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GOG.com In Need Of Linux Tech Specialist To Port Games
By pb, 28 May 2014 at 8:46 pm UTC
Finally! Obviously none of the old games are going to get native Linux client, but if they run well in DosBox or Wine, and GOG will provide a perfectly scripted package ready-to-play, then I'm all in. :-)
By pb, 28 May 2014 at 8:46 pm UTC
Quoting: TuxiIt seems there are comming a lot of wine ports on gog ;-)
Finally! Obviously none of the old games are going to get native Linux client, but if they run well in DosBox or Wine, and GOG will provide a perfectly scripted package ready-to-play, then I'm all in. :-)
Valve Has Yet Again Greenlit 35 More Linux Games For Steam
By pb, 28 May 2014 at 8:41 pm UTC
By pb, 28 May 2014 at 8:41 pm UTC
Makes me wonder why people vote for some totally mediocre games while DROD still struggles to get to the top 100. Must be the "greenlight bundles". :-(
Anyhow if you didn't vote for DROD games yet - please do. And if you don't know DROD games yet - try them out ASAP! The first one (full version!) is distributed for free at:
http://forum.caravelgames.com/downloads.php?dl=1&id=37
disclaimer: I'm not affiliated in any way with the devs, I'm just a long-time fan. ;-)
Anyhow if you didn't vote for DROD games yet - please do. And if you don't know DROD games yet - try them out ASAP! The first one (full version!) is distributed for free at:
http://forum.caravelgames.com/downloads.php?dl=1&id=37
disclaimer: I'm not affiliated in any way with the devs, I'm just a long-time fan. ;-)
Valve Has Yet Again Greenlit 35 More Linux Games For Steam
By hardpenguin, 28 May 2014 at 8:11 pm UTC
By hardpenguin, 28 May 2014 at 8:11 pm UTC
Lol, Tibia. If it is really only Flash client, that sucks. They had native client some time ago, too.
Aeon Command, I remember some unsolved technical difficulties with that one.
Aeon Command, I remember some unsolved technical difficulties with that one.
Why The Porting Method Doesn't Matter For Linux Games
By , 28 May 2014 at 7:56 pm UTC Likes: 1
By , 28 May 2014 at 7:56 pm UTC Likes: 1
New games shouldn't use wrapper, it should be made with an Engine that's multplatform support.
Old games on the other hand, I really don't mind; developers don't have the man power or money like Valve to port old games. And sometimes they won't make much of a profit doing this because some Linux already own the windows version (Seriously, if the developer ops out of steamplay, you know they'll be some complaints).
The Witcher 2, despite its performance problems, feels native. If they can sort the crashing and the frame rate problems, then I think it will turn into a good port regardless of whether it's using a wrapper or not.
Old games on the other hand, I really don't mind; developers don't have the man power or money like Valve to port old games. And sometimes they won't make much of a profit doing this because some Linux already own the windows version (Seriously, if the developer ops out of steamplay, you know they'll be some complaints).
The Witcher 2, despite its performance problems, feels native. If they can sort the crashing and the frame rate problems, then I think it will turn into a good port regardless of whether it's using a wrapper or not.
Why The Porting Method Doesn't Matter For Linux Games
By FutureSuture, 28 May 2014 at 7:51 pm UTC Likes: 1
By FutureSuture, 28 May 2014 at 7:51 pm UTC Likes: 1
The Witcher 2: Assassins of Kings should have been done by Feral who has plenty of experience with OpenGL and an excellent reputation on Mac OS, not by some company using an unproven, untested wrapper for what is arguably the biggest release for Linux to date.
Get In Quick Before Factorio Raises Their Prices
By , 28 May 2014 at 7:05 pm UTC
By , 28 May 2014 at 7:05 pm UTC
Thanks Developer for offering other payment options then paypal only.
A new Mining Drill Operator joins the ranks xD.
A new Mining Drill Operator joins the ranks xD.
Why The Porting Method Doesn't Matter For Linux Games
By , 28 May 2014 at 6:46 pm UTC Likes: 1
By , 28 May 2014 at 6:46 pm UTC Likes: 1
I can't agree to that. Why does it matter to me? As a archlinux user i have a much higher update rate than most other distributions. I don't think any publisher want to make their wine based ports running on a distribution which can break their work within 1 week. For me as a customer that means i will always kinda be alone cause diagnose a error and fix it in a closed source solution like for example eOn or a winewrapper with additional code to make it run like system shock 2 (full steam integration) is nearly impossible. So what will happen ... the publisher / dev will say it's my distribution and instead of makeing linux a better gameing os they will concentrate on 1 distribution (steamos / ubuntu) ... my distribution might say its this package. That leads towards something linux never wanted to do ... reduce your freedom of choice. Like what you wanna play on linux ... go use ubunntu. Of course Canoncial will defend this .. i don't think redhat or suse will be pleased to be forced to use the same libs like ubuntu just to stay compatible.
Beside that when i have a native library i can do a ldd on the executable and check which libraries it uses. Now please try the same with the eOn port of the witcher 2 and or try to debug it.
Also you completly left out that a windows executable even in a virtual enviroment brings a whole lot of new security risks. Who will be responsible for that or let me ask different ... how many distributions have a preconfigured clamav running which watches filesystem and detects windows viruses when you download it?! This is a complete mess.
In my eyes there is a place for this kind of ports but not as a solution and for that reasons i don't feel like encouraging any publisher / dev to go this route or give them the kind of absolution you right now ask for. You are right some might not want to come to linux ... but the only answer can be than they shouldn't.
We could live for years without games. We have hundreds of native ported games already. Should we realy don't mind about it to get a few more games? Also with CryEngine / Unreal 4 / Leadworks / Unity there is no real reason for a new game to go this way. When will you cross the line? Will you allow new games to use this wrapper too , even you know the dev/publisher just doesn't care about multiplatform programing and therefor don't respect the security and design decissions of your OS?
If we are realy so keen on games .. we should dualboot the system they are written for or use a virtualisation with a pci paththrou of a second gfx card or what ever ... but no we shouldn't drop what made the os what it is for a few games.
Beside that when i have a native library i can do a ldd on the executable and check which libraries it uses. Now please try the same with the eOn port of the witcher 2 and or try to debug it.
Also you completly left out that a windows executable even in a virtual enviroment brings a whole lot of new security risks. Who will be responsible for that or let me ask different ... how many distributions have a preconfigured clamav running which watches filesystem and detects windows viruses when you download it?! This is a complete mess.
In my eyes there is a place for this kind of ports but not as a solution and for that reasons i don't feel like encouraging any publisher / dev to go this route or give them the kind of absolution you right now ask for. You are right some might not want to come to linux ... but the only answer can be than they shouldn't.
We could live for years without games. We have hundreds of native ported games already. Should we realy don't mind about it to get a few more games? Also with CryEngine / Unreal 4 / Leadworks / Unity there is no real reason for a new game to go this way. When will you cross the line? Will you allow new games to use this wrapper too , even you know the dev/publisher just doesn't care about multiplatform programing and therefor don't respect the security and design decissions of your OS?
If we are realy so keen on games .. we should dualboot the system they are written for or use a virtualisation with a pci paththrou of a second gfx card or what ever ... but no we shouldn't drop what made the os what it is for a few games.
GOG.com In Need Of Linux Tech Specialist To Port Games
By , 28 May 2014 at 6:39 pm UTC
By , 28 May 2014 at 6:39 pm UTC
This wine thing could actually work if they reported and solved problems with wine as regards running games. Wouldnt bother me if wine was used it runs great for me
Get In Quick Before Factorio Raises Their Prices
By JoZ3, 28 May 2014 at 6:17 pm UTC
By JoZ3, 28 May 2014 at 6:17 pm UTC
I like but I'll wait for the final version, I haven't good experience with some alpha or early access games...
Why The Porting Method Doesn't Matter For Linux Games
By scaine, 28 May 2014 at 6:16 pm UTC Likes: 1
By scaine, 28 May 2014 at 6:16 pm UTC Likes: 1
Well, colour me stunned. A huge turnaround, Liam. At the exact point that you had me thinking "maybe Liam has a point and the underlying tech is super important!". :-)
I do wonder if we will get a sub-par Mac experience in the coming months if more of these wrapper-based games are released. I mean, Metro LL was superb and only purists would complain that it lacked some of the advanced OpenGL tweaks that the Windows version got. So I think that set a standard and therefore we were all disappointed with the shaky performance on The Witcher 2. (Well, apart from me. I'm tearing myself away from it (10 hours in) to write this comment!)
I'm mostly with you on this article. Wine/Wrappers are okay, provided they're done well, but ONLY for older games. I think we're on a slippery slope if we start mass-buying games that get launched on Windows, then wrapped for Mac/Linux a few weeks later. Screw that, frankly.
Native for new, wrapper for old, but either way, do it well and if possible beta-test before launch.
I do wonder if we will get a sub-par Mac experience in the coming months if more of these wrapper-based games are released. I mean, Metro LL was superb and only purists would complain that it lacked some of the advanced OpenGL tweaks that the Windows version got. So I think that set a standard and therefore we were all disappointed with the shaky performance on The Witcher 2. (Well, apart from me. I'm tearing myself away from it (10 hours in) to write this comment!)
I'm mostly with you on this article. Wine/Wrappers are okay, provided they're done well, but ONLY for older games. I think we're on a slippery slope if we start mass-buying games that get launched on Windows, then wrapped for Mac/Linux a few weeks later. Screw that, frankly.
Native for new, wrapper for old, but either way, do it well and if possible beta-test before launch.
Eador. Masters of the Broken World Linux Version Is Being Worked On
By oldrocker99, 28 May 2014 at 5:32 pm UTC
By oldrocker99, 28 May 2014 at 5:32 pm UTC
I bought the game on sale some time ago for Windows, which, these days, I never boot into. I'll be delighted to see it come up in my Steam Linux library. Patience...also this year is Wasteland 2, and hopefully Pillars of Eternity. I's going to be a good year.
Why The Porting Method Doesn't Matter For Linux Games
By Liam Dawe, 28 May 2014 at 5:16 pm UTC Likes: 1
Wine existing is not the issue. Don't be silly.
It's a stupid statement, so I will respond in-kind.
By Liam Dawe, 28 May 2014 at 5:16 pm UTC Likes: 1
Quoting: AnonymousOhhh touchy. It's not exactly nice to say you want something to go away that many people have worked hard on. It's open source and useful for a lot of things not just gaming, but old software people are stuck with.Quoting: liamdaweNice way to talk to readers of your siteQuoting: Rob on LinuxI really wish Wine would just go away.I really wish people who say that would go away. Wine is an excellent bit of software for what it does.
Wine existing is not the issue. Don't be silly.
It's a stupid statement, so I will respond in-kind.
Get In Quick Before Factorio Raises Their Prices
By , 28 May 2014 at 5:14 pm UTC
By , 28 May 2014 at 5:14 pm UTC
Warning, this game had me more addicted than I've been in years and the alpha made weeks of my evaporate. Play at your own peril.
Why The Porting Method Doesn't Matter For Linux Games
By , 28 May 2014 at 5:12 pm UTC Likes: 1
Nice way to talk to readers of your site
By , 28 May 2014 at 5:12 pm UTC Likes: 1
Quoting: liamdaweQuoting: Rob on LinuxI really wish Wine would just go away.I really wish people who say that would go away. Wine is an excellent bit of software for what it does.
Nice way to talk to readers of your site
Why The Porting Method Doesn't Matter For Linux Games
By Liam Dawe, 28 May 2014 at 5:10 pm UTC
I really wish people who say that would go away. Wine is an excellent bit of software for what it does.
By Liam Dawe, 28 May 2014 at 5:10 pm UTC
Quoting: Rob on LinuxI really wish Wine would just go away.
I really wish people who say that would go away. Wine is an excellent bit of software for what it does.
Why The Porting Method Doesn't Matter For Linux Games
By , 28 May 2014 at 5:06 pm UTC
By , 28 May 2014 at 5:06 pm UTC
I really wish Wine would just go away.
GOG.com In Need Of Linux Tech Specialist To Port Games
By , 28 May 2014 at 5:05 pm UTC
Steam for Linux is a working reason for Linux games. I actively buy from steam, but only games for Linux to show them there is money in Linux. I have not purchased a non Linux game in over 10 years (when I switched to Linux). I may be the exception to the rule, but I don't think I'm the only one.
By , 28 May 2014 at 5:05 pm UTC
Quoting: AnonymousQuoting: liamdaweAnd yes, we need our money counted for Linux and not Windows. This is a good stepping stone to show developers and publishers there is money in Linux.To what end?
What does it matter?
Think about it for a sec.
If I'm a developer, and I make a Windows game, let's call it Cool Shooter, and you buy it and play it in Wine. I got your money. I don't give a shit what platform you run it on, I care that I got your money. OK, so you bought it through GoG as a "Linux" game. I can now see that some Linux gamers gave me their money even though I didn't bother with Linux.
The time comes to make the sequel. Cool Shooter 2, let's say. I code it with DirectX for Windows because Linux users bought it last time with zero effort on my part.
And what happens? They buy it again.
The only incentive for a developer to support Linux is MONEY. id had the warm fuzzies for a while, but even they abandoned us. So, keep buying Windows games and running them with Wine. It really doesn't matter to devs if you use Wine, so long as they don't have to make any efforts and you keep opening your wallets.
"Oh, but the devs will probably do native after seeing Linux dollars roll in."
No, they won't. There is NO REASON TO. You buy the Windows versions anyhow. They get the money either way.
Steam for Linux is a working reason for Linux games. I actively buy from steam, but only games for Linux to show them there is money in Linux. I have not purchased a non Linux game in over 10 years (when I switched to Linux). I may be the exception to the rule, but I don't think I'm the only one.
Get In Quick Before Factorio Raises Their Prices
By , 28 May 2014 at 5:05 pm UTC Likes: 1
By , 28 May 2014 at 5:05 pm UTC Likes: 1
Meh native port that runs well.
I will save my cash for a wrapped title that runs like poop to show my linux support.
Jokes - Going to download demo and check it out! Looks good!
I will save my cash for a wrapped title that runs like poop to show my linux support.
Jokes - Going to download demo and check it out! Looks good!
GOG.com In Need Of Linux Tech Specialist To Port Games
By , 28 May 2014 at 5:03 pm UTC
Honestly, you want a native port of 10-20 year old games? That's like the majority of games on gog. At this point you could play those games on a toaster anyway, it's just about stability.
By , 28 May 2014 at 5:03 pm UTC
Quoting: AnonymousFuck Wine. If they want any of my money, they had better have clear labeling on what is a real port, and what uses Wine or DOSbox or any other kind of not-an-actual-port "technology".
Honestly, you want a native port of 10-20 year old games? That's like the majority of games on gog. At this point you could play those games on a toaster anyway, it's just about stability.
Why The Porting Method Doesn't Matter For Linux Games
By Skully, 28 May 2014 at 4:50 pm UTC
By Skully, 28 May 2014 at 4:50 pm UTC
They ported it to mac with eon first, and guess what it's bad too. Check the steam forums.
Same company that did the port for them also ported Spec ops: the line and dead island for mac and I think you can guess how good they are aswell. We prolly gunna see those ports on linux one day too YAY
Can you find a good solid modern game that has been wrapped for linux or mac and been any sort of good??
Also VP is currently working on wrapping Dirt Showdown. Which with recent news that codemasters are bringing Grid auto sport to linux, probably just means it will be another game to avoid.
http://www.gamingonlinux.com/articles/codemasters-looking-at-supporting-linux-grid-autosport-possible.3627
link to vp games page http://www.vpltd.com/
be very careful before ever buying a linux version of those listed games.
Same company that did the port for them also ported Spec ops: the line and dead island for mac and I think you can guess how good they are aswell. We prolly gunna see those ports on linux one day too YAY
Can you find a good solid modern game that has been wrapped for linux or mac and been any sort of good??
Also VP is currently working on wrapping Dirt Showdown. Which with recent news that codemasters are bringing Grid auto sport to linux, probably just means it will be another game to avoid.
http://www.gamingonlinux.com/articles/codemasters-looking-at-supporting-linux-grid-autosport-possible.3627
link to vp games page http://www.vpltd.com/
be very careful before ever buying a linux version of those listed games.
Why The Porting Method Doesn't Matter For Linux Games
By Speedster, 28 May 2014 at 4:38 pm UTC
No they don't have to know it was bad, they already fixed all the bugs that affected the systems owned by their testers. Those like our own Scaine who are having great results probably happen to have systems like the ones they tested on. It's a brown-paper-bag release because they didn't pay enough attention to hardware diversity, which happens to hardly be a factor at all for the Mac gaming market that these guys (the porters) come from.
By Speedster, 28 May 2014 at 4:38 pm UTC
Quoting: SkullyYou think they actually thought the game would meet expectations? Who ever made that decision should be fired, at best it should of been put in the beta tab. They have to know it's bad right? Could anyone have tried it and thought, yep this is ready for our fans. lmao
No they don't have to know it was bad, they already fixed all the bugs that affected the systems owned by their testers. Those like our own Scaine who are having great results probably happen to have systems like the ones they tested on. It's a brown-paper-bag release because they didn't pay enough attention to hardware diversity, which happens to hardly be a factor at all for the Mac gaming market that these guys (the porters) come from.
GOG.com In Need Of Linux Tech Specialist To Port Games
By Speedster, 28 May 2014 at 4:32 pm UTC
Ok I'm the leader of a team of devs who made Cool Shooter 1. Last time we based it on Windows-only CoolEngine, but we heard all the cool kids are going cross-platform. As much as we used to sneer that Linux gamers don't exist, being all windows gamers ourselves, some of the money in our pockets now going into Cool Shooter 2 says that perhaps we were wrong. Maybe cross-platformness is actually a feature, like these engine makers are trying to claim, and it should count at least a little bit when we choose the next engine?
By Speedster, 28 May 2014 at 4:32 pm UTC
Quoting: AnonymousQuoting: liamdaweAnd yes, we need our money counted for Linux and not Windows. This is a good stepping stone to show developers and publishers there is money in Linux.To what end?
The time comes to make the sequel. Cool Shooter 2, let's say. I code it with DirectX for Windows because Linux users bought it last time with zero effort on my part.
Ok I'm the leader of a team of devs who made Cool Shooter 1. Last time we based it on Windows-only CoolEngine, but we heard all the cool kids are going cross-platform. As much as we used to sneer that Linux gamers don't exist, being all windows gamers ourselves, some of the money in our pockets now going into Cool Shooter 2 says that perhaps we were wrong. Maybe cross-platformness is actually a feature, like these engine makers are trying to claim, and it should count at least a little bit when we choose the next engine?
GOG.com In Need Of Linux Tech Specialist To Port Games
By , 28 May 2014 at 4:28 pm UTC Likes: 1
By , 28 May 2014 at 4:28 pm UTC Likes: 1
Well, I think something has not been covered in the previous comments.
There is really a great opportunity there by having games running on Wine with official support. Whereas I prefer native ports by far, for older games the matter is different. The other reason is that it is a great opportunity to see a professional developer actually contribute to Wine. Whether they will or not, that's another story.
There is really a great opportunity there by having games running on Wine with official support. Whereas I prefer native ports by far, for older games the matter is different. The other reason is that it is a great opportunity to see a professional developer actually contribute to Wine. Whether they will or not, that's another story.
GOG.com In Need Of Linux Tech Specialist To Port Games
By , 28 May 2014 at 4:14 pm UTC Likes: 2
What does it matter?
Think about it for a sec.
If I'm a developer, and I make a Windows game, let's call it Cool Shooter, and you buy it and play it in Wine. I got your money. I don't give a shit what platform you run it on, I care that I got your money. OK, so you bought it through GoG as a "Linux" game. I can now see that some Linux gamers gave me their money even though I didn't bother with Linux.
The time comes to make the sequel. Cool Shooter 2, let's say. I code it with DirectX for Windows because Linux users bought it last time with zero effort on my part.
And what happens? They buy it again.
The only incentive for a developer to support Linux is MONEY. id had the warm fuzzies for a while, but even they abandoned us. So, keep buying Windows games and running them with Wine. It really doesn't matter to devs if you use Wine, so long as they don't have to make any efforts and you keep opening your wallets.
"Oh, but the devs will probably do native after seeing Linux dollars roll in."
No, they won't. There is NO REASON TO. You buy the Windows versions anyhow. They get the money either way.
By , 28 May 2014 at 4:14 pm UTC Likes: 2
Quoting: liamdaweAnd yes, we need our money counted for Linux and not Windows. This is a good stepping stone to show developers and publishers there is money in Linux.To what end?
What does it matter?
Think about it for a sec.
If I'm a developer, and I make a Windows game, let's call it Cool Shooter, and you buy it and play it in Wine. I got your money. I don't give a shit what platform you run it on, I care that I got your money. OK, so you bought it through GoG as a "Linux" game. I can now see that some Linux gamers gave me their money even though I didn't bother with Linux.
The time comes to make the sequel. Cool Shooter 2, let's say. I code it with DirectX for Windows because Linux users bought it last time with zero effort on my part.
And what happens? They buy it again.
The only incentive for a developer to support Linux is MONEY. id had the warm fuzzies for a while, but even they abandoned us. So, keep buying Windows games and running them with Wine. It really doesn't matter to devs if you use Wine, so long as they don't have to make any efforts and you keep opening your wallets.
"Oh, but the devs will probably do native after seeing Linux dollars roll in."
No, they won't. There is NO REASON TO. You buy the Windows versions anyhow. They get the money either way.
Why The Porting Method Doesn't Matter For Linux Games
By Skully, 28 May 2014 at 4:06 pm UTC
By Skully, 28 May 2014 at 4:06 pm UTC
You think they actually thought the game would meet expectations? Who ever made that decision should be fired, at best it should of been put in the beta tab. They have to know it's bad right? Could anyone have tried it and thought, yep this is ready for our fans. lmao
GOG.com In Need Of Linux Tech Specialist To Port Games
By km3k, 28 May 2014 at 4:03 pm UTC
Thanks!
By km3k, 28 May 2014 at 4:03 pm UTC
Quoting: SpeedsterQuoting: km3kIf anyone from GOG is reading, feel free to use my work on getting Return to Zork, Zork Nemesis and Zork Grand Inquisitor running on Linux with ScummVM, Dosbox and ZEngine. http://www.thezorklibrary.com/installguides/Good work! Those are such fun games :D
Thanks!
Why The Porting Method Doesn't Matter For Linux Games
By Speedster, 28 May 2014 at 4:02 pm UTC
Maybe you haven't heard that this same company is already working on a new engine that will be more cross-platform for their new games. This wrapper thing was for an old game where they couldn't afford to rip the engine apart and fix its single-platform-ness.
In situations like this, people who really care about Linux gaming should either politely explain that the "wrapper port" did not meet their expectations and request a refund, or file bug reports and engage with the developers trying to fix the thing. Going all outraged on somebody who is finally making some effort for Linux gamers can so easily backfire. In particular, CD Projekt is anti-DRM, not known for disrespecting their users (unlike certain other AAA game title publishers), so why do people have to start out assuming they "don't give a ****"???
By Speedster, 28 May 2014 at 4:02 pm UTC
Quoting: SkullyThe devs who do this clearly don't give a ****, and will serve you up crap after crap while you all beg for more. This **** has been going on for MAC users for ages now, go look and see if any them seem happy with the wrapped titles after all this time. The real mac gamers are dual booting windows, I only just stopped dual booting bout a year ago. I don't want to do it again in future.
Maybe you haven't heard that this same company is already working on a new engine that will be more cross-platform for their new games. This wrapper thing was for an old game where they couldn't afford to rip the engine apart and fix its single-platform-ness.
In situations like this, people who really care about Linux gaming should either politely explain that the "wrapper port" did not meet their expectations and request a refund, or file bug reports and engage with the developers trying to fix the thing. Going all outraged on somebody who is finally making some effort for Linux gamers can so easily backfire. In particular, CD Projekt is anti-DRM, not known for disrespecting their users (unlike certain other AAA game title publishers), so why do people have to start out assuming they "don't give a ****"???
Why The Porting Method Doesn't Matter For Linux Games
By Skully, 28 May 2014 at 3:57 pm UTC
By Skully, 28 May 2014 at 3:57 pm UTC
I got 374 games on steam, only 168 of them for linux. 2 of em are wrapped bought by mistake like finding out that The witcher is wrapped 5mins after I already bought it. That means I have bought 206 games that I can no longer play. And a over 100 of em I have never played, thanks to having to get like 5 windows games in a bundle to get 1 linux game. I am happy for all 206 of them to sit and rot if they arn't native. I do miss some of them, but have had plenty of games to keep me busy. Like you say we have loads of games now, we don't need this and shouldn't accept it. We can moan all we wan't to get a wrapped port fixed but hey, it alot of people already handed over their money. If they really are willing to put time/effort/money into fixing these things, they would of just put time/effort/money into porting it properly.
I don't feel I have anything else constructive to say about it now, so I am done with this thread.
I don't feel I have anything else constructive to say about it now, so I am done with this thread.
Steam Machines Not Likely Until 2015
By , 28 May 2014 at 3:56 pm UTC Likes: 2
By , 28 May 2014 at 3:56 pm UTC Likes: 2
I already made a Steam Machine and using an xbox controller and wireless keynoard/mouse. Will be great when the controller is released though. Guess delaying it and making it a good launch is better than rushing it.
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