Latest Comments

New games on the way for Steam Linux!
By Kame, 5 January 2013 at 5:26 pm UTC

Spiral Knights: Java yes, but they've actively support an actual Linux installer since beta which is pretty good for a published game.

I hope Party of Sin isn't just a mistake, that games looks pretty good.

Andy's Super Great Park now on other distros!
By Bumadar, 5 January 2013 at 3:24 pm UTC

very cool they listened an adjusted. Tried the demo, its actually pretty fun :)

Games on sale list!
By Hyeron, 5 January 2013 at 1:13 pm UTC

[URL='http://basiliskgames.com/']Basilisk Games[/URL] is holding a "mega sale" for Eschalon. Both games are heavily discounted (~66% off):

QuoteEschalon: Book I for $2.95
Eschalon: Book II for $4.95

Akaneiro: Demon Hunters A free to play ARPG with classic design sense meets fast-paced action
By Liam Dawe, 5 January 2013 at 11:56 am UTC

American actually responded to my questions directly on Kickstarter so post updated with his reply.

Akaneiro: Demon Hunters A free to play ARPG with classic design sense meets fast-paced action
By , 5 January 2013 at 8:05 am UTC

So they are wanting extra money to export a Linux version in a 3d engine that already supports Linux? I dont know how difficult it is in unity to package up a linux binary with 3d, but from what i have heard from other unity 3d developers, that it's actually pretty easy. I have even seen videos. I dont understand how they would want so much more money to just click a button.

Akaneiro: Demon Hunters A free to play ARPG with classic design sense meets fast-paced action
By , 5 January 2013 at 6:09 am UTC

I didn't read Linux support I read free to play...why would I crowdfund a free to play game? Which is a shame because there is nothing in that Video I do not love.

A Double Fine Update
By berarma, 4 January 2013 at 10:44 pm UTC

Great. I may try the game now that it seems they're fixing bugs.

A Double Fine Update
By Liam Dawe, 4 January 2013 at 9:02 pm UTC

Oh nice when it gets an official patch out can you either let me know or do a new news post to let everyone know? I haven't even tried the game because of all the bad bugs I hear about it.

A Double Fine Update
By Hamish, 4 January 2013 at 8:48 pm UTC

The screen staying blurry after using the bacon bug has apparently been fixed ready for the next update. :)

icculus has also put out a new test patch for people to try:
[URL='https://bugzilla.icculus.org/show_bug.cgi?id=5578']https://bugzilla.icculus.org/show_bug.cgi?id=5578#c13[/URL]

EDIT: Indeed, the bacon and the health indicators are working now. :D

Akaneiro: Demon Hunters A free to play ARPG with classic design sense meets fast-paced action
By , 4 January 2013 at 7:38 pm UTC

I just wish they would offer Linux support from start, it still feels like many studios use kickstarter to milk potential Linux customers instead of just going for crossplatform tools from the beginning.

Akaneiro: Demon Hunters A free to play ARPG with classic design sense meets fast-paced action
By Liam Dawe, 4 January 2013 at 6:59 pm UTC

Well considering who it's being done by they will easily reach their goal. I am hoping they will message me back with the details soon.

Andy's Super Great Park
By , 4 January 2013 at 6:49 pm UTC

Guess what, we now have generic binaries for the Linux version! Check the demo and share: http://www.stuff-o-matic.com/asgp/

Akaneiro: Demon Hunters A free to play ARPG with classic design sense meets fast-paced action
By Bumadar, 4 January 2013 at 6:45 pm UTC

QuoteThey are looking to get at least $200,000 with Linux as an undefined stretch goal


and there I stopped reading and did not click to the kickstarter page, shame :/

GamingOnLinux Reviews - Rochard
By Hamish, 4 January 2013 at 2:56 am UTC

Quoting: "Cheeseness, post: 7485, member: 122"It'll be interesting to see whether the DLC addresses any outstanding plot points from the game.


Definitely have to agree with that. ;)

GamingOnLinux Reviews - Rochard
By Cheeseness, 4 January 2013 at 2:13 am UTC

Quoting: "Hamish, post: 7484, member: 6"Yes, the fact that the later half of the game did not live up fully to the expectations placed on it was my main concern with it. Keep in mind that John and Skyler were both depicted as being very caring individuals, so the fact that Zander's death is not really brought up again or mentioned upon meeting Maximillian (as far as I can recall) seems a bit odd to me.

I guess a rationale (if it were intentionally neglected) could have been that his death was meant to push them to extremes, and then once they were in over their heads, too much was going on for them to stop and linger on it.

It'll be interesting to see whether the DLC addresses any outstanding plot points from the game.

Quoting: "Hamish, post: 7484, member: 6"Yeah, you do sound a lot more critical when you actually have to write about something objectively. Just don't let me or anyone else ruin the fun for you. ;)

No risk of that - I loved the game :D

GamingOnLinux Reviews - Rochard
By Hamish, 3 January 2013 at 8:06 pm UTC

Quoting: "Cheeseness, post: 7476, member: 122"Ah, but it's not about us, it's about John, who's depicted with a fairly level headed and slow-to-anger type persona - without that catalyst, his actions would have been out of character (at least, from my interpretation of him). I'll admit that it was unduly ignored throughout the rest of the game, and could have been used to bring a little more gravitas when the plot called for it.


Yes, the fact that the later half of the game did not live up fully to the expectations placed on it was my main concern with it. Keep in mind that John and Skyler were both depicted as being very caring individuals, so the fact that Zander's death is not really brought up again or mentioned upon meeting Maximillian (as far as I can recall) seems a bit odd to me.

Quoting: "Cheeseness, post: 7476, member: 122"I also haven't played it with a review in mind though - I was too busy enjoying it on my first run through to cast a critical eye over it.


Yeah, you do sound a lot more critical when you actually have to write about something objectively. Just don't let me or anyone else ruin the fun for you. ;)

Icculus's thoughts on Unreal Engine 3 games on Linux
By Bumadar, 3 January 2013 at 4:57 pm UTC

Quoting: "Cheeseness, post: 7482, member: 122"I can only guess, but I imagine that it'd be a combination of licencing (if you don't give people free access to all future engine versions, then there's a chance they'll re-licence to get updates), and then the fact that developers who have a published game are probably more interested in keeping their game stable than updating to the latest source drop (if there's nothing in it that's specifically useful to your project, then the value in upgrading is pretty low).


probably right, but still.... monthly codedrops ? just release a new build every 6-8 months or so with ALL functionality in it, which opens up depending on the license a user has......... :) so after 2 years you got 4 versions max

Icculus's thoughts on Unreal Engine 3 games on Linux
By Cheeseness, 3 January 2013 at 4:23 pm UTC

Quoting: "Bumadar, post: 7480, member: 93"linux/mac/windows aside, why on earth would you as a publisher of an engine want to have 100 or more different version around, all depending if your client did or did not include all or some of a few of none of those code drops....... must be a nightmare to troubleshoot !


I can only guess, but I imagine that it'd be a combination of licencing (if you don't give people free access to all future engine versions, then there's a chance they'll re-licence to get updates), and then the fact that developers who have a published game are probably more interested in keeping their game stable than updating to the latest source drop (if there's nothing in it that's specifically useful to your project, then the value in upgrading is pretty low).

A 2012 review and what's in store for 2013?
By Bumadar, 3 January 2013 at 3:16 pm UTC

Quoting: "liamdawe, post: 7464, member: 1"The Steam distro friendly stuff will come soon, some of the fixes for their next build helps towards supporting other distros.


I am not yet sure, and the valve steam box based on linux is poping up also again....... lets hope your right

Icculus's thoughts on Unreal Engine 3 games on Linux
By Bumadar, 3 January 2013 at 3:15 pm UTC

linux/mac/windows aside, why on earth would you as a publisher of an engine want to have 100 or more different version around, all depending if your client did or did not include all or some of a few of none of those code drops....... must be a nightmare to troubleshoot !

Knytt Underground Linux beta released!
By , 3 January 2013 at 3:00 pm UTC

openal was fine for me (openSUSE 12.1), but the supplied libpython2.7.so.1.0 and libvorbis.so.0 were linked against (and required) glibc-2.15. Renaming/removing and thus using the system libs worked without problems.
Indeed a very nice game, not really spectacular, but very enjoyable. I consider buying it.
And for those (like me) prefering saved data in the home directory and not in the game dir:
Edit Game.ini and set Portable Mode=0

Cheese Talks: More Cross-platform Humble Bundle Details Than You Ever Wanted To Know!
By Cheeseness, 3 January 2013 at 10:35 am UTC

Quoting: "berarma, post: 7477, member: 131"Sorry, I was always referring to the developers. I only mentioned the HB team because I think they could take over the developers in the ports they do, but it's not that they are required to. I hope I haven't messed it up even more.

Ah, that makes more sense ^_^

It'll be interesting to see how things play out with urkle being onboard now.

Cheese Talks: More Cross-platform Humble Bundle Details Than You Ever Wanted To Know!
By berarma, 3 January 2013 at 9:40 am UTC

Sorry, I was always referring to the developers. I only mentioned the HB team because I think they could take over the developers in the ports they do, but it's not that they are required to. I hope I haven't messed it up even more.

GamingOnLinux Reviews - Rochard
By Cheeseness, 3 January 2013 at 9:30 am UTC

Quoting: "Hamish, post: 7474, member: 6"His death seemed to contribute very little as we did not need anymore reason to dislike Maximillain, who had been screwing them out of their jobs by getting them to hunt for the asteroid and was now even threatening to fire them for it.


Ah, but it's not about us, it's about John, who's depicted with a fairly level headed and slow-to-anger type persona - without that catalyst, his actions would have been out of character (at least, from my interpretation of him). I'll admit that it was unduly ignored throughout the rest of the game, and could have been used to bring a little more gravitas when the plot called for it.

Quoting: "Hamish, post: 7474, member: 6"Still, it is not like I really minded the death, but to me it just added to the notion that the plot seemed a little haphazard. Still, thank you for arguing with me about it; I always wanted these things to engender some real discussions about the games. ;)


My pleasure ^_^
I also haven't played it with a review in mind though - I was too busy enjoying it on my first run through to cast a critical eye over it.

Red Orchestra 2 coming to Linux?
By Qantourisc, 3 January 2013 at 9:07 am UTC

Fresh !?! it's pre-century warfare :)
I like 4-5 red orchestra.

I see no more single bolt rifles ?

GamingOnLinux Reviews - Rochard
By Hamish, 3 January 2013 at 8:27 am UTC

Quoting: "Cheeseness, post: 7473, member: 122"I'm not sure I agree with some of your story critique - the death towards the end of the first act of the game signals a shift in tone and stakes. It doesn't really seem out of place with the game's pacing, and serves to provide motivation for John's actions and attitudes throughout the rest of the game.


While I can see your point, I still do not agree mostly because it does not seem to add much to the game. His death seemed to contribute very little as we did not need anymore reason to dislike Maximillain, who had been screwing them out of their jobs by getting them to hunt for the asteroid and was now even threatening to fire them for it. Now granted, Zander did not really have any other purpose but to give a noble death, but with Maximilian screwing them and then sending the wild boys after them, his only purpose in life (and death) seemed to contribute virtually nothing of inherent value to the plot. It is not like it really builds up to anything later in the game, other then his vague musings about the connectedness of everything before he snuffed it, and if anything the game gets lighter as it goes along not darker, so to me it just makes things seem incongruous. It is like everyone simply forgot about it, except for when John needs to take Switchblade. It seemed to me to go like this: we kill off a potential main character, and then we spend the rest of the game making bambi jokes. :P

Still, it is not like I really minded the death, but to me it just added to the notion that the plot seemed a little haphazard. Still, thank you for arguing with me about it; I always wanted these things to engender some real discussions about the games. ;)

GamingOnLinux Reviews - Rochard
By Cheeseness, 3 January 2013 at 6:31 am UTC

Finally got around to reading. Great review :)

I'm not sure I agree with some of your story critique - the death towards the end of the first act of the game signals a shift in tone and stakes. It doesn't really seem out of place with the game's pacing, and serves to provide motivation for John's actions and attitudes throughout the rest of the game. I'll agree that the ending is a little lacklustre though - it feels awfully like the game ended before it was ready. I spent a little bit of time hunting around after completing the game to see if there was an alternative ending for getting all of the collectibles (something that isn't visibly tracked in the DRM free/Linux version of the game due to its reliance on Steamworks).

A lack of configuration options seems to be a hallmark of Unity titles from what I can tell. Splice suffers from this as well (though apparently that has a launcher with configuration options that isn't included in the Linux version). I ran Rochard in windowed mode and didn't have any resolution problems at all.

All up, I found Rochard to be an unexpected gem, and it kept me captivated enough to finish in one sitting back when the HIB 6 launched (still looking forward to finding time for a second playthrough).

Cheese Talks: More Cross-platform Humble Bundle Details Than You Ever Wanted To Know!
By Cheeseness, 3 January 2013 at 1:32 am UTC

Quoting: "berarma, post: 7471, member: 131"If that's how it works then there's more reasons to be more strict about quality and bugs being fixed in time, they should be held accountable for that while possible.


Not really. As I said before, I haven't seen a Humble contract, but I am certain that it's the developers who would be signing off on a finished port (so again that's their responsibility).

In case it's not clear, I'm saying it's inappropriate for us as customers to have expectations of porters. They still have obligations to do good work according to their contracts, but that's an internal thing between them and the developers, not us. If a developer's not happy with the work that's been done, they're always free to follow up whatever recourse there might be and get somebody else in to do the job properly, so (for us) the developers are still to blame even if a porter did a poor job.

Cheese Talks: More Cross-platform Humble Bundle Details Than You Ever Wanted To Know!
By berarma, 3 January 2013 at 1:04 am UTC

Quoting: "Cheeseness, post: 7468, member: 122"Since urkle only recently became an employee of Humble Bundle (as I understand it), then only the titles from the last bundle would fit that description.

I don't think it's wise to put responsibility on the porters. Ultimate responsibility has to lie with the developers - if they themselves aren't interested, updates won't happen. Post bundle, they're the ones calling the shots, handing out the money, and setting the general attitude. Contractors generally don't have a lot of control over what they do and don't do.


If that's how it works then there's more reasons to be more strict about quality and bugs being fixed in time, they (the developers) should be held accountable for that while possible.

My guess was that some ports could be somewhat licensed to the HB. I'd like to see that for titles sold in the bundle from devs not interested in our platform and keep selling them after the bundle. Maybe I'm going too far.

EDIT: Minor clarification.