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Linux based Steam console confirmed for this year!
By Liam Dawe, 6 January 2013 at 1:10 pm UTC
By Liam Dawe, 6 January 2013 at 1:10 pm UTC
If it really wants to come this year then they will need some sort of library already there, every console does. So we should see in influx of more games up to the release of it I reckon.
Linux based Steam console confirmed for this year!
By , 6 January 2013 at 1:04 pm UTC
Valve has been beta testing Steam on linux since late November.
By , 6 January 2013 at 1:04 pm UTC
Quoting: "Wurmphlegm, post: 7506"They are going to have alot of porting to do, if they choose to make this Linux based, and supply their entire library to work on this box. Unless they have some new program that runs Windows games flawlessly in Linux that we dont know about.
Valve has been beta testing Steam on linux since late November.
Linux based Steam console confirmed for this year!
By Xpander, 6 January 2013 at 12:30 pm UTC
By Xpander, 6 January 2013 at 12:30 pm UTC
im sure they have been in talks with big publishers to get their new titles to steambox. so probably they are quite well prepared for it already atm, if it really wants to come out this year.
about the old games. i guess its just the choice of the publishers, if its worth to port them to earn extra cash, wont really hurt steambox sales imo, cuz if there are some big hits coming right on the launch day, people will buy it anyway.
about the old games. i guess its just the choice of the publishers, if its worth to port them to earn extra cash, wont really hurt steambox sales imo, cuz if there are some big hits coming right on the launch day, people will buy it anyway.
Linux based Steam console confirmed for this year!
By , 6 January 2013 at 12:13 pm UTC
I think Valve would be very badly advised to not port at least a large portion of their existing steam games to the new device, as not doing so would stick them with a platform with little to no existing games. As they're venturing into the console world, (at least after a fashion) that's something that would strongly disadvantage them. Plus, I really want them to do that porting work, would be so good!
By , 6 January 2013 at 12:13 pm UTC
Quoting: "rioninja, post: 7507, member: 147"We can assume that all of the Source engine games will be ready for release, plus a large number of popular indie games. Besides those games though, why would they need to port old Windows games? I don't think they have to. A Steam based console would be grouped in with the next generation of console releases, and should be treated as such. Some consoles have backwards compatibility, but it's not always expected. The Xbox 360 only had backwards compatibility (through emulation) of the most popular Xbox games. The PS3 and Wii initially had backwards compatibility, but later removed it. My point I guess is that we shouldn't be expecting all of the existing library to work, if we're going to consider it as a new console. The existing games that do get ported to Linux will be icing on the cake, but I think what people really want to see are next generation games (Source Engine 2 anyone?) on any "Steam Box" we might see.
I think Valve would be very badly advised to not port at least a large portion of their existing steam games to the new device, as not doing so would stick them with a platform with little to no existing games. As they're venturing into the console world, (at least after a fashion) that's something that would strongly disadvantage them. Plus, I really want them to do that porting work, would be so good!
Linux based Steam console confirmed for this year!
By , 5 January 2013 at 11:14 pm UTC
By , 5 January 2013 at 11:14 pm UTC
They are going to have alot of porting to do, if they choose to make this Linux based, and supply their entire library to work on this box. Unless they have some new program that runs Windows games flawlessly in Linux that we dont know about.
New games on the way for Steam Linux!
By Kame, 5 January 2013 at 5:26 pm UTC
By Kame, 5 January 2013 at 5:26 pm UTC
Spiral Knights: Java yes, but they've actively support an actual Linux installer since beta which is pretty good for a published game.
I hope Party of Sin isn't just a mistake, that games looks pretty good.
I hope Party of Sin isn't just a mistake, that games looks pretty good.
Andy's Super Great Park now on other distros!
By Bumadar, 5 January 2013 at 3:24 pm UTC
By Bumadar, 5 January 2013 at 3:24 pm UTC
very cool they listened an adjusted. Tried the demo, its actually pretty fun :)
Games on sale list!
By Hyeron, 5 January 2013 at 1:13 pm UTC
By Hyeron, 5 January 2013 at 1:13 pm UTC
[URL='http://basiliskgames.com/']Basilisk Games[/URL] is holding a "mega sale" for Eschalon. Both games are heavily discounted (~66% off):
QuoteEschalon: Book I for $2.95
Eschalon: Book II for $4.95
Akaneiro: Demon Hunters A free to play ARPG with classic design sense meets fast-paced action
By Liam Dawe, 5 January 2013 at 11:56 am UTC
By Liam Dawe, 5 January 2013 at 11:56 am UTC
American actually responded to my questions directly on Kickstarter so post updated with his reply.
Akaneiro: Demon Hunters A free to play ARPG with classic design sense meets fast-paced action
By , 5 January 2013 at 9:36 am UTC
By , 5 January 2013 at 9:36 am UTC
http://www.reddit.com/r/linux_gaming/comments/15y97b/american_mcgees_kickstarter_positive_about_linux/c7r73ze
The developer responded at reddit, very interesting to read!
The developer responded at reddit, very interesting to read!
Akaneiro: Demon Hunters A free to play ARPG with classic design sense meets fast-paced action
By , 5 January 2013 at 8:05 am UTC
By , 5 January 2013 at 8:05 am UTC
So they are wanting extra money to export a Linux version in a 3d engine that already supports Linux? I dont know how difficult it is in unity to package up a linux binary with 3d, but from what i have heard from other unity 3d developers, that it's actually pretty easy. I have even seen videos. I dont understand how they would want so much more money to just click a button.
Akaneiro: Demon Hunters A free to play ARPG with classic design sense meets fast-paced action
By , 5 January 2013 at 6:09 am UTC
By , 5 January 2013 at 6:09 am UTC
I didn't read Linux support I read free to play...why would I crowdfund a free to play game? Which is a shame because there is nothing in that Video I do not love.
A Double Fine Update
By berarma, 4 January 2013 at 10:44 pm UTC
By berarma, 4 January 2013 at 10:44 pm UTC
Great. I may try the game now that it seems they're fixing bugs.
A Double Fine Update
By Liam Dawe, 4 January 2013 at 9:02 pm UTC
By Liam Dawe, 4 January 2013 at 9:02 pm UTC
Oh nice when it gets an official patch out can you either let me know or do a new news post to let everyone know? I haven't even tried the game because of all the bad bugs I hear about it.
A Double Fine Update
By Hamish, 4 January 2013 at 8:48 pm UTC
By Hamish, 4 January 2013 at 8:48 pm UTC
The screen staying blurry after using the bacon bug has apparently been fixed ready for the next update. :)
icculus has also put out a new test patch for people to try:
[URL='https://bugzilla.icculus.org/show_bug.cgi?id=5578']https://bugzilla.icculus.org/show_bug.cgi?id=5578#c13[/URL]
EDIT: Indeed, the bacon and the health indicators are working now. :D
icculus has also put out a new test patch for people to try:
[URL='https://bugzilla.icculus.org/show_bug.cgi?id=5578']https://bugzilla.icculus.org/show_bug.cgi?id=5578#c13[/URL]
EDIT: Indeed, the bacon and the health indicators are working now. :D
Akaneiro: Demon Hunters A free to play ARPG with classic design sense meets fast-paced action
By , 4 January 2013 at 7:38 pm UTC
By , 4 January 2013 at 7:38 pm UTC
I just wish they would offer Linux support from start, it still feels like many studios use kickstarter to milk potential Linux customers instead of just going for crossplatform tools from the beginning.
Akaneiro: Demon Hunters A free to play ARPG with classic design sense meets fast-paced action
By Liam Dawe, 4 January 2013 at 6:59 pm UTC
By Liam Dawe, 4 January 2013 at 6:59 pm UTC
Well considering who it's being done by they will easily reach their goal. I am hoping they will message me back with the details soon.
Andy's Super Great Park
By , 4 January 2013 at 6:49 pm UTC
By , 4 January 2013 at 6:49 pm UTC
Guess what, we now have generic binaries for the Linux version! Check the demo and share: http://www.stuff-o-matic.com/asgp/
Akaneiro: Demon Hunters A free to play ARPG with classic design sense meets fast-paced action
By Bumadar, 4 January 2013 at 6:45 pm UTC
and there I stopped reading and did not click to the kickstarter page, shame :/
By Bumadar, 4 January 2013 at 6:45 pm UTC
QuoteThey are looking to get at least $200,000 with Linux as an undefined stretch goal
and there I stopped reading and did not click to the kickstarter page, shame :/
GamingOnLinux Reviews - Rochard
By Hamish, 4 January 2013 at 2:56 am UTC
Definitely have to agree with that. ;)
By Hamish, 4 January 2013 at 2:56 am UTC
Quoting: "Cheeseness, post: 7485, member: 122"It'll be interesting to see whether the DLC addresses any outstanding plot points from the game.
Definitely have to agree with that. ;)
GamingOnLinux Reviews - Rochard
By Cheeseness, 4 January 2013 at 2:13 am UTC
I guess a rationale (if it were intentionally neglected) could have been that his death was meant to push them to extremes, and then once they were in over their heads, too much was going on for them to stop and linger on it.
It'll be interesting to see whether the DLC addresses any outstanding plot points from the game.
No risk of that - I loved the game :D
By Cheeseness, 4 January 2013 at 2:13 am UTC
Quoting: "Hamish, post: 7484, member: 6"Yes, the fact that the later half of the game did not live up fully to the expectations placed on it was my main concern with it. Keep in mind that John and Skyler were both depicted as being very caring individuals, so the fact that Zander's death is not really brought up again or mentioned upon meeting Maximillian (as far as I can recall) seems a bit odd to me.
I guess a rationale (if it were intentionally neglected) could have been that his death was meant to push them to extremes, and then once they were in over their heads, too much was going on for them to stop and linger on it.
It'll be interesting to see whether the DLC addresses any outstanding plot points from the game.
Quoting: "Hamish, post: 7484, member: 6"Yeah, you do sound a lot more critical when you actually have to write about something objectively. Just don't let me or anyone else ruin the fun for you. ;)
No risk of that - I loved the game :D
GamingOnLinux Reviews - Rochard
By Hamish, 3 January 2013 at 8:06 pm UTC
Yes, the fact that the later half of the game did not live up fully to the expectations placed on it was my main concern with it. Keep in mind that John and Skyler were both depicted as being very caring individuals, so the fact that Zander's death is not really brought up again or mentioned upon meeting Maximillian (as far as I can recall) seems a bit odd to me.
Yeah, you do sound a lot more critical when you actually have to write about something objectively. Just don't let me or anyone else ruin the fun for you. ;)
By Hamish, 3 January 2013 at 8:06 pm UTC
Quoting: "Cheeseness, post: 7476, member: 122"Ah, but it's not about us, it's about John, who's depicted with a fairly level headed and slow-to-anger type persona - without that catalyst, his actions would have been out of character (at least, from my interpretation of him). I'll admit that it was unduly ignored throughout the rest of the game, and could have been used to bring a little more gravitas when the plot called for it.
Yes, the fact that the later half of the game did not live up fully to the expectations placed on it was my main concern with it. Keep in mind that John and Skyler were both depicted as being very caring individuals, so the fact that Zander's death is not really brought up again or mentioned upon meeting Maximillian (as far as I can recall) seems a bit odd to me.
Quoting: "Cheeseness, post: 7476, member: 122"I also haven't played it with a review in mind though - I was too busy enjoying it on my first run through to cast a critical eye over it.
Yeah, you do sound a lot more critical when you actually have to write about something objectively. Just don't let me or anyone else ruin the fun for you. ;)
Icculus's thoughts on Unreal Engine 3 games on Linux
By Bumadar, 3 January 2013 at 4:57 pm UTC
probably right, but still.... monthly codedrops ? just release a new build every 6-8 months or so with ALL functionality in it, which opens up depending on the license a user has......... :) so after 2 years you got 4 versions max
By Bumadar, 3 January 2013 at 4:57 pm UTC
Quoting: "Cheeseness, post: 7482, member: 122"I can only guess, but I imagine that it'd be a combination of licencing (if you don't give people free access to all future engine versions, then there's a chance they'll re-licence to get updates), and then the fact that developers who have a published game are probably more interested in keeping their game stable than updating to the latest source drop (if there's nothing in it that's specifically useful to your project, then the value in upgrading is pretty low).
probably right, but still.... monthly codedrops ? just release a new build every 6-8 months or so with ALL functionality in it, which opens up depending on the license a user has......... :) so after 2 years you got 4 versions max
Icculus's thoughts on Unreal Engine 3 games on Linux
By Cheeseness, 3 January 2013 at 4:23 pm UTC
I can only guess, but I imagine that it'd be a combination of licencing (if you don't give people free access to all future engine versions, then there's a chance they'll re-licence to get updates), and then the fact that developers who have a published game are probably more interested in keeping their game stable than updating to the latest source drop (if there's nothing in it that's specifically useful to your project, then the value in upgrading is pretty low).
By Cheeseness, 3 January 2013 at 4:23 pm UTC
Quoting: "Bumadar, post: 7480, member: 93"linux/mac/windows aside, why on earth would you as a publisher of an engine want to have 100 or more different version around, all depending if your client did or did not include all or some of a few of none of those code drops....... must be a nightmare to troubleshoot !
I can only guess, but I imagine that it'd be a combination of licencing (if you don't give people free access to all future engine versions, then there's a chance they'll re-licence to get updates), and then the fact that developers who have a published game are probably more interested in keeping their game stable than updating to the latest source drop (if there's nothing in it that's specifically useful to your project, then the value in upgrading is pretty low).
A 2012 review and what's in store for 2013?
By Bumadar, 3 January 2013 at 3:16 pm UTC
I am not yet sure, and the valve steam box based on linux is poping up also again....... lets hope your right
By Bumadar, 3 January 2013 at 3:16 pm UTC
Quoting: "liamdawe, post: 7464, member: 1"The Steam distro friendly stuff will come soon, some of the fixes for their next build helps towards supporting other distros.
I am not yet sure, and the valve steam box based on linux is poping up also again....... lets hope your right
Icculus's thoughts on Unreal Engine 3 games on Linux
By Bumadar, 3 January 2013 at 3:15 pm UTC
By Bumadar, 3 January 2013 at 3:15 pm UTC
linux/mac/windows aside, why on earth would you as a publisher of an engine want to have 100 or more different version around, all depending if your client did or did not include all or some of a few of none of those code drops....... must be a nightmare to troubleshoot !
Knytt Underground Linux beta released!
By , 3 January 2013 at 3:00 pm UTC
By , 3 January 2013 at 3:00 pm UTC
openal was fine for me (openSUSE 12.1), but the supplied libpython2.7.so.1.0 and libvorbis.so.0 were linked against (and required) glibc-2.15. Renaming/removing and thus using the system libs worked without problems.
Indeed a very nice game, not really spectacular, but very enjoyable. I consider buying it.
And for those (like me) prefering saved data in the home directory and not in the game dir:
Edit Game.ini and set Portable Mode=0
Indeed a very nice game, not really spectacular, but very enjoyable. I consider buying it.
And for those (like me) prefering saved data in the home directory and not in the game dir:
Edit Game.ini and set Portable Mode=0
Cheese Talks: More Cross-platform Humble Bundle Details Than You Ever Wanted To Know!
By Cheeseness, 3 January 2013 at 10:35 am UTC
Ah, that makes more sense ^_^
It'll be interesting to see how things play out with urkle being onboard now.
By Cheeseness, 3 January 2013 at 10:35 am UTC
Quoting: "berarma, post: 7477, member: 131"Sorry, I was always referring to the developers. I only mentioned the HB team because I think they could take over the developers in the ports they do, but it's not that they are required to. I hope I haven't messed it up even more.
Ah, that makes more sense ^_^
It'll be interesting to see how things play out with urkle being onboard now.
Cheese Talks: More Cross-platform Humble Bundle Details Than You Ever Wanted To Know!
By berarma, 3 January 2013 at 9:40 am UTC
By berarma, 3 January 2013 at 9:40 am UTC
Sorry, I was always referring to the developers. I only mentioned the HB team because I think they could take over the developers in the ports they do, but it's not that they are required to. I hope I haven't messed it up even more.
GamingOnLinux Reviews - Rochard
By Cheeseness, 3 January 2013 at 9:30 am UTC
Ah, but it's not about us, it's about John, who's depicted with a fairly level headed and slow-to-anger type persona - without that catalyst, his actions would have been out of character (at least, from my interpretation of him). I'll admit that it was unduly ignored throughout the rest of the game, and could have been used to bring a little more gravitas when the plot called for it.
My pleasure ^_^
I also haven't played it with a review in mind though - I was too busy enjoying it on my first run through to cast a critical eye over it.
By Cheeseness, 3 January 2013 at 9:30 am UTC
Quoting: "Hamish, post: 7474, member: 6"His death seemed to contribute very little as we did not need anymore reason to dislike Maximillain, who had been screwing them out of their jobs by getting them to hunt for the asteroid and was now even threatening to fire them for it.
Ah, but it's not about us, it's about John, who's depicted with a fairly level headed and slow-to-anger type persona - without that catalyst, his actions would have been out of character (at least, from my interpretation of him). I'll admit that it was unduly ignored throughout the rest of the game, and could have been used to bring a little more gravitas when the plot called for it.
Quoting: "Hamish, post: 7474, member: 6"Still, it is not like I really minded the death, but to me it just added to the notion that the plot seemed a little haphazard. Still, thank you for arguing with me about it; I always wanted these things to engender some real discussions about the games. ;)
My pleasure ^_^
I also haven't played it with a review in mind though - I was too busy enjoying it on my first run through to cast a critical eye over it.
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