Latest Comments
gogonlinux client to help bring gog games to Linux
By Morgawr, 11 December 2012 at 9:34 pm UTC
By Morgawr, 11 December 2012 at 9:34 pm UTC
Greetings, I am the gogonlinux main developer.
First of all, thanks for taking notice of my project, I appreciate it ;)
I understand your concerns and I am well aware of the existence of PlayOnLinux (the name is similar, I took my inspiration from there). The problem with PlayOnLinux (and similar projects, like codeweavers for example) is that they are GIANT projects. They tend to populate a huge part of your Linux installation and they can become quite messy for the less trained users (read: people who just want to play games and not be bothered with problems). POL is an excellent project and I applaud the developers, it does a lot of things right and is surely a successful idea. The problem is that it relies on too many factors and on a platform that is too broad.
Targeting all wine binaries is an enormous project which spreads its effort too much and potentially makes it less intuitive for the average user.
With gogonlinux, I don't plan to just target wine binaries. With gogonlinux all I want is gog users to just log in, download, install and play their games. No strings attached. It doesn't matter if the game is wine, dosbox, scummvm, infinity engine or adventuregamestudio (those last two have half-ports to the Linux system and might get included in the project), it will just run. It's to pave the way to a gog supported Linux platform (I hope they start selling Linux games soon, and when they do my project will be there for them).
My scripts are much simpler and require much less overhead than playonlinux scripts, all gog games and packages have the same structure and make use of the same web API to download them. I doubt POL takes advantage of that (or if it does, I am not aware of it). I personally think that using POL for something as simple as gog games is way overkill and unintuitive for normal users.
I don't really think gogonlinux is "competition" in respect of POL, wine, codeweavers or whatever. It's all a big community, ultimately my goal is to help spreading games on the Linux platform and any alternative method is good and appreciated by me. I don't plan to take the place of POL with this (I very very doubt this would even happen), I just plan to create a place where users can point at and say "THAT is easy to use. THAT works". PlayOnLinux is for the people who want to be power users and get the best out of it, gogonlinux is for people who just want to log in, install and play their (gog) games.
One last thing to say when comparing POL and gogonlinux. Wine support for POL is embedded in their architecture, they provide the most supported wine version for their packages etc etc. That is HUGE and is very powerful BUT it is also very messy. With gogonlinux I expect the user to take care of his system, I don't want to enforce my views on how users should run and install their games. They don't want to use the latest wine release? Well, their game might not run as well as it could, but it's up to them. Each wine game on gogonlinux runs in its clean wineprefix but that's just it. I don't expect them to install different wine versions for different games, that in my opinion is very bossy hehe :)
All in all, want a powerful and heavily scriptable system? Use PlayOnLinux
Want a system that simply works without having to meddle with technicalities? Use gogonlinux
Whew, this was a huge wall of text, I apoligize... I like writing about my project and maybe this reflects too much haha. Btw, ask me anything :rolleyes:
First of all, thanks for taking notice of my project, I appreciate it ;)
I understand your concerns and I am well aware of the existence of PlayOnLinux (the name is similar, I took my inspiration from there). The problem with PlayOnLinux (and similar projects, like codeweavers for example) is that they are GIANT projects. They tend to populate a huge part of your Linux installation and they can become quite messy for the less trained users (read: people who just want to play games and not be bothered with problems). POL is an excellent project and I applaud the developers, it does a lot of things right and is surely a successful idea. The problem is that it relies on too many factors and on a platform that is too broad.
Targeting all wine binaries is an enormous project which spreads its effort too much and potentially makes it less intuitive for the average user.
With gogonlinux, I don't plan to just target wine binaries. With gogonlinux all I want is gog users to just log in, download, install and play their games. No strings attached. It doesn't matter if the game is wine, dosbox, scummvm, infinity engine or adventuregamestudio (those last two have half-ports to the Linux system and might get included in the project), it will just run. It's to pave the way to a gog supported Linux platform (I hope they start selling Linux games soon, and when they do my project will be there for them).
My scripts are much simpler and require much less overhead than playonlinux scripts, all gog games and packages have the same structure and make use of the same web API to download them. I doubt POL takes advantage of that (or if it does, I am not aware of it). I personally think that using POL for something as simple as gog games is way overkill and unintuitive for normal users.
I don't really think gogonlinux is "competition" in respect of POL, wine, codeweavers or whatever. It's all a big community, ultimately my goal is to help spreading games on the Linux platform and any alternative method is good and appreciated by me. I don't plan to take the place of POL with this (I very very doubt this would even happen), I just plan to create a place where users can point at and say "THAT is easy to use. THAT works". PlayOnLinux is for the people who want to be power users and get the best out of it, gogonlinux is for people who just want to log in, install and play their (gog) games.
One last thing to say when comparing POL and gogonlinux. Wine support for POL is embedded in their architecture, they provide the most supported wine version for their packages etc etc. That is HUGE and is very powerful BUT it is also very messy. With gogonlinux I expect the user to take care of his system, I don't want to enforce my views on how users should run and install their games. They don't want to use the latest wine release? Well, their game might not run as well as it could, but it's up to them. Each wine game on gogonlinux runs in its clean wineprefix but that's just it. I don't expect them to install different wine versions for different games, that in my opinion is very bossy hehe :)
All in all, want a powerful and heavily scriptable system? Use PlayOnLinux
Want a system that simply works without having to meddle with technicalities? Use gogonlinux
Whew, this was a huge wall of text, I apoligize... I like writing about my project and maybe this reflects too much haha. Btw, ask me anything :rolleyes:
Revenge of the Titans updates!
By , 11 December 2012 at 8:29 pm UTC
I was also disappointed by this, but to an extent I understand the reason behind this - the editor is fully online, and it's hard for them to port it offline. But it'd be nice if it had offline cache for the campaigns. Hopefully that will happen at one point.
By , 11 December 2012 at 8:29 pm UTC
Quoting: "KIAaze, post: 7075, member: 16"Why no offline map editor? :(
It may not be always-online DRM, but it still would have been nicer to have an offline editor. Online should only be necessary to share maps or work together on one.
I was also disappointed by this, but to an extent I understand the reason behind this - the editor is fully online, and it's hard for them to port it offline. But it'd be nice if it had offline cache for the campaigns. Hopefully that will happen at one point.
Revenge of the Titans updates!
By KIAaze, 11 December 2012 at 8:06 pm UTC
By KIAaze, 11 December 2012 at 8:06 pm UTC
Why no offline map editor? :(
It may not be always-online DRM, but it still would have been nicer to have an offline editor. Online should only be necessary to share maps or work together on one.
It may not be always-online DRM, but it still would have been nicer to have an offline editor. Online should only be necessary to share maps or work together on one.
Revenge of the Titans updates!
By Bumadar, 11 December 2012 at 7:47 pm UTC
By Bumadar, 11 December 2012 at 7:47 pm UTC
so if you bought this on desura your out of luck ? or will they give you an alternative download, if they don't then I find this wrong.
Steam at your Login Screen script updated!
By Bumadar, 11 December 2012 at 4:18 pm UTC
By Bumadar, 11 December 2012 at 4:18 pm UTC
big screen is the only feature that makes my steam crash on linux, but for now dont really see the use for this script
Cultures : Northland now available on Desura, another may follow
By Bumadar, 11 December 2012 at 4:15 pm UTC
By Bumadar, 11 December 2012 at 4:15 pm UTC
i do like the looks of this, gone give it a try i think
Steam at your Login Screen script updated!
By Liam Dawe, 11 December 2012 at 12:17 pm UTC
By Liam Dawe, 11 December 2012 at 12:17 pm UTC
If not submit a feature request on github ;)
Revenge of the Titans updates!
By , 11 December 2012 at 4:57 am UTC
This is paid DLC, however HIB already got the update that makes it possible to activate it.
By , 11 December 2012 at 4:57 am UTC
Quoting: "Hamish, post: 7068, member: 6"I assume the HIB entry will receive the update though, right?
This is paid DLC, however HIB already got the update that makes it possible to activate it.
Revenge of the Titans updates!
By Hamish, 11 December 2012 at 3:16 am UTC
By Hamish, 11 December 2012 at 3:16 am UTC
I assume the HIB entry will receive the update though, right?
Revenge of the Titans updates!
By , 10 December 2012 at 10:12 pm UTC
By , 10 December 2012 at 10:12 pm UTC
Btw., the dev also said in the comments on the blog their considering the Humble Store.
Either way, this feature requires you to be online, so keep that in mind.
Either way, this feature requires you to be online, so keep that in mind.
0 A.D. new website and next release imminent!
By Hamish, 10 December 2012 at 6:22 pm UTC
Bloody hell, how did that slip by me?
It would be interested to see this game pop up on places like Desura though, maybe when it is a bit more stable.
By Hamish, 10 December 2012 at 6:22 pm UTC
Quote0 A.D. is available in the official Fedora repositories starting with F16.
Bloody hell, how did that slip by me?
It would be interested to see this game pop up on places like Desura though, maybe when it is a bit more stable.
0 A.D. new website and next release imminent!
By , 10 December 2012 at 1:39 pm UTC
By , 10 December 2012 at 1:39 pm UTC
There is a kickstarter project started by the Platinum Arts Sandbox team: Find Me Coppers - A 3D Treasure Hunt Adventure Game. Link: http://www.kickstarter.com/projects/1735741561/find-me-coppers-a-3d-treasure-hunt-adventure
0 A.D. new website and next release imminent!
By Gamerlv, 10 December 2012 at 1:28 pm UTC
By Gamerlv, 10 December 2012 at 1:28 pm UTC
This game has always interested me, but nether have been able to play it because nvidia doesn't play nice.
What do you guys think? Worth it to try playing it again?
What do you guys think? Worth it to try playing it again?
Star Shipping released for Linux!
By Hyeron, 10 December 2012 at 4:10 am UTC
By Hyeron, 10 December 2012 at 4:10 am UTC
Now it works indeed. Thanks a lot. USC isn't a solution for non-ubunteros unfortunately.
I guess the Caravel forums had a history of Plimus threads for a reason in the end. :)
EDIT - Okay. Wanted some thoughts, Liam? :)
Just finished three rounds on Android - I ended up buying both, just because well... I could, and I'm a sucker for trading games. I don't expect the desktop version to be much different: even references to "tap" haven't been changed to "click" so I guess it's a straight port (available in both x86 and x86_64 versions, FWIW).
Star Shipping is the kind of game I'd play on my desktop rather than my phone - not least of all because I don't have a tablet or a phablet but a good old HTC Desire, so it's quite uncomfortable for a first shot at the thing. You can feel it's optimized for large displays, not so much for small phones. But that's not what the game is about, right?
So... Guess everyone's played Drug Wars... So far Star Shipping isn't that different: it seems to be time (or rather round)-limited, as I ended up at Star Shipping Inc. with a little pile of cash and no possibility to refuel, with the button changed to "end game" - even though the game didn't warn me in any way beforehand, and I still haven't found any reference to this limit, or any logic to it (though, far warning: I'm under a fine migraine attack right now, so maybe I didn't see it). It doesn't feel like much of a problem at first, but it starts grating you pretty quickly.
The game is also limited to three planets per play session. Again, it doesn't feel like much of a problem at first, until you want to get some "serious" business done. Still, it has one advantage compared to good ol' Drug Wars: you know what the current prices are before you make your move, showing again that's it's a bite-sized, to-the-point variant of its ancestor. In that, it does well.
Your fuel is limited, and every move you make consumes a chunk of it. So far so good, it forces you to get back to base from time to time to refuel - which can be annoying when there's a huge sale going on on one of the planets, but hey - that's what those games are about right?
Speaking of the base, you'll find your trustyloan sha bank, where you can borrow some money, as well as a shop for upgrades, a repair bay and a refueling bay. So, what's the shop about? Depending on how well you did on your last session, you'll earn a few chips. Those chips can be spent on two different commodities: upgrades, which are found in said shop; and ships, to be found in the main menu. And here lies the true demise of the game. Even though it cost me around $3, the game - on Android, so I'll let Oded specify how it goes on PC - doesn't SELL upgrades and ships. It RENTS them (for a fair amount of chips). To get more chips, you have to play (or purchase them, according to the tips. I didn't find where one could do so to check the prices, but that may be my headache being the root cause here. Couldn't find them in the upgrades shop, so I guess we're talking real money) . The ships aren't unlocked for good. The upgrades aren't unlocked for good. You have to pay to get them again. And again. And again. Or pray that you'll make such a great score that you'll earn a truckload of them. Which looks quite unlikely. Best one so far was in the 17000's, which netted me 7 chips. The first ship can be rented for 10. The last one? 95. Get your calculators. You're likely to spend quite a bit of time with the base ship, de-upgraded (is that even a word? :D)
It's as ruthless as can be expected. My third round began with me trying to reach a planet, only to have their port shut down. Back to base. Once again? Failed launch. Back to based, forced to refuel. Third time's the charm, worked fine, but attacked on the way, so back to base to repair and refuel. It really shines here, as the odds can go from this to (and that's in the same session) another attack where I fended off the opponents, which netted me some goods, some caught bandits in the base, which gave me some more cash, and a rare meteor (or something) which gave me even more resources to sell.
There's quite a bit of bad, and quite a bit of very good in there. The randomized names can be quite funky (buying Unobtainium on Dagobah? Heck yeah). The gameplay is quick and to the point. The game is quite hard.
But it lacks proper help (or a bit more feedback on what's going on and why, in particular re: refuel/end game and chips) and proper unlockables.
Should you get it? Well... If you're on PC, it can't hurt I guess (though that would depend on how the chips go, I'll have to check it tonight after work), and "basic" star trading games are few and far between. If you're on Android... Sorry to say it, but it doesn't hold a candle to the (massive) Trese Brothers' [URL='https://play.google.com/store/apps/details?id=com.corytrese.games.startraderselite&feature=search_result']Star Traders Elite[/URL]. Not even close (OTOH it could be argued that STE is another kind of beast entirely).
(I'll probably come back to this thread after trying the desktop version, but that's it for now :))
EDIT 2 - OK, forget what I said about refuel and end game: every ship stars with X fuel packs, and one fuel pack is used every time you use the "refuel" option at the base. You can buy fuel packs for a fair amount of chips in the upgrade shop. The game ends when you're out of fuel packs. :)
I guess the Caravel forums had a history of Plimus threads for a reason in the end. :)
EDIT - Okay. Wanted some thoughts, Liam? :)
Just finished three rounds on Android - I ended up buying both, just because well... I could, and I'm a sucker for trading games. I don't expect the desktop version to be much different: even references to "tap" haven't been changed to "click" so I guess it's a straight port (available in both x86 and x86_64 versions, FWIW).
Star Shipping is the kind of game I'd play on my desktop rather than my phone - not least of all because I don't have a tablet or a phablet but a good old HTC Desire, so it's quite uncomfortable for a first shot at the thing. You can feel it's optimized for large displays, not so much for small phones. But that's not what the game is about, right?
So... Guess everyone's played Drug Wars... So far Star Shipping isn't that different: it seems to be time (or rather round)-limited, as I ended up at Star Shipping Inc. with a little pile of cash and no possibility to refuel, with the button changed to "end game" - even though the game didn't warn me in any way beforehand, and I still haven't found any reference to this limit, or any logic to it (though, far warning: I'm under a fine migraine attack right now, so maybe I didn't see it). It doesn't feel like much of a problem at first, but it starts grating you pretty quickly.
The game is also limited to three planets per play session. Again, it doesn't feel like much of a problem at first, until you want to get some "serious" business done. Still, it has one advantage compared to good ol' Drug Wars: you know what the current prices are before you make your move, showing again that's it's a bite-sized, to-the-point variant of its ancestor. In that, it does well.
Your fuel is limited, and every move you make consumes a chunk of it. So far so good, it forces you to get back to base from time to time to refuel - which can be annoying when there's a huge sale going on on one of the planets, but hey - that's what those games are about right?
Speaking of the base, you'll find your trusty
It's as ruthless as can be expected. My third round began with me trying to reach a planet, only to have their port shut down. Back to base. Once again? Failed launch. Back to based, forced to refuel. Third time's the charm, worked fine, but attacked on the way, so back to base to repair and refuel. It really shines here, as the odds can go from this to (and that's in the same session) another attack where I fended off the opponents, which netted me some goods, some caught bandits in the base, which gave me some more cash, and a rare meteor (or something) which gave me even more resources to sell.
There's quite a bit of bad, and quite a bit of very good in there. The randomized names can be quite funky (buying Unobtainium on Dagobah? Heck yeah). The gameplay is quick and to the point. The game is quite hard.
But it lacks proper help (or a bit more feedback on what's going on and why, in particular re: refuel/end game and chips) and proper unlockables.
Should you get it? Well... If you're on PC, it can't hurt I guess (though that would depend on how the chips go, I'll have to check it tonight after work), and "basic" star trading games are few and far between. If you're on Android... Sorry to say it, but it doesn't hold a candle to the (massive) Trese Brothers' [URL='https://play.google.com/store/apps/details?id=com.corytrese.games.startraderselite&feature=search_result']Star Traders Elite[/URL]. Not even close (OTOH it could be argued that STE is another kind of beast entirely).
(I'll probably come back to this thread after trying the desktop version, but that's it for now :))
EDIT 2 - OK, forget what I said about refuel and end game: every ship stars with X fuel packs, and one fuel pack is used every time you use the "refuel" option at the base. You can buy fuel packs for a fair amount of chips in the upgrade shop. The game ends when you're out of fuel packs. :)
Star Shipping released for Linux!
By Oded Sharon, 10 December 2012 at 2:54 am UTC
By Oded Sharon, 10 December 2012 at 2:54 am UTC
Ok, made me a nice fancy user here too :)
Let me know if anyone has any more troubles getting the game.
Oded
CEO, Corbomite Games
Let me know if anyone has any more troubles getting the game.
Oded
CEO, Corbomite Games
Star Shipping released for Linux!
By , 10 December 2012 at 2:18 am UTC
By , 10 December 2012 at 2:18 am UTC
Hey!
I'm Oded, the developer for this game.
Apparently the 3rd party store service we use - Plimus is having trouble with it's payment methods.
I've attempted to fix this by disabling it completely and integrated a simple PayPal buy button.
I hope this works and that you can play and enjoy the game.
It's also available on the Ubuntu Software Centrer store if our website is still buggy you can buy it from there : https://apps.ubuntu.com/cat/applications/star-shipping-inc/
I'm Oded, the developer for this game.
Apparently the 3rd party store service we use - Plimus is having trouble with it's payment methods.
I've attempted to fix this by disabling it completely and integrated a simple PayPal buy button.
I hope this works and that you can play and enjoy the game.
It's also available on the Ubuntu Software Centrer store if our website is still buggy you can buy it from there : https://apps.ubuntu.com/cat/applications/star-shipping-inc/
Star Shipping released for Linux!
By Liam Dawe, 9 December 2012 at 11:37 pm UTC
By Liam Dawe, 9 December 2012 at 11:37 pm UTC
I have emailed them to enquire about this!
Star Shipping released for Linux!
By Jeffrey Revock, 9 December 2012 at 11:32 pm UTC
By Jeffrey Revock, 9 December 2012 at 11:32 pm UTC
Yes, after entering in your contact information, it definitely asks you to call a US number. A little bit of a deal killer for me.
Star Shipping released for Linux!
By Liam Dawe, 9 December 2012 at 9:48 pm UTC
By Liam Dawe, 9 December 2012 at 9:48 pm UTC
Really they make you call a number to buy it?! I checked it out and it asks for card details does it ask you to call after you do that?
gogonlinux client to help bring gog games to Linux
By Liam Dawe, 9 December 2012 at 9:19 pm UTC
By Liam Dawe, 9 December 2012 at 9:19 pm UTC
Well competition is good but I agree we already have quite a few.
Star Shipping released for Linux!
By Hyeron, 9 December 2012 at 2:53 pm UTC
By Hyeron, 9 December 2012 at 2:53 pm UTC
Mh. I'd have bought that. If only they had given me the opportunity to. Having to call a frigging US phone number? And here I thought it was almost 2013. =/
gogonlinux client to help bring gog games to Linux
By Xpander, 9 December 2012 at 2:38 pm UTC
By Xpander, 9 December 2012 at 2:38 pm UTC
indeed, POL has really good support for most of the gog games. why create another client i dont understand really.
tho the effort is good.
tho the effort is good.
gogonlinux client to help bring gog games to Linux
By Alex V.Sharp, 9 December 2012 at 1:47 pm UTC
By Alex V.Sharp, 9 December 2012 at 1:47 pm UTC
I don't understand why didn't they just help get PlayOnLinux upgraded instead of making a completely new client.
Don't want to sound rude or anything, but like I really needed yet another application besides POL, winetricks, CrossOver, whatever. :(
Don't want to sound rude or anything, but like I really needed yet another application besides POL, winetricks, CrossOver, whatever. :(
gogonlinux client to help bring gog games to Linux
By , 9 December 2012 at 1:08 pm UTC
While the idea of this is nice, all the scripts are hosted remotely (and you can't see their content ahead of time) and it's unable to use a custom Wine version (since many things do not work on the latest Wine but did before). Still, might be good.
By , 9 December 2012 at 1:08 pm UTC
Quoting: "liamdawe, post: 7045, member: 1"A new application has popped up called "[URL='http://www.gogonlinux.com/']gogonlinux[/URL]" which aims to hopefully help people play their gog.com games under Linux.
It seems very much like "playonlinux" in the way of it using Wine but this also uses scummvm and dosbox since a fair few gog.com games need them.
Download: http://www.gogonlinux.com/releases/gogonlinux-0.2.0.tar.gz
While the idea of this is nice, all the scripts are hosted remotely (and you can't see their content ahead of time) and it's unable to use a custom Wine version (since many things do not work on the latest Wine but did before). Still, might be good.
Galcon 2 is Kickstarting!
By , 8 December 2012 at 8:36 pm UTC
By , 8 December 2012 at 8:36 pm UTC
Hi,
I wrote the same game in HTML5, Javascript and Canvas. I am porting it to Mobile now. It's in mid process of development, but you can already play: http://www.cnaanaviv.com/stars and also a chrome version: https://chrome.google.com/webstore/detail/planet-commander/pkfcbmdddigmhfifefpomilfclfpgmli?hl=en-US&utm_source=chrome-ntp-launcher
I wrote the same game in HTML5, Javascript and Canvas. I am porting it to Mobile now. It's in mid process of development, but you can already play: http://www.cnaanaviv.com/stars and also a chrome version: https://chrome.google.com/webstore/detail/planet-commander/pkfcbmdddigmhfifefpomilfclfpgmli?hl=en-US&utm_source=chrome-ntp-launcher
Please test our new website
By berarma, 8 December 2012 at 8:14 pm UTC
By berarma, 8 December 2012 at 8:14 pm UTC
Yes, it looks better now. If that's the best for you is ok for me.
Please test our new website
By Liam Dawe, 8 December 2012 at 12:29 pm UTC
By Liam Dawe, 8 December 2012 at 12:29 pm UTC
You probably saw it whilst i was nuking the layout. It should look much better now since the side and content properly fit on the page now :).
All the current ones where far far too bloated for what i wanted and made it difficult to import the current content.
All the current ones where far far too bloated for what i wanted and made it difficult to import the current content.
Cheese Talks To Desurium Contributors (about Desurium - what a surprise)
By Cheeseness, 8 December 2012 at 1:08 am UTC
Ha, yeah. It does feel a bit like the tables are turned.
By Cheeseness, 8 December 2012 at 1:08 am UTC
Quoting: "Hamish, post: 7037, member: 6"No, and I did worry about that intent being brodcasted. I just meant at the idea of the situation we are in is still amusing in an evil way.
Ha, yeah. It does feel a bit like the tables are turned.
Please test our new website
By berarma, 8 December 2012 at 12:55 am UTC
By berarma, 8 December 2012 at 12:55 am UTC
Its looks are a lot less polished than the current site and the color scheme isn't very pleasant neither. Anyway, it looks promising. Still, I wonder why none of the opensource forum/portals was good enough, it takes a lot of work and time into creating your own.
Cheese Talks To Desurium Contributors (about Desurium - what a surprise)
By Hamish, 8 December 2012 at 12:31 am UTC
By Hamish, 8 December 2012 at 12:31 am UTC
No, and I did worry about that intent being brodcasted. I just meant at the idea of the situation we are in is still amusing in an evil way.
Obviously someone with a real interest in Windows issues would be very helpful though. But the people who are doing it out of obligation is not what I was sniggering at. I just meant that I hope you will be able to get another passionate contributor.
Obviously someone with a real interest in Windows issues would be very helpful though. But the people who are doing it out of obligation is not what I was sniggering at. I just meant that I hope you will be able to get another passionate contributor.
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