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LUFTRAUSERS Arcade Style Aerial Combat Released On Steam For Linux
By HadBabits, 19 March 2014 at 7:07 pm UTC

It's worth noting that it started as a flash game here: http://not.vlambeer.com/luftrauser/

I'd give it a try before you buy :)

The Witcher 2 Massive RPG Looks Like It Will Be On Linux
By , 19 March 2014 at 7:03 pm UTC

Omg, tears of happiness. :'(

Unreal Engine 4 Announced With Linux Support Including The Editor, Source Code Access & More!
By , 19 March 2014 at 6:55 pm UTC

5% of revenue is actually a lot if you have a successful title. On the other hand a pricing model like this makes it affordable for individual developers or small teams to pick it up without worry.

Unreal Engine 4 Announced With Linux Support Including The Editor, Source Code Access & More!
By , 19 March 2014 at 6:45 pm UTC

That is great news indeed. I've told my colleagues that this was one major hurdle for gaming on linux and glad to see Epic doing what unity should of done in the first place.

Cannot wait!

GOG.com Are Going To Support Linux, Confirmed!
By berarma, 19 March 2014 at 6:44 pm UTC

Quoting: Hamish
Quoting: philip550cI'm guessing since they are supporting ubuntu/mint that it will be deb files.
I certainly hope not; as Ryan Gordon said in his Steam Dev Days talk, it is never worth the trouble for game developers to actually integrate themselves into distribution's package managers.

Integration would mean getting their packages in the distributions but that's not possible in this case, and I think most distributions don't like the idea. Good installers already exist, and tarballs are awesomely simple to use, why bother themselves and us?

Octodad: Dadliest Catch Has sold 90K Copies, Linux Sales Info Inside
By , 19 March 2014 at 6:36 pm UTC

Humm, 1% of 90,000 is only like 900 copies. I'll be buying this game for Linux once I get Steam up & running in Ubuntu 14 LTS next month. I can imagine their Linux sales quadrupling over the next year.

Epic Games & Mozilla Give Sneak Peak At Unreal Engine 4 In The Browser
By , 19 March 2014 at 6:15 pm UTC

I was reading about how Ubuntu for mobile allows you to install HTML 5 apps on to the device and how they were "equal right citizens" in the app environment, or something like that.

The main issue people have with browser based games is that you need to download them each time & you need a constant connection. With the ability to install web apps, like described in Ubuntu for phone, you would solve two of the major issues with web based games.

Unity 5 Announced With WebGL Exporting, Will They Fix Linux Mouse Woes?
By Hamish, 19 March 2014 at 6:14 pm UTC

Never encountered the mouse problems myself, even in games where Liam encountered them. :|

GOG.com Are Going To Support Linux, Confirmed!
By Hamish, 19 March 2014 at 6:02 pm UTC

Quoting: philip550cI'm guessing since they are supporting ubuntu/mint that it will be deb files.

I certainly hope not; as Ryan Gordon said in his Steam Dev Days talk, it is never worth the trouble for game developers to actually integrate themselves into distribution's package managers.

Also, I was under the impression that GOG prided itself on their own installer solutions? At least on Windows?

Flash Is Dying, Long Live OpenFL
By , 19 March 2014 at 5:00 pm UTC

I'm a web designer who has been using Adobe Edge Animate. It's capable of creating some great non-flash DHTML/HTML5 animations. It still has some things that need to be worked out, but I've used it on a few web projects happily. :)

Unity 5 Announced With WebGL Exporting, Will They Fix Linux Mouse Woes?
By Liam Dawe, 19 March 2014 at 3:33 pm UTC

Quoting: Mouse?The Mouse thing is do to Xorg being a piece of shit

No it isn't, it is a known bug in Unity. I cannot find the bug report, but i've seen it before.

Unity 5 Announced With WebGL Exporting, Will They Fix Linux Mouse Woes?
By , 19 March 2014 at 3:28 pm UTC

The Mouse thing is do to Xorg being a piece of shit

Sharing Steam Games On Two Different Linux Distributions
By DrMcCoy, 19 March 2014 at 2:55 pm UTC

Quoting: micmonsyncs to the cloud

Apropos: I frequently start the Steam client on three different machines: My Debian system at home, my Arch laptop and my Gentoo system at uni. They should all use the same Steam version. Still, cloud saving for game categories in my library, i.e. when I put a new game in a category, or move on game to a different category, only works sometimes. Is there a trick you have to do, to force a change to sync to the cloud?

Sharing Steam Games On Two Different Linux Distributions
By , 19 March 2014 at 2:43 pm UTC

>> therefore ~95% of your Steam games will work in sync
>> by both distros if you follow my advice

This is not true. A lot of games store files in ".<gamename>" or ".local/share/<gamename>".

At first I did something similar to what you did and I got burned twice:

1.) I played a game which syncs to the cloud on box 1 and tried to continue the game on box 2. The sync did to cloud did not complete which at the time I did not know (I found out later that Steam had a problem on that day). So after starting on the second box I was not able to continue and after quitting it also synced my old savegame to the cloud and later this bad savegame was synced to box 1 as well...

2.) I had run a newer version of the steam client on box 1 and when starting the older client on box 2 (because the package manager did not update steam on this box yet) it totally messed up the steam installation and I had to do a reset.

I also thing you did not understand my use case: I do not want to share between different distributions but different PCs running the same distribution. This way I can use my steam installation at my place and as well as at my parent's place.

LUFTRAUSERS Arcade Style Aerial Combat Released On Steam For Linux
By , 19 March 2014 at 1:11 pm UTC

Why a plane can bounce on water?

Toribash On Steam Beta Access, 15 Keys To Give Away
By , 19 March 2014 at 12:05 pm UTC

Im new, key would be cool :)

Unity 5 Announced With WebGL Exporting, Will They Fix Linux Mouse Woes?
By , 19 March 2014 at 10:43 am UTC

Quote...mouse issues where most Unity games I have play-tested require me to be in windowed mode...
You can also try to toggle vsync or change resolution - it helps in my case

GOG.com Are Going To Support Linux, Confirmed!
By , 19 March 2014 at 10:33 am UTC

I wonder if they'll use the Steam runtime for native games. I think that would be a good idea.

Toribash On Steam Beta Access, 15 Keys To Give Away
By sir, 19 March 2014 at 9:54 am UTC

I've sent some emais to guest users and PMs to those whom I cannot reach via Steam. Check your inbox please and reply to me and you'll get your keys.

Unity 5 Announced With WebGL Exporting, Will They Fix Linux Mouse Woes?
By fabertawe, 19 March 2014 at 9:51 am UTC

The only Unity game I have (as far as I'm aware!) is "Sir, You Are Being Hunted" and I've never had this mouse issue. It's still in Alpha too. It's good to be aware of it though.

Epic Games & Mozilla Give Sneak Peak At Unreal Engine 4 In The Browser
By Sabun, 19 March 2014 at 9:24 am UTC

Quotesince I have a habit of having 50+ tabs open all the time, it would be kind a hardcore with games running on some of them.

+1 ! Here I was thinking I was being weird having so many tabs open! Glad to know I'm not the only one ;)

Unity 5 Announced With WebGL Exporting, Will They Fix Linux Mouse Woes?
By Cheeseness, 19 March 2014 at 4:05 am UTC

Guns of Icarus Online is the game that I've heard of it happening in the most. It seems to only happen in first person games, and I have strong suspicion that the issue itself hasn't been identified upstream.

What seems to happen is that the game renderer freezes (but audio still plays and the game itself is still running). Alt+Tabbing away from (personally, when I've encountered it, the app itself has seemed to have lost focus on its own in the meantime) and back to the game seems to sort it out, but that's a fairly cumbersome workaround.

GOG.com Are Going To Support Linux, Confirmed!
By philip550c, 19 March 2014 at 3:59 am UTC

Quoting: CheesenessI'll be really interested to hear what sort of approaches they'll be taking with regards to packaging.
I'm guessing since they are supporting ubuntu/mint that it will be deb files.

Unity 5 Announced With WebGL Exporting, Will They Fix Linux Mouse Woes?
By philip550c, 19 March 2014 at 3:56 am UTC

What mouse woes? Which game can I play that has Linux mouse problems? I haven't encountered any problems that aren't alpha/beta games.

Epic Games & Mozilla Give Sneak Peak At Unreal Engine 4 In The Browser
By philip550c, 19 March 2014 at 3:54 am UTC

No interest really. Glad it's doing well but I don't play games in the browser.

LUFTRAUSERS Arcade Style Aerial Combat Released On Steam For Linux
By HadBabits, 19 March 2014 at 3:52 am UTC

Quite addictive, I highly recommend it :D

Octodad: Dadliest Catch Has sold 90K Copies, Linux Sales Info Inside
By , 19 March 2014 at 2:58 am UTC

I own the game, and there is nothing wrong with the physics as far as I can tell. It actually runs quite well. The only problem I have is the multimonitor support. They use SDL 1.2 and I'm assuming that has something to do with it