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Octodad: Dadliest Catch Has sold 90K Copies, Linux Sales Info Inside
By , 19 March 2014 at 2:58 am UTC

I own the game, and there is nothing wrong with the physics as far as I can tell. It actually runs quite well. The only problem I have is the multimonitor support. They use SDL 1.2 and I'm assuming that has something to do with it

GOG.com Are Going To Support Linux, Confirmed!
By Cheeseness, 19 March 2014 at 2:51 am UTC

I'll be really interested to hear what sort of approaches they'll be taking with regards to packaging.

Unity Confirms They Have No Plans For A Linux Editor
By , 19 March 2014 at 2:44 am UTC

Just did my first app for linux with unity.

Having to build it in windows and then pull it over to a linux box to test if my code works is a pain! I ended up having to write way more than I like to a log file just to see when or why something failed in my code on linux.

Its not as simple as writing in on windows unity and hitting build for linux. It's not always going to work.

But for what unity is I'm happy to have the ability to build it.

Unity 5 Announced With WebGL Exporting, Will They Fix Linux Mouse Woes?
By Cheeseness, 19 March 2014 at 2:09 am UTC

I don't understand why the title of this article contains a question when that information is in the article and could easily fit within the title (eg: "Unity 5 Announced With WebGL Exporting, No Fix For Linux Mouse Woes").

The really big thing that I'm interested to see is whether there are any performance increases on Linux for Unity 5 games. The launch trailer talks about performance increases in the editor, but nothing about deployed games.

I know I'm definitely not interested in playing games in my web browser, but it'll be interesting to see how people respond to WebGL deployment and how performant it is across platforms.

GOG.com Are Going To Support Linux, Confirmed!
By , 19 March 2014 at 1:20 am UTC

Oh joy! Around Y2K I jumped from Amiga straight to Linux, so I missed most of the DOS and Windows games. Sure, I know I could run them in DosBox, ScummVM and Wine, and I sometimes did, but usually I was too lazy to tweak the config files in effort to make things work (and I didn't have much luck with PlayOnLinux either). So now someone will finally take care of the classics for my lazy ass. ;-)

GOG.com Are Going To Support Linux, Confirmed!
By berarma, 19 March 2014 at 12:54 am UTC

This seems like a very forced decision probably because of Steam, I hope they get serious though.

Epic Games & Mozilla Give Sneak Peak At Unreal Engine 4 In The Browser
By berarma, 19 March 2014 at 12:52 am UTC

Not all games need cutting-edge technology, see most Android games and several PC games. The good thing is being able to run them on any OS and device where Firefox runs.

Games/apps running in a browser doesn't mean you have to download them every time you run them, they can be packaged for a one-time download like any other game. The preconceived idea that anything running in a browser must be downloaded at the moment and that it has to work online is wrong. At the same time, thinking that anything not running in a browser will work offline and that it won't depend on downloads is also wrong (Steam comes to mind).

I see the good, but like anything else it could be used in ways that we don't like.

Ku: Shroud of the Morrigan Action & Adventure Game Now On Steam For Linux
By , 19 March 2014 at 12:15 am UTC

i dont like the art style. Has amateur written all over it.
:P

Gauntlet Action RPG From Warner Bros & Arrowhead To Launch On Linux
By FeRDNYC, 18 March 2014 at 11:46 pm UTC

Quoting: AnonymousReally loved that game. Had to LOL on the last tunes of the video :D

That was great. I played the hell out of the Gauntlet II arcade standup (4-player!) back in the late 1980's / early 1990's.

I was kind of bummed that there wasn't any sign of the voice prompting in the gameplay itself, though. I'm not sure Gauntlet would be Gauntlet without hearing "helpful" advice like...
  • "Blue Warrior needs food, badly!"

  • "Red Wizard is about to die!"
(and my favorite...)
  • "Don't shoot food!!"

LYNE, A Minimilistic Puzzle Game Now On Steam For Linux
By Danny, 18 March 2014 at 11:27 pm UTC

Just got it and played first 2 sets.
It's beautiful, it's a little bit challenging at times and I think daily set generation is it's killer feature, it will likely keep me playing it for months.. 3 sets are generated daily, and days differ in difficulty. Wednesday is "regular", thursday will be "complex" or something like that.

Feels a bit like a mobile game though.
Not that it really takes anything from gameplay.

Epic Games & Mozilla Give Sneak Peak At Unreal Engine 4 In The Browser
By Mambo, 18 March 2014 at 11:02 pm UTC

If UE4 relies on shared memory parallelism that part will be very hard to port, maybe with a compiler hacker reimplementing memory barriers as IPC between webworkers.

Flash Is Dying, Long Live OpenFL
By Beta Version, 18 March 2014 at 10:34 pm UTC

Quoting: mannyEven Youtube and most video sites are still mostly in flash even after all these years
Youtube works perfectly with HTML5 player.

GOG.com Are Going To Support Linux, Confirmed!
By Ivancillo, 18 March 2014 at 9:58 pm UTC

Well Liam.

This means that in short you should make a new GoG.com distinctive icon for the GOL user's avatars.

:)

GOG.com Are Going To Support Linux, Confirmed!
By HadBabits, 18 March 2014 at 9:50 pm UTC

Great news, and exciting day indeed :D

Octodad: Dadliest Catch Has sold 90K Copies, Linux Sales Info Inside
By HadBabits, 18 March 2014 at 9:43 pm UTC

I've been holding off on it; when I last checked the forums it sounded like the PhysX in the game was affecting the performance on Linux, amongst other issues. Can anyone here attest to it's performance?

Quoting: GuestIs this game any fun, or is it like Surgeon Simulator?

What's wrong with SS13? I had great fun with it.

Unity 5 Announced With WebGL Exporting, Will They Fix Linux Mouse Woes?
By HadBabits, 18 March 2014 at 9:39 pm UTC

Took 'em long enough. Glad to see Mozilla is keeping so busy :)

Octodad: Dadliest Catch Has sold 90K Copies, Linux Sales Info Inside
By , 18 March 2014 at 9:31 pm UTC

Saying that making games for Linux "is not worth it" because they only account for "only 1% of sales" is like saying that distributing the game in country X is not worth it because only 1% of sales are from there, or even that making games for kids is not worth it because they have no money. All these points are equally irrelevant. I could buy a game and play it on Windows, but nevertheless appreciate that I can also play it on Linux, especially if I decide to switch some day (which, I think, is going to happen more and more often). Equally, I could own a Windows laptop, but plan to buy a SteamBox for xmas. Or I could like the game and buy a gift copy for my friend, who only uses Linux, etc. etc. That's the way to make and keep your customer happy, which is a value in itself.

Flash Is Dying, Long Live OpenFL
By , 18 March 2014 at 9:16 pm UTC

hopefully adobe will just adopt openFL or html5 once and for all and drop their closed plugin.

if its *open, works well, less buggy, native-like and fast* then I don't care if it stays around, because well it will take a long while to get rid of it anyway. Even Youtube and most video sites are still mostly in flash even after all these years ..., so is it ever going to disappear? who knows.. ;/

Epic Games & Mozilla Give Sneak Peak At Unreal Engine 4 In The Browser
By , 18 March 2014 at 9:05 pm UTC

Essentially the whole point here is to remove the downloading of game files and to replace it with on-demand streaming to the browser.

This makes it a nice solution for those who don't mind only licensing their access to a game instead of owning it. People who instead want to own their games outright (i.e. getting a DRM-free installation file to download that will install and run without online verification) will probably see this as a bad development since it makes it so easy for studios to go for the license approach.

Let's hope there will continue to be studios that value players who want to buy their games to own.

Epic Games & Mozilla Give Sneak Peak At Unreal Engine 4 In The Browser
By , 18 March 2014 at 9:05 pm UTC

if they make games "feel native" (hide most of the browser stuff) and have a desktop launcher, then I don't care much if its "web based".

I think the lines will blur in the near future.

Indeed I highly prefer devs to target web, html5, webGL, etc. than to target only windows and then they want to sell us crappy Wine ports...

Octodad: Dadliest Catch Has sold 90K Copies, Linux Sales Info Inside
By , 18 March 2014 at 8:54 pm UTC

Quoting: GuestIs this game any fun, or is it like Surgeon Simulator?

Actually is pretty cool, has a fun story and even plays pretty well with the steam controller:

View video on youtube.com

GOG.com Are Going To Support Linux, Confirmed!
By , 18 March 2014 at 8:47 pm UTC

Great news. I've been looking for support on Linux as I've been buying quite a few games from gog.com to run on Linux (I don't have Windows) and about 5% of the games I can't seem to make them run, which are mostly running under wine. About 10% I use scummvm, dosbox, Java, and open source engines.

It would also be nice if they provide native Linux ports for free downloads for those already purchased in Windows platform. I hope my risk taking (spending money on games for platform that I don't have) gets its reward.

Black Ice, A Cyberpunk First Person Shooter With RPG Elements
By , 18 March 2014 at 8:42 pm UTC

I will be updating the UI soonish, which should include a new rendered font, which would eliminate this dependency, I believe. I'm sorry about this issue, but it's really a Unity problem.

Gauntlet Action RPG From Warner Bros & Arrowhead To Launch On Linux
By s_d, 18 March 2014 at 8:40 pm UTC

Oh, man... I played SO MUCH of this game in the arcade. Remember arcades? Yeah...

Used to be a pretty awesome thing in the world :)

Epic Games & Mozilla Give Sneak Peak At Unreal Engine 4 In The Browser
By Xpander, 18 March 2014 at 8:39 pm UTC

i dont like my games inside the browsers... i just want to browse web in it.
since i have a habbit of having 50+ tabs open all the time, it would be kind a hardcore with games runnin on some of them.
also browser based games seem to be less open to mods and stuff.

Unity 5 Announced With WebGL Exporting, Will They Fix Linux Mouse Woes?
By Xpander, 18 March 2014 at 8:36 pm UTC

i dont like browser gaming tbh.
i have a habbit to have 50+ tabs always opened and im lazy to close them, with games its gonna be hardcore.

GOG.com Are Going To Support Linux, Confirmed!
By Shmerl, 18 March 2014 at 7:58 pm UTC

@Hamish: If it's DosBox, I don't see any reason why they wouldn't work on OS X already. Just some minor config modifications (same as for Linux) and it should be OK.

Related thread: http://forums.cdprojektred.com/threads/16917-How-to-run-GOG-DosBox-games-on-Linux

GOG.com Are Going To Support Linux, Confirmed!
By , 18 March 2014 at 7:45 pm UTC

Great news! Thanks GOG! :)

LYNE, A Minimilistic Puzzle Game Now On Steam For Linux
By loggfreak, 18 March 2014 at 7:10 pm UTC

ok now it doesn't anymore o.O