Latest Comments
Blocks That Matter Released On Steam
By , 25 February 2014 at 2:56 pm UTC
You can contact their support team at [email protected]
By , 25 February 2014 at 2:56 pm UTC
Quoting: pbMaybe it's just me, but the install is 0 bytes and trying to start gives back "missing executable" (of course). I've had the empty install for a while now, but I tried uninstalling and installing again just a minute ago, with the same outcome.
You can contact their support team at [email protected]
Blocks That Matter Released On Steam
By adolson, 25 February 2014 at 2:26 pm UTC
By adolson, 25 February 2014 at 2:26 pm UTC
I just bought it from the Humble Store, since I prefer to get DRM-free games as well as Steam keys when possible, and it's downloading for me in Steam, 107.5MB.
Blocks That Matter Released On Steam
By , 25 February 2014 at 2:21 pm UTC
By , 25 February 2014 at 2:21 pm UTC
Maybe it's just me, but the install is 0 bytes and trying to start gives back "missing executable" (of course). I've had the empty install for a while now, but I tried uninstalling and installing again just a minute ago, with the same outcome.
Democracy 3 Review On Linux, I Fail At Running A Country
By , 25 February 2014 at 2:11 pm UTC
By , 25 February 2014 at 2:11 pm UTC
Kitten, I heard the exact opposite, that it tended to force you into the Keynesian tax-and-spend model. In fact, that's why I didn't buy it.
Mind you, a game about being a politician in a truly free market society would hardly be very engaging: what would the player do? Sit back and watch? CoD wouldn't be much fun if everyone put down their guns and talked it out over a nice cup of tea, and games about running big governments wouldn't be much fun if there was hardly any government to run.
So I suppose it's fair enough. Not for me, though.
Mind you, a game about being a politician in a truly free market society would hardly be very engaging: what would the player do? Sit back and watch? CoD wouldn't be much fun if everyone put down their guns and talked it out over a nice cup of tea, and games about running big governments wouldn't be much fun if there was hardly any government to run.
So I suppose it's fair enough. Not for me, though.
Left 4 Dead 2 Graduates Linux School, Now Officially Available
By , 25 February 2014 at 9:11 am UTC
By , 25 February 2014 at 9:11 am UTC
I have a FANTASTIC opportunity for a young Linux enthusiast - please can you pass around to anybody that may be looking for a internship/job.:)
Interstellar Marines FPS Still Plans To Release On Linux This Year
By , 25 February 2014 at 1:49 am UTC
By , 25 February 2014 at 1:49 am UTC
Hahaha
These poor devs. By the sounds of that article, I don't think they realize Linux is free... Someone send a Linux Mint ISO to these guys!
Game looks great. However if they are really this behind the ball; I doubt we will be getting Linux support :(
These poor devs. By the sounds of that article, I don't think they realize Linux is free... Someone send a Linux Mint ISO to these guys!
Game looks great. However if they are really this behind the ball; I doubt we will be getting Linux support :(
Sir, You Are Being Hunted Updated With New NPC & Better AI
By RaymondTerrific , 25 February 2014 at 12:29 am UTC
I doubt it. They said that won't be happening.
By RaymondTerrific , 25 February 2014 at 12:29 am UTC
Quoting: Xpander-does it now have a way to go inside the buildings (i found that pretty annoying that you couldnt)
I doubt it. They said that won't be happening.
Democracy 3 Review On Linux, I Fail At Running A Country
By , 24 February 2014 at 9:36 pm UTC
By , 24 February 2014 at 9:36 pm UTC
One should take a note that the game is rather tilted towards a capitalist economy and free-market tendencies and it shows. If that's what you're trying to make, I'll guess it'll be fun for you, but it is not a simulator of anything else.
Leadwerks Game Creation Toolkit Has A New Linux Beta
By migizi, 24 February 2014 at 9:05 pm UTC
No, I still question how long the engine will stay around. It went through a period of time where it was seeing no updates or communication from the developers. Then, if I remember correctly, their parent company went under and there was news that the engine was going to close down. I can't really invest money in a product when I don't know the viability of the company. They are talking about version 2.0 but I'll believe it when I see it.
By migizi, 24 February 2014 at 9:05 pm UTC
Quoting: aR-Have you heard of ShiVa Engine ?
No, I still question how long the engine will stay around. It went through a period of time where it was seeing no updates or communication from the developers. Then, if I remember correctly, their parent company went under and there was news that the engine was going to close down. I can't really invest money in a product when I don't know the viability of the company. They are talking about version 2.0 but I'll believe it when I see it.
Paragon Evolved FPS New Video & Demo
By activate2010, 24 February 2014 at 9:02 pm UTC
By activate2010, 24 February 2014 at 9:02 pm UTC
After asking on IRC and locating the preference file I managed to change the resolution in there to the correct one for my desktop. After that the mouse bug was not affecting me anymore. :)
Democracy 3 Review On Linux, I Fail At Running A Country
By , 24 February 2014 at 8:49 pm UTC
By , 24 February 2014 at 8:49 pm UTC
Central planning never works, not even in video games.
Leadwerks Game Creation Toolkit Has A New Linux Beta
By , 24 February 2014 at 8:23 pm UTC
Have you heard of ShiVa Engine ?
https://www.youtube.com/watch?v=pmVtGny58TI
http://www.shivaengine.com/developer/category/blog
By , 24 February 2014 at 8:23 pm UTC
Quoting: migiziI'm pretty interested in this engine. The only thing I don't like is it's OpenGL 4.0+. It eats into about 20% of the Steam user base, not sure about those outside of Steam. I've got a license for C4 Engine, tried out Unigine (great guys to work with) too expensive for me right now, Unity requires you to work in Windows, Ogre3D is limited to OpenGL2.1 and work on 3.0 is experimental. Irrlicht and OpenSceneGraph are the same way. (OSG will say they work with OGL 3+ but it's use at your own peril kind of thing)
As long as this works, without big issues, for Linux I'm probably going to get a license for it. I can deal with losing about 20% potential market for a nice easy to use engine. The price is decent as well.
Have you heard of ShiVa Engine ?
https://www.youtube.com/watch?v=pmVtGny58TI
http://www.shivaengine.com/developer/category/blog
Sir, You Are Being Hunted Updated With New NPC & Better AI
By Xpander, 24 February 2014 at 8:16 pm UTC
By Xpander, 24 February 2014 at 8:16 pm UTC
played last time when it came to steam with its alpha program.
..
-does it now have a way to go inside the buildings (i found that pretty annoying that you couldnt)
-does it have coop/multiplayer now?
those 2 things were my main concerns about this..
other than that it seemed pretty good game..might give it another go at some point
..
-does it now have a way to go inside the buildings (i found that pretty annoying that you couldnt)
-does it have coop/multiplayer now?
those 2 things were my main concerns about this..
other than that it seemed pretty good game..might give it another go at some point
Paragon Evolved FPS New Video & Demo
By activate2010, 24 February 2014 at 7:26 pm UTC
By activate2010, 24 February 2014 at 7:26 pm UTC
Using XFCE I am also having an issue with the mouse.
I have set it to not go fullscreen in the config file. But that still does not seem to fix it for me unfortunately.
Any other fixes available?
I have set it to not go fullscreen in the config file. But that still does not seem to fix it for me unfortunately.
Any other fixes available?
The Funding Crowd 28 (Feb 12th-23rd)
By , 24 February 2014 at 7:20 pm UTC
By , 24 February 2014 at 7:20 pm UTC
I watched the Catapult for hire video with DansGaming and it seems like a really great idea for a puzzle game. Kinda reminded me more of Portal with the depth than of Pain. It's great to see a single developer being able to do something like this.
Sir, You Are Being Hunted Updated With New NPC & Better AI
By , 24 February 2014 at 7:04 pm UTC
By , 24 February 2014 at 7:04 pm UTC
I've been waiting for a big sale on this one since it came out.
Leadwerks Game Creation Toolkit Has A New Linux Beta
By migizi, 24 February 2014 at 5:33 pm UTC
You forget that mesa controls the opensource OpenGL version available. OGL 3.3 was just released with mesa 10. We aren't likely to see OGL 4+ in mesa for a couple more years. (I could be wrong since people are working on OGL 4+ features already.) If Intel continues to gain ground in graphics then you have a large user base that is dependent on a library that doesn't move nearly as fast as binary blobs from AMD/Nvidia. Supporting Linux means you need to understand your market and what they can and can't support. There are many people who use only FOSS libraries even when using AMD/Nvidia cards.
If I want to make a game with AAA graphics, then going with the latest standard is expected. If my graphics are middle ground, then requiring the latest and greatest tech makes it sound like I don't know what I'm doing.
OGL 3.3 back ported as much of the OGL 4.0 standard it could. Targeting OGL 3.3 would give you some of the latest tech while supporting the largest user base (besides OGL 2.1)
By migizi, 24 February 2014 at 5:33 pm UTC
Quoting: liamdaweHigher OpenGL requirement is like 32/64bit, if people don't push something it will stay around too long.
You forget that mesa controls the opensource OpenGL version available. OGL 3.3 was just released with mesa 10. We aren't likely to see OGL 4+ in mesa for a couple more years. (I could be wrong since people are working on OGL 4+ features already.) If Intel continues to gain ground in graphics then you have a large user base that is dependent on a library that doesn't move nearly as fast as binary blobs from AMD/Nvidia. Supporting Linux means you need to understand your market and what they can and can't support. There are many people who use only FOSS libraries even when using AMD/Nvidia cards.
If I want to make a game with AAA graphics, then going with the latest standard is expected. If my graphics are middle ground, then requiring the latest and greatest tech makes it sound like I don't know what I'm doing.
OGL 3.3 back ported as much of the OGL 4.0 standard it could. Targeting OGL 3.3 would give you some of the latest tech while supporting the largest user base (besides OGL 2.1)
Leadwerks Game Creation Toolkit Has A New Linux Beta
By Liam Dawe, 24 February 2014 at 5:15 pm UTC
By Liam Dawe, 24 February 2014 at 5:15 pm UTC
Higher OpenGL requirement is like 32/64bit, if people don't push something it will stay around too long.
Leadwerks Game Creation Toolkit Has A New Linux Beta
By migizi, 24 February 2014 at 4:59 pm UTC
By migizi, 24 February 2014 at 4:59 pm UTC
I'm pretty interested in this engine. The only thing I don't like is it's OpenGL 4.0+. It eats into about 20% of the Steam user base, not sure about those outside of Steam. I've got a license for C4 Engine, tried out Unigine (great guys to work with) too expensive for me right now, Unity requires you to work in Windows, Ogre3D is limited to OpenGL2.1 and work on 3.0 is experimental. Irrlicht and OpenSceneGraph are the same way. (OSG will say they work with OGL 3+ but it's use at your own peril kind of thing)
As long as this works, without big issues, for Linux I'm probably going to get a license for it. I can deal with losing about 20% potential market for a nice easy to use engine. The price is decent as well.
As long as this works, without big issues, for Linux I'm probably going to get a license for it. I can deal with losing about 20% potential market for a nice easy to use engine. The price is decent as well.
Sir, You Are Being Hunted Updated With New NPC & Better AI
By minj, 24 February 2014 at 3:47 pm UTC
By minj, 24 February 2014 at 3:47 pm UTC
Too many games to play them all, honestly :P
Sir, You Are Being Hunted Updated With New NPC & Better AI
By fabertawe, 24 February 2014 at 3:18 pm UTC
By fabertawe, 24 February 2014 at 3:18 pm UTC
It's still my favourite game and has been totally playable since the first "alpha". Every time there's an update it's usually introduced new biomes and/or NPCs and gives it a new lease of life every time.
The last update introduced the last NPC to come in (The Landowner) and I believe the only major new additions left are the Castle biome and multiplayer. An NPC config file has also been made editable but eventually just about everything will be tunable from the game's settings.
I've put quite a few hours in on this and it's been incredible value for money for me. The aim of the game is to collect all the "mysterious fragments" but personally I never collect any fragments and just "survive" in the world, it's so beautiful! Highly recommended.
The last update introduced the last NPC to come in (The Landowner) and I believe the only major new additions left are the Castle biome and multiplayer. An NPC config file has also been made editable but eventually just about everything will be tunable from the game's settings.
I've put quite a few hours in on this and it's been incredible value for money for me. The aim of the game is to collect all the "mysterious fragments" but personally I never collect any fragments and just "survive" in the world, it's so beautiful! Highly recommended.
The Funding Crowd 28 (Feb 12th-23rd)
By scaine, 24 February 2014 at 2:40 pm UTC
By scaine, 24 February 2014 at 2:40 pm UTC
Biggie or not, with only 11 days left, it's clear that Shattered Time is doomed to fail. Such a shame.
Stencyl 3.0 Released, A Game Creation Kit With No Programming
By adolson, 24 February 2014 at 6:59 am UTC
By adolson, 24 February 2014 at 6:59 am UTC
Quoting: xuwangMy fault for the off-topic. Last question -- what forums do you mean? Do you mean GOL or does Godot have a forum somewhere? Googling "Forum Godot" didn't turn up much.www.godotengine.org - check the community page. ;)
Good luck with your project. I bet your buddy will be surprised if you finish it.
Stencyl 3.0 Released, A Game Creation Kit With No Programming
By xuwang, 24 February 2014 at 12:55 am UTC
Thanks for the interesting write-up.
My fault for the off-topic. Last question -- what forums do you mean? Do you mean GOL or does Godot have a forum somewhere? Googling "Forum Godot" didn't turn up much.
Good luck with your project. I bet your buddy will be surprised if you finish it.
By xuwang, 24 February 2014 at 12:55 am UTC
Quoting: adolsonQuoting: xuwangHow is Godot coming along? How "beta" is it? I follow it on Github and I see a lot of activity. It's quite exciting to see!It's pretty great, in my opinion.
[...]
But anyhow, this is really off-topic, and I realize that is my fault. Check out the forums if you wanna see what people are up to (seems to be more active than their FB or my reddit sub).
Thanks for the interesting write-up.
My fault for the off-topic. Last question -- what forums do you mean? Do you mean GOL or does Godot have a forum somewhere? Googling "Forum Godot" didn't turn up much.
Good luck with your project. I bet your buddy will be surprised if you finish it.
Platinum Arts Sandbox Easy To Use Game Maker Kickstarter And Steam Greenlight Projects
By , 23 February 2014 at 8:58 pm UTC
By , 23 February 2014 at 8:58 pm UTC
I was about to donate to this kickstarter until I realised that the new features would be in a 'Commercial Edition' and not shared with all users of PASB. Its sad to see someone do this to a wonderful piece of free and open source software.
If it were guaranteed that the money was purely being used to accelerate development of the entire project, keeping everything available to everyone freely I'd reconsider, but splitting it into a 'Commercial' and 'Free but feature-limited' editions is horrible.
Also, whilst making the software available through a distribution platform with the reach and audience of steam could be seen as advantageous, it still marries the software to one of the most restrictive forms of DRM in widespread use, and further discourages any financial backing by conscientious users and contributors to the project as-is.
Mike, if your object was to make an educational tool, it should be available to ALL, not just those able to pay.
If it were guaranteed that the money was purely being used to accelerate development of the entire project, keeping everything available to everyone freely I'd reconsider, but splitting it into a 'Commercial' and 'Free but feature-limited' editions is horrible.
Also, whilst making the software available through a distribution platform with the reach and audience of steam could be seen as advantageous, it still marries the software to one of the most restrictive forms of DRM in widespread use, and further discourages any financial backing by conscientious users and contributors to the project as-is.
Mike, if your object was to make an educational tool, it should be available to ALL, not just those able to pay.
Platinum Arts Sandbox Easy To Use Game Maker Kickstarter And Steam Greenlight Projects
By PlatinumArts, 23 February 2014 at 7:51 pm UTC
By PlatinumArts, 23 February 2014 at 7:51 pm UTC
Definitely an idea I'd be willing to try especially if this one doesn't work out but the idea was to prepare a version for Steam so there is a constant budget and so that Sandbox can keep moving forward far beyond just the Kickstarter features. I really want Sandbox to be as easy as possible to make all sorts of creative works and be developed far into the future. Thanks for your insight on those projects, I'm going to check them out and see what I can learn from them and perhaps even go the same route. Thank you and take care!
-mike
-mike
Platinum Arts Sandbox Easy To Use Game Maker Kickstarter And Steam Greenlight Projects
By Pic, 23 February 2014 at 7:39 pm UTC
By Pic, 23 February 2014 at 7:39 pm UTC
Then why not raise funds for the open source and free version? 0 a.d. did a fundraiser, RotC did, OpenShot did, and they were quite successful.
Planetary Annihilation Major New Update With Video
By oldrocker99, 23 February 2014 at 6:17 pm UTC
By oldrocker99, 23 February 2014 at 6:17 pm UTC
I Kickstarted this game, after reading their page, and the reputation of the designers and programmers. I do agree that the initial Steam price was $60, since the game is still (obviously) beta. If you like your RTSes fast and frantic, this is THE game for you, and a steal at its current price. It's got a pretty vicious AI, too:><:.
Interstellar Marines FPS Still Plans To Release On Linux This Year
By Ilya, 23 February 2014 at 6:08 pm UTC
By Ilya, 23 February 2014 at 6:08 pm UTC
Yes, Yes, YEEES!!! I've been playing Intestellar Marines through wine (runs fine, with a few minor issues). And it feels great. Really looking forward to following releases ... with linux support!
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