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Supergiant Games Transistor, A Sci-fi Themed Action RPG Will Fully Support Linux
By , 11 April 2014 at 11:51 am UTC

I'll buy it if(when) it will come to SteamOS

Supergiant Games Transistor, A Sci-fi Themed Action RPG Will Fully Support Linux
By , 11 April 2014 at 10:51 am UTC

Thanks again Valve. Hoping Transistor would come to steamOS...

Outcast Reboot HD Open-world Action-adventure Game, A Reboot Of A True Classic
By leillo1975, 11 April 2014 at 8:46 am UTC

It's a very good new. I didn't play this game before (I remember when it was released, I was playing Soul Reaver and Shadowman), but I know that this game is a classic.

Is a good oportunity to play it :)

Outcast Reboot HD Open-world Action-adventure Game, A Reboot Of A True Classic
By , 11 April 2014 at 7:31 am UTC

Suggestion: They should open up the legacy Outcast source code of the engine as another stretch goal.

Outcast Reboot HD Open-world Action-adventure Game, A Reboot Of A True Classic
By Kristian, 11 April 2014 at 6:52 am UTC

They will need to hit the Linux stretchgoal before I consider giving them a dime.

Wasteland 2 RPG Linux Beta To Come Next Week
By Lordpkappa, 11 April 2014 at 6:24 am UTC

Great news, i love this kind of deep and strategic rpg.

Outcast Reboot HD Open-world Action-adventure Game, A Reboot Of A True Classic
By Lordpkappa, 11 April 2014 at 6:21 am UTC

Quoting: OrkultusHopefully the linux port isn't delayed due to "Technical Difficulties"..like we have seen before.

I don't think so, if they reach 750.000. 146.000 at the moment and 26 days left.

Planets³ Didn't Hit The Linux Stretch Goal, But The Developers Don't Want To Exclude Linux
By GNUzel, 11 April 2014 at 3:59 am UTC

I say we use this page on the Internet as the beacon that shows Linux users' interest. I would buy that game immediately if I saw it released for Linux. Just like I am buying Goat Simulator the moment the Linux one is for sale.

Outcast Reboot HD Open-world Action-adventure Game, A Reboot Of A True Classic
By Orkultus, 11 April 2014 at 3:35 am UTC

Hopefully the linux port isn't delayed due to "Technical Difficulties"..like we have seen before.

Planets³ Didn't Hit The Linux Stretch Goal, But The Developers Don't Want To Exclude Linux
By Orkultus, 10 April 2014 at 11:57 pm UTC

Plus when they say they want 350,000 for a linux version...what is the real amount they get after kickstarter takes its share of the funding and then taxes? I wish they actually had a total amount up top that was calculated after all the fees are taken out.

Planets³ Didn't Hit The Linux Stretch Goal, But The Developers Don't Want To Exclude Linux
By Orkultus, 10 April 2014 at 11:40 pm UTC

Im sure they will continue to collect money well after the kickstarter campaign anyway. So we might not see the money coming in, but i am sure they will be over that goal afterwards.

Outcast Reboot HD Open-world Action-adventure Game, A Reboot Of A True Classic
By , 10 April 2014 at 10:40 pm UTC

One of the best RPGs ever, definitely waiting for the HD reboot.

Planets³ Didn't Hit The Linux Stretch Goal, But The Developers Don't Want To Exclude Linux
By , 10 April 2014 at 9:40 pm UTC

Quoting: pbWell, they would probably get more kickstarter money (including mine) if they put Linux version in the base instead of as a stretch goal.

Exactly..
That's why I don't like how stretch goals are mostly used. Instead of list of features which will be implemented if goal is reached, it should be the list of features that will be implemented no matter what. But according to reached goals, they would be at release or post-release.

By the way I backed this project with hope for linux.

Outcast Reboot HD Open-world Action-adventure Game, A Reboot Of A True Classic
By , 10 April 2014 at 7:46 pm UTC

QuoteIt's also nice to see Linux & Mac lumped together rather than Linux being bumped to even higher goals.

Agreed, I noticed this as well. Step in the right direction

Planets³ Didn't Hit The Linux Stretch Goal, But The Developers Don't Want To Exclude Linux
By pb, 10 April 2014 at 6:34 pm UTC

Well, they would probably get more kickstarter money (including mine) if they put Linux version in the base instead of as a stretch goal.

Outcast Reboot HD Open-world Action-adventure Game, A Reboot Of A True Classic
By Lordpkappa, 10 April 2014 at 6:08 pm UTC

It's one of my favorite games, i remember that i had a k6-2 when the first time i played it. Long time ago. :) An Hd version with the same spirit of the original may be a great game, support for linux is super cool :)

Outcast Reboot HD Open-world Action-adventure Game, A Reboot Of A True Classic
By , 10 April 2014 at 4:59 pm UTC

QuoteIf you haven't heard of Outcast before then you are either young or living under a rock
Seems like i'm living under rock.
Waiting for the game...

Nvidia Releases 337.12 Beta Driver, Brings Back Over-clocking
By Xpander, 10 April 2014 at 4:36 pm UTC

Quoting: Anonymous
Quoting: Xpanderno big changes imo ... that again proves my point that OC is quite useless for Mid/High end GPU's

also at +150mhz core it just downclocked itself automatically, but the framerates werent that much better anyway till that point
Unfortunately Xpander, Kepler cards (especially 66X Kepler) have tight power limits. You might well be running into a power bottleneck. In addition, Kepler is weird in that the clocks you choose won't n't necessarily be the actual running clocks because of Boost and the aforementioned power and tdp controls. 7XX Kepler is not as bad in this respect but you do run into the same issues. Windows (e.g with MSI Afterburner) at least does have some control over the power limit, but it's usually only something small like 110% (10% above stock power). You need to mod your bios to unlock these limits, which is relatively safe these days although still an annoying restriction.


ohh ok.. thanks for the information.. didnt know about this.
yeah i noticed that numbers in nvidia-settings and actual numbers were quite different.. also it still automaticaly controlled my clocks... im not going to start hacking my VGA BIOS though... i just run it at stock untill i see a game that doesnt run good enough..then i buy a new card :)
a lot simpler than messing with settings imo ...

Nvidia Releases 337.12 Beta Driver, Brings Back Over-clocking
By , 10 April 2014 at 4:30 pm UTC

Quoting: Xpanderno big changes imo ... that again proves my point that OC is quite useless for Mid/High end GPU's

also at +150mhz core it just downclocked itself automatically, but the framerates werent that much better anyway till that point

Unfortunately Xpander, Kepler cards (especially 66X Kepler) have tight power limits. You might well be running into a power bottleneck. In addition, Kepler is weird in that the clocks you choose won't n't necessarily be the actual running clocks because of Boost and the aforementioned power and tdp controls. 7XX Kepler is not as bad in this respect but you do run into the same issues. Windows (e.g with MSI Afterburner) at least does have some control over the power limit, but it's usually only something small like 110% (10% above stock power). You need to mod your bios to unlock these limits, which is relatively safe these days although still an annoying restriction.

Nvidia Releases 337.12 Beta Driver, Brings Back Over-clocking
By mrdeathjr, 10 April 2014 at 4:30 pm UTC

Quoting: Xpanderwell yeah CPU doesnt really make difference in Valley, because its focused on GPU testing

on wine ofc it does... but GPU not much.

nowadays most games are on shader units.. instead of raw core clocks.
oldschool games might get improvements..but then again oldschool games run superbly anyway with stock clocks

edit: i will try to do some more wine tests if i have time.. but on wine CPU frequency is most important... core count isnt that important unless you run CSMT.
GPU performance on wine is bottlenecked by all kinds of direct3d bugs.. but with CSMT enabled (forcing rendering to other core) it can improve a lot..cause it takes heat off from the 1 and only core that wine wants to use.


For disgrace many issues on direct3d to solve:


-d3dcaps not have complete (this affect various games as saint row the third)

-shadows give problems on many games (the suffeing ties that bind and others) and affect performance


-some light effects give trobles on some games (lantern bug on alan wake)

see around 11 minut

View video on youtube.com


-and other many graphics issues


On input mouse movement have problems on some games is partially solved when you use on windowed but various games dont work still with windowed mode case binary domain and anothers

View video on youtube.com


And other issues in ther areas

Respect CSMT, step by step more close to wine vanilla integration (few a few many thigs are included actually on vanilla) only remains wait

And overhead still is bigger depend game on d3d is appear major difference as farcry 3 and many others


^_^

Nvidia Releases 337.12 Beta Driver, Brings Back Over-clocking
By , 10 April 2014 at 4:25 pm UTC

Quoting: KevinI really hope they add the ability to downsample in future Linux drivers. That's one feature from their windows drivers I would love.
Quoting: KevinI really hope they add the ability to downsample in future Linux drivers. That's one feature from their windows drivers I would love.
Quoting: KevinI really hope they add the ability to downsample in future Linux drivers. That's one feature from their windows drivers I would love.

Assuming I'm reading what you want correctly, you can do this with xrandr already, Kevin. I can't remember if this is the precise syntax but it's something like this:

xrandr --output <output> --mode <native resolution> --scale-from <resolution you want to downscale from>

E.g. to scale from 4k to 1440p to the first DVI-D output:

xrandr --output DVI-D-0 --mode 2560x1440 --scale-from 3840x2160

I remember it being a bit buggy in that it might not properly go back to my native resolution after but it does work. It's slow as you'd expect but I suspect it will be doable as a last resort AA for lighter games.

Nvidia Releases 337.12 Beta Driver, Brings Back Over-clocking
By Xpander, 10 April 2014 at 4:12 pm UTC

well yeah CPU doesnt really make difference in Valley, because its focused on GPU testing

on wine ofc it does... but GPU not much.

nowadays most games are on shader units.. instead of raw core clocks.
oldschool games might get improvements..but then again oldschool games run superbly anyway with stock clocks

edit: i will try to do some more wine tests if i have time.. but on wine CPU frequency is most important... core count isnt that important unless you run CSMT.
GPU performance on wine is bottlenecked by all kinds of direct3d bugs.. but with CSMT enabled (forcing rendering to other core) it can improve a lot..cause it takes heat off from the 1 and only core that wine wants to use.

Nvidia Releases 337.12 Beta Driver, Brings Back Over-clocking
By mrdeathjr, 10 April 2014 at 3:47 pm UTC

Quoting: Xpandermade some tests also

Stock 660 TI

+100mhz core and +100mhz memory

no big changes imo ... that again proves my point that OC is quite useless for Mid/High end GPU's

also at +150mhz core it just downclocked itself automatically, but the framerates werent that much better anyway till that point

Good test at your max fps up, but you must test with cpu at stock frecuencies vs overclocked frecuencies

Both overclocking shows results but if only with oc your card give 5fps, not bad on wine maybe change something

For example: cpu stock + VGA stock
cpu stock + VGA overclocked
cpu overclocked + VGA stock
cpu overclocked + VGA overclocked

This is very interesting because on your hardware is possible use overclocking thanks to your vga components

And shows if wine depend more cpu frecuency than vga frecuency or both or another situation

Other test if you can make and its very usefull, is testing how many cores affect wine performance, if your mainboard support (you can disable cores: for example test 1 core to 4 cores (disable cores not modules on your fx), most people have machines on this cpu range) and add stock and overcloked states for see how affect frecuency and cores on wine

And possible add test of different resolutions since lower 1024 if you prefer until 1080p, this test is important for how affect cpu performance on cores (single, dual and quad) and frecuency: stock and overclocked

If you have can test the witcher 2, farcry 3, shadow warrior, skyrim with mods, fallout 3 with mods and many other titles

If you make this tests, its very appreciated thanks for hardware components allow this tests without problems (on my case only have some idea about lower resolutions and dual core cpu with moderate values) and give more information about this situation for most people (this information lack this days)


^_^

Nvidia Releases 337.12 Beta Driver, Brings Back Over-clocking
By Xpander, 10 April 2014 at 3:41 pm UTC

made some tests also

Stock 660 TI
[

+100mhz core and +100mhz memory

[


no big changes imo ... that again proves my point that OC is quite useless for Mid/High end GPU's

also at +150mhz core it just downclocked itself automatically, but the framerates werent that much better anyway till that point

KeeperRL, An Open Source Mix Dungeon Keeper and Dwarf Fortress Of Needs IndieGoGo Love
By Liam Dawe, 10 April 2014 at 1:27 pm UTC

Quoting: michalIt's fixed funding actually. Thanks for the write-up :)

Oh odd, either that changed or I just completely mis-read it :(

KeeperRL, An Open Source Mix Dungeon Keeper and Dwarf Fortress Of Needs IndieGoGo Love
By , 10 April 2014 at 1:14 pm UTC

It's fixed funding actually. Thanks for the write-up :)

A Quick Message On Sponsored Articles, My Apologies
By Half-Shot, 10 April 2014 at 7:41 am UTC

Quoting: liamdaweAlso I turned down another offer of $100 today for an article from someone else, they also refused to let me put a sponsored tag on, so no deal.

Starting to sound like the 'occulus' problem all over again. Thanks for holding integrity. I don't find you all that agressive. Quite frankly, the amount of problems from other elements GOL gets it's amazing your haven't flipped yet :P.

Humble Bundle PC & Android 9 Ups The Ante With Three More Linux Games
By Mnoleg, 10 April 2014 at 5:56 am UTC

Quoting: berarmaIt's the first Unity game I have problems with. I guess it's using locale-aware number parsing functions for reading its data files, nasty. It might be some Unity plugin that is doing it.

The same workaround is needed for the first release version of Larry Reloaded (fixed in 2.0) and Chuck's Challenge. Try the demo of the latter to see funny graphical bugs.

Quoting: JIghtuseI hope they will announce Linux support someday.

I am optimistic about this, their have improved their Linux support from none to bundles only. They only need to take another step.