Latest Comments
DOTA2 looks to be coming to Linux!
By , 6 April 2013 at 7:43 am UTC
By , 6 April 2013 at 7:43 am UTC
You guys know that you can add any software on this list? So it just doesn't mean anything!
Day of Defeat and Day of Defeat: Source beta on Steam for Linux!
By , 5 April 2013 at 9:46 pm UTC
By , 5 April 2013 at 9:46 pm UTC
I am interested in working with Linux users and custom files for dod:s linux.
Custom HUD's especially.
Please see here, I am about to add some test files for those interested...
http://www.dodbits.com/dods/index.php/forum/6-gui-and-hud-s/180-insanes-hud-and-gui-ver11-for-linux#180
INsane dodbits.com
Custom HUD's especially.
Please see here, I am about to add some test files for those interested...
http://www.dodbits.com/dods/index.php/forum/6-gui-and-hud-s/180-insanes-hud-and-gui-ver11-for-linux#180
INsane dodbits.com
Prison Architect coming soon the developers tease!
By Yulike, 5 April 2013 at 8:23 pm UTC
By Yulike, 5 April 2013 at 8:23 pm UTC
This is one of the games I'm looking forward to most, I would have already bought it on their website (btw, buy it from their website as it gives you a Steam key) if the Linux version was available.
Prison Architect coming soon the developers tease!
By Mike Frett, 5 April 2013 at 8:13 pm UTC
By Mike Frett, 5 April 2013 at 8:13 pm UTC
Ha, this looks fun doesn't it!. Even the Bugs look fun, eating naked lol.
Star Wars Jedi Knight II: Jedi Outcast and Jedi Knight: Jedi Academy Source Code Released
By Cheeseness, 5 April 2013 at 6:52 pm UTC
By Cheeseness, 5 April 2013 at 6:52 pm UTC
Quoting: HamishMade this an Editors Pick since it has certainly made my week, and I think it has quite heavily contributed to Cheeseness' as well. ;)I was over the moon when I first spotted it, but didn't have time to post it here. It's neat that there are already projects springing up too :D
Humans Must Answer Will Probably have a Linux Version
By Mike Frett, 5 April 2013 at 6:31 pm UTC
By Mike Frett, 5 April 2013 at 6:31 pm UTC
Guess they didn't get the word today that Gartner says Microsoft's market share will decrease 7% this year with a 14% decrease shortly following. But I understand most devs don't follow market news, sadly. There was also a guy at Forbes that did some in depth analyzing and had some stark opinions: "Expect enormous layoffs over the next 3 years. Something like 50-60%, or more, of employees will go away.". "Someone" forced his article to be deleted.
There is just so much people don't know or understand. But oh well, anyway this game looks cool just 6 more day's to go though. Maybe he'll get a boost from this post, if people enjoy this type of shooter.
There is just so much people don't know or understand. But oh well, anyway this game looks cool just 6 more day's to go though. Maybe he'll get a boost from this post, if people enjoy this type of shooter.
Star Wars Jedi Knight II: Jedi Outcast and Jedi Knight: Jedi Academy Source Code Released
By Hamish, 5 April 2013 at 5:45 pm UTC
By Hamish, 5 April 2013 at 5:45 pm UTC
Made this an Editors Pick since it has certainly made my week, and I think it has quite heavily contributed to Cheeseness' as well. ;)
Lord of Xulima
By , 5 April 2013 at 5:39 pm UTC
By , 5 April 2013 at 5:39 pm UTC
If you are interested we've published a new post on our site about food and resting in RPGs, how it has been handled in games and how we plan to handle it.
Thanks for your comments!
Aric
Numantian Games
Thanks for your comments!
Aric
Numantian Games
Star Wars Jedi Knight II: Jedi Outcast and Jedi Knight: Jedi Academy Source Code Released
By Radegast, 5 April 2013 at 4:59 pm UTC
By Radegast, 5 April 2013 at 4:59 pm UTC
Quoting: SuperuserI guess I should just stick to being a non-programmer. :(I started tinkering with the Quake III engine as a non-programmer, because I didn't want a great game like Wolfenstein: Enemy Territory to die. Now, two years later, I am still working on my project called ET: Legacy and although I cannot call myself a real programmer, it feels good to understand parts of code which were incomprehensible to me before.
Valve's GDC slides on porting Source to Linux!
By , 5 April 2013 at 2:47 pm UTC
By , 5 April 2013 at 2:47 pm UTC
Actually, My first experience with Half-Life, HL:Source, and HL2 was on Linux (winex/cedega). Worked so well, that I ended up using my lower end desktop to host a lan party of ~20 people because my friend's dedicated Windows server kept crashing.
I am now running most of my collection on Steam:Linux natively. The only noticeable difference is that I no longer launch steam through wine.
I am now running most of my collection on Steam:Linux natively. The only noticeable difference is that I no longer launch steam through wine.
Star Wars Jedi Knight II: Jedi Outcast and Jedi Knight: Jedi Academy Source Code Released
By Liam Dawe, 5 April 2013 at 1:36 pm UTC
By Liam Dawe, 5 April 2013 at 1:36 pm UTC
Used to play them a lot online when i was younger, would be pretty cool to have them on Linux :D
Star Wars Jedi Knight II: Jedi Outcast and Jedi Knight: Jedi Academy Source Code Released
By Superuser, 5 April 2013 at 12:06 pm UTC
I picked a C++11 book (also covers C++03) recently though that is very good. It's from the local library and I don't think I'll by buying it as it costs US$45 (and then I'd have to import it). It's called "Sams TeachYourself C++ in One Hour a Day" Seventh Edition.
I swear that things you can do in one line in Ruby take like 10 lines to do in C++, but I'm trying to get through it. Still, now I understand why real programming is so hard, hehe. Mind you, all of those fancy commercial engines like Unity and the UDK are C/C++ under the hood as that's what brings performance. LÖVE probably also has some parts written in C or C++.
I guess I should just stick to being a non-programmer. :(
By Superuser, 5 April 2013 at 12:06 pm UTC
Quoting: SabunI looked at the source code, and my gosh is it scary. I have a bit of knowledge with C++, but I can see it wasn't easy making these kinds of titles in the past. Engines like Unity and Unreal, heck even Love2D make things a whole lot easier now. The difference in complexity is vast...Yeah... I just can't get past the likes of Ruby (which badly needs more game engines, fellow rubyists!) and Python.
I picked a C++11 book (also covers C++03) recently though that is very good. It's from the local library and I don't think I'll by buying it as it costs US$45 (and then I'd have to import it). It's called "Sams TeachYourself C++ in One Hour a Day" Seventh Edition.
I swear that things you can do in one line in Ruby take like 10 lines to do in C++, but I'm trying to get through it. Still, now I understand why real programming is so hard, hehe. Mind you, all of those fancy commercial engines like Unity and the UDK are C/C++ under the hood as that's what brings performance. LÖVE probably also has some parts written in C or C++.
I guess I should just stick to being a non-programmer. :(
Star Wars Jedi Knight II: Jedi Outcast and Jedi Knight: Jedi Academy Source Code Released
By Sabun, 5 April 2013 at 11:19 am UTC
By Sabun, 5 April 2013 at 11:19 am UTC
I looked at the source code, and my gosh is it scary. I have a bit of knowledge with C++, but I can see it wasn't easy making these kinds of titles in the past. Engines like Unity and Unreal, heck even Love2D make things a whole lot easier now. The difference in complexity is vast...
Star Wars Jedi Knight II: Jedi Outcast and Jedi Knight: Jedi Academy Source Code Released
By Cheeseness, 5 April 2013 at 6:54 am UTC
By Cheeseness, 5 April 2013 at 6:54 am UTC
Thanks for posting this, Hamish. It's so exciting :D
Valve's GDC slides on porting Source to Linux!
By Nicodemus, 5 April 2013 at 2:34 am UTC
By Nicodemus, 5 April 2013 at 2:34 am UTC
both. :) i just haven't gotten around to it yet, but sooon. :)
Valve's GDC slides on porting Source to Linux!
By , 4 April 2013 at 10:00 pm UTC
By , 4 April 2013 at 10:00 pm UTC
Half-life 2 you mean? Because half-life has already been ported
Postal, Dungeon Defenders and Dungeon Hearts added to Steam for Linux
By Hamish, 4 April 2013 at 9:25 pm UTC
By Hamish, 4 April 2013 at 9:25 pm UTC
I just checked with Toploader over at RWS and he did confirm that the bulk of the non-Steam dependant features from the Postal and Postal 2 releases will also be making their way to the Desura versions as well. I do not know if this finally validates some of the Steam trickled down arguments that I have been hearing or just goes to further prove how awesome RWS is. :)
Star Wars Jedi Knight II: Jedi Outcast and Jedi Knight: Jedi Academy Source Code Released
By Hamish, 4 April 2013 at 9:02 pm UTC
By Hamish, 4 April 2013 at 9:02 pm UTC
The Holomatch port was actually someone kludging the game to work on the Quake3 source code. That being said, it actually works pretty well.
As to the other things you have linked to, those are merely the source code to the Modding SDK released under a restrictive license, and as such it would be useless when it comes to making a proper source port.
As to the other things you have linked to, those are merely the source code to the Modding SDK released under a restrictive license, and as such it would be useless when it comes to making a proper source port.
Star Wars Jedi Knight II: Jedi Outcast and Jedi Knight: Jedi Academy Source Code Released
By , 4 April 2013 at 8:58 pm UTC
By , 4 April 2013 at 8:58 pm UTC
EliteForce source code was already released.
Files >> stef-gamesource110.zip - with holomatch sources.
and >> stvoy_sp_mod_sdk.zip - with single player sources.
can be found here:
http://eliteforce2.filefront.com/files/Elite_Force/Official_Releases/Others;385
There is already holomatch linux port.
Files >> stef-gamesource110.zip - with holomatch sources.
and >> stvoy_sp_mod_sdk.zip - with single player sources.
can be found here:
http://eliteforce2.filefront.com/files/Elite_Force/Official_Releases/Others;385
There is already holomatch linux port.
Black Annex action strategy game announced and heading to Linux!
By Hamish, 4 April 2013 at 8:52 pm UTC
By Hamish, 4 April 2013 at 8:52 pm UTC
Hands up everyone who played with QBASIC themselves when they were younger! ^_^
Valve's GDC slides on porting Source to Linux!
By Nicodemus, 4 April 2013 at 8:46 pm UTC
By Nicodemus, 4 April 2013 at 8:46 pm UTC
awesome! warms my heart to see the industry seriously considering this.
i've never played half-life, and i hope to do so first on Linux.
i've never played half-life, and i hope to do so first on Linux.
Valve's GDC slides on porting Source to Linux!
By , 4 April 2013 at 7:45 pm UTC
Need to watch the actual conference, do you know if the video is or will be available?
By , 4 April 2013 at 7:45 pm UTC
Quoting: liamdaweYou realise they did this before last months survey was out right?Mmkay.
Need to watch the actual conference, do you know if the video is or will be available?
Valve's GDC slides on porting Source to Linux!
By Liam Dawe, 4 April 2013 at 7:21 pm UTC
By Liam Dawe, 4 April 2013 at 7:21 pm UTC
Quoting: XodetaetlYou realise they did this before last months survey was out right?Quoting: liamdaweThey cheat with numbers to make it look like Linux is big and growing. The logarithmic scale (with very small percentage indicators so most people won't see the cheating) + not showing last month percentage of linux users.Quoting: XodetaetlThis chart is a deceitful joke... Don't count on me for the praise round.Huh?
Valve's GDC slides on porting Source to Linux!
By , 4 April 2013 at 7:15 pm UTC
By , 4 April 2013 at 7:15 pm UTC
Quoting: liamdaweThey cheat with numbers to make it look like Linux is big and growing. The logarithmic scale (with very small percentage indicators so most people won't see the cheating) + not showing last month percentage of linux users.Quoting: XodetaetlThis chart is a deceitful joke... Don't count on me for the praise round.Huh?
Valve's GDC slides on porting Source to Linux!
By fedso, 4 April 2013 at 7:08 pm UTC
By fedso, 4 April 2013 at 7:08 pm UTC
...the mysterious logarithmic scale ;)
Valve's GDC slides on porting Source to Linux!
By Liam Dawe, 4 April 2013 at 6:56 pm UTC
By Liam Dawe, 4 April 2013 at 6:56 pm UTC
Quoting: XodetaetlThis chart is a deceitful joke... Don't count on me for the praise round.Huh?
Valve's GDC slides on porting Source to Linux!
By , 4 April 2013 at 6:55 pm UTC
By , 4 April 2013 at 6:55 pm UTC
This chart is a deceitful joke... Don't count on me for the praise round.
Win a copy of Red Orchestra, we have two copies to give away!
By Superuser, 4 April 2013 at 11:51 am UTC
By Superuser, 4 April 2013 at 11:51 am UTC
Heh, I just checked 'retweets' actually and... I'm not on there! I would be [redacted], my tweets are protected (only because spambots follow me all the time and it annoys me. And yep, I retweeted the word o' Linux!
- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
- Sony say their PSN account requirement on PC is so you can enjoy their games 'safely'
- Valve dev details more on the work behind making Steam for Linux more stable
- NVIDIA detail upcoming Linux driver features for Wayland and explain current support
- GE-Proton 9-19 brings fixes for Horizon Zero Dawn Remastered, Monster Hunter Wilds and more
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