Latest Comments
Humble Troubles Again, more platform specific bundles
By KIAaze, 28 March 2013 at 5:17 am UTC
But if feedback is requested, here it is:
I decided to not buy games which don't offer a GNU/Linux version (!= Android in my mind). It's as simple as that.
I think the last Windows game I bought was Half-life 2 or Jedi Academy, around 2004/2005 and the first GNU/Linux game I bought was probably Lugaru around 2007.
I even skipped over Starcraft 2, which was one of the games I was most interested in. (of course, they made it even easier with all their region-locking, always online system, no LAN, etc..)
===
As for the few bundles I skipped, it was generally too long hesitation/procrastination and then missing the deadline (hesitating, having spent probably way too much on previous bundles ^^). Except for the one from last December, where I decided to pay for some FOSS games for a change. I regret it a little bit, but not too much. After all I can buy the games on Steam now (much better than previous bundles where the games where nowhere to be found after the bundles!). :)
By KIAaze, 28 March 2013 at 5:17 am UTC
Quoting: CheesenessSeptikos, it's very important to express opinions and give feedback. Simply setting the tip to zero is not enough. Not buying a bundle also doesn't really help anybody understand why they missed your sale, or how they could have gone about getting it. Whether they choose to take feedback onboard and look after their long term fans is up to them, but at the very least, they deserve to be able to make that choice.Well, I've been choosing the silent "not buy" option most of the time when no GNU/Linux version was available, and the silent "buy" (vote with wallet) option otherwise.
But if feedback is requested, here it is:
I decided to not buy games which don't offer a GNU/Linux version (!= Android in my mind). It's as simple as that.
I think the last Windows game I bought was Half-life 2 or Jedi Academy, around 2004/2005 and the first GNU/Linux game I bought was probably Lugaru around 2007.
I even skipped over Starcraft 2, which was one of the games I was most interested in. (of course, they made it even easier with all their region-locking, always online system, no LAN, etc..)
===
As for the few bundles I skipped, it was generally too long hesitation/procrastination and then missing the deadline (hesitating, having spent probably way too much on previous bundles ^^). Except for the one from last December, where I decided to pay for some FOSS games for a change. I regret it a little bit, but not too much. After all I can buy the games on Steam now (much better than previous bundles where the games where nowhere to be found after the bundles!). :)
Humble Troubles Again, more platform specific bundles
By Hamish, 27 March 2013 at 10:19 pm UTC
That basically sums up my views. Too many things have been given such good will only for them to just turn around and stop responding to their core supporters and principles just for illusory dreams of growth. And it never really seems to work out all that well in the end anyway, which is the truly depressing part.
By Hamish, 27 March 2013 at 10:19 pm UTC
Quoting: CheesenessSure, the games are good, but the philosophical aspects of Humble are what resonate with its community, and I've never been comfortable with the notion of expanding at the expense of your existing followers (loyalty really does need to run in both directions).
That basically sums up my views. Too many things have been given such good will only for them to just turn around and stop responding to their core supporters and principles just for illusory dreams of growth. And it never really seems to work out all that well in the end anyway, which is the truly depressing part.
Humble Troubles Again, more platform specific bundles
By , 27 March 2013 at 9:36 pm UTC
Version of Plants vs. Zombies from play store do not require Internet connection. The game works perfectly even on phone set to flight mode. It checks for updates on startup so at least it phones home, but probably most of mobile games do it too.
By , 27 March 2013 at 9:36 pm UTC
Quoting: AnonI might be wrong in this (in which case I apologize), perhaps, but some of the Android games this time also have some intrusive DRM - PVZ requires a constant connection, and I doubt that this version is different from the Google Play version.You are wrong :)
Version of Plants vs. Zombies from play store do not require Internet connection. The game works perfectly even on phone set to flight mode. It checks for updates on startup so at least it phones home, but probably most of mobile games do it too.
Duke Nukem 3D: Megaton Edition coming to Linux on Steam!
By Liam Dawe, 27 March 2013 at 9:27 pm UTC
By Liam Dawe, 27 March 2013 at 9:27 pm UTC
It will have network support:
QuoteMeanwhile, developer General Arcade plans to bring further features to it down the line including online multiplayer via Steamworks, Linux support, and more expansion packs.
Humble Troubles Again, more platform specific bundles
By Cheeseness, 27 March 2013 at 8:40 pm UTC
By Cheeseness, 27 March 2013 at 8:40 pm UTC
It seems to me that with the weekly stuff going on, this provided an opportunity for allowing Humble to explore non-cross platform space whilst still always having at least one cross-platform promotion happening at any given time. That the value of this wasn't seen (or wasn't considered high enough) troubles me.
I'd like to say that I don't care about the THQ weekly promotion, but as others have said, not being DRM free certainly feels like it diminishes the Humble brand. One thing I don't see asked enough at the moment is that with THQ defunct, mostly sold off and awaiting auction of its remaining IP next month, where is the money going? Transparency of allocation has always been a (perhaps unintentional?) prominent aspect of Humble Bundle promotions, and I find this business unsettling. Sure, the games are good, but the philosophical aspects of Humble are what resonate with its community, and I've never been comfortable with the notion of expanding at the expense of your existing followers (loyalty really does need to run in both directions).
I find the mobile bundle to be a bit confusing as well (and certainly inappropriately named), though with Popcap involved and Contre Jour championing IE, it feels a bit like cross-platform PC support for all titles would have been difficult to wrangle, and at the end of the day, I'd rather not have games that developers aren't interested in maintaining appear on Linux. We've seen this before, and it doesn't really result in positive outcomes for Linux gamers.
Septikos, it's very important to express opinions and give feedback. Simply setting the tip to zero is not enough. Not buying a bundle also doesn't really help anybody understand why they missed your sale, or how they could have gone about getting it. Whether they choose to take feedback onboard and look after their long term fans is up to them, but at the very least, they deserve to be able to make that choice.
Edit: Also, on the note of "copying" other promotions, I'd say that the industry probably owes Humble a few get-out-of-ripping-somebody-off-free cards.
I'd like to say that I don't care about the THQ weekly promotion, but as others have said, not being DRM free certainly feels like it diminishes the Humble brand. One thing I don't see asked enough at the moment is that with THQ defunct, mostly sold off and awaiting auction of its remaining IP next month, where is the money going? Transparency of allocation has always been a (perhaps unintentional?) prominent aspect of Humble Bundle promotions, and I find this business unsettling. Sure, the games are good, but the philosophical aspects of Humble are what resonate with its community, and I've never been comfortable with the notion of expanding at the expense of your existing followers (loyalty really does need to run in both directions).
I find the mobile bundle to be a bit confusing as well (and certainly inappropriately named), though with Popcap involved and Contre Jour championing IE, it feels a bit like cross-platform PC support for all titles would have been difficult to wrangle, and at the end of the day, I'd rather not have games that developers aren't interested in maintaining appear on Linux. We've seen this before, and it doesn't really result in positive outcomes for Linux gamers.
Septikos, it's very important to express opinions and give feedback. Simply setting the tip to zero is not enough. Not buying a bundle also doesn't really help anybody understand why they missed your sale, or how they could have gone about getting it. Whether they choose to take feedback onboard and look after their long term fans is up to them, but at the very least, they deserve to be able to make that choice.
Edit: Also, on the note of "copying" other promotions, I'd say that the industry probably owes Humble a few get-out-of-ripping-somebody-off-free cards.
Humble Troubles Again, more platform specific bundles
By , 27 March 2013 at 7:36 pm UTC
By , 27 March 2013 at 7:36 pm UTC
Linux gives us diversity, so I assume diversity is a good think. Humble bundle gives us diversity too and they are definitely developing what leads to I guess even more diversity. Also I don't get why care if they are just some greedy businessmen? Just set humble tip to zero and that's it
Humble Troubles Again, more platform specific bundles
By , 27 March 2013 at 7:01 pm UTC
By , 27 March 2013 at 7:01 pm UTC
While I can see your points, At the end of the day it is their business and they can make what choices, good or bad, they want. You of course and any others who feel strongly that their actions are negative may show your disatisfaction by letting them know your thoughts, refusing to buy their products, or better yet build a competing bundle that holds to your ideals. You build a bundle with linux games that I don't already own and I will buy it and I imagine many others would too.
Humble Troubles Again, more platform specific bundles
By , 27 March 2013 at 6:18 pm UTC
By , 27 March 2013 at 6:18 pm UTC
Quoting: muntdefemsAnd not that I care about iOS, but they could at least have made this bundle multiplatform by featuring games available on both mobile platforms (or even for Windows phones also).I think this might not really be something they are able to do (aside from jailbroken devices) as these platforms are locked so that you can only get apps for them from their official app stores. Or am I wrong?
Humble Troubles Again, more platform specific bundles
By , 27 March 2013 at 6:15 pm UTC
By , 27 March 2013 at 6:15 pm UTC
It's all very disappointing, though I can't say I'm totally surprised.
It is fortunate that Valve grabbed the Linux torch before HB dropped it. That is to say, before we have another Loki style death.
Also, lol @ Phoronix reference :P
It is fortunate that Valve grabbed the Linux torch before HB dropped it. That is to say, before we have another Loki style death.
Also, lol @ Phoronix reference :P
Humble Troubles Again, more platform specific bundles
By muntdefems, 27 March 2013 at 6:14 pm UTC
By muntdefems, 27 March 2013 at 6:14 pm UTC
Quoting: AnonFurthermore, I might be wrong in this (in which case I apologize), perhaps, but some of the Android games this time also have some intrusive DRM - PVZ requires a constant connection, and I doubt that this version is different from the Google Play version.I wasn't aware of this. If it's true, then I'll certainly hold this bundle in a lower regard than before.
Quoting: AnonAs to the store, well, they already have a 'Humble Store' widget, via which many developers sell games. I think there's a list of those somewhere but I can't remember where it was.You're probably thinking of the Humble Store entry at the PCGamingWiki. I regularly check it to see if they have some new titles to offer.
Humble Troubles Again, more platform specific bundles
By , 27 March 2013 at 5:58 pm UTC
By , 27 March 2013 at 5:58 pm UTC
I can't say I am particularly bothered by the weekly sale, and neither am I annoyed they're copying someone - Humble has much more leverage and can get bigger titles on board. It's interesting to see however that a mobile only bundle has sparked no outrage, while the THQ one was probably the most discussed bundle to date (perhaps contributing to its success).
What bothers me more is that the THQ weekly sale is all DRM, with at least Steam on all, and GFWL on Guerilla additionally. Furthermore, I might be wrong in this (in which case I apologize), perhaps, but some of the Android games this time also have some intrusive DRM - PVZ requires a constant connection, and I doubt that this version is different from the Google Play version.
I'm disappointed, since the pile of bad decisions (from a Linux users' standpoint) seems to be growing. I will not stop buying their bundles, but I won't be following their other stuff as closely. I'll probably stay addicted to bundles, as it happens.
As to the store, well, they already have a 'Humble Store' widget, via which many developers sell games. I think there's a list of those somewhere but I can't remember where it was. I do hope however, that they bagged a separate domain, on which they could do the non-bundle stuff, so as not to dilute the brand further.
It's interesting to see where this will take them, but I'm not too bothered by them doing more stuff, as long as they keep their integrity and stay away from another THQ like bundle. I would love to see developer bundles again, but from devs that actually care, and there hasn't been a debut in a long time
What bothers me more is that the THQ weekly sale is all DRM, with at least Steam on all, and GFWL on Guerilla additionally. Furthermore, I might be wrong in this (in which case I apologize), perhaps, but some of the Android games this time also have some intrusive DRM - PVZ requires a constant connection, and I doubt that this version is different from the Google Play version.
I'm disappointed, since the pile of bad decisions (from a Linux users' standpoint) seems to be growing. I will not stop buying their bundles, but I won't be following their other stuff as closely. I'll probably stay addicted to bundles, as it happens.
As to the store, well, they already have a 'Humble Store' widget, via which many developers sell games. I think there's a list of those somewhere but I can't remember where it was. I do hope however, that they bagged a separate domain, on which they could do the non-bundle stuff, so as not to dilute the brand further.
It's interesting to see where this will take them, but I'm not too bothered by them doing more stuff, as long as they keep their integrity and stay away from another THQ like bundle. I would love to see developer bundles again, but from devs that actually care, and there hasn't been a debut in a long time
Humble Troubles Again, more platform specific bundles
By muntdefems, 27 March 2013 at 5:56 pm UTC
By muntdefems, 27 March 2013 at 5:56 pm UTC
Although obviously disappointed, I guess I'm not as mad as you at them. Mainly for two reasons:
1) This time the Windows-only THQ event doesn't take place at HB's main site but on a separate, secondary compartment. At the time of the infamous THQ Bundle many agreed that something like this would've served as a mitigating circumstance.
2) As for the Android-only bundle, I'm not completely enraged by it since I own an Android phone (even though it can hardly handle any of the bundled games and most probably I'm not gonna get it). What amuses me the most is the name they've chosen: The Humble Mobile Bundle. I however understand they couldn't have named this one as The Humble Bundle for Android 6 since it's clearly a different product than the 5 previous ones.
And not that I care about iOS, but they could at least have made this bundle multiplatform by featuring games available on both mobile platforms (or even for Windows phones also).
1) This time the Windows-only THQ event doesn't take place at HB's main site but on a separate, secondary compartment. At the time of the infamous THQ Bundle many agreed that something like this would've served as a mitigating circumstance.
2) As for the Android-only bundle, I'm not completely enraged by it since I own an Android phone (even though it can hardly handle any of the bundled games and most probably I'm not gonna get it). What amuses me the most is the name they've chosen: The Humble Mobile Bundle. I however understand they couldn't have named this one as The Humble Bundle for Android 6 since it's clearly a different product than the 5 previous ones.
And not that I care about iOS, but they could at least have made this bundle multiplatform by featuring games available on both mobile platforms (or even for Windows phones also).
Humble Troubles Again, more platform specific bundles
By , 27 March 2013 at 5:45 pm UTC
By , 27 March 2013 at 5:45 pm UTC
I 1000% agree with you, it upsets me :(
Duke Nukem 3D: Megaton Edition coming to Linux on Steam!
By , 27 March 2013 at 4:00 pm UTC
By , 27 March 2013 at 4:00 pm UTC
Oh man an "official" commercial release WITHOUT NETWORK SUPPORT? Wtf ....
Original DukeNukem game is open source and has a very much improved engine. And there is also a Highresolution PAck available making the game look like its still up to date!
So why do we need a commercial version of this ( with broken Network! )
Original DukeNukem game is open source and has a very much improved engine. And there is also a Highresolution PAck available making the game look like its still up to date!
So why do we need a commercial version of this ( with broken Network! )
Bik - A retro pixel art adventure game in space!
By , 27 March 2013 at 3:56 pm UTC
By , 27 March 2013 at 3:56 pm UTC
I will never understand why people like those retro style games. There are thousands like this available for emulators for c64 and most of them look more poolished then todays retro projects.
The Humble Weekly Sale
By Orkultus, 27 March 2013 at 1:35 pm UTC
By Orkultus, 27 March 2013 at 1:35 pm UTC
Most likely just charity. Or unless they owe someone money.
The Humble Weekly Sale
By Cheeseness, 27 March 2013 at 11:42 am UTC
By Cheeseness, 27 March 2013 at 11:42 am UTC
I wonder where the money for the THQ bundle will be going.
The Humble Weekly Sale
By Orkultus, 27 March 2013 at 10:51 am UTC
By Orkultus, 27 March 2013 at 10:51 am UTC
Lol just like i said....Weekly Sale, THQ (Windows Only) Android (ONLY).
GameLaunched, a new game-specific crowdfunding platform
By muntdefems, 27 March 2013 at 12:41 am UTC
By muntdefems, 27 March 2013 at 12:41 am UTC
Quoting: Gamelaunched.comJust wanted to clear up the error page issue that you guys were talking about. We had to block a total of 5 countries with ip ranging - not because paypal wouldn't allow us to use their merchant platform, but because it is illegal to raise funds online through site's like ours in those countries. So, in order to get approval from paypal for our api, we had to block those countries.Hi James, I didn't see your reply when I wrote mine. Thanks for clarifying the situation and best luck with the site!
And yes, to contact us please use the link at the bottom of the pages, and to contact project development teams, you can use the twitter, facebook or website links on the project's page.
GameLaunched, a new game-specific crowdfunding platform
By muntdefems, 27 March 2013 at 12:34 am UTC
By muntdefems, 27 March 2013 at 12:34 am UTC
No problem. I'm glad you finally found out, even though it was only to confirm your initial suspicions. :(
GameLaunched, a new game-specific crowdfunding platform
By , 27 March 2013 at 12:33 am UTC
By , 27 March 2013 at 12:33 am UTC
Hi everyone,
Just wanted to clear up the error page issue that you guys were talking about. We had to block a total of 5 countries with ip ranging - not because paypal wouldn't allow us to use their merchant platform, but because it is illegal to raise funds online through site's like ours in those countries. So, in order to get approval from paypal for our api, we had to block those countries.
And yes, to contact us please use the link at the bottom of the pages, and to contact project development teams, you can use the twitter, facebook or website links on the project's page.
Hope you enjoyed the site so far. We have big plans for it and are hoping to fill up the project page very soon with more games.
Thanks,
James
Just wanted to clear up the error page issue that you guys were talking about. We had to block a total of 5 countries with ip ranging - not because paypal wouldn't allow us to use their merchant platform, but because it is illegal to raise funds online through site's like ours in those countries. So, in order to get approval from paypal for our api, we had to block those countries.
And yes, to contact us please use the link at the bottom of the pages, and to contact project development teams, you can use the twitter, facebook or website links on the project's page.
Hope you enjoyed the site so far. We have big plans for it and are hoping to fill up the project page very soon with more games.
Thanks,
James
GameLaunched, a new game-specific crowdfunding platform
By Sabun, 27 March 2013 at 12:22 am UTC
By Sabun, 27 March 2013 at 12:22 am UTC
Ah, on their twitter they've made it clear. They block Asia due to a PayPal restriction. I wonder why PayPal wants Asia out of the picture, considering I used them in the past years to buy from Steam and Desura. Oh well... Another funding site I can't use. Sorry for the trouble muntdefems.
Bik - A retro pixel art adventure game in space!
By muntdefems, 26 March 2013 at 10:11 pm UTC
By muntdefems, 26 March 2013 at 10:11 pm UTC
I'm glad they decided to support Linux. This game seems promising. I'm off to add it to the crowdfunding wiki! :)
The Humble Weekly Sale
By Hamish, 26 March 2013 at 8:33 pm UTC
By Hamish, 26 March 2013 at 8:33 pm UTC
Yeah, I know. Talk about stains that won't wash out...
The Humble Weekly Sale
By muntdefems, 26 March 2013 at 8:11 pm UTC
By muntdefems, 26 March 2013 at 8:11 pm UTC
Well, the second Humble Weekly Sale is live and this week we have... four Windows-only THQ games. :(
GameLaunched, a new game-specific crowdfunding platform
By muntdefems, 26 March 2013 at 7:50 pm UTC
By muntdefems, 26 March 2013 at 7:50 pm UTC
Do you mean the website's developers, or the games' ones?
If the former, there's a 'Contact us' link at the bottom right, and if the latter, although there's no email address all the projects pages have a link to their respective developers' Twitter accounts and Facebook pages (and all bar one have a link to their website).
If the former, there's a 'Contact us' link at the bottom right, and if the latter, although there's no email address all the projects pages have a link to their respective developers' Twitter accounts and Facebook pages (and all bar one have a link to their website).
GameLaunched, a new game-specific crowdfunding platform
By Liam Dawe, 26 March 2013 at 6:10 pm UTC
By Liam Dawe, 26 March 2013 at 6:10 pm UTC
Am i being dumb or is there no way to contact the actual developers on this new website?
The Humble Weekly Sale
By Cheeseness, 26 March 2013 at 12:52 pm UTC
By Cheeseness, 26 March 2013 at 12:52 pm UTC
Well, I managed to pull hourly stats for this sale. It's interesting to see the behaviour of averages compared to other recent Humble Bundle promotions.
http://cheesetalks.twolofbees.com/humble/ts/?bundle=Bastion
http://cheesetalks.twolofbees.com/humble/ts/?bundle=Bastion
GameLaunched, a new game-specific crowdfunding platform
By muntdefems, 26 March 2013 at 11:09 am UTC
By muntdefems, 26 March 2013 at 11:09 am UTC
Yes, I've been able to connect to this site using Google's DNSs. And it's perfectly possible for a web server to block whole IP ranges in order to prevent connections from certain countries. But, although I'm not an expert either, surely an ISP can block IP adresses and/or IP ranges as well (as opposed to remove URLs from their DNSs), can't it?
Anyway, it doesn't make much sense to me for a platform that prides itself to be International and to accept submissions from around the world to go around blocking whole countries... I think the best you could do would be to contact them and ask them: [email protected] / https://twitter.com/gamelaunched / https://www.facebook.com/gamelaunched
Anyway, it doesn't make much sense to me for a platform that prides itself to be International and to accept submissions from around the world to go around blocking whole countries... I think the best you could do would be to contact them and ask them: [email protected] / https://twitter.com/gamelaunched / https://www.facebook.com/gamelaunched
GameLaunched, a new game-specific crowdfunding platform
By Sabun, 26 March 2013 at 9:31 am UTC
This seriously looks like a server-side related issue though. It looks like everytime I try to go to the website, it's directly trying to connect to the root directory. Is this even allowed? I'm not too familiar with how servers work, but this doesn't look right.
By Sabun, 26 March 2013 at 9:31 am UTC
QuoteYou don't have permission to access /on this server.It can't be my ISP, since I'm using Google's Public DNS. It works fine for you?
This seriously looks like a server-side related issue though. It looks like everytime I try to go to the website, it's directly trying to connect to the root directory. Is this even allowed? I'm not too familiar with how servers work, but this doesn't look right.
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