Latest Comments
Unreal Engine 4 Announced With Linux Support Including The Editor, Source Code Access & More!
By , 22 March 2014 at 1:44 pm UTC
There's a bit of a reason for this. The Engine code itself (not the game) was mostly completed while Ryan was still under contract with them. Unfortunately the game itself wasn't finished when Ryan apparently determined enough was enough and cut them off due to non-payment for earlier work (Not that I blame the man...they owed him a bit of money from what I understood at the time. Enough to call them out on a breach of agreement for it.) The bulk of the engine code was there sufficient for someone to use- and what wasn't done was fairly easily fixable if you had source code access.
By , 22 March 2014 at 1:44 pm UTC
Quoting: IvancilloPS : Now that I recall, the Unreal 3 thing was a very strange episode yet to clarify.
I remember to see in-game images and interviews with Icculus where he stated the game develoupment was almost complete. But the game never saw the light for not explained reasons.
And giving more wood to the fire, 3 or 4 years later, was released a Linux version of game that uses UE3 : Dungeon Defenders. Strange.
There's a bit of a reason for this. The Engine code itself (not the game) was mostly completed while Ryan was still under contract with them. Unfortunately the game itself wasn't finished when Ryan apparently determined enough was enough and cut them off due to non-payment for earlier work (Not that I blame the man...they owed him a bit of money from what I understood at the time. Enough to call them out on a breach of agreement for it.) The bulk of the engine code was there sufficient for someone to use- and what wasn't done was fairly easily fixable if you had source code access.
The Wine Development Release 1.7.15 Is Now Available
By Liam Dawe, 22 March 2014 at 1:37 pm UTC
Well, personally I am waiting on http://bugs.winehq.org/show_bug.cgi?id=28268 to be fixed, reported on 2011-09-03 and with latest wine it still doesn't work.
Only just seen someone wanted feedback, so I tested and yup still an issue.
By Liam Dawe, 22 March 2014 at 1:37 pm UTC
Quoting: fochtHello folks,
'fixed' also means someone bothered to revisit old bugs, checked it with recent wine version and found it working.
Many bugs that are probably fixed are just rotting for years in Bugzilla (users report them and never retest/revisit).
Also many bugs are invalid from start (use of outdated/broken wine versions, wineprefix/installation messed up...).
If you have severely limited resources it takes a long time to go through that many bugs and manually validate/investigate them.
The active part of Wine community which does bug triaging/fixing is pretty small compared to many other open/closed source projects.
And yet considerable success is achieved with each release, making many apps and games work better.
Regards,
Anastasius Focht
Well, personally I am waiting on http://bugs.winehq.org/show_bug.cgi?id=28268 to be fixed, reported on 2011-09-03 and with latest wine it still doesn't work.
Only just seen someone wanted feedback, so I tested and yup still an issue.
The Wine Development Release 1.7.15 Is Now Available
By mrdeathjr, 22 March 2014 at 1:01 pm UTC
By mrdeathjr, 22 March 2014 at 1:01 pm UTC
This video is assasins creed brotherhood with wine 1.7.15 without debugger (on console (on my case terminal on dolphin archive manager): WINEDEBUG=-all wine steam ), its recommended for more performance (but this depend game)
View video on youtube.com
:)
View video on youtube.com
:)
The Wine Development Release 1.7.15 Is Now Available
By , 22 March 2014 at 12:27 pm UTC
By , 22 March 2014 at 12:27 pm UTC
Hello folks,
'fixed' also means someone bothered to revisit old bugs, checked it with recent wine version and found it working.
Many bugs that are probably fixed are just rotting for years in Bugzilla (users report them and never retest/revisit).
Also many bugs are invalid from start (use of outdated/broken wine versions, wineprefix/installation messed up...).
If you have severely limited resources it takes a long time to go through that many bugs and manually validate/investigate them.
The active part of Wine community which does bug triaging/fixing is pretty small compared to many other open/closed source projects.
And yet considerable success is achieved with each release, making many apps and games work better.
Regards,
Anastasius Focht
'fixed' also means someone bothered to revisit old bugs, checked it with recent wine version and found it working.
Many bugs that are probably fixed are just rotting for years in Bugzilla (users report them and never retest/revisit).
Also many bugs are invalid from start (use of outdated/broken wine versions, wineprefix/installation messed up...).
If you have severely limited resources it takes a long time to go through that many bugs and manually validate/investigate them.
The active part of Wine community which does bug triaging/fixing is pretty small compared to many other open/closed source projects.
And yet considerable success is achieved with each release, making many apps and games work better.
Regards,
Anastasius Focht
The Wine Development Release 1.7.15 Is Now Available
By sobkas, 22 March 2014 at 12:06 pm UTC
Next vote:
How to display an age of the bug:
a) in days
b) properly break days into years and months
c) in seconds
d) discuss it on the forum
My vote:
b
a
d
c
By sobkas, 22 March 2014 at 12:06 pm UTC
Quoting: liamdaweWow some of the bugs on page two are ooooooold!Better fix them late than never.
Next vote:
How to display an age of the bug:
a) in days
b) properly break days into years and months
c) in seconds
d) discuss it on the forum
My vote:
b
a
d
c
The Wine Development Release 1.7.15 Is Now Available
By Liam Dawe, 22 March 2014 at 11:58 am UTC
By Liam Dawe, 22 March 2014 at 11:58 am UTC
Wow some of the bugs on page two are ooooooold!
The Last Federation Sci-Fi Strategy New Game-Play Footage, Looking Fantastic
By FireFlower Games, 22 March 2014 at 11:48 am UTC
By FireFlower Games, 22 March 2014 at 11:48 am UTC
Looking good!
TopWare Interactive Give More Details About Two Worlds 2 & Other Games
By Orkultus, 22 March 2014 at 7:09 am UTC
By Orkultus, 22 March 2014 at 7:09 am UTC
May 7th for Ravens Cry! woo!
Paper Dungeons Roguelike/Tactics Game Now Out For Linux On Desura, My Thoughts & Video
By rustybroomhandle, 22 March 2014 at 6:56 am UTC
By rustybroomhandle, 22 March 2014 at 6:56 am UTC
This reminds me a lot of Desktop Dungeons.
Sharing Steam Games On Two Different Linux Distributions
By junktext, 22 March 2014 at 2:26 am UTC
By junktext, 22 March 2014 at 2:26 am UTC
Thanks for the catch there, micmon, as you are indeed correct. So, I apologize for saying that 95% of games would work (it seems more like 65-75% now). There are many games that do not use the ".../SteamApps/common" folder for their save game data/in-game configs (although all games that run from Steam will store their main files here). I didn't realize how severe the problem was until I started doing further research.
I am currently working on updating my how-to to include instructions for this, but, unfortunately, I have found no simple method to easily do this for every single game that uses Steam. This is because each game tends to use their own made-up location that follows no standardized format. So, essentially, a user will need to make symbolic links (soft links) to each game that does not follow the standard Steam location. This is tedious, but easy thankfully.
For example, Project Zomboid uses the following location for their save game data/in-game configs: ~/Zomboid (although see my note below). Whereas Organ Trail uses: ~/.config/unity3d/TheMenWhoWearManyHats/Organ Trail/.
However, worse yet, it may not always be a good idea to share in-game configs across two distros. I believe this mainly affects indie-developed games and not the bigger named titles that have more programmers to find these types of problems. As in the case of Project Zomboid, my Fedora uses a certain video resolution that gives me a great full-screen experience, but if I share this same in-game config (using a symlink) with Ubuntu, I get an-almost-full-screen experience (the top menu bar with the Ubuntu clock and such shows up).
Therefore, in the case of Project Zomboid, I just have it share the save game location(s) which are not exactly the same as the in-game config (the save game files are in sub-folders). At least this works nice. However, Project Zomboid is still in beta (or alpha or whatever) and I cannot even launch that game in Steam directly, as I need to venture into a terminal and have it run a .sh (shell) file. This is both for Fedora and Ubuntu and it's been this way for a while with me. I do not need to do this for other games.
Lastly, as krsq mentioned, this idea should work the same across network drives (to include cloud drives). But, I haven't tested this myself, though I may update my how-to to also mention this as well.
Thanks again, and I'll make sure to give you a shout-out in the credits, micmon (and I'll mention krsq if I include the network access concept). I am trying to get the how-to updated by tomorrow.
I am currently working on updating my how-to to include instructions for this, but, unfortunately, I have found no simple method to easily do this for every single game that uses Steam. This is because each game tends to use their own made-up location that follows no standardized format. So, essentially, a user will need to make symbolic links (soft links) to each game that does not follow the standard Steam location. This is tedious, but easy thankfully.
For example, Project Zomboid uses the following location for their save game data/in-game configs: ~/Zomboid (although see my note below). Whereas Organ Trail uses: ~/.config/unity3d/TheMenWhoWearManyHats/Organ Trail/.
However, worse yet, it may not always be a good idea to share in-game configs across two distros. I believe this mainly affects indie-developed games and not the bigger named titles that have more programmers to find these types of problems. As in the case of Project Zomboid, my Fedora uses a certain video resolution that gives me a great full-screen experience, but if I share this same in-game config (using a symlink) with Ubuntu, I get an-almost-full-screen experience (the top menu bar with the Ubuntu clock and such shows up).
Therefore, in the case of Project Zomboid, I just have it share the save game location(s) which are not exactly the same as the in-game config (the save game files are in sub-folders). At least this works nice. However, Project Zomboid is still in beta (or alpha or whatever) and I cannot even launch that game in Steam directly, as I need to venture into a terminal and have it run a .sh (shell) file. This is both for Fedora and Ubuntu and it's been this way for a while with me. I do not need to do this for other games.
Lastly, as krsq mentioned, this idea should work the same across network drives (to include cloud drives). But, I haven't tested this myself, though I may update my how-to to also mention this as well.
Thanks again, and I'll make sure to give you a shout-out in the credits, micmon (and I'll mention krsq if I include the network access concept). I am trying to get the how-to updated by tomorrow.
Octopus City Blues Game-Like Adventure Game Available For Pre-Order
By Mambo, 21 March 2014 at 11:00 pm UTC
By Mambo, 21 March 2014 at 11:00 pm UTC
I've also been burned by game-like things with weak gameplay.
Pro tip for those in no hurry: use the positive/negative review filters on the steam store page. If there isn't anything negative it's probably too early. Read a bit of both until you know which way you lean. Try to buy good games less often rather than meh sales you may not care to finish.
Pro tip for those in no hurry: use the positive/negative review filters on the steam store page. If there isn't anything negative it's probably too early. Read a bit of both until you know which way you lean. Try to buy good games less often rather than meh sales you may not care to finish.
Steam Has Greenlit Another 37 Linux Games
By , 21 March 2014 at 10:42 pm UTC
Thats fine that you make low-quality games as a learning experiment, just don't also publish them.
By , 21 March 2014 at 10:42 pm UTC
Quoting: liamdaweQuoting: JustNizSigh. Nearly all are just more of the same retro-looking 2D shit.Good-looking 3D is hard to make and takes a lot longer. Developers have to start from somewhere.
Why are there still so few high-quality first person 3D Linux games?
Thats fine that you make low-quality games as a learning experiment, just don't also publish them.
A Sneak Peak Of This War Of Mine From The Anomaly Developers
By SteamPenguin, 21 March 2014 at 10:21 pm UTC
By SteamPenguin, 21 March 2014 at 10:21 pm UTC
Runs perfect for me on Linux, seems to be an issue with some and not others, so more than likely a missing library, something that some people have installed and others dont, try running steam through a terminal.
Paper Dungeons Roguelike/Tactics Game Now Out For Linux On Desura, My Thoughts & Video
By scaine, 21 March 2014 at 9:41 pm UTC
By scaine, 21 March 2014 at 9:41 pm UTC
Looks good. I played a lot of Dungelot on Android, and this is very nearly the exact same game with some stylistic differences. In Dungelot, for example, you don't level up as you play, but instead use the gold from one run to power up your next attempt (much like Rogue Legacy actually).
I'm a sucker for these types of RPG-lite games, so I think I might have to fire up the old Desura client for the first time in a long time!
I'm a sucker for these types of RPG-lite games, so I think I might have to fire up the old Desura client for the first time in a long time!
Steam Has Greenlit Another 37 Linux Games
By Liam Dawe, 21 March 2014 at 6:30 pm UTC
Good-looking 3D is hard to make and takes a lot longer. Developers have to start from somewhere.
By Liam Dawe, 21 March 2014 at 6:30 pm UTC
Quoting: JustNizSigh. Nearly all are just more of the same retro-looking 2D shit.
Why are there still so few high-quality first person 3D Linux games?
Good-looking 3D is hard to make and takes a lot longer. Developers have to start from somewhere.
Steam Has Greenlit Another 37 Linux Games
By , 21 March 2014 at 6:15 pm UTC
By , 21 March 2014 at 6:15 pm UTC
Sigh. Nearly all are just more of the same retro-looking 2D shit.
Why are there still so few high-quality first person 3D Linux games?
Why are there still so few high-quality first person 3D Linux games?
Steam Has Greenlit Another 37 Linux Games
By , 21 March 2014 at 6:12 pm UTC
By , 21 March 2014 at 6:12 pm UTC
Bring back the spirit of Descent 3
Please help Greenlight NeonXSZ for Linux
http://steamcommunity.com/sharedfiles/filedetails/?id=111075014
((Login and hit the blue "Yes" button))
Please help Greenlight NeonXSZ for Linux
http://steamcommunity.com/sharedfiles/filedetails/?id=111075014
((Login and hit the blue "Yes" button))
NVIDIA, AMD, Intel Explain How OpenGL Can Unlock 15x Performance Gains, With Slides
By Hamish, 21 March 2014 at 5:31 pm UTC
Well, Intel works fine in my brother's laptop for the admittedly low-intensity gaming he does, and I love the Radeon HD 4670 with R600g that I have in my machine. Handles all the gaming I want to do with decent performance and good thermal output, especially when considering all the driver improvements that have happened over the past year. The Radeon HD 5750 that I recommended to my other brother has also been running really well, except for a few minor issues regarding HyperZ.
At this point I would never touch a blob driver - it is just too difficult to maintain, especially since I use either Arch or Fedora which tend to operate fairly close to upstream.
By Hamish, 21 March 2014 at 5:31 pm UTC
Quoting: AnonymousSeriously people, all your parroting without owning products you're talking about is mind numbingly awful. STFU unless you OWN/currently use them.
Well, Intel works fine in my brother's laptop for the admittedly low-intensity gaming he does, and I love the Radeon HD 4670 with R600g that I have in my machine. Handles all the gaming I want to do with decent performance and good thermal output, especially when considering all the driver improvements that have happened over the past year. The Radeon HD 5750 that I recommended to my other brother has also been running really well, except for a few minor issues regarding HyperZ.
At this point I would never touch a blob driver - it is just too difficult to maintain, especially since I use either Arch or Fedora which tend to operate fairly close to upstream.
Science Girls Anime RPG & Visual Novel Released On Steam For Linux
By , 21 March 2014 at 4:16 pm UTC
By , 21 March 2014 at 4:16 pm UTC
looks fun and promotes more science to girls :)
NVIDIA, AMD, Intel Explain How OpenGL Can Unlock 15x Performance Gains, With Slides
By fedso, 21 March 2014 at 3:07 pm UTC
Moreover there is the Oracle v. Google appeal ruling still in the air (maybe this summer?). I'm not competent in legislation but if API will be considered covered by copyright law (most likely reading about the appeal) and a different implementation isn't fair use (this is the answer I'm nervous about), anyone using WINE could be easily targeted by Microsoft, and Valve, as a Microsoft competitor, would have an hard time defending.
By fedso, 21 March 2014 at 3:07 pm UTC
Quoting: pd12[...]the solution to crappy Windows and D3D is not WINE[...]
Moreover there is the Oracle v. Google appeal ruling still in the air (maybe this summer?). I'm not competent in legislation but if API will be considered covered by copyright law (most likely reading about the appeal) and a different implementation isn't fair use (this is the answer I'm nervous about), anyone using WINE could be easily targeted by Microsoft, and Valve, as a Microsoft competitor, would have an hard time defending.
NVIDIA, AMD, Intel Explain How OpenGL Can Unlock 15x Performance Gains, With Slides
By Sabun, 21 March 2014 at 2:08 pm UTC
By Sabun, 21 March 2014 at 2:08 pm UTC
QuoteWhat nVidia GPU have you got?I have an Nvidia GTX 680 running the Nvidia 334 drivers on Ubuntu 13.10 currently :)
QuoteThe Intel drivers are fantastic, their hardware is the bottleneck.I agree with you on the hardware being a bottleneck, but the drivers aren't that good yet. I just recently tried running Portal 2 on my Intel HD4600 2 days ago, and can barely keep 20 fps at 1920x1080 with everything else set to maximum low or off. Yet, in Dota 2 with the same settings I can reach 120 fps. There isn't a proper consistency in the Intel driver yet (at least not on Ubuntu in my test runs). Still leaves a lot left to be desired in terms of performance.
QuoteSTFU unless you OWN/currently use them.I'm pretty certain we're all speaking from personal experience with our own hardware here. Don't rush to assumptions too fast.
NVIDIA, AMD, Intel Explain How OpenGL Can Unlock 15x Performance Gains, With Slides
By , 21 March 2014 at 1:58 pm UTC
By , 21 March 2014 at 1:58 pm UTC
AMD RadeonSI is coming along it performs well at this point, everything older is doing really well. Some graphical error but no more than the opensource intel driver. Very smooth gameplay for it's lack of raw FPS.
AMD catalyst is running great. No more giant memory leaks and performances is damn good. GPU lock ups using things like wine are also vanishing. Higher fps and lower power consumption than the opensauce one.
Intel does pretty good, unlike what most people say I think the driver lags behind Windows by some margin (this is true for all Linux drivers). Some graphical errors but for the most part one of the better Linux experiences.
Nvidia Their binary is top notch, it has been slipping as of late and there is a performance impact in some games (e.g. MLL) vs Windows despite what phoronix may say. Again it lags behind it's Windows counterpart but mostly in utility and features as the performances is very acceptable.
I own all the cards, I use them all. I love everyone parroting things they don't know anything about.
Go NVIDIA! unless you want to use the latest xorgserver and kernel because they have been lagging.
Go Intel! Wintel is a thing. Intel supports Linux but are they themselves becoming more DRM friendly and lest not forget how evil this corp is and has been.
Go AMD! Support?... Support?... Support?... Bueller?
Seriously people, all your parroting without owning products you're talking about is mind numbingly awful. STFU unless you OWN/currently use them.
AMD catalyst is running great. No more giant memory leaks and performances is damn good. GPU lock ups using things like wine are also vanishing. Higher fps and lower power consumption than the opensauce one.
Intel does pretty good, unlike what most people say I think the driver lags behind Windows by some margin (this is true for all Linux drivers). Some graphical errors but for the most part one of the better Linux experiences.
Nvidia Their binary is top notch, it has been slipping as of late and there is a performance impact in some games (e.g. MLL) vs Windows despite what phoronix may say. Again it lags behind it's Windows counterpart but mostly in utility and features as the performances is very acceptable.
I own all the cards, I use them all. I love everyone parroting things they don't know anything about.
Go NVIDIA! unless you want to use the latest xorgserver and kernel because they have been lagging.
Go Intel! Wintel is a thing. Intel supports Linux but are they themselves becoming more DRM friendly and lest not forget how evil this corp is and has been.
Go AMD! Support?... Support?... Support?... Bueller?
Seriously people, all your parroting without owning products you're talking about is mind numbingly awful. STFU unless you OWN/currently use them.
Qbeh-1: The Atlas Cube First Person Puzzle Game Has A Trailer, Hooray!
By killx_den, 21 March 2014 at 1:50 pm UTC
By killx_den, 21 March 2014 at 1:50 pm UTC
Looks great imo, would love to play that game on a Rift :)
NVIDIA, AMD, Intel Explain How OpenGL Can Unlock 15x Performance Gains, With Slides
By , 21 March 2014 at 1:48 pm UTC
By , 21 March 2014 at 1:48 pm UTC
is it just me or no one noticed this? there is much more important news here than x* speed. the 3 big companies seem to be openly collaborating instead of competing for the first time with huge improvement
NVIDIA, AMD, Intel Explain How OpenGL Can Unlock 15x Performance Gains, With Slides
By HadBabits, 21 March 2014 at 1:42 pm UTC
Hey, friend; I know exactly how you feel. I got a rig with a GTX 645 a month or so to replace my AMD computer and I haven't looked back. :)
By HadBabits, 21 March 2014 at 1:42 pm UTC
Quoting: AnonymousQuoting: liamdaweLucky :P Sorry for my rant earlier on. Just bit fed up with AMD linux support that all.Quoting: AnonymousJust wondering Liam what GPU have you got and how is it in Linux?Nvidia 560ti and it's fine :)
Hey, friend; I know exactly how you feel. I got a rig with a GTX 645 a month or so to replace my AMD computer and I haven't looked back. :)
Unreal Engine 4 Announced With Linux Support Including The Editor, Source Code Access & More!
By , 21 March 2014 at 1:34 pm UTC
By , 21 March 2014 at 1:34 pm UTC
this is the snowball effect
thanks Valve :))
thanks Valve :))
NVIDIA, AMD, Intel Explain How OpenGL Can Unlock 15x Performance Gains, With Slides
By , 21 March 2014 at 1:28 pm UTC
By , 21 March 2014 at 1:28 pm UTC
It's funny how there's all this business and hype about low level GFX API with Mantle and DX12 while OpenGL already has low level stuff if you want it.
The benchmarks at Phoronix.com are great and do show you how well the nVidia binary blobs perform (and how crap the FOSS nVidia drivers are, unfortunately). AMD's Catalyst and FOSS drivers sit somewhere in the middle, although I think the FOSS drivers are better than Catalyst at times, and I remember one of the game devs on steam recommended the FOSS drivers over the Catalyst ones after recommending the Catalyst ones first. At least AMD is working on the FOSS drivers as well whereas nVidia only wants to work on the binary blobs.
But like Valve and GabeN said (check the recent AMA on reddit and Steam Dev Days 2014 on youtube), the solution to crappy Windows and D3D is not WINE (although that's great for legacy stuff) but encouraging developers to go Linux native, which is gaining traction with all the game engines coming to Linux now, and OpenGL being pretty cool in general. Valve - leading the way in Linux gaming by at least 1 year =P.
The benchmarks at Phoronix.com are great and do show you how well the nVidia binary blobs perform (and how crap the FOSS nVidia drivers are, unfortunately). AMD's Catalyst and FOSS drivers sit somewhere in the middle, although I think the FOSS drivers are better than Catalyst at times, and I remember one of the game devs on steam recommended the FOSS drivers over the Catalyst ones after recommending the Catalyst ones first. At least AMD is working on the FOSS drivers as well whereas nVidia only wants to work on the binary blobs.
But like Valve and GabeN said (check the recent AMA on reddit and Steam Dev Days 2014 on youtube), the solution to crappy Windows and D3D is not WINE (although that's great for legacy stuff) but encouraging developers to go Linux native, which is gaining traction with all the game engines coming to Linux now, and OpenGL being pretty cool in general. Valve - leading the way in Linux gaming by at least 1 year =P.
NVIDIA, AMD, Intel Explain How OpenGL Can Unlock 15x Performance Gains, With Slides
By , 21 March 2014 at 1:19 pm UTC
By , 21 March 2014 at 1:19 pm UTC
AMD is so bad. No support for TrueHD or DTS-Hd over HDMI with Catalyst.
Have FOSS driver support for this? Or i must change from AMD to Nvidia?
I have a HD 6850.
Have FOSS driver support for this? Or i must change from AMD to Nvidia?
I have a HD 6850.
NVIDIA, AMD, Intel Explain How OpenGL Can Unlock 15x Performance Gains, With Slides
By , 21 March 2014 at 1:11 pm UTC
The Intel drivers are fantastic, their hardware is the bottleneck. They're only just starting to squeeze in at the low-end of their competitors with their best offering when it comes to performance.
By , 21 March 2014 at 1:11 pm UTC
Quoting: GuestIntel I haven't tried, but I've not heard good things about their drivers.
The Intel drivers are fantastic, their hardware is the bottleneck. They're only just starting to squeeze in at the low-end of their competitors with their best offering when it comes to performance.
NVIDIA, AMD, Intel Explain How OpenGL Can Unlock 15x Performance Gains, With Slides
By , 21 March 2014 at 1:09 pm UTC
Hm I see thanks :) What nVidia GPU have you got?
Yeah AMD FOSS driver are awesome and I am using it because it actually got less issues than catalyst but unfortunately it still not maxing my card potential :( However I do appreciate the fact that FOSS developers are working hard at it :)
By , 21 March 2014 at 1:09 pm UTC
Quoting: SabunI'm not Liam, but just to chip in, Nvidia's binary driver almost has no real issues and performs very closely to that of the Windows driver (at least in my experience over the past year and a half). It's currently the only real deal if you want the best performance in gaming on Linux, from my perspective.
Hm I see thanks :) What nVidia GPU have you got?
Quoting: GuestI would have thought the AMD bashing to take a little longer. AMD support the FOSS driver, which last I checked was pretty damned awesome for stability, and for older cards has basically caught up with performance.
Yeah AMD FOSS driver are awesome and I am using it because it actually got less issues than catalyst but unfortunately it still not maxing my card potential :( However I do appreciate the fact that FOSS developers are working hard at it :)
- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
- Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
- Proton Experimental adds DLSS 3 Frame Generation support, plus fixes for Dragon Age: The Veilguard, Rivals of Aether II and more
- Grand Theft Auto: The Trilogy – The Definitive Edition gets updated, needs a fix on Steam Deck
- Linux GPU Configuration Tool 'LACT' adds NVIDIA support
- > See more over 30 days here
-
Sony reportedly looking to acquire Kadokawa, owner of E…
- chickenb00 -
Half-Life 2 free to keep until November 18th, Episodes …
- Slackdog -
Sony reportedly looking to acquire Kadokawa, owner of E…
- Sakuretsu -
Hotloop is a twin-stick shooter where you fling yoursel…
- blindcoder -
Hotloop is a twin-stick shooter where you fling yoursel…
- Liam Dawe - > See more comments
- What do you want to see on GamingOnLinux?
- LungDrago - Minecraft Exit Code 1
- wvstolzing - Do you think that Steam will become open source in the future?…
- RokeJulianLockhart - Steam and offline gaming
- Dorrit - Weekend Players' Club 11/15/2024
- Ehvis - See more posts