Latest Comments
Valve's Vogl OpenGL Debugger Now Works On AMD's Drivers
By , 15 March 2014 at 9:43 pm UTC
By , 15 March 2014 at 9:43 pm UTC
I exaggerate by saying people will abandon OpenGl, but improvements are necessary!
Earth 2140 Gold Edition RTS Game Linux Version Released
By , 15 March 2014 at 9:30 pm UTC
By , 15 March 2014 at 9:30 pm UTC
Wooo, i will buy it today. Great memories and defo I need to show my support. Back in 1977 in Poland I had no way to play it and not pirate it. At least now I have a chance to fix it.
Sharing Steam Games On Two Different Linux Distributions
By minj, 15 March 2014 at 8:24 pm UTC
By minj, 15 March 2014 at 8:24 pm UTC
So much text... For such a simple task.
As long as it helps anyone, I guess.
As long as it helps anyone, I guess.
Unity Confirms They Have No Plans For A Linux Editor
By , 15 March 2014 at 8:16 pm UTC
doesn't that require running outside Unity? at that point you lost most of reason why to use framework like that. anything run in Unity is bound to wine flaws where you don't get accurate performance picture
By , 15 March 2014 at 8:16 pm UTC
Quoting: rustybroomhandleQuoting: Anonymoushow do you tweak performance when you never get real results
By building a Linux build. Unless I misunderstand the question.
doesn't that require running outside Unity? at that point you lost most of reason why to use framework like that. anything run in Unity is bound to wine flaws where you don't get accurate performance picture
Valve's Vogl OpenGL Debugger Now Works On AMD's Drivers
By Half-Shot, 15 March 2014 at 7:27 pm UTC
Well the one thing I credit AMD for is not doing the NVidia/Apple "lets make our own extensions and then we will get all the monies". So in part it is Nvidia's fault for not sharing OpenGL extensions out but hey, they aren't opensource guys. AMD do have some blame though, those drivers are just bad in implementation as they are in OpenGL.
I haven't actually done much with raw OpenGL myself but just watch the sheer number of extension checking it has to do for platform specific extensions when you load a source game.
Edit: But I think people abandoning OpenGL is going a bit far, I mean its literally impossible at this point, its like abandoning C++.
By Half-Shot, 15 March 2014 at 7:27 pm UTC
Quoting: paupavYou are very arrogant. It's not about AMD it is about OpenGl. OpenGl is messy API and need to improve fast.
Wikipedia:
addition to the features required by the core API, GPU vendors may provide additional functionality in the form of extensions.
And OpenGl doesn't have basic features so gpu vendors have to add extensions.
OpenGl needs drastical changes or people will abandon it. Now when Valve is in OpenGl group its time for change.
Well the one thing I credit AMD for is not doing the NVidia/Apple "lets make our own extensions and then we will get all the monies". So in part it is Nvidia's fault for not sharing OpenGL extensions out but hey, they aren't opensource guys. AMD do have some blame though, those drivers are just bad in implementation as they are in OpenGL.
I haven't actually done much with raw OpenGL myself but just watch the sheer number of extension checking it has to do for platform specific extensions when you load a source game.
Edit: But I think people abandoning OpenGL is going a bit far, I mean its literally impossible at this point, its like abandoning C++.
Valve's Vogl OpenGL Debugger Now Works On AMD's Drivers
By Liam Dawe, 15 March 2014 at 7:21 pm UTC
No, I just happen to know a lot about AMD drivers thanks. OpenGL supporting extensions doesn't mean OpenGL doesn't have basic features, jeez talk about talking out of your ass.
I used AMD chips for 5-6 years before finally switching to Nvidia.
Also it is "OpenGL", not "OpenGl" as you call it.
By Liam Dawe, 15 March 2014 at 7:21 pm UTC
Quoting: paupavYou are very arrogant. It's not about AMD it is about OpenGl. OpenGl is messy API and need to improve fast.
Wikipedia:
addition to the features required by the core API, GPU vendors may provide additional functionality in the form of extensions.
And OpenGl doesn't have basic features so gpu vendors have to add extensions.
OpenGl needs drastical changes or people will abandon it. Now when Valve is in OpenGl group its time for change.
No, I just happen to know a lot about AMD drivers thanks. OpenGL supporting extensions doesn't mean OpenGL doesn't have basic features, jeez talk about talking out of your ass.
I used AMD chips for 5-6 years before finally switching to Nvidia.
Also it is "OpenGL", not "OpenGl" as you call it.
Valve's Vogl OpenGL Debugger Now Works On AMD's Drivers
By , 15 March 2014 at 7:20 pm UTC
By , 15 March 2014 at 7:20 pm UTC
You are very arrogant. It's not about AMD it is about OpenGl. OpenGl is messy API and need to improve fast.
Wikipedia:
addition to the features required by the core API, GPU vendors may provide additional functionality in the form of extensions.
And OpenGl doesn't have basic features so gpu vendors have to add extensions.
OpenGl needs drastical changes or people will abandon it. Now when Valve is in OpenGl group its time for change.
Wikipedia:
addition to the features required by the core API, GPU vendors may provide additional functionality in the form of extensions.
And OpenGl doesn't have basic features so gpu vendors have to add extensions.
OpenGl needs drastical changes or people will abandon it. Now when Valve is in OpenGl group its time for change.
Earth 2140 Gold Edition RTS Game Linux Version Released
By , 15 March 2014 at 7:10 pm UTC
By , 15 March 2014 at 7:10 pm UTC
I have a great lack of RTS games. Earth 2140 is in the first place of my shopping list.
Valve's Vogl OpenGL Debugger Now Works On AMD's Drivers
By Half-Shot, 15 March 2014 at 7:04 pm UTC
Mhmm, pretty much why I abandoned the official driver to go hang out with the FOSS driver. (Funny cause these issues don't happen on that driver). I still want AMD to flip all the catalyst code into the FOSS driver where it fits and then work on that full time. These issues would be avoided much easier.
By Half-Shot, 15 March 2014 at 7:04 pm UTC
QuoteIt's funny to see people claiming AMD's drivers have improved, yet when you see developers and Valve themselves here clearly having to go to extra lengths for their drivers, AMD still has work ahead of them.
Mhmm, pretty much why I abandoned the official driver to go hang out with the FOSS driver. (Funny cause these issues don't happen on that driver). I still want AMD to flip all the catalyst code into the FOSS driver where it fits and then work on that full time. These issues would be avoided much easier.
Unity Confirms They Have No Plans For A Linux Editor
By , 15 March 2014 at 5:34 pm UTC
By , 15 March 2014 at 5:34 pm UTC
Game engines are anyway for no brainers. Making own game engine is what real linux users do. Like Half-shot said it is much better to create own game engine using graphical engines like ogre. That way you really don't depend on anyone in case company that made it bankrupts.
Unity Confirms They Have No Plans For A Linux Editor
By , 15 March 2014 at 5:21 pm UTC
By building a Linux build. Unless I misunderstand the question.
By , 15 March 2014 at 5:21 pm UTC
Quoting: Anonymoushow do you tweak performance when you never get real results
By building a Linux build. Unless I misunderstand the question.
Unity Confirms They Have No Plans For A Linux Editor
By , 15 March 2014 at 5:14 pm UTC
don't bet on them caving in. if you read their forums, they really hate Linux and use any nonsense to not create port of editor. biggest nonsense probably being that they would need to be sure that they'll sell 1000 pro licenses just to cover costs. and when company needs 1.5mio$ to port application, there are only few things that you can think off
- application is done so terribly wrong it will need 10 complete rewrites to fix it up where it is usable
- they employ monkeys instead of coders and hope that they'll press something sensible while mashing the keyboard
- they just don't want to port it
and by using Unity like that, you're actually increasing the fact that they don't need to port it. beside the fact that you're in even worse than simply using it on windows. how do you tweak performance when you never get real results.
when i was checking which one to use, Unity was 1st on the off list simply because developers are so Linux unfriendly. wouldn't even bother with tool where only way to develop for Linux is crossing your fingers. that's why i wait on Leadwerks (don't care about Mac at all)
By , 15 March 2014 at 5:14 pm UTC
Quoting: zacHI really hope they cave on this. It seems very silly to be able to port games to a DE like linux that is obviously set up in a manner that could still facilitate their editor's environment (mouse and keyboard) and not provide the option of using said editor in that environment.
I understand it would take some work, but it's still pretty sad.
don't bet on them caving in. if you read their forums, they really hate Linux and use any nonsense to not create port of editor. biggest nonsense probably being that they would need to be sure that they'll sell 1000 pro licenses just to cover costs. and when company needs 1.5mio$ to port application, there are only few things that you can think off
- application is done so terribly wrong it will need 10 complete rewrites to fix it up where it is usable
- they employ monkeys instead of coders and hope that they'll press something sensible while mashing the keyboard
- they just don't want to port it
Quoting: rustybroomhandleI'm developing using Unity. It's a really good development environment and gets stuff done. I'm running it under WINE, which is not ideal, and if I get more established as an independent developer and able to devote more time to educating myself I'd very much like to move away from it entirely.
Thing is, running the editor under Wine seems to mostly use the wine-mono stuff, making me think that shipping a Linux-native editor might not be all that much effort for them, making this attitude doubly stupid.
Would love to have my frakking votes back though! :P
and by using Unity like that, you're actually increasing the fact that they don't need to port it. beside the fact that you're in even worse than simply using it on windows. how do you tweak performance when you never get real results.
when i was checking which one to use, Unity was 1st on the off list simply because developers are so Linux unfriendly. wouldn't even bother with tool where only way to develop for Linux is crossing your fingers. that's why i wait on Leadwerks (don't care about Mac at all)
Unity Confirms They Have No Plans For A Linux Editor
By , 15 March 2014 at 4:19 pm UTC
By , 15 March 2014 at 4:19 pm UTC
I really hope they cave on this. It seems very silly to be able to port games to a DE like linux that is obviously set up in a manner that could still facilitate their editor's environment (mouse and keyboard) and not provide the option of using said editor in that environment.
I understand it would take some work, but it's still pretty sad.
I understand it would take some work, but it's still pretty sad.
Earth 2140 Gold Edition RTS Game Linux Version Released
By Liam Dawe, 15 March 2014 at 2:25 pm UTC
That is up to the main publisher, so it could be tomorrow to never.
By Liam Dawe, 15 March 2014 at 2:25 pm UTC
Quoting: Kamilko47And what?
There will be on Steam? When?
That is up to the main publisher, so it could be tomorrow to never.
Earth 2140 Gold Edition RTS Game Linux Version Released
By , 15 March 2014 at 2:23 pm UTC
By , 15 March 2014 at 2:23 pm UTC
And what?
There will be on Steam? When?
There will be on Steam? When?
Morrowind RPG Open Source Engine OpenMW Releases 0.29
By OpenMW, 15 March 2014 at 2:16 pm UTC
By OpenMW, 15 March 2014 at 2:16 pm UTC
@Liamdawe: Thanks for updating this site with news about our update, all help is welcome!
@commodore256 and Heimdall: I'm no developer, so don't expect any release dates, but for some more information about our progress, check out the roadmap: https://bugs.openmw.org/projects/openmw/roadmap. If we are able to make as much progress as last year, OpenMW v1.0 won't be too far away. There is still a lot to do about the OpenCS but the team has always agreed that both don't have to be finished (meaning v1.0) at the same time.
@commodore256 and Heimdall: I'm no developer, so don't expect any release dates, but for some more information about our progress, check out the roadmap: https://bugs.openmw.org/projects/openmw/roadmap. If we are able to make as much progress as last year, OpenMW v1.0 won't be too far away. There is still a lot to do about the OpenCS but the team has always agreed that both don't have to be finished (meaning v1.0) at the same time.
RUNNING WITH RIFLES Top Down Action Shooter New To Steam For Linux
By loggfreak, 15 March 2014 at 1:26 pm UTC
By loggfreak, 15 March 2014 at 1:26 pm UTC
apple, let people pay 1000$ for a laptop with a low-rez screen, i3, 4gb ram and integrated graphics, people are going to buy this overpriced product anyway if they want OS X
Earth 2140 Gold Edition RTS Game Linux Version Released
By Liam Dawe, 15 March 2014 at 1:23 pm UTC
I don't quite get what you're talking about.
The game IS old, as stated it the article it was originally released in 1997, new to Linux doesn't make it new.
By Liam Dawe, 15 March 2014 at 1:23 pm UTC
Quoting: gbudnyI can't agree with this article that Earth 2140 Gold Edition is the old game because I didn't have a chance to played it on Linux. I remember that Runesoft ported Earth 2140 to Amiga OS and Mac OS X, but I think this first day when I can buy version for Linux.
I don't quite get what you're talking about.
The game IS old, as stated it the article it was originally released in 1997, new to Linux doesn't make it new.
Proper Nvidia PhysX Linux Support Soon With Nvidia GameWorks
By loggfreak, 15 March 2014 at 1:21 pm UTC
By loggfreak, 15 March 2014 at 1:21 pm UTC
physx sucks, all developpers should just use Havok or Bullet instead,
those are not bricked on the cpu
those are not bricked on the cpu
Earth 2140 Gold Edition RTS Game Linux Version Released
By , 15 March 2014 at 12:13 pm UTC
By , 15 March 2014 at 12:13 pm UTC
I can't agree with this article that Earth 2140 Gold Edition is the old game because I didn't have a chance to played it on Linux. I remember that Runesoft ported Earth 2140 to Amiga OS and Mac OS X, but I think this first day when I can buy version for Linux.
Unity Confirms They Have No Plans For A Linux Editor
By rustybroomhandle, 15 March 2014 at 11:23 am UTC Likes: 1
By rustybroomhandle, 15 March 2014 at 11:23 am UTC Likes: 1
I'm developing using Unity. It's a really good development environment and gets stuff done. I'm running it under WINE, which is not ideal, and if I get more established as an independent developer and able to devote more time to educating myself I'd very much like to move away from it entirely.
Thing is, running the editor under Wine seems to mostly use the wine-mono stuff, making me think that shipping a Linux-native editor might not be all that much effort for them, making this attitude doubly stupid.
Would love to have my frakking votes back though! :P
Thing is, running the editor under Wine seems to mostly use the wine-mono stuff, making me think that shipping a Linux-native editor might not be all that much effort for them, making this attitude doubly stupid.
Would love to have my frakking votes back though! :P
PIXEL PIRACY A 2D Pirate Sandbox Game With Ship Building Is Now On Linux
By , 15 March 2014 at 9:30 am UTC
By , 15 March 2014 at 9:30 am UTC
Well, I bought it, tried it (latest Linux version is 0.5.0.0) on Debian sid and Ubuntu 13.10.
Configuration works. After Game start.. black screen. One hears sounds though.
Seems a rendering problem. The steam discussion list is full of such entries.
I should have checked that. Seems the developers dont care.
On Windows 8 apparently there is no such problem on similar hardware.
Configuration works. After Game start.. black screen. One hears sounds though.
Seems a rendering problem. The steam discussion list is full of such entries.
I should have checked that. Seems the developers dont care.
On Windows 8 apparently there is no such problem on similar hardware.
Morrowind RPG Open Source Engine OpenMW Releases 0.29
By Heimdall, 15 March 2014 at 9:17 am UTC
All I'm saying is that given what they have left to do, unless they have a huge drop off in development over the next year, they will finish this year.
They just added in workable ranged combat for the player character in the most recent Git snapshots. They really are very close. Now it is mainly optimization and bug squashing (other than getting the save/load feature finished).
By Heimdall, 15 March 2014 at 9:17 am UTC
Quoting: commodore256Quoting: HeimdallI said more than likely it's 18 months. That's a year and a half, not this year September 2015 and I'm fairly confident that OpenMW will reach 1.0 by March 2016.Quoting: commodore256Judging by the rate of progress, I estimate it well reach 1.0 in less than two years. (more than likely, 18 months) After that, I would love to see an OpenOblivion or an OpenCW for Capital Wasteland (Fallout 3) and maybe an OpenNV for New Vegas.The developers disagree. Many have stated that they expect 1.0 before the end of this year. Given current development progress, I am almost certain they are right.
All I'm saying is that given what they have left to do, unless they have a huge drop off in development over the next year, they will finish this year.
They just added in workable ranged combat for the player character in the most recent Git snapshots. They really are very close. Now it is mainly optimization and bug squashing (other than getting the save/load feature finished).
Unity Confirms They Have No Plans For A Linux Editor
By xuwang, 15 March 2014 at 7:34 am UTC
By xuwang, 15 March 2014 at 7:34 am UTC
I'm not saying there isn't a bad side, but I guess the good side to this is that it will give more users to Godot and Leadwerks. I'm particularly interestested in Godot. It's Github contributions are coming from all over the place.
$ git shortlog -sn | wc -l
29
The first two are Okam but I think the others are independent of Okam.
$ git shortlog -sn | wc -l
29
The first two are Okam but I think the others are independent of Okam.
Unity Confirms They Have No Plans For A Linux Editor
By adolson, 15 March 2014 at 7:06 am UTC
By adolson, 15 March 2014 at 7:06 am UTC
Lame. It is definitely an issue, even if I now never plan to use it, having put my eggs in a different basket.
I suspect they'll cave, eventually. That, or they'll slowly cease to be relevant as devs migrate to other tools. If CryENGINE allows dev on Linux, I don't know why anyone would choose Unity3D, aside from the community and probably moreso the pricing (which I have not researched, I'm just assuming it's a lopsided comparison). But as stated, there are other options.
I suspect they'll cave, eventually. That, or they'll slowly cease to be relevant as devs migrate to other tools. If CryENGINE allows dev on Linux, I don't know why anyone would choose Unity3D, aside from the community and probably moreso the pricing (which I have not researched, I'm just assuming it's a lopsided comparison). But as stated, there are other options.
Satellite Reign Real-Time Class-Based Strategy Game First Game-Play Footage Shown
By , 15 March 2014 at 7:06 am UTC
By , 15 March 2014 at 7:06 am UTC
damn i missed trhe kickstarter !
this game make me think about syndicate
i buy it 1€ on second-hand goods sale
this game make me think about syndicate
i buy it 1€ on second-hand goods sale
Duck Marines, A Free Software Remake Of Team Sonic's ChuChu Rocket
By , 15 March 2014 at 3:26 am UTC
By , 15 March 2014 at 3:26 am UTC
There is also Mures which seems to have the same intent and has been around for a while. This new remake looks graphically more impressive, though, and it looks like Mures is abandoned at this point AFAICT.
Satellite Reign Real-Time Class-Based Strategy Game First Game-Play Footage Shown
By HadBabits, 15 March 2014 at 1:11 am UTC
By HadBabits, 15 March 2014 at 1:11 am UTC
Looks quite nice, I'll be keeping an eye out :)
The Powerpuff Girls: Defenders Of Townsville Released For Linux, My Video & Thoughts
By HadBabits, 15 March 2014 at 1:06 am UTC
It's running fine for me on Linux Mint 16. Hopefully the devs get back to you on that steam thread you made; otherwise I'd email them directly.
By HadBabits, 15 March 2014 at 1:06 am UTC
Quoting: AnonHey there, on which distro did you play the game? I unfortunately can't play it on openSUSE 13.1.
It's running fine for me on Linux Mint 16. Hopefully the devs get back to you on that steam thread you made; otherwise I'd email them directly.
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