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Why We Shouldn't Accept Bad Linux Ports
By , 25 May 2014 at 2:10 pm UTC
you actually can't hate it, since you agree with me, lol
as you said... whine in generics, not in specifics. problem with this article is that is targeted in every aspect. be it platform, be it almost single developer...
By , 25 May 2014 at 2:10 pm UTC
Quoting: GuestQuoting: Anonymous- bad ports are not linux specific. i dare you to try bethesda ports on ps3. skyrim or fallout and you'll see situation where horrific doesn't start to describe it. it all works well... until your save game passes 8-10MB and no way to shrink it. at that point, game starts lagging at 2-3fps. and larger your save game, shorter your play time, where you come at the point of having 1min play until restart. same bug in f3, f3:nw, skyrim. fix? never existed. you can finish game if you're not exploratory person. also, mac port is in exact same predicament as linuxI really hate this kind of argument: the fact that bad ports exist for other platforms is not an excuse. If users, no consumers, are OK with that on console/mac, good for them. I'm not okay with it, and I'll vote with my wallet.
you actually can't hate it, since you agree with me, lol
as you said... whine in generics, not in specifics. problem with this article is that is targeted in every aspect. be it platform, be it almost single developer...
Why We Shouldn't Accept Bad Linux Ports
By scaine, 25 May 2014 at 2:10 pm UTC
I don't care. As a customer, I simply want CD Projekt RED to fix it. I'm curious. Why do you care?
By scaine, 25 May 2014 at 2:10 pm UTC
Quoting: SamsaiQuoting: scaineOkay, let's assume that eON is irrelevant. What is it that makes The Witcher 2 Linux "port" crawl on apparently most hardware combinations?Quoting: GuestWell, this is digressing into the first argument all over again and I don't feel like talking about pizzas, geeks and the fashion industry all over again. I've stated my case. eON is irrelevant. The game "The Witcher 2" is what we should be talking about.Quoting: scaineWell, I agree it does not matter provided it works well. That's not exactly the case in this instance. What if eON is the issue? Then it matters.Quoting: GuestNo, I don't know. Because I don't care. The result is what matters. Does it work well? Great. Don't care how it was done.Quoting: scaineBut what rankles the most is that you're not listening. I've told you why eON is irrelevant and you just don't care.I'm curious, do you know of any other game ported to Linux with eON? Or is it the first one? From what I understand there might have been a few games released for Mac using it, right?
To be clear, I'm talking about ports of older games. I'd prefer future games to be made "properly", but you have to be realistic about this.
I don't care. As a customer, I simply want CD Projekt RED to fix it. I'm curious. Why do you care?
Shipwreck 2D Adventure Game Is Now Super Cheap For Linux & On Desura
By JIghtuse, 25 May 2014 at 2:09 pm UTC
By JIghtuse, 25 May 2014 at 2:09 pm UTC
Love this game! Many folks told it looks similar to Zelda. I haven't play Zelda, but this one is cute and funny. Finished it in two days.
Why We Shouldn't Accept Bad Linux Ports
By scaine, 25 May 2014 at 2:08 pm UTC
I didn't say to stop stating your opinion. I was simply being clear that I didn't like you calling me niave and using your editorial to do so.
I was expressing my disappointment with your lack of ability to listen to arguments and what I saw as a childish attitude, attacking a company that's trying their best to test the Linux waters.
By scaine, 25 May 2014 at 2:08 pm UTC
Quoting: liamdaweQuoting: scaineAnd one more thing - this editorial is based on us "accepting" the port. When did we do that? I had this game in my library from some bundle I bought years ago - and I suspect most did too.I purchased the game believing it was a properly tested native port, I did not have it "from some bundle I bought years ago", since I am a Linux gamer not a Windows gamer. This is the situation for many people.
What constitutes our "acceptance". Buying the game? Too late. Playing it? Well, it's working great on my system. Are you suggesting I don't play it because a minority are having problems?
And is it a minority? How many people are actually affected by this terrible port that works really well for me?
I get it. You're angry because it doesn't work for you. Doubly so, if you bought the game. But using your editorial power to trash a company's efforts to enter the Linux market? Based on supposition?
No. I'm not supporting that.
If it works for you that's good news, but to put me and others down because we are unhappy our money went on a game we can't play? That's actually quite low of you.
How many people are having issues? Have you not seen their steam forum absolutely full of complaints? Have you not seen the GOL comments full of complaints?
I will ALWAYS use my editorials to voice my opinion, that is EXACTLY what they are for and clearly marked as an editorial.
If you don't like my opinion, don't read it.
I didn't say to stop stating your opinion. I was simply being clear that I didn't like you calling me niave and using your editorial to do so.
I was expressing my disappointment with your lack of ability to listen to arguments and what I saw as a childish attitude, attacking a company that's trying their best to test the Linux waters.
Why We Shouldn't Accept Bad Linux Ports
By , 25 May 2014 at 2:07 pm UTC
pot calling kettle black ;)
By , 25 May 2014 at 2:07 pm UTC
Quoting: liamdaweYou have an opinion and so do I, stop acting like yours is the only one that matters. I state very clearly in this editorial why I feel the way I do.
pot calling kettle black ;)
Why We Shouldn't Accept Bad Linux Ports
By Samsai, 25 May 2014 at 2:05 pm UTC
By Samsai, 25 May 2014 at 2:05 pm UTC
Quoting: scaineOkay, let's assume that eON is irrelevant. What is it that makes The Witcher 2 Linux "port" crawl on apparently most hardware combinations?Quoting: GuestWell, this is digressing into the first argument all over again and I don't feel like talking about pizzas, geeks and the fashion industry all over again. I've stated my case. eON is irrelevant. The game "The Witcher 2" is what we should be talking about.Quoting: scaineWell, I agree it does not matter provided it works well. That's not exactly the case in this instance. What if eON is the issue? Then it matters.Quoting: GuestNo, I don't know. Because I don't care. The result is what matters. Does it work well? Great. Don't care how it was done.Quoting: scaineBut what rankles the most is that you're not listening. I've told you why eON is irrelevant and you just don't care.I'm curious, do you know of any other game ported to Linux with eON? Or is it the first one? From what I understand there might have been a few games released for Mac using it, right?
To be clear, I'm talking about ports of older games. I'd prefer future games to be made "properly", but you have to be realistic about this.
Why We Shouldn't Accept Bad Linux Ports
By BabaoWhisky, 25 May 2014 at 2:05 pm UTC
By BabaoWhisky, 25 May 2014 at 2:05 pm UTC
TW2 is a bad port because it's an old game no ?
Maybe CDP has no the money, the people to develop the old version of RedEngine on Linux and it's it was a good way to use a wrapper ...
If CDP used a wrapper to TW2, it's possible that TW3/Cyberpunk will not use this and the Red Engine 3 will be port natively on Linux/SteamOS...
Maybe CDP has no the money, the people to develop the old version of RedEngine on Linux and it's it was a good way to use a wrapper ...
If CDP used a wrapper to TW2, it's possible that TW3/Cyberpunk will not use this and the Red Engine 3 will be port natively on Linux/SteamOS...
Why We Shouldn't Accept Bad Linux Ports
By Caldazar, 25 May 2014 at 1:59 pm UTC Likes: 2
By Caldazar, 25 May 2014 at 1:59 pm UTC Likes: 2
I think we need the right combination of being open and forgiving towards devs that are new to Linux without allowing them to take us for fools.
That's why I am still royally pi55ed (really, word filter?) at GoG for just outright denying us existing Linux-Versions but (to my own surprise) I'm not mad at CDProject Red and the eON guys for making pretty much every beginner-mistake there is.
In my judgement,the former is taking us for PR-Speak-swallowing idiots the other is just getting everything wrong about how the Linux community ticks.
My main gripe with The Witcher 2 isn't about the wrapper. With new games it's a no-go but with existing AAA titles it's tolerable.
It just would have been nice to know beforehand that it isn't even beta.
I bought it although I knew that it probably wouldn't even start with my Radeon card (and although I already own it on GoG).
Had they been straightforward and just said "This port sucks, we know it but we had to start somewhere and now we need your help" the reaction would have been a lot more welcoming.
All that said, I think the guy who voluntarily jumped right into the lion's den to discuss issues was torn apart way too harshly.
I wouldn't be too surprised if any plans for Witcher 3 on Linux are reevaluated right now.
That's why I am still royally pi55ed (really, word filter?) at GoG for just outright denying us existing Linux-Versions but (to my own surprise) I'm not mad at CDProject Red and the eON guys for making pretty much every beginner-mistake there is.
In my judgement,the former is taking us for PR-Speak-swallowing idiots the other is just getting everything wrong about how the Linux community ticks.
My main gripe with The Witcher 2 isn't about the wrapper. With new games it's a no-go but with existing AAA titles it's tolerable.
It just would have been nice to know beforehand that it isn't even beta.
I bought it although I knew that it probably wouldn't even start with my Radeon card (and although I already own it on GoG).
Had they been straightforward and just said "This port sucks, we know it but we had to start somewhere and now we need your help" the reaction would have been a lot more welcoming.
All that said, I think the guy who voluntarily jumped right into the lion's den to discuss issues was torn apart way too harshly.
I wouldn't be too surprised if any plans for Witcher 3 on Linux are reevaluated right now.
Why We Shouldn't Accept Bad Linux Ports
By Liam Dawe, 25 May 2014 at 1:58 pm UTC
I purchased the game believing it was a properly tested native port, I did not have it "from some bundle I bought years ago", since I am a Linux gamer not a Windows gamer. This is the situation for many people.
If it works for you that's good news, but to put me and others down because we are unhappy our money went on a game we can't play? That's actually quite low of you.
How many people are having issues? Have you not seen their steam forum absolutely full of complaints? Have you not seen the GOL comments full of complaints?
I will ALWAYS use my editorials to voice my opinion, that is EXACTLY what they are for and clearly marked as an editorial.
If you don't like my opinion, don't read it.
By Liam Dawe, 25 May 2014 at 1:58 pm UTC
Quoting: scaineAnd one more thing - this editorial is based on us "accepting" the port. When did we do that? I had this game in my library from some bundle I bought years ago - and I suspect most did too.
What constitutes our "acceptance". Buying the game? Too late. Playing it? Well, it's working great on my system. Are you suggesting I don't play it because a minority are having problems?
And is it a minority? How many people are actually affected by this terrible port that works really well for me?
I get it. You're angry because it doesn't work for you. Doubly so, if you bought the game. But using your editorial power to trash a company's efforts to enter the Linux market? Based on supposition?
No. I'm not supporting that.
I purchased the game believing it was a properly tested native port, I did not have it "from some bundle I bought years ago", since I am a Linux gamer not a Windows gamer. This is the situation for many people.
If it works for you that's good news, but to put me and others down because we are unhappy our money went on a game we can't play? That's actually quite low of you.
How many people are having issues? Have you not seen their steam forum absolutely full of complaints? Have you not seen the GOL comments full of complaints?
I will ALWAYS use my editorials to voice my opinion, that is EXACTLY what they are for and clearly marked as an editorial.
If you don't like my opinion, don't read it.
Why We Shouldn't Accept Bad Linux Ports
By scaine, 25 May 2014 at 1:58 pm UTC
Well, this is digressing into the first argument all over again and I don't feel like talking about pizzas, geeks and the fashion industry all over again. I've stated my case. eON is irrelevant. The game "The Witcher 2" is what we should be talking about.
By scaine, 25 May 2014 at 1:58 pm UTC
Quoting: GuestQuoting: scaineWell, I agree it does not matter provided it works well. That's not exactly the case in this instance. What if eON is the issue? Then it matters.Quoting: GuestNo, I don't know. Because I don't care. The result is what matters. Does it work well? Great. Don't care how it was done.Quoting: scaineBut what rankles the most is that you're not listening. I've told you why eON is irrelevant and you just don't care.I'm curious, do you know of any other game ported to Linux with eON? Or is it the first one? From what I understand there might have been a few games released for Mac using it, right?
To be clear, I'm talking about ports of older games. I'd prefer future games to be made "properly", but you have to be realistic about this.
Well, this is digressing into the first argument all over again and I don't feel like talking about pizzas, geeks and the fashion industry all over again. I've stated my case. eON is irrelevant. The game "The Witcher 2" is what we should be talking about.
Why We Shouldn't Accept Bad Linux Ports
By , 25 May 2014 at 1:57 pm UTC Likes: 1
By , 25 May 2014 at 1:57 pm UTC Likes: 1
while i do agree with what was said, you're clearly missing few points.
- until platform is accepted, don't expect developers to spend zillions in late game ports. there is simply not enough customer base. if game was new and in prime sale margins, yes. right now, witcher only sells few. even most linux users already bought it probably, while some don't like it, so don't try 1%=x people. late port is not on equal grounds as port
- bad ports are not linux specific. i dare you to try bethesda ports on ps3. skyrim or fallout and you'll see situation where horrific doesn't start to describe it. it all works well... until your save game passes 8-10MB and no way to shrink it. at that point, game starts lagging at 2-3fps. and larger your save game, shorter your play time, where you come at the point of having 1min play until restart. same bug in f3, f3:nw, skyrim. fix? never existed. you can finish game if you're not exploratory person. also, mac port is in exact same predicament as linux
- ports will always be inferior to native. unless you fix it up in the grounds on engine level. but, this poses 2 questions... will it pay back? is my current engine compatible with changes needed? Project Red clearly stated they made new engine for w3, so one has to take wild guess that fixing w2 engine would amount to fruitless work
- it was 2 days from release, why not at least give benefit of the doubt they'll fix it and wait a little by trying to address the issues where you should instead of making whiny political statement. sometimes even bad ports count as numbers
- until platform is accepted, don't expect developers to spend zillions in late game ports. there is simply not enough customer base. if game was new and in prime sale margins, yes. right now, witcher only sells few. even most linux users already bought it probably, while some don't like it, so don't try 1%=x people. late port is not on equal grounds as port
- bad ports are not linux specific. i dare you to try bethesda ports on ps3. skyrim or fallout and you'll see situation where horrific doesn't start to describe it. it all works well... until your save game passes 8-10MB and no way to shrink it. at that point, game starts lagging at 2-3fps. and larger your save game, shorter your play time, where you come at the point of having 1min play until restart. same bug in f3, f3:nw, skyrim. fix? never existed. you can finish game if you're not exploratory person. also, mac port is in exact same predicament as linux
- ports will always be inferior to native. unless you fix it up in the grounds on engine level. but, this poses 2 questions... will it pay back? is my current engine compatible with changes needed? Project Red clearly stated they made new engine for w3, so one has to take wild guess that fixing w2 engine would amount to fruitless work
- it was 2 days from release, why not at least give benefit of the doubt they'll fix it and wait a little by trying to address the issues where you should instead of making whiny political statement. sometimes even bad ports count as numbers
Why We Shouldn't Accept Bad Linux Ports
By pd12, 25 May 2014 at 1:54 pm UTC
By pd12, 25 May 2014 at 1:54 pm UTC
I thought the sale was a good deal, and getting it on GoG is a great bonus =D
The perf is killing my experience though.
I mean, icculus' ports (native) are a lot more on-par with their Windows counterparts than this Witcher 2, and I doubt the devs of those games had Linux as a target platform in mind when they made the game.
I don't mind that they use a wrapper AS LONG AS IT WORKS. I had to go through so many fixes before I could even play this, like symlinking steam runtime libraries (shouldn't steam/the game automatically do this?) and using alsa instead of pulse to get the video to work =S. Then, because of the bad perf, I get low framerates and laptop overheating (I gotta disassemble and clean it out again sometime =P) I can't play. Have yet to try Windows or GoG-Wine versions though.
The perf is killing my experience though.
Quoting: ImantsI don't think we can ask developers to make quality ports to such a old gameswhether a game is old or not isn't really the issue imho - unless the engine you're working on in your newer game supports Linux (in which case all 'major' engines do).
I mean, icculus' ports (native) are a lot more on-par with their Windows counterparts than this Witcher 2, and I doubt the devs of those games had Linux as a target platform in mind when they made the game.
I don't mind that they use a wrapper AS LONG AS IT WORKS. I had to go through so many fixes before I could even play this, like symlinking steam runtime libraries (shouldn't steam/the game automatically do this?) and using alsa instead of pulse to get the video to work =S. Then, because of the bad perf, I get low framerates and laptop overheating (I gotta disassemble and clean it out again sometime =P) I can't play. Have yet to try Windows or GoG-Wine versions though.
Why We Shouldn't Accept Bad Linux Ports
By scaine, 25 May 2014 at 1:51 pm UTC Likes: 2
No, I don't know. Because I don't care. The result is what matters. Does it work well? Great. Don't care how it was done.
To be clear, I'm talking about ports of older games. I'd prefer future games to be made "properly", but you have to be realistic about this.
By scaine, 25 May 2014 at 1:51 pm UTC Likes: 2
Quoting: GuestQuoting: scaineBut what rankles the most is that you're not listening. I've told you why eON is irrelevant and you just don't care.I'm curious, do you know of any other game ported to Linux with eON? Or is it the first one? From what I understand there might have been a few games released for Mac using it, right?
No, I don't know. Because I don't care. The result is what matters. Does it work well? Great. Don't care how it was done.
To be clear, I'm talking about ports of older games. I'd prefer future games to be made "properly", but you have to be realistic about this.
Why We Shouldn't Accept Bad Linux Ports
By Liam Dawe, 25 May 2014 at 1:51 pm UTC
By Liam Dawe, 25 May 2014 at 1:51 pm UTC
Now now Scaine. You need to take a chill pill it wasn't aimed at you directly, but you are included in that since you are one of many, there have been masses of comments from both sides on the toolkit. Why do you seem to think it's about you directly? That comes off as a bit big-headed.
I am giving my opinion in this piece, as that is what it is an editorial.
You have an opinion and so do I, stop acting like yours is the only one that matters. I state very clearly in this editorial why I feel the way I do.
I am giving my opinion in this piece, as that is what it is an editorial.
You have an opinion and so do I, stop acting like yours is the only one that matters. I state very clearly in this editorial why I feel the way I do.
Why We Shouldn't Accept Bad Linux Ports
By Xpander, 25 May 2014 at 1:50 pm UTC Likes: 2
By Xpander, 25 May 2014 at 1:50 pm UTC Likes: 2
i dont really care what they are using under the hood if the performance is on par with with windows version ... at least with good linux drivers.
i myself dont have performance problems with witcher 2... runs perfectly around 40-60fps most of the time.. all maxed except ubersample and vsync.. at 1920x1080 ... in some places it drops to below 30 a little though...but those are rare..
but a lot of people have issues..and i surely hope those will be fixed.
i myself dont have performance problems with witcher 2... runs perfectly around 40-60fps most of the time.. all maxed except ubersample and vsync.. at 1920x1080 ... in some places it drops to below 30 a little though...but those are rare..
but a lot of people have issues..and i surely hope those will be fixed.
Why We Shouldn't Accept Bad Linux Ports
By texaco, 25 May 2014 at 1:49 pm UTC
By texaco, 25 May 2014 at 1:49 pm UTC
Hi Liam.
First of all, I'd like to say that I really like your work.
I think that your opinion is quite a bit tough from time to time. And I really do, because I also think we are living an awesome time to be Linux gamers. The day that Witcher 2 was released to Linux, Metro 2033 Redux was also announced to support Linux.
I didn't expect any of them, and I thought didn't neither!
Those could be bad ports, but it is just what we can expect at this time of the story. To be honest, I also think that it is also quite unnatural.
What I want to mean is, there are a lot of staff that know how to do great games, but they are trying to figure out how to do as good as they can on Linux. I am also quite sure that the maturity of the tools witch they are working aren't nearly as good as they want.
It is just matter of time that good ports come to Linux if those ports sell well.
Just forgive my english. It is not my own language. And keep playing on Linux!
First of all, I'd like to say that I really like your work.
I think that your opinion is quite a bit tough from time to time. And I really do, because I also think we are living an awesome time to be Linux gamers. The day that Witcher 2 was released to Linux, Metro 2033 Redux was also announced to support Linux.
I didn't expect any of them, and I thought didn't neither!
Those could be bad ports, but it is just what we can expect at this time of the story. To be honest, I also think that it is also quite unnatural.
What I want to mean is, there are a lot of staff that know how to do great games, but they are trying to figure out how to do as good as they can on Linux. I am also quite sure that the maturity of the tools witch they are working aren't nearly as good as they want.
It is just matter of time that good ports come to Linux if those ports sell well.
Just forgive my english. It is not my own language. And keep playing on Linux!
Why We Shouldn't Accept Bad Linux Ports
By scaine, 25 May 2014 at 1:49 pm UTC Likes: 2
By scaine, 25 May 2014 at 1:49 pm UTC Likes: 2
And one more thing - this editorial is based on us "accepting" the port. When did we do that? I had this game in my library from some bundle I bought years ago - and I suspect most did too.
What constitutes our "acceptance". Buying the game? Too late. Playing it? Well, it's working great on my system. Are you suggesting I don't play it because a minority are having problems?
And is it a minority? How many people are actually affected by this terrible port that works really well for me?
I get it. You're angry because it doesn't work for you. Doubly so, if you bought the game. But using your editorial power to trash a company's efforts to enter the Linux market? Based on supposition?
No. I'm not supporting that.
What constitutes our "acceptance". Buying the game? Too late. Playing it? Well, it's working great on my system. Are you suggesting I don't play it because a minority are having problems?
And is it a minority? How many people are actually affected by this terrible port that works really well for me?
I get it. You're angry because it doesn't work for you. Doubly so, if you bought the game. But using your editorial power to trash a company's efforts to enter the Linux market? Based on supposition?
No. I'm not supporting that.
Why We Shouldn't Accept Bad Linux Ports
By scaine, 25 May 2014 at 1:45 pm UTC Likes: 1
Yeah, this is pretty much it in a nutshell.
And a wee note to Liam directly. I support this site. Both with money and you'll also remember that despite that support, I also asked you NOT to remove your ads. I also contribute to the Funding Crowd article with Speedster and Munts - they're usually good for about 1000 page views each and we spend hours putting them together.
So to hear you still banging on about eON like it's actually relevant and quoting me in an editorial to yet again dismiss my arguments... well, what can I think? You certainly have no respect for my opinion - you've made that clear here. But I'm a big boy - call me naive in your editorial then, life will go on, the world will keep spinning.
But what rankles the most is that you're not listening. I've told you why eON is irrelevant and you just don't care.
Disappointing.
By scaine, 25 May 2014 at 1:45 pm UTC Likes: 1
Quoting: ImantsI don't think we can ask developers to make quality ports to such a old games, but I agree that all new games should be made with Linux (at least all those which want to target Steam OS) in mind so that developers should not use such a shady ways to port games.
Yeah, this is pretty much it in a nutshell.
And a wee note to Liam directly. I support this site. Both with money and you'll also remember that despite that support, I also asked you NOT to remove your ads. I also contribute to the Funding Crowd article with Speedster and Munts - they're usually good for about 1000 page views each and we spend hours putting them together.
So to hear you still banging on about eON like it's actually relevant and quoting me in an editorial to yet again dismiss my arguments... well, what can I think? You certainly have no respect for my opinion - you've made that clear here. But I'm a big boy - call me naive in your editorial then, life will go on, the world will keep spinning.
But what rankles the most is that you're not listening. I've told you why eON is irrelevant and you just don't care.
Disappointing.
Why We Shouldn't Accept Bad Linux Ports
By wolfyrion, 25 May 2014 at 1:42 pm UTC Likes: 2
By wolfyrion, 25 May 2014 at 1:42 pm UTC Likes: 2
For me is the same like accepting a newly created horrible bad game because it supports Linux/SteamOS.
I see many people vote "yes" many greenlight games because they support Linux/SteamOS no matter what game it is.
Many indie developers take advantage of the Linux Gaming Community , they know how bad we want games for Linux , so they just throw a game no matter how good it is.
The same goes with old games that are not selling any more , lets throw a bad Linux port to get some money.
I know everyone is excited when a new game is released, including me but actually the BEST Games for 2014 havent released yet for Linux and I dont thing will be released soon.
- Watch Dogs
- Dark Souls 2
- Wolfenstein the New Order
- The Forest - No Linux Support
- Stomping Land - No Linux Support
- Battlefield 4
I can keep going on....
We just need one Good Game Title to be released on Linux to show the difference between Windows and Linux.
For example if you have Left For Dead 3 on Linux and Windows and the performance on Linux is like 2x Times better , no crashes etc then you would see many people switching OS.
Lets hope in 2015 with the release of SteamOS Machines we will have better games on Linux.
I see many people vote "yes" many greenlight games because they support Linux/SteamOS no matter what game it is.
Many indie developers take advantage of the Linux Gaming Community , they know how bad we want games for Linux , so they just throw a game no matter how good it is.
The same goes with old games that are not selling any more , lets throw a bad Linux port to get some money.
I know everyone is excited when a new game is released, including me but actually the BEST Games for 2014 havent released yet for Linux and I dont thing will be released soon.
- Watch Dogs
- Dark Souls 2
- Wolfenstein the New Order
- The Forest - No Linux Support
- Stomping Land - No Linux Support
- Battlefield 4
I can keep going on....
We just need one Good Game Title to be released on Linux to show the difference between Windows and Linux.
For example if you have Left For Dead 3 on Linux and Windows and the performance on Linux is like 2x Times better , no crashes etc then you would see many people switching OS.
Lets hope in 2015 with the release of SteamOS Machines we will have better games on Linux.
Why We Shouldn't Accept Bad Linux Ports
By , 25 May 2014 at 1:33 pm UTC
By , 25 May 2014 at 1:33 pm UTC
I don't think we can ask developers to make quality ports to such a old games, but I agree that all new games should be made with Linux (at least all those which want to target Steam OS) in mind so that developers should not use such a shady ways to port games.
Why We Shouldn't Accept Bad Linux Ports
By Liam Dawe, 25 May 2014 at 1:27 pm UTC
Yes, of course you have a choice. No one is forcing you to buy a bad port. You don't have to buy just because it's a port either that's the entire point of my article.
By Liam Dawe, 25 May 2014 at 1:27 pm UTC
Quoting: xeranasWe have many indie games, but only few AAA titles (outside of Valve owned games). So do we have such luxury choice between good/bad ports?
Yes, of course you have a choice. No one is forcing you to buy a bad port. You don't have to buy just because it's a port either that's the entire point of my article.
Quoting: xeranasQuality of this port will affect my future game purchases of this company for sureAs it will for many people, me included.
Why We Shouldn't Accept Bad Linux Ports
By xeranas, 25 May 2014 at 1:24 pm UTC
By xeranas, 25 May 2014 at 1:24 pm UTC
We have many indie games, but only few AAA titles (outside of Valve owned games). So do we have such luxury choice between good/bad ports?
I buy Wicher2 knowing that port have issues, because I decided vote with wallet for showing interest for Linux at all.
I hope that Wicher2 port will be improved. Quality of this port will affect my future game purchases of this company for sure.
I buy Wicher2 knowing that port have issues, because I decided vote with wallet for showing interest for Linux at all.
I hope that Wicher2 port will be improved. Quality of this port will affect my future game purchases of this company for sure.
Why We Shouldn't Accept Bad Linux Ports
By Liam Dawe, 25 May 2014 at 1:23 pm UTC
By Liam Dawe, 25 May 2014 at 1:23 pm UTC
I really do hope they fix issues, issues like game-pads not working are easy to fix as users have already pointed out simple ways to fix them. Considering the fixes are already known if they don't fix it officially it's more fuel on the fire.
Again though, I hope it is well supported as I want to play it, but with 9-10FPS even on lowest for me Witcher 2 right now is terrible.
Again though, I hope it is well supported as I want to play it, but with 9-10FPS even on lowest for me Witcher 2 right now is terrible.
Why We Shouldn't Accept Bad Linux Ports
By , 25 May 2014 at 1:22 pm UTC Likes: 1
By , 25 May 2014 at 1:22 pm UTC Likes: 1
I am not sure if we can change anything in this case. I can observe the same situation about games
for Mac OS X where most of the buyers are non-technical users. They usually do not care about the quality of the Mac ports if they do not have problems with them.
I want to remind that a lot of Linux users use Wine and other emulators, and I think that some producers believe that will be acceptable process of creating games for Linux.
for Mac OS X where most of the buyers are non-technical users. They usually do not care about the quality of the Mac ports if they do not have problems with them.
I want to remind that a lot of Linux users use Wine and other emulators, and I think that some producers believe that will be acceptable process of creating games for Linux.
Why We Shouldn't Accept Bad Linux Ports
By , 25 May 2014 at 1:21 pm UTC
By , 25 May 2014 at 1:21 pm UTC
While I do agree with you, I don't think the game that started this fuss (which is Witcher 2 I presume) will stay like that. The way I see it is that CDProjectRED released witcher 2 as beta for their gog version later this year, so they can polish it until then.
Why? Because they are all about gog way of doing thins, and this game is not like that. Maybe I'm wrong, but will see :)
Bottom line, bad ports are bad for community, but somehow I doubt that witcher 2 will stay a bad port.
Why? Because they are all about gog way of doing thins, and this game is not like that. Maybe I'm wrong, but will see :)
Bottom line, bad ports are bad for community, but somehow I doubt that witcher 2 will stay a bad port.
Why We Shouldn't Accept Bad Linux Ports
By , 25 May 2014 at 1:16 pm UTC
By , 25 May 2014 at 1:16 pm UTC
Exactly my thoughts.
Thank you Liam!
Thank you Liam!
The Witcher 2: Assassins of Kings Enhanced Edition Released For SteamOS Linux
By , 25 May 2014 at 12:54 pm UTC
By , 25 May 2014 at 12:54 pm UTC
The sad part that any youtube video (as far as I know) is limited at 30 FPS. So, no amount of them will be able to make me drop my stance that the port's performance is abysmal.
In fact, because of this limitation, it will only help prove my point.
In fact, because of this limitation, it will only help prove my point.
Why We Shouldn't Accept Bad Linux Ports
By Liam Dawe, 25 May 2014 at 12:46 pm UTC
You saw nothing!
Hah, I did edit it before publishing, but that didn't save. Odd.
By Liam Dawe, 25 May 2014 at 12:46 pm UTC
Quoting: GuestDon't you mean "why we should not" in the first paragraph?
You saw nothing!
Hah, I did edit it before publishing, but that didn't save. Odd.
GOL Cast: Fleeing From Elves in The Witcher 2
By adamhm, 25 May 2014 at 12:32 pm UTC
Yeah, it's utterly ridiculous but sadly that kind of attitude is very common in the games industry :/
Now I don't have any problem with developers using a wrapper to "port" old games such as these (sure, it's no problem for most of us here to set up CrossOver or Wine to play the Windows versions, but most gamers just want to install and play without any fuss), but they should make sure that they perform decently. It's stupid that TW2 performs *worse* in a wrapper designed specificially for it than it does in Wine! I think things would have been much better if CDPR got CodeWeavers to do the job instead...
By adamhm, 25 May 2014 at 12:32 pm UTC
Quoting: liamdaweWhat a terrible, terrible comment from that editor.
Yeah, it's utterly ridiculous but sadly that kind of attitude is very common in the games industry :/
Now I don't have any problem with developers using a wrapper to "port" old games such as these (sure, it's no problem for most of us here to set up CrossOver or Wine to play the Windows versions, but most gamers just want to install and play without any fuss), but they should make sure that they perform decently. It's stupid that TW2 performs *worse* in a wrapper designed specificially for it than it does in Wine! I think things would have been much better if CDPR got CodeWeavers to do the job instead...
The Witcher 2: Assassins of Kings Enhanced Edition Released For SteamOS Linux
By Liam Dawe, 25 May 2014 at 11:58 am UTC
By Liam Dawe, 25 May 2014 at 11:58 am UTC
See here for more: http://www.gamingonlinux.com/articles/gol-cast-fleeing-from-elves-in-the-witcher-2.3762/page=3#r17620
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