Latest Comments
Esenthel Next-Gen Game Engine, Supports Linux
By , 22 March 2014 at 10:29 pm UTC
By , 22 March 2014 at 10:29 pm UTC
live demo worked for me on chrome with amd integrated gpu
Influent Educational Language Game Out Now
By HadBabits, 22 March 2014 at 10:25 pm UTC
Maybe I was unclear, but yes, if you double click items they are pronounced aloud.
By HadBabits, 22 March 2014 at 10:25 pm UTC
Quoting: AnonymousDoes this "game" pronounce the items, or is it just text?
Maybe I was unclear, but yes, if you double click items they are pronounced aloud.
Planetary Annihilation RTS Major Updates, New Linux Gameplay Video
By Alzarath, 22 March 2014 at 9:16 pm UTC
By Alzarath, 22 March 2014 at 9:16 pm UTC
It's looking great since I last played. I'll certainly have to get back into it.
Influent Educational Language Game Out Now
By , 22 March 2014 at 8:28 pm UTC
By , 22 March 2014 at 8:28 pm UTC
Does this "game" pronounce the items, or is it just text?
White Noise Online, An Adventure & Horror Game
By HadBabits, 22 March 2014 at 8:15 pm UTC
By HadBabits, 22 March 2014 at 8:15 pm UTC
Maybe you, Samsai, and I can give with a shot when it comes out for a GOL cast ;)
Influent Educational Language Game Out Now
By HadBabits, 22 March 2014 at 8:05 pm UTC
Lo mismo, compadre (in regards to GOL anyway :p)
By HadBabits, 22 March 2014 at 8:05 pm UTC
Quoting: IvancilloSo, you were trying Spanish, uh?
Hola, soy español y me gusta mucho GOL.
Lo mismo, compadre (in regards to GOL anyway :p)
Unreal Engine 4 Announced With Linux Support Including The Editor, Source Code Access & More!
By Cheeseness, 22 March 2014 at 7:55 pm UTC
I don't think this would require portraying Ryan in a poor light or bringing up the state of old accounts (and here doesn't really feel like an appropriate place to be speculating on that sort of thing). Epic don't need to offer an explanation of why what happened happened, just public acknowledgment that they promised something and never bothered to communicate to their customers that that couldn't be fulfilled (regardless of who was "at fault" ). Companies make these kinds of statements all the time, although usually not so long after the fact.
By Cheeseness, 22 March 2014 at 7:55 pm UTC
Quoting: Nobody Of ImportThere probably WON'T be any of that forthcoming. To do so, would be to either slander/libel Icculus or to own that they failed to pay him in a timely manner for work done prior to the split in the sheets, an apology to him, and the like. I don't know if they ever caught him up with what they owed him, even.
I don't think this would require portraying Ryan in a poor light or bringing up the state of old accounts (and here doesn't really feel like an appropriate place to be speculating on that sort of thing). Epic don't need to offer an explanation of why what happened happened, just public acknowledgment that they promised something and never bothered to communicate to their customers that that couldn't be fulfilled (regardless of who was "at fault" ). Companies make these kinds of statements all the time, although usually not so long after the fact.
Esenthel Next-Gen Game Engine, Supports Linux
By Liam Dawe, 22 March 2014 at 7:31 pm UTC
By Liam Dawe, 22 March 2014 at 7:31 pm UTC
WebGL: Hardware accelerated
Seems it is on for me.
Seems it is on for me.
Esenthel Next-Gen Game Engine, Supports Linux
By minj, 22 March 2014 at 7:29 pm UTC
By minj, 22 March 2014 at 7:29 pm UTC
The reason it does not work on Chrome is probably because your GPU is blacklisted. E. g. they have blacklisted all machines with optimus installed. And for a good reason it seems, flash is broken on Intel and Nvidia is totally broken on my machine. It was done 1.5 years ago and afaict no work whatsover has been afterwards. A-holes...
You can check if hardware acceleration is enabled by navigating to chrome://gpu/
You can check if hardware acceleration is enabled by navigating to chrome://gpu/
GOG.com Are Going To Support Linux, Confirmed!
By Cheeseness, 22 March 2014 at 7:27 pm UTC
Have you had a chat with Valve as well? They currently only "support Ubuntu".
At this point, I think it's better to ask GOG what their plans are than assume that they're going to do things poorly.
By Cheeseness, 22 March 2014 at 7:27 pm UTC
Quoting: AnonymousNope. Not one.
The only disconcerting thing is the tendency to "support Ubuntu"- there's little need. Guess I need to get in touch with them to show them the way to supporting Linux proper.
Have you had a chat with Valve as well? They currently only "support Ubuntu".
At this point, I think it's better to ask GOG what their plans are than assume that they're going to do things poorly.
Oddworld: New 'n' Tasty GDC Gameplay Trailer, It's Coming To Linux Remember
By , 22 March 2014 at 6:17 pm UTC
By , 22 March 2014 at 6:17 pm UTC
That is AWESOME!!!! :)
Paper Dungeons Roguelike/Tactics Game Now Out For Linux On Desura, My Thoughts & Video
By pb, 22 March 2014 at 5:31 pm UTC
By pb, 22 March 2014 at 5:31 pm UTC
This game has also been greenlit recently.
The Wine Development Release 1.7.15 Is Now Available
By sobkas, 22 March 2014 at 4:49 pm UTC
By sobkas, 22 March 2014 at 4:49 pm UTC
I have updated a script to make "b" option possible. Now waiting for votes.
The Wine Development Release 1.7.15 Is Now Available
By Swater96, 22 March 2014 at 4:09 pm UTC
Thank you for changing up the way the wine updates are done. This is much easier to read and the multi-page layout was really smart of you.
b
a
d
c
By Swater96, 22 March 2014 at 4:09 pm UTC
Quoting: sobkasQuoting: liamdaweWow some of the bugs on page two are ooooooold!Better fix them late than never.
Next vote:
How to display an age of the bug:
a) in days
b) properly break days into years and months
c) in seconds
d) discuss it on the forum
My vote:
b
a
d
c
Thank you for changing up the way the wine updates are done. This is much easier to read and the multi-page layout was really smart of you.
b
a
d
c
Influent Educational Language Game Out Now
By Ivancillo, 22 March 2014 at 3:33 pm UTC
By Ivancillo, 22 March 2014 at 3:33 pm UTC
So, you were trying Spanish, uh?
Hola, soy español y me gusta mucho GOL.
Hola, soy español y me gusta mucho GOL.
Crytek Aren't Taking Any Prisoners, Announcing CRYENGINE As A Service
By , 22 March 2014 at 3:15 pm UTC
By , 22 March 2014 at 3:15 pm UTC
10 bucks a month for this engine? Not a fortune.
GOG.com Are Going To Support Linux, Confirmed!
By , 22 March 2014 at 3:03 pm UTC
Nope. Not one.
The only disconcerting thing is the tendency to "support Ubuntu"- there's little need. Guess I need to get in touch with them to show them the way to supporting Linux proper.
By , 22 March 2014 at 3:03 pm UTC
Quoting: DrMcCoyWait, what? I...I don't...what...
I admit, I'm surprised; I didn't expect that to happen any time soon (or at all). In fact, I'm still suspicious this is an early April Fools' joke.
Nope. Not one.
The only disconcerting thing is the tendency to "support Ubuntu"- there's little need. Guess I need to get in touch with them to show them the way to supporting Linux proper.
Unreal Engine 4 Announced With Linux Support Including The Editor, Source Code Access & More!
By , 22 March 2014 at 1:53 pm UTC
To those that said that they weren't doing it for Linux...you all owe us a big apology. Keep in mind, I was privy to the goings on and saw the truth of it coming and had to laugh at all of them while they were talking out their backsides on that one.
By , 22 March 2014 at 1:53 pm UTC
Quoting: xyzthis is the snowball effect
thanks Valve :))
To those that said that they weren't doing it for Linux...you all owe us a big apology. Keep in mind, I was privy to the goings on and saw the truth of it coming and had to laugh at all of them while they were talking out their backsides on that one.
Unreal Engine 4 Announced With Linux Support Including The Editor, Source Code Access & More!
By , 22 March 2014 at 1:51 pm UTC
There probably WON'T be any of that forthcoming. To do so, would be to either slander/libel Icculus or to own that they failed to pay him in a timely manner for work done prior to the split in the sheets, an apology to him, and the like. I don't know if they ever caught him up with what they owed him, even.
Yep. That's the summation of what went on there. It was close enough to done to almost call it so- enough that a good enough dev could've finished it for their game with minimal problems. Epic's been avoiding the subject on that score because it's a legal quagmire beyond words...mostly of their own making. The official support you're seeing here (including asset chain support) may well be the only apology the community may ever get from them on this.
By , 22 March 2014 at 1:51 pm UTC
Quoting: CheesenessI hope that there's some kind of apology. It would be very sad for them to get away without even acknowledging it (given the excitement I've spotted so far, nobody seems to think they should be accountable for their past actions).
There probably WON'T be any of that forthcoming. To do so, would be to either slander/libel Icculus or to own that they failed to pay him in a timely manner for work done prior to the split in the sheets, an apology to him, and the like. I don't know if they ever caught him up with what they owed him, even.
QuoteThe Dungeon Defenders port was done by the fellow who worked on the original unreleased UE3 port using the published Windows/Mac engine source code that Epic make available and his own experience. Since then, at least two more games using that engine have arrived on Linux. Painkiller: Hell & Damnation, ported by The Farm 51's former Linux person, and Papo & Yo, which was apparently ported internally by Minority.
None of these games were done using vendor provided Linux support from Epic. To my knowledge, the situation is as it has always been so far as the engine is concerned. Linux support was promised and never delivered.
Yep. That's the summation of what went on there. It was close enough to done to almost call it so- enough that a good enough dev could've finished it for their game with minimal problems. Epic's been avoiding the subject on that score because it's a legal quagmire beyond words...mostly of their own making. The official support you're seeing here (including asset chain support) may well be the only apology the community may ever get from them on this.
Starbound Stable Updates, New Weather & Encounters Available
By , 22 March 2014 at 1:49 pm UTC
By , 22 March 2014 at 1:49 pm UTC
Same here; waiting for it to be fleshed out but I do think it's a fantastic game.
Unreal Engine 4 Announced With Linux Support Including The Editor, Source Code Access & More!
By , 22 March 2014 at 1:44 pm UTC
There's a bit of a reason for this. The Engine code itself (not the game) was mostly completed while Ryan was still under contract with them. Unfortunately the game itself wasn't finished when Ryan apparently determined enough was enough and cut them off due to non-payment for earlier work (Not that I blame the man...they owed him a bit of money from what I understood at the time. Enough to call them out on a breach of agreement for it.) The bulk of the engine code was there sufficient for someone to use- and what wasn't done was fairly easily fixable if you had source code access.
By , 22 March 2014 at 1:44 pm UTC
Quoting: IvancilloPS : Now that I recall, the Unreal 3 thing was a very strange episode yet to clarify.
I remember to see in-game images and interviews with Icculus where he stated the game develoupment was almost complete. But the game never saw the light for not explained reasons.
And giving more wood to the fire, 3 or 4 years later, was released a Linux version of game that uses UE3 : Dungeon Defenders. Strange.
There's a bit of a reason for this. The Engine code itself (not the game) was mostly completed while Ryan was still under contract with them. Unfortunately the game itself wasn't finished when Ryan apparently determined enough was enough and cut them off due to non-payment for earlier work (Not that I blame the man...they owed him a bit of money from what I understood at the time. Enough to call them out on a breach of agreement for it.) The bulk of the engine code was there sufficient for someone to use- and what wasn't done was fairly easily fixable if you had source code access.
The Wine Development Release 1.7.15 Is Now Available
By Liam Dawe, 22 March 2014 at 1:37 pm UTC
Well, personally I am waiting on http://bugs.winehq.org/show_bug.cgi?id=28268 to be fixed, reported on 2011-09-03 and with latest wine it still doesn't work.
Only just seen someone wanted feedback, so I tested and yup still an issue.
By Liam Dawe, 22 March 2014 at 1:37 pm UTC
Quoting: fochtHello folks,
'fixed' also means someone bothered to revisit old bugs, checked it with recent wine version and found it working.
Many bugs that are probably fixed are just rotting for years in Bugzilla (users report them and never retest/revisit).
Also many bugs are invalid from start (use of outdated/broken wine versions, wineprefix/installation messed up...).
If you have severely limited resources it takes a long time to go through that many bugs and manually validate/investigate them.
The active part of Wine community which does bug triaging/fixing is pretty small compared to many other open/closed source projects.
And yet considerable success is achieved with each release, making many apps and games work better.
Regards,
Anastasius Focht
Well, personally I am waiting on http://bugs.winehq.org/show_bug.cgi?id=28268 to be fixed, reported on 2011-09-03 and with latest wine it still doesn't work.
Only just seen someone wanted feedback, so I tested and yup still an issue.
The Wine Development Release 1.7.15 Is Now Available
By mrdeathjr, 22 March 2014 at 1:01 pm UTC
By mrdeathjr, 22 March 2014 at 1:01 pm UTC
This video is assasins creed brotherhood with wine 1.7.15 without debugger (on console (on my case terminal on dolphin archive manager): WINEDEBUG=-all wine steam ), its recommended for more performance (but this depend game)
View video on youtube.com
:)
View video on youtube.com
:)
The Wine Development Release 1.7.15 Is Now Available
By , 22 March 2014 at 12:27 pm UTC
By , 22 March 2014 at 12:27 pm UTC
Hello folks,
'fixed' also means someone bothered to revisit old bugs, checked it with recent wine version and found it working.
Many bugs that are probably fixed are just rotting for years in Bugzilla (users report them and never retest/revisit).
Also many bugs are invalid from start (use of outdated/broken wine versions, wineprefix/installation messed up...).
If you have severely limited resources it takes a long time to go through that many bugs and manually validate/investigate them.
The active part of Wine community which does bug triaging/fixing is pretty small compared to many other open/closed source projects.
And yet considerable success is achieved with each release, making many apps and games work better.
Regards,
Anastasius Focht
'fixed' also means someone bothered to revisit old bugs, checked it with recent wine version and found it working.
Many bugs that are probably fixed are just rotting for years in Bugzilla (users report them and never retest/revisit).
Also many bugs are invalid from start (use of outdated/broken wine versions, wineprefix/installation messed up...).
If you have severely limited resources it takes a long time to go through that many bugs and manually validate/investigate them.
The active part of Wine community which does bug triaging/fixing is pretty small compared to many other open/closed source projects.
And yet considerable success is achieved with each release, making many apps and games work better.
Regards,
Anastasius Focht
The Wine Development Release 1.7.15 Is Now Available
By sobkas, 22 March 2014 at 12:06 pm UTC
Next vote:
How to display an age of the bug:
a) in days
b) properly break days into years and months
c) in seconds
d) discuss it on the forum
My vote:
b
a
d
c
By sobkas, 22 March 2014 at 12:06 pm UTC
Quoting: liamdaweWow some of the bugs on page two are ooooooold!Better fix them late than never.
Next vote:
How to display an age of the bug:
a) in days
b) properly break days into years and months
c) in seconds
d) discuss it on the forum
My vote:
b
a
d
c
The Wine Development Release 1.7.15 Is Now Available
By Liam Dawe, 22 March 2014 at 11:58 am UTC
By Liam Dawe, 22 March 2014 at 11:58 am UTC
Wow some of the bugs on page two are ooooooold!
The Last Federation Sci-Fi Strategy New Game-Play Footage, Looking Fantastic
By FireFlower Games, 22 March 2014 at 11:48 am UTC
By FireFlower Games, 22 March 2014 at 11:48 am UTC
Looking good!
TopWare Interactive Give More Details About Two Worlds 2 & Other Games
By Orkultus, 22 March 2014 at 7:09 am UTC
By Orkultus, 22 March 2014 at 7:09 am UTC
May 7th for Ravens Cry! woo!
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