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New Unreal Tournament Announced, Linux Support Is A Go & Will Be Free
By Liam Dawe, 8 May 2014 at 7:30 pm UTC
By Liam Dawe, 8 May 2014 at 7:30 pm UTC
No it's not open source as pointed out, if something is open source I always mention it. Whenever I say free I am talking cost.
Also post updated to include the official tweet on it.
Also post updated to include the official tweet on it.
Starry Expanse, A Fan Remake Of 'Riven: The Sequel to Myst' Announces A Linux Version
By , 8 May 2014 at 7:00 pm UTC
By , 8 May 2014 at 7:00 pm UTC
While indeed SteamOS is (a) Linux, one might take it as a hint that they intend to sell the game not only via Steam. If that is what it means, it would (at least for me) an important (and welcome) distinction....
New Unreal Tournament Announced, Linux Support Is A Go & Will Be Free
By crackhash, 8 May 2014 at 6:41 pm UTC
By crackhash, 8 May 2014 at 6:41 pm UTC
Awesome news. Let's hope they don't take long times to give the game a playable state.
Killing Floor 2 FPS Announced With SteamOS Linux Support Right In
By jdub, 8 May 2014 at 6:20 pm UTC
By jdub, 8 May 2014 at 6:20 pm UTC
Wow man, just...wow. Dreams do come true
New Unreal Tournament Announced, Linux Support Is A Go & Will Be Free
By , 8 May 2014 at 5:54 pm UTC
By , 8 May 2014 at 5:54 pm UTC
If you have an Unreal Engine 4 subscription you can access the live Github fork:
https://github.com/EpicGames/UnrealTournament
https://github.com/EpicGames/UnrealTournament
New Unreal Tournament Announced, Linux Support Is A Go & Will Be Free
By DrMcCoy, 8 May 2014 at 5:53 pm UTC
Naw, probably just free as in beer (gratis), not free as in freedom (libre).
(Bold mine)
That basically already says that the code will only be open for people who pay for a UE4 license, and won't be put under a FLOSS license.
By DrMcCoy, 8 May 2014 at 5:53 pm UTC
Quoting: SabunFree as in free from all aspects?
Naw, probably just free as in beer (gratis), not free as in freedom (libre).
Quoting: EpicAll code and content will be available live to UE4 developers on GitHub
(Bold mine)
That basically already says that the code will only be open for people who pay for a UE4 license, and won't be put under a FLOSS license.
New Steam Beta Client Improves Big Picture Mode For Linux
By GoCorinthians, 8 May 2014 at 5:51 pm UTC
By GoCorinthians, 8 May 2014 at 5:51 pm UTC
"and don't see the need for it on a normal desktop PC."
In a fresh install of OS its a big hand. Its far easy to use Steam. Installing, purchasing everything with BigP is a easy task.
No mouse need on BigP thats why i love it..i just hate mice. So BigP is a must.
Please Valve do a GREAT job on SteamController. I want to not even know where is my corsair mice! lmao!
Vim(ium) FTW
In a fresh install of OS its a big hand. Its far easy to use Steam. Installing, purchasing everything with BigP is a easy task.
No mouse need on BigP thats why i love it..i just hate mice. So BigP is a must.
Please Valve do a GREAT job on SteamController. I want to not even know where is my corsair mice! lmao!
Vim(ium) FTW
New Unreal Tournament Announced, Linux Support Is A Go & Will Be Free
By Sabun, 8 May 2014 at 5:40 pm UTC
I don't understand. Free as in free from all aspects? No monetary cost and open source? I was all ready to start saving money, but now I'm just confused haha!
By Sabun, 8 May 2014 at 5:40 pm UTC
QuoteUmmm, is there any link to this announcement?https://www.unrealengine.com/blog/the-future-of-unreal-tournament-begins-today
QuoteSpeaking on cost they said it themselves that it will be free, it's not even close to being ready yet. It's not free 2 play, it's just 100% free. That's absolutely crazy.
I don't understand. Free as in free from all aspects? No monetary cost and open source? I was all ready to start saving money, but now I'm just confused haha!
New Unreal Tournament Announced, Linux Support Is A Go & Will Be Free
By Hamish, 8 May 2014 at 5:37 pm UTC
By Hamish, 8 May 2014 at 5:37 pm UTC
So basically this should be called Unreal Tournament: Team Fortress 2. :P
Dota 2: How Does Ubuntu 13.04 Compare To Windows 8?
By dddux, 8 May 2014 at 5:26 pm UTC
Just imagine what it would be like with LXDE or Xfce. ;) LXDE works so much better for me for everything.
By dddux, 8 May 2014 at 5:26 pm UTC
Quoting: LostParadiseguys i found out that unity on idle state uses about 300mb of ram, while the is not any way of disabling composite while playing.so to low-end or older computers this reduces the performance alot (in my case with a 8800gts with 512VRAM on ubuntu dota used to crash! Now with mate i can play with everything maxed except shadows with very stable fps) . I also found many performance fixes since the October (when the video released)
Just imagine what it would be like with LXDE or Xfce. ;) LXDE works so much better for me for everything.
New Unreal Tournament Announced, Linux Support Is A Go & Will Be Free
By Sslaxx, 8 May 2014 at 5:15 pm UTC
By Sslaxx, 8 May 2014 at 5:15 pm UTC
Ummm, is there any link to this announcement?
Epic Games Roadmap For Unreal Engine Now Available, Linux Native Editor Is On It
By , 8 May 2014 at 4:54 pm UTC
By , 8 May 2014 at 4:54 pm UTC
I tried to play with beta of UDK (Unreal Engine 3 SDK) earlier under Windows but i encountered 2 problems:
1. No linux support at all. I already had dualboot WinXP + Kubuntu 10.10. Games worked under Wine but editors didn't.
2. Too complicated scripts. I think UDK didn't allow to create game from scratch, it only allowed to modify Unreal Tournament demo distributed with UDK.
Now if UE4 will solve both these problems i'll try Unreal Engine again.
1. No linux support at all. I already had dualboot WinXP + Kubuntu 10.10. Games worked under Wine but editors didn't.
2. Too complicated scripts. I think UDK didn't allow to create game from scratch, it only allowed to modify Unreal Tournament demo distributed with UDK.
Now if UE4 will solve both these problems i'll try Unreal Engine again.
Killing Floor 2 FPS Announced With SteamOS Linux Support Right In
By Xpander, 8 May 2014 at 4:48 pm UTC
no texture issues for me also, but i have seen some have white floor on some maps and so on.. i dunno what fixed it for me... it might be my custom resolution (1920x1020 - to not have game behind my desktop panels) or FoV which i increased to 105 from the settings file.
By Xpander, 8 May 2014 at 4:48 pm UTC
Quoting: AresoI have experienced a resolution problem - no one from my 3 PCs can run it on resolution more than 800x600. Even more - after closing program, usually my Desktop resolution also was set to 800x600.none of those experienced.. except the multimonitor issue that it switches second monitor off when going to game.. for that helps windowed mode and custom resolution to not get your game behind panels.
I tried a few workarounds, no one from them works for me.
And yeap - there were no help.
It should be noticed, even then game was quite playable.
Quoting: scaine...
KF1 has severe texture issues on Linux but I've been lucky to avoid all the resolution issues that plague some.
...
no texture issues for me also, but i have seen some have white floor on some maps and so on.. i dunno what fixed it for me... it might be my custom resolution (1920x1020 - to not have game behind my desktop panels) or FoV which i increased to 105 from the settings file.
Killing Floor 2 FPS Announced With SteamOS Linux Support Right In
By , 8 May 2014 at 4:31 pm UTC
By , 8 May 2014 at 4:31 pm UTC
So I take this means we'll finally get RO2's nix build at the same time (since KF1 is built on Ro1, I imagine KF2 is built on RO2)?
Epic Games Roadmap For Unreal Engine Now Available, Linux Native Editor Is On It
By , 8 May 2014 at 4:15 pm UTC
By , 8 May 2014 at 4:15 pm UTC
It's very hard to make a closed source program follow the fast pace of evolution in GNU/Linux (even harder on the GFX stack).
The idea of having a kind of freezed GNU/Linux for gaming is to reduce pressure on developers. The trick is to rely as less as possible on system installed software. Namely, you would have to package as much as possible with the game. At that, Valve is better everyday.
Regarding the GFX stack, 1 big change is about to land: wayland (if the protocol KISS is honored, if not, no point dropping x11).
The idea of having a kind of freezed GNU/Linux for gaming is to reduce pressure on developers. The trick is to rely as less as possible on system installed software. Namely, you would have to package as much as possible with the game. At that, Valve is better everyday.
Regarding the GFX stack, 1 big change is about to land: wayland (if the protocol KISS is honored, if not, no point dropping x11).
Killing Floor 2 FPS Announced With SteamOS Linux Support Right In
By scaine, 8 May 2014 at 4:08 pm UTC
By scaine, 8 May 2014 at 4:08 pm UTC
Having spent more time on Killing Floor than any other game in my library by a factor of probably around 3... this is the greatest news I've heard all year.
KF1 has severe texture issues on Linux but I've been lucky to avoid all the resolution issues that plague some.
Fantastic news. Gonna have my wallet ready for this.
I mean, I was playing this last night! :-)
KF1 has severe texture issues on Linux but I've been lucky to avoid all the resolution issues that plague some.
Fantastic news. Gonna have my wallet ready for this.
I mean, I was playing this last night! :-)
Broken Rules Are Considering Open Sourcing Their Game Engine
By , 8 May 2014 at 4:04 pm UTC
By , 8 May 2014 at 4:04 pm UTC
For open source software components which will link against closed source programs, the appropriate license is the GNU *Lesser* GPL, not raw GNU GPL.
Cheers.
Cheers.
Killing Floor 2 FPS Announced With SteamOS Linux Support Right In
By Areso, 8 May 2014 at 3:53 pm UTC
I have experienced a resolution problem - no one from my 3 PCs can run it on resolution more than 800x600. Even more - after closing program, usually my Desktop resolution also was set to 800x600.
I tried a few workarounds, no one from them works for me.
And yeap - there were no help.
It should be noticed, even then game was quite playable.
By Areso, 8 May 2014 at 3:53 pm UTC
Quoting: XpanderQuoting: omer666If their Linux port is as ***ty as their support for the first Killing Floor on Linux, well, no thanks.whats wrong with first Killing Floor... i have played it for good 8-10 hours without any issues.
also if i remember correctly their first port is done by icculus, who probably got the money already but is not able to polish it up...correct me if im wrong though...
good news on the next Killing Floor... cant wait!
I have experienced a resolution problem - no one from my 3 PCs can run it on resolution more than 800x600. Even more - after closing program, usually my Desktop resolution also was set to 800x600.
I tried a few workarounds, no one from them works for me.
And yeap - there were no help.
It should be noticed, even then game was quite playable.
A Post-mortem On Porting Two Titles To Linux, One Year Of Porting
By , 8 May 2014 at 3:37 pm UTC
By , 8 May 2014 at 3:37 pm UTC
I have not completed painkiller, nor intending, its just boring. Deadfall was not a bad port. Shaders were broken, but apart from that game was playable AND enjoyable.
Killing Floor 2 FPS Announced With SteamOS Linux Support Right In
By Xpander, 8 May 2014 at 3:37 pm UTC
whats wrong with first Killing Floor... i have played it for good 8-10 hours without any issues.
also if i remember correctly their first port is done by icculus, who probably got the money already but is not able to polish it up...correct me if im wrong though...
good news on the next Killing Floor... cant wait!
By Xpander, 8 May 2014 at 3:37 pm UTC
Quoting: omer666If their Linux port is as ***ty as their support for the first Killing Floor on Linux, well, no thanks.
whats wrong with first Killing Floor... i have played it for good 8-10 hours without any issues.
also if i remember correctly their first port is done by icculus, who probably got the money already but is not able to polish it up...correct me if im wrong though...
good news on the next Killing Floor... cant wait!
Epic Games Roadmap For Unreal Engine Now Available, Linux Native Editor Is On It
By q4a, 8 May 2014 at 3:34 pm UTC
By q4a, 8 May 2014 at 3:34 pm UTC
Good news! Voted for Linux Editor.
Killing Floor 2 FPS Announced With SteamOS Linux Support Right In
By , 8 May 2014 at 3:18 pm UTC
By , 8 May 2014 at 3:18 pm UTC
If their Linux port is as ***ty as their support for the first Killing Floor on Linux, well, no thanks.
Killing Floor 2 FPS Announced With SteamOS Linux Support Right In
By gabsd84, 8 May 2014 at 2:42 pm UTC
By gabsd84, 8 May 2014 at 2:42 pm UTC
I have spent hundreds of hours on the first Killing Floor. When this hits early access I will be throwing money at my screen. :D
Hopefully they will optimise the game really well for Linux...maybe using VOGL to help? Anyway, this is great news.
Hopefully they will optimise the game really well for Linux...maybe using VOGL to help? Anyway, this is great news.
Killing Floor 2 FPS Announced With SteamOS Linux Support Right In
By Sabun, 8 May 2014 at 1:46 pm UTC
By Sabun, 8 May 2014 at 1:46 pm UTC
Now, that is awesome news! It's definitely good news that they are doing the port internally this time. The Linux sales, or at least the prospect of Linux sales for SteamOS must be motivating them.
The only shame is that Unreal Engine 4.1 came out too late for them to use it as their default engine.
The only shame is that Unreal Engine 4.1 came out too late for them to use it as their default engine.
ROCKETSROCKETSROCKETS Enters Steam's Early Access For Linux
By , 8 May 2014 at 1:43 pm UTC
By , 8 May 2014 at 1:43 pm UTC
Check out my review on the game View video on youtube.com
Killing Floor 2 FPS Announced With SteamOS Linux Support Right In
By Liam Dawe, 8 May 2014 at 1:13 pm UTC Likes: 1
By Liam Dawe, 8 May 2014 at 1:13 pm UTC Likes: 1
UPDATED, see the bottom of the article.
Killing Floor 2 FPS Announced With SteamOS Linux Support Right In
By Qydfac, 8 May 2014 at 1:12 pm UTC
By Qydfac, 8 May 2014 at 1:12 pm UTC
omg omg omg omg omg. yesss!!!!!!!!!!!!!!
The Time For Towns Is Over, A Developer Speaks Out About The Indie Game
By Mnoleg, 8 May 2014 at 1:00 pm UTC
By Mnoleg, 8 May 2014 at 1:00 pm UTC
The story continues here: http://www.townsgame.com/forums/viewtopic.php?f=8&t=11485
A Post-mortem On Porting Two Titles To Linux, One Year Of Porting
By , 8 May 2014 at 12:53 pm UTC
By , 8 May 2014 at 12:53 pm UTC
Since I moved to Nvidia both games ran almost flawlessly.
Almost, because that shaders compilation kicking in from time to time and occasional (very rare) graphical glitches.
I would say that he did a pretty good job on both.
For Painkiller I would give a 9/10 and for Deadfall 8/10 points (because of a controller issue).
So yeah, is good to have him on board.
Almost, because that shaders compilation kicking in from time to time and occasional (very rare) graphical glitches.
I would say that he did a pretty good job on both.
For Painkiller I would give a 9/10 and for Deadfall 8/10 points (because of a controller issue).
So yeah, is good to have him on board.
Mojang's Battling Card Game 'Scrolls' Linux Version Most Likely After The Final For Other Platforms
By Mnoleg, 8 May 2014 at 12:52 pm UTC
I fully agree. Even a confirmation that the game actually works is becoming necessary lately.
By Mnoleg, 8 May 2014 at 12:52 pm UTC
Quoting: RealKleinerI thought we had learned our lesson when it comes to promises of a Linux port? Don't buy it until it's out.
I fully agree. Even a confirmation that the game actually works is becoming necessary lately.
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