia' has another massive update
By razing32, 24 April 2017 at 7:38 pm UTC
My concern is seeing it done.
Nothing against this developer per say , but I have been burned by overly ambitious EA projects before.
By razing32, 24 April 2017 at 7:38 pm UTC
Quoting: PeciskQuoting: razing32I like the concept of this game and want to buy it but I am hesitant as it is still in EA and I am very torn.
Considering it is 'mocking about' simulation game, fact it is in EA doesn't work against it - it is quite fun to see all mechanics simulated and playing out, even bugs are fun.
If sim games is your bag, it is a good buy. I like where developer goes with it. Sometimes EA is not a bad thing.
My concern is seeing it done.
Nothing against this developer per say , but I have been burned by overly ambitious EA projects before.
Peace, Death! Possibly one of the weirdest games I've played for a while
By razing32, 24 April 2017 at 7:31 pm UTC
Seems like a mashup between Papers Please and Reigns to me.
By razing32, 24 April 2017 at 7:31 pm UTC
Quoting: EhvisSounds like it vaguely resembles "Papers, Please". Although there the simple tasks get complicated as it is always a fight between being accurate and quick.
Seems like a mashup between Papers Please and Reigns to me.
Project Zomboid has another major update with tons of bugs fixes and new map items
By razing32, 24 April 2017 at 7:03 pm UTC
By razing32, 24 April 2017 at 7:03 pm UTC
I want to try this but some of the reviews on steam have me worried for the direction the project is going in.
Will hold out and see for a full release.
Will hold out and see for a full release.
Linux gamers on Arch may want to hold off on updating due to openssl breaking some games (updated)
By razing32, 24 April 2017 at 7:01 pm UTC
By razing32, 24 April 2017 at 7:01 pm UTC
Thanks for the heads up Liam
Linux gamers on Arch may want to hold off on updating due to openssl breaking some games (updated)
By Liam Dawe, 24 April 2017 at 6:54 pm UTC
By Liam Dawe, 24 April 2017 at 6:54 pm UTC
Quoting: GuestLaunching Steam with this doesn't resolve it?No.
STEAM_RUNTIME_PREFER_HOST_LIBRARIES=0
Linux gamers on Arch may want to hold off on updating due to openssl breaking some games (updated)
By BTRE, 24 April 2017 at 6:44 pm UTC
Not true in this instance. openssl is at its latest version on my system (1.1.0.e-1) and I only downgraded openssl-1.0 to 1.0.2.k-2. No breakage to either pacman or anything else insofar I can tell. This is after rebooting and explicitly checking if I could still install, sync and whatever else with pacman after downgrading. And things like Mad Max and Civ 6 work. You may be right in general about downgrading packages but this is a simple workaround if you're too impatient to wait until they fix this.
By BTRE, 24 April 2017 at 6:44 pm UTC
Quoting: WorMzyDon't downgrade your openssl package, you'll break everything that now depends on the new soname (including pacman! Well done!).
Not true in this instance. openssl is at its latest version on my system (1.1.0.e-1) and I only downgraded openssl-1.0 to 1.0.2.k-2. No breakage to either pacman or anything else insofar I can tell. This is after rebooting and explicitly checking if I could still install, sync and whatever else with pacman after downgrading. And things like Mad Max and Civ 6 work. You may be right in general about downgrading packages but this is a simple workaround if you're too impatient to wait until they fix this.
OpenLara, an impressive open source engine for classic Tomb Raider has a WebGL demo
By Anza, 24 April 2017 at 6:30 pm UTC Likes: 2
Building from scratch is not necessarily only option as there are several open source engines available. Though I don't think there's anything out there that could be considered next generation. Most of them are several generations behind, with some modern bits (there are people still working on them after all).
As for getting people contributing, problem is that people spend their free time as they like. If they like old game enough that they would want to run it without Wine or DosBox, they will do stuff to make that happen. With open source people that do stuff make the rules.
So if you you really want something, go ahead and start doing it yourself. Maybe other people like your idea and will join in. That's more likely to happen though when there's something tangible.
As for coordinating big projects, I haven't seen anything in open source games that would be same size as AAA games. Battle for Wesnoth has quite many contributors though and it even has good single player campaigns, which is rarity in games with open source assets (as opposed to projects like OpenLara).
By Anza, 24 April 2017 at 6:30 pm UTC Likes: 2
Quoting: razing32Quoting: EikeQuoting: razing32Do you mean something like the classic isometric games ?
Or something like the Bethesda games were you have a FPS/Third person shooter with RPG elements to spice things up ?
If the community would come up with something like Wasteland 2, I'd appreciate (and play!) this, too.
But I was dreaming of the full modern monty, huge open world, "next-gen" graphics, FPS/third-person view.
"Open source triple AAA", if you want.
Well for it to be truly open source , I think you would need an engine built from scratch.
Not sure how much work that would be. I am thinking a pretty huge project.
Then you need all the content creators.
Not saying it would be impossible but I cannot fathom how you would coordinate a team that big. Most people would have to donate their time.
Building from scratch is not necessarily only option as there are several open source engines available. Though I don't think there's anything out there that could be considered next generation. Most of them are several generations behind, with some modern bits (there are people still working on them after all).
As for getting people contributing, problem is that people spend their free time as they like. If they like old game enough that they would want to run it without Wine or DosBox, they will do stuff to make that happen. With open source people that do stuff make the rules.
So if you you really want something, go ahead and start doing it yourself. Maybe other people like your idea and will join in. That's more likely to happen though when there's something tangible.
As for coordinating big projects, I haven't seen anything in open source games that would be same size as AAA games. Battle for Wesnoth has quite many contributors though and it even has good single player campaigns, which is rarity in games with open source assets (as opposed to projects like OpenLara).
OpenLara, an impressive open source engine for classic Tomb Raider has a WebGL demo
By tuubi, 24 April 2017 at 6:26 pm UTC Likes: 2
There are no technical roadblocks but many social ones.
By tuubi, 24 April 2017 at 6:26 pm UTC Likes: 2
Quoting: EikeKeep 500 spare-time (but professional level) artists and coders motivated and focused on a single creative goal for the duration of a major project and I shall bestow upon you the title of supreme cat herder.Quoting: GuestThat would need (very roughly) 50 people working together full time for 3 years. This will not happen as a hobby project.
How about 500 working in spare time?
There are no technical roadblocks but many social ones.
OpenLara, an impressive open source engine for classic Tomb Raider has a WebGL demo
By m2mg2, 24 April 2017 at 6:22 pm UTC
Their readme says inspired by OpenTomb, not sure about shared codebase. Looking around the net it seems neither project is close to fully playable.
By m2mg2, 24 April 2017 at 6:22 pm UTC
Quoting: ShmerlSo it's unrelated to OpenTomb?
Their readme says inspired by OpenTomb, not sure about shared codebase. Looking around the net it seems neither project is close to fully playable.
Linux gamers on Arch may want to hold off on updating due to openssl breaking some games (updated)
By manero666, 24 April 2017 at 6:05 pm UTC Likes: 3
By manero666, 24 April 2017 at 6:05 pm UTC Likes: 3
I was suffering this issue since Superposition came out as I was one of the few that wasn't able to run it (I have the testing repos enabled).
There is an easy fix: install libopenssl-1.0-compat from the AUR and then load that specific library
LD_LIBRARY_PATH=/usr/lib/openssl-1.0-compat/
Now I'm able to run Superposition (at 10fps lol)
ps. mind that there is a key to import, check the aur page for more info
There is an easy fix: install libopenssl-1.0-compat from the AUR and then load that specific library
LD_LIBRARY_PATH=/usr/lib/openssl-1.0-compat/
Now I'm able to run Superposition (at 10fps lol)
ps. mind that there is a key to import, check the aur page for more info
Some thoughts on 'Hollow Knight', an incredibly rich and unexpectedly great game
By scaine, 24 April 2017 at 6:04 pm UTC
That said, it's about the only thing I have an issue with in the game. Absolutely superb.
By scaine, 24 April 2017 at 6:04 pm UTC
Quoting: no_information_hereThe game is a mix of modern design with a few things that give old-school difficulty. I don't want to say the game is too hard, since most of it is completely fair. However, a few scattered optional areas are brutal (I can't finish the last 1% after 40+ hours). These things do not affect the main story ending(s), so don't worry that the devs are being unfair. They are completely optional. As with many metroidvanias, you can learn the enemy actions and adapt so battles that seemed hard at first get much easier with practice.I still get occasional flashbacks to the Mantis Lords fight. And yet... despite taking about 10 attempts, the feeling when you finally do it - that's why you play these games, I think. Just epic.
Quoting: no_information_hereThe other difficulty is mapping. You have to explore new areas without a map until you find the map-maker in the section. At first I was annoyed, but then I came to appreciate having to really pay attention to where I was going.Not a fan of this decision. It's just tedious exploring areas without the map - while each area is beautiful and unique, large sections within each area are incredibly same-y, which makes finding your around a complete chore.
That said, it's about the only thing I have an issue with in the game. Absolutely superb.
Linux gamers on Arch may want to hold off on updating due to openssl breaking some games (updated)
By WorMzy, 24 April 2017 at 6:01 pm UTC Likes: 6
By WorMzy, 24 April 2017 at 6:01 pm UTC Likes: 6
Wow, so much bad advice in such a short amount of time!
Don't symlink the new soname to masquerade it as the old soname. Don't downgrade your openssl package, you'll break everything that now depends on the new soname (including pacman! Well done!). STiAT had the closest to the correct solution, but [never "-Sy" anything](https://wiki.archlinux.org/index.php/System_maintenance#Partial_upgrades_are_unsupported).
See https://bugs.archlinux.org/task/53618, particularly Christoph Haag's comment.
Don't symlink the new soname to masquerade it as the old soname. Don't downgrade your openssl package, you'll break everything that now depends on the new soname (including pacman! Well done!). STiAT had the closest to the correct solution, but [never "-Sy" anything](https://wiki.archlinux.org/index.php/System_maintenance#Partial_upgrades_are_unsupported).
See https://bugs.archlinux.org/task/53618, particularly Christoph Haag's comment.
Linux gamers on Arch may want to hold off on updating due to openssl breaking some games (updated)
By metro2033fanboy, 24 April 2017 at 6:01 pm UTC
By metro2033fanboy, 24 April 2017 at 6:01 pm UTC
KDE Neon....haha
Linux gamers on Arch may want to hold off on updating due to openssl breaking some games (updated)
By natewardawg, 24 April 2017 at 5:59 pm UTC Likes: 2
By natewardawg, 24 April 2017 at 5:59 pm UTC Likes: 2
I'm super happy I have root on ZFS right now and took a snapshot just before updating :)
I had already updated early this morning... which indeed broke my games. Just ran "sudo zfs rollback antergos@apr24", then reboot and good to go! :)
I had already updated early this morning... which indeed broke my games. Just ran "sudo zfs rollback antergos@apr24", then reboot and good to go! :)
OpenLara, an impressive open source engine for classic Tomb Raider has a WebGL demo
By Shmerl, 24 April 2017 at 5:48 pm UTC
By Shmerl, 24 April 2017 at 5:48 pm UTC
So it's unrelated to OpenTomb?
Linux gamers on Arch may want to hold off on updating due to openssl breaking some games (updated)
By BTRE, 24 April 2017 at 5:46 pm UTC Likes: 2
By BTRE, 24 April 2017 at 5:46 pm UTC Likes: 2
Just as a general Arch tip: if you haven't cleared your cache you can roll back to a previous version via pacman -U /var/cache/pacman/pkg/<pkgnamehere>.pkg.tar.xz
If you have cleared your cache, there's always the Arch Linux Archive. In this particular case, what you'd want to do is pacman -U https://archive.archlinux.org/packages/o/openssl-1.0/openssl-1.0-1.0.2.k-2-x86_64.pkg.tar.xz
Unfortunately it seems that the maintainer screwed up, but if history is any guide, it'll be sorted out pretty quickly.
If you have cleared your cache, there's always the Arch Linux Archive. In this particular case, what you'd want to do is pacman -U https://archive.archlinux.org/packages/o/openssl-1.0/openssl-1.0-1.0.2.k-2-x86_64.pkg.tar.xz
Unfortunately it seems that the maintainer screwed up, but if history is any guide, it'll be sorted out pretty quickly.
Linux gamers on Arch may want to hold off on updating due to openssl breaking some games (updated)
By wintermute, 24 April 2017 at 5:45 pm UTC
By wintermute, 24 April 2017 at 5:45 pm UTC
Fedora has been broken like this for a while. I did manually copy some files to make some games work but mostly it's easier just to restart Steam with the runtime enabled.
OpenLara, an impressive open source engine for classic Tomb Raider has a WebGL demo
By Dolus, 24 April 2017 at 5:45 pm UTC
By Dolus, 24 April 2017 at 5:45 pm UTC
What'd I'd like to know is how much work a open source version of Anachronox would be to develop, considering UE2 is already open source.
Feral Interactive have released a new teaser for a Linux & Mac port to come
By Shmerl, 24 April 2017 at 5:44 pm UTC
How do you know if it's likely or not? Flying Wild Hog used external developers to port Shadow Warrior (Aaron Melcher and initially Edward Rudd). Then supposedly Leszek Godlewski who used to port various games was working for them, but then he announced that he isn't working on Linux games anymore. We have no direct information that FWH have any Linux developers in-house (unless you've seen otherwise?). So why can't they hire Feral to do it?
By Shmerl, 24 April 2017 at 5:44 pm UTC
Quoting: 0aTTQuoting: ShmerlI don't understand why people think so. It makes absolute no sense, because it is nearly impossible that Feral would port this game. This developer and publisher already ported the first part to Linux. How likely is it that Feral now makes the port for the second part? Very unlikely.Quoting: Teal1500A lot of people think its shadow warrior 2.
I really hope it is. How long does it usually take for Feral to move the game from "soon" to "very soon" and etc.?
How do you know if it's likely or not? Flying Wild Hog used external developers to port Shadow Warrior (Aaron Melcher and initially Edward Rudd). Then supposedly Leszek Godlewski who used to port various games was working for them, but then he announced that he isn't working on Linux games anymore. We have no direct information that FWH have any Linux developers in-house (unless you've seen otherwise?). So why can't they hire Feral to do it?
OpenLara, an impressive open source engine for classic Tomb Raider has a WebGL demo
By Dolus, 24 April 2017 at 5:42 pm UTC
AI is the last major hurdle for OpenTomb from what I'm seeing.
By Dolus, 24 April 2017 at 5:42 pm UTC
Quoting: m2mg2Is OpenTomb fully functional now? Last time I checked it was only partially playable.
AI is the last major hurdle for OpenTomb from what I'm seeing.
OpenLara, an impressive open source engine for classic Tomb Raider has a WebGL demo
By Dolus, 24 April 2017 at 5:39 pm UTC Likes: 4
Look at it this way: Having a free engine (or two in this case) is, literally, the best way to preserve these games for future generations. They are also much more friendly to modders than proprietary engines ever can be.
By Dolus, 24 April 2017 at 5:39 pm UTC Likes: 4
Quoting: EikeI always got mixed feelings with recreating stuff we already have, just in open source, which doesn't even result in something completely open as it still needs the assets. I mean, of course it's impressive, but...
Look at it this way: Having a free engine (or two in this case) is, literally, the best way to preserve these games for future generations. They are also much more friendly to modders than proprietary engines ever can be.
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