Latest Comments
Crytek need a Linux programmer for CryENGINE Linux!
By , 9 July 2013 at 7:48 am UTC
By , 9 July 2013 at 7:48 am UTC
According to Phoronix, there was already a Linux port of the engine running internally at Crytek one year ago. If it's true, while it would probably need some work and polishing, it also means that the biggest part of the work is done and could be usable quite quickly.
The Funding Crowd 9 (July 2nd - 8th)
By Speedster, 9 July 2013 at 7:25 am UTC
Are you referring to the name change to "Oz Action Adventure"? I think it happened after I wrote the blurb, but it would be good to sneak in a little update...
By Speedster, 9 July 2013 at 7:25 am UTC
Quoting: s_dSecond, American McGee's new Oz-related game project probably deserves a nice paragraph above, in light of the most recent update.
Are you referring to the name change to "Oz Action Adventure"? I think it happened after I wrote the blurb, but it would be good to sneak in a little update...
The Funding Crowd 9 (July 2nd - 8th)
By Orkultus, 9 July 2013 at 6:02 am UTC
By Orkultus, 9 July 2013 at 6:02 am UTC
People must be getting broke, or just not about awesome games. Sucks to see those that failed, end up the way they did. I was really hoping for Anthym, that was looking rather interesting.
-Orkultus-
-Orkultus-
GOL's Minecraft building competition like no other!
By Sabun, 9 July 2013 at 5:39 am UTC
Will we get to see the screenshots on GOL?
EDIT: Didn't see that it's 18th of July. The dates are conflicting? Under how to play it says 7th of July, or am I not understanding correctly?
By Sabun, 9 July 2013 at 5:39 am UTC
Quoting: QantouriscI'd love to join, but I have software to build :/Hahaha, in the same boat. I'd have liked to join this. Hope there's more in the future at a time when I am able to join :)
Might come in for a chat though :p
Will we get to see the screenshots on GOL?
EDIT: Didn't see that it's 18th of July. The dates are conflicting? Under how to play it says 7th of July, or am I not understanding correctly?
The Funding Crowd 9 (July 2nd - 8th)
By s_d, 9 July 2013 at 5:08 am UTC
By s_d, 9 July 2013 at 5:08 am UTC
I always read the introductory paragraph...
So! A couple of notes... first, there's another noteworthy "Biggie": LFG & the Fork of Truth.
It's a 4-player co-op RPG based on a very popular web comic, but appears to be struggling like the other Biggies. For some reason, the name makes me think of the upcoming South Park RPG from Obsidian Entertainment, called The Stick of Truth. :P Anyway, like the South Park adaptation, this game has a colorful cartoon-like quality to it, somewhat reminiscent of Torchlight.
Second, American McGee's new Oz-related game project probably deserves a nice paragraph above, in light of the most recent update.
Great article! It's easier to get people excited about the site with regular columns like these, especially developers.
So! A couple of notes... first, there's another noteworthy "Biggie": LFG & the Fork of Truth.
It's a 4-player co-op RPG based on a very popular web comic, but appears to be struggling like the other Biggies. For some reason, the name makes me think of the upcoming South Park RPG from Obsidian Entertainment, called The Stick of Truth. :P Anyway, like the South Park adaptation, this game has a colorful cartoon-like quality to it, somewhat reminiscent of Torchlight.
Second, American McGee's new Oz-related game project probably deserves a nice paragraph above, in light of the most recent update.
Great article! It's easier to get people excited about the site with regular columns like these, especially developers.
Oculus Rift First Impressions and Official Linux Support
By Cheeseness, 9 July 2013 at 3:35 am UTC
At any rate, Mim was able to use the default deep lenses with her glasses, which she tells me are -3 and -3.5 diptres left and right respectively. She's also got significant astigmatism (so I imagine that using the Rift without glasses would not be an option for her).
By Cheeseness, 9 July 2013 at 3:35 am UTC
Quoting: FredzThat must be new then. I spotted a bunch of people talking about how they weren't used in the official SDK prior to 0.2.3's release.Quoting: CheesenessIt's also possible that headphones could interfere with the (currently unused) magnetometers.Actually the magnetometer is used in the official SDK, not sure for OpenHMD though.
Quoting: AnonymousHappy to sit corrected there - looks like I'd misread the documentation.Quoting: CheesenessAs I mentioned in the video, there are shorter eyepieces which are made to allow extra space behind glasses.Actually the other eyepieces are not intended to be used with glasses, much the contrary in fact, they are intended to be used _without_ glasses for people with poor eyesight (moderately or very nearsighted).
At any rate, Mim was able to use the default deep lenses with her glasses, which she tells me are -3 and -3.5 diptres left and right respectively. She's also got significant astigmatism (so I imagine that using the Rift without glasses would not be an option for her).
Oculus Rift First Impressions and Official Linux Support
By , 9 July 2013 at 12:46 am UTC
By , 9 July 2013 at 12:46 am UTC
No idea what their values are in dioptres, you'd need to test that yourself as many others did.
These lenses are certainly not optimal but it's still a good fit for many people it seems, judging from the feedback on several forums. The ideal would be diopter adjustement like in some other HMDs though, maybe it'll be available for the consumer version. It's only a development kit after all...
I don't think anything is available yet for specific eye conditions, but there are several efforts at using other lenses :
- Unofficial Eye Cup Mods : http://projects.ict.usc.edu/mxr/diy/eye-cups-for-oculus-rift/
- Custom Oculus Rift Eyecups : http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=17070
- Rift custom lens cups experiment : http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=16968
- Increase FOV and eye relief with 2" diameter lenses : http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=17120
These lenses are certainly not optimal but it's still a good fit for many people it seems, judging from the feedback on several forums. The ideal would be diopter adjustement like in some other HMDs though, maybe it'll be available for the consumer version. It's only a development kit after all...
I don't think anything is available yet for specific eye conditions, but there are several efforts at using other lenses :
- Unofficial Eye Cup Mods : http://projects.ict.usc.edu/mxr/diy/eye-cups-for-oculus-rift/
- Custom Oculus Rift Eyecups : http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=17070
- Rift custom lens cups experiment : http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=16968
- Increase FOV and eye relief with 2" diameter lenses : http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=17120
Oculus Rift First Impressions and Official Linux Support
By DrMcCoy, 8 July 2013 at 11:26 pm UTC
By DrMcCoy, 8 July 2013 at 11:26 pm UTC
What's "moderately or very nearsighted" in dioptre?
I guess there's no way to get them specific to your eyesight? Because just a generic "nearsighted" eyepiece is pretty much bullshit. Hell, even throw-away bulk contact lenses come in 100 flavours and everyone knows they're still suboptimal.
I guess there's no way to get them specific to your eyesight? Because just a generic "nearsighted" eyepiece is pretty much bullshit. Hell, even throw-away bulk contact lenses come in 100 flavours and everyone knows they're still suboptimal.
Oculus Rift First Impressions and Official Linux Support
By , 8 July 2013 at 11:14 pm UTC
By , 8 July 2013 at 11:14 pm UTC
Quoting: CheesenessAs I mentioned in the video, there are shorter eyepieces which are made to allow extra space behind glasses.Actually the other eyepieces are not intended to be used with glasses, much the contrary in fact, they are intended to be used _without_ glasses for people with poor eyesight (moderately or very nearsighted).
Oculus Rift First Impressions and Official Linux Support
By , 8 July 2013 at 11:08 pm UTC
By , 8 July 2013 at 11:08 pm UTC
Quoting: CheesenessIt's also possible that headphones could interfere with the (currently unused) magnetometers.Actually the magnetometer is used in the official SDK, not sure for OpenHMD though.
Oculus Rift First Impressions and Official Linux Support
By Cheeseness, 8 July 2013 at 6:46 pm UTC
There are a couple of issues to be aware of. First up, since it's 1920x1080, you're better off mapping the Rift as its own monitor and positioning it over the top of one of your existing screens if you want to also see it (rather than cloning a higher res display and letting the device downsample). That'll give you a clearer picture. You can see from the vid that I've got the Rift mapped to the top left of my rightmost monitor.
Second is that when you plug it in, the hidraw device created in /dev belongs to the root user and isn't accessible. This is why the official SDK comes with that udev rule that gives owner, group and world read and write access (you could also chmod 666 it if you were so inclined). If you don't do this, only the root user is able to read headtracking information.
So far as actually installing stuff goes, I haven't. All the demos and examples I showed off in the video are able to work out which /dev/hidraw* device to read from. Window positioning is something I've been doing manually, but that's not too hard to figure out either if you want to automate it in something.
If you're running stuff using OpenHMD, libovr_nsb and the official SDK, you'll notice that sometimes the headtracking hidraw device becomes inaccessible. Just unplugging and plugging in the USB cable is enough to sort that out.I haven't really had time to chase up why that's happening though.
If you need a hand, drop me a line and if I'm around, I'd be happy to help out (or maybe next time I'll do a code walkthrough of one or two demos and do a step-by-step for setting them up).
By Cheeseness, 8 July 2013 at 6:46 pm UTC
Quoting: edgleyAny chance you could go in to more details about how you got it running properly? (Whether it was just plug and play or if you had to do more than just install the openhmd stack) I can't seem to get mine to do more than duplicate the main screen (and it's doing that badly).Plugging it in was enough.
Struggling to find many other sources of running the Rift on Linux.
There are a couple of issues to be aware of. First up, since it's 1920x1080, you're better off mapping the Rift as its own monitor and positioning it over the top of one of your existing screens if you want to also see it (rather than cloning a higher res display and letting the device downsample). That'll give you a clearer picture. You can see from the vid that I've got the Rift mapped to the top left of my rightmost monitor.
Second is that when you plug it in, the hidraw device created in /dev belongs to the root user and isn't accessible. This is why the official SDK comes with that udev rule that gives owner, group and world read and write access (you could also chmod 666 it if you were so inclined). If you don't do this, only the root user is able to read headtracking information.
So far as actually installing stuff goes, I haven't. All the demos and examples I showed off in the video are able to work out which /dev/hidraw* device to read from. Window positioning is something I've been doing manually, but that's not too hard to figure out either if you want to automate it in something.
If you're running stuff using OpenHMD, libovr_nsb and the official SDK, you'll notice that sometimes the headtracking hidraw device becomes inaccessible. Just unplugging and plugging in the USB cable is enough to sort that out.I haven't really had time to chase up why that's happening though.
If you need a hand, drop me a line and if I'm around, I'd be happy to help out (or maybe next time I'll do a code walkthrough of one or two demos and do a step-by-step for setting them up).
The Cheapskate's Corner 8 (Jul 4th-10th) (UPDATED)
By muntdefems, 8 July 2013 at 3:10 pm UTC
By muntdefems, 8 July 2013 at 3:10 pm UTC
And another update to include the new Groupees Build a Greenlight Bundle 3.
Legend of Dungeon Alpha Nymph released!
By Liam Dawe, 8 July 2013 at 2:56 pm UTC
By Liam Dawe, 8 July 2013 at 2:56 pm UTC
Quoting: tigerWe need a demo!https://twitter.com/RobotLovesKitty/status/354262883464527872
Teslagrad Linux alpha available today
By muntdefems, 8 July 2013 at 2:47 pm UTC
By muntdefems, 8 July 2013 at 2:47 pm UTC
Signed in for the alpha test! :)
Legend of Dungeon Alpha Nymph released!
By , 8 July 2013 at 2:06 pm UTC
By , 8 July 2013 at 2:06 pm UTC
This game looks awesome, it´s a pitty it was not Greenlit on Steam yet, another game I will buy for sure!
Full Bore - A Puzzle Adventure coming soon to Linux!
By , 8 July 2013 at 2:02 pm UTC
By , 8 July 2013 at 2:02 pm UTC
It´s great to know this game succeded on Kickstarter, I liked it very much since the first video I watched!
It´ll be on my game library for sure!
It´ll be on my game library for sure!
Oculus Rift First Impressions and Official Linux Support
By , 8 July 2013 at 11:36 am UTC
By , 8 July 2013 at 11:36 am UTC
Any chance you could go in to more details about how you got it running properly? (Whether it was just plug and play or if you had to do more than just install the openhmd stack) I can't seem to get mine to do more than duplicate the main screen (and it's doing that badly).
Struggling to find many other sources of running the Rift on Linux.
Struggling to find many other sources of running the Rift on Linux.
Legend of Dungeon Alpha Nymph released!
By , 8 July 2013 at 11:15 am UTC
By , 8 July 2013 at 11:15 am UTC
Definitely an enjoyable game, both solo and in multiplayer.
Quick video of the previous release:
View video on youtube.com
Quick video of the previous release:
View video on youtube.com
The Cheapskate's Corner 8 (Jul 4th-10th) (UPDATED)
By muntdefems, 7 July 2013 at 8:36 pm UTC
By muntdefems, 7 July 2013 at 8:36 pm UTC
Very nice indeed. ^_^
PS: Article updated again to include the new IndieGameStanddeal.
PS: Article updated again to include the new IndieGameStanddeal.
Full Bore - A Puzzle Adventure coming soon to Linux!
By Liam Dawe, 7 July 2013 at 7:57 pm UTC
By Liam Dawe, 7 July 2013 at 7:57 pm UTC
You are right http://www.kickstarter.com/projects/whole-hog-games/full-bore-an-underground-puzzle-adventure?ref=live back before we had Munt and Speedy so I had no clue about it back then! Glad to give it some cover now looks awesome.
The Cheapskate's Corner 8 (Jul 4th-10th) (UPDATED)
By Speedster, 7 July 2013 at 7:42 pm UTC
By Speedster, 7 July 2013 at 7:42 pm UTC
Nice to see that list of released games starting to grow, isn't it?
Minecraft to get a new more useful launcher for the 1.6 release
By , 7 July 2013 at 6:34 pm UTC
By , 7 July 2013 at 6:34 pm UTC
i made a couple of new files while following on how to instal too many items now not onley was the video suckish and did not work but now i can't play minecraft has anyone been having problems like this? and i will try any help and support please help me!
The Cheapskate's Corner 8 (Jul 4th-10th) (UPDATED)
By muntdefems, 7 July 2013 at 6:23 pm UTC
By muntdefems, 7 July 2013 at 6:23 pm UTC
What? Was Organ Trail crowdfunded? Why did nobody tell me about it? And more importantly: why didn't you add it to the wiki yourself? :P
The Cheapskate's Corner 8 (Jul 4th-10th) (UPDATED)
By s_d, 7 July 2013 at 4:59 pm UTC
By s_d, 7 July 2013 at 4:59 pm UTC
Hmm... I just realized that this past Humble Bundle With Android 6 was a 'first' in two different ways. As we discussed before, it's Revolution Software's first actual Linux release (Broken Sword: Director's Cut), but also it was the first Humble Bundle to offer a Kickstarted game, Organ Trail.
Pretty neat, huh?
Pretty neat, huh?
Full Bore - A Puzzle Adventure coming soon to Linux!
By s_d, 7 July 2013 at 4:56 pm UTC
By s_d, 7 July 2013 at 4:56 pm UTC
Ha! Adorable :)
If I'm not mistaken, this guy was also Kickstarted! Seems like the mainstream press wants to focus on high-profile Kickstarter drama (i.e., issues around Broken Age, OUYA, etc) but never seem to pay much attention to the flood of small victories we see.
Soon, my collection will be dominated by Kickstarter titles!
Anyway, I agree with everything you said above, Liam, charming indeed.
If I'm not mistaken, this guy was also Kickstarted! Seems like the mainstream press wants to focus on high-profile Kickstarter drama (i.e., issues around Broken Age, OUYA, etc) but never seem to pay much attention to the flood of small victories we see.
Soon, my collection will be dominated by Kickstarter titles!
Anyway, I agree with everything you said above, Liam, charming indeed.
Mojang's Scrolls is coming to Linux "soon"
By SteamPenguin, 7 July 2013 at 4:43 pm UTC
By SteamPenguin, 7 July 2013 at 4:43 pm UTC
I have it working well in Wine but cant wait for the native version :D
The Funding Crowd 8 (Jun 26th - Jul 1st)
By Speedster, 7 July 2013 at 4:02 pm UTC
Forgot this was a kickstarter relaunch after the sluggish Indiegogo attempt; it will be in this week's roundup (and personally starred it for future consideration, for that matter...)
By Speedster, 7 July 2013 at 4:02 pm UTC
Quoting: SteamPenguinVery very suprised there was no mention of Frontiers, in the in the running section, especially as its doing so well.
Forgot this was a kickstarter relaunch after the sluggish Indiegogo attempt; it will be in this week's roundup (and personally starred it for future consideration, for that matter...)
Space Sim MOBA GoD Factory: Wingmen Reaches For LINUX Gamers!
By François Chéné, 7 July 2013 at 3:36 pm UTC
By François Chéné, 7 July 2013 at 3:36 pm UTC
Brand was not included as a reward tier because it is currently being remade in Unity3D for a re-release on its own.
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- Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
- Grand Theft Auto: The Trilogy – The Definitive Edition gets updated, needs a fix on Steam Deck
- Linux GPU Configuration Tool 'LACT' adds NVIDIA support
- Godot Engine 4.4 dev 4 released with interactive in-game editing
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