Latest Comments
Unity3D 4.0 Now Available With Linux Exporting
By , 15 November 2012 at 11:26 am UTC
By , 15 November 2012 at 11:26 am UTC
Any idea when the IDE is coming? I'd like to try making something in it, but not before this is as well.
For now, the complete list of released titles is just Rochard, Cubemen and Splice, right? I can't speak of Cubemen, but the other two work great.
For now, the complete list of released titles is just Rochard, Cubemen and Splice, right? I can't speak of Cubemen, but the other two work great.
Cheese Talks To flibitijibibo (about cross platform game porting)
By Cheeseness, 15 November 2012 at 10:29 am UTC
Fixed. I think time ate them - I was running a little late this morning.
flibit has actually released [URL='http://flibitijibibo.com/oh.html']an update[/URL] to oh.html talking about where things are at. Sadly, it doesn't seem like he's as keen to update it as I at first thought.
Thanks, me too :)
By Cheeseness, 15 November 2012 at 10:29 am UTC
Quoting: "Anon, post: 6354"I think something ate your letters.
Fixed. I think time ate them - I was running a little late this morning.
Quoting: "Anon, post: 6354"But yeah, I understand that that's the issue there. We'll learn sooner or later, and if the port works as well as Waveform (with a few minor bugs that are still being worked on), I'm sure everyone will be happy.
flibit has actually released [URL='http://flibitijibibo.com/oh.html']an update[/URL] to oh.html talking about where things are at. Sadly, it doesn't seem like he's as keen to update it as I at first thought.
Quoting: "Anon, post: 6354"I do hope you're able to get interviews with them later.
Thanks, me too :)
Q&A with Hero-U's Corey & Lori Cole
By nadeem, 15 November 2012 at 7:31 am UTC
By nadeem, 15 November 2012 at 7:31 am UTC
for me i like the idea of this game but i cant pledge since its not guaranteed that we will see a Linux version. so for me its not to go. wish you luck guys funding.
Cheese Talks To flibitijibibo (about cross platform game porting)
By , 14 November 2012 at 11:19 pm UTC
I think something ate your letters.
But yeah, I understand that that's the issue there. We'll learn sooner or later, and if the port works as well as Waveform (with a few minor bugs that are still being worked on), I'm sure everyone will be happy.
I do hope you're able to get interviews with them later.
By , 14 November 2012 at 11:19 pm UTC
Quoting: "Cheeseness, post: 6353, member: 122"Thanks guys :D
I was originally planning to publish tomorrow and hadn't updated the date on all three pages ^_^
This is something I'd be interested in (although I imagine I'd take slightly different angles with each). A lot will depend on their availability/interest when I'm ready :)
I've got a few other articles and interviews I've got lined up that I'd like to get through before seeing whether they'd be keen.
flibit isn't able to give details of his upcoming port(s), so he's "codenamed" his next project "lolno". Sadly, some developers don't like to be open (and
I think something ate your letters.
But yeah, I understand that that's the issue there. We'll learn sooner or later, and if the port works as well as Waveform (with a few minor bugs that are still being worked on), I'm sure everyone will be happy.
I do hope you're able to get interviews with them later.
Cheese Talks To flibitijibibo (about cross platform game porting)
By Cheeseness, 14 November 2012 at 9:06 pm UTC
By Cheeseness, 14 November 2012 at 9:06 pm UTC
Thanks guys :D
I was originally planning to publish tomorrow and hadn't updated the date on all three pages ^_^
This is something I'd be interested in (although I imagine I'd take slightly different angles with each). A lot will depend on their availability/interest when I'm ready :)
I've got a few other articles and interviews I've got lined up that I'd like to get through before seeing whether they'd be keen.
flibit isn't able to give details of his upcoming port(s), so he's "codenamed" his next project "lolno". Sadly, some developers don't like to be open (and it can potentially be pretty damaging for everyone if a port is announced too early and people end up losing hope in it ever being released).
I was originally planning to publish tomorrow and hadn't updated the date on all three pages ^_^
Quoting: "Anon, post: 6349"Read this this morning (noticed a link on Twitter), fantastic interview! Is there any chance you could do the same with Edward Rudd and Ryan C. Gordon?
This is something I'd be interested in (although I imagine I'd take slightly different angles with each). A lot will depend on their availability/interest when I'm ready :)
I've got a few other articles and interviews I've got lined up that I'd like to get through before seeing whether they'd be keen.
Quoting: "Anon, post: 6349"Also, I want to know the next port. What is it?!
flibit isn't able to give details of his upcoming port(s), so he's "codenamed" his next project "lolno". Sadly, some developers don't like to be open (and it can potentially be pretty damaging for everyone if a port is announced too early and people end up losing hope in it ever being released).
Distance (Nitronic Rush spiritual succesor) fully funded!
By Cheeseness, 14 November 2012 at 8:51 pm UTC
By Cheeseness, 14 November 2012 at 8:51 pm UTC
It was pretty astounding to watch the impact social networking and other coverage has had since we first posted a news article about it. Back then it looked like they weren't going to make it.
Cheese Talks To flibitijibibo (about cross platform game porting)
By KIAaze, 14 November 2012 at 6:06 pm UTC
Living in the future is a cheesetalk feature. ;)
(I love the name "Flibitijibibo". :) )
By KIAaze, 14 November 2012 at 6:06 pm UTC
Quoting: "minj, post: 6346"A very interesting read, thanks.
Living in the feature, aren't we? :DD
Living in the future is a cheesetalk feature. ;)
(I love the name "Flibitijibibo". :) )
Distance (Nitronic Rush spiritual succesor) fully funded!
By trentg, 14 November 2012 at 6:02 pm UTC
By trentg, 14 November 2012 at 6:02 pm UTC
Nice. I pledged to this one so I can't wait to try it out next year.
Cheese Talks To flibitijibibo (about cross platform game porting)
By , 14 November 2012 at 4:49 pm UTC
By , 14 November 2012 at 4:49 pm UTC
Read this this morning (noticed a link on Twitter), fantastic interview! Is there any chance you could do the same with Edward Rudd and Ryan C. Gordon?
Also, I want to know the next port. What is it?!
Also, I want to know the next port. What is it?!
Cheese Talks To flibitijibibo (about cross platform game porting)
By , 14 November 2012 at 3:19 pm UTC
By , 14 November 2012 at 3:19 pm UTC
Fantastic interview! Thank you both for sharing.
Cheese Talks To flibitijibibo (about cross platform game porting)
By , 14 November 2012 at 8:06 am UTC
By , 14 November 2012 at 8:06 am UTC
A very interesting read, thanks.
Living in the feature, aren't we? :DD
QuoteThis interview was first published on the 16th of November 2012.
Living in the feature, aren't we? :DD
Hero-U: rogue to redemption
By , 13 November 2012 at 11:18 pm UTC
By , 13 November 2012 at 11:18 pm UTC
Hi everyone. Yes, we will be supporting Linux, and I will handle the port personally. My reputation is on the line, and it will be a solid port.
However, I want to correct a misunderstanding here. Putting out a Linux build (or any other port) of our game is not a matter of flicking a switch and saying, "Compile for Linux". I have done a lot of ports in my career, and they *never* work the first time. There is always testing and tweaking - and sometimes, major fixes - to be made.
Porting a game requires time to build it, the expense of having several systems with different versions (in this case, Linux distros), a lot of testing time, and likely several iterations of fixing bugs, rebuilding, and retesting. Several Linux aficionados have offered to help test the Linux builds. That will be great, but will also take time to communicate, send out builds, and work through the bug lists. The time isn't wasted - I'm sure most of the bugs will apply to the Windows and Mac builds as well.
But please don't assume a developer can just "push a magic button" and distribute a game to Linux at no cost. If they're doing that, they're cheating you by sending you and untested build that will probably have issues. Unity is a great start towards building Linux products, but it isn't a magic wand.
However, I want to correct a misunderstanding here. Putting out a Linux build (or any other port) of our game is not a matter of flicking a switch and saying, "Compile for Linux". I have done a lot of ports in my career, and they *never* work the first time. There is always testing and tweaking - and sometimes, major fixes - to be made.
Porting a game requires time to build it, the expense of having several systems with different versions (in this case, Linux distros), a lot of testing time, and likely several iterations of fixing bugs, rebuilding, and retesting. Several Linux aficionados have offered to help test the Linux builds. That will be great, but will also take time to communicate, send out builds, and work through the bug lists. The time isn't wasted - I'm sure most of the bugs will apply to the Windows and Mac builds as well.
But please don't assume a developer can just "push a magic button" and distribute a game to Linux at no cost. If they're doing that, they're cheating you by sending you and untested build that will probably have issues. Unity is a great start towards building Linux products, but it isn't a magic wand.
Hero-U: rogue to redemption
By , 13 November 2012 at 9:42 pm UTC
By , 13 November 2012 at 9:42 pm UTC
One more week left for Hero U to either reach its funding goal, or poof away as another failed project...
I hope more Linux gamers will jump in on Hero U in this final week and drop by the comments to mention being Linux backers... another demonstration that Indie teams adding Linux support is mutually beneficial (i.e. we are appreciative enough of bringing more good games to Linux to actually do pre-orders, so it helps them get funded)
I hope more Linux gamers will jump in on Hero U in this final week and drop by the comments to mention being Linux backers... another demonstration that Indie teams adding Linux support is mutually beneficial (i.e. we are appreciative enough of bringing more good games to Linux to actually do pre-orders, so it helps them get funded)
FORCED kickstarter
By Bumadar, 13 November 2012 at 4:42 pm UTC
By Bumadar, 13 November 2012 at 4:42 pm UTC
ty for replying, count me in then for the single player stuff :)
FORCED kickstarter
By BetaDwarf_Greulich, 13 November 2012 at 10:57 am UTC
By BetaDwarf_Greulich, 13 November 2012 at 10:57 am UTC
Thank you for the compliments.
Regarding if its worth it as a 1p game, our goal is actually to make the game equally good for 1, 2, 3 and 4 players, meaning it shouldn't feel dumbed down or anything when playing alone.
We're hoping it'll end up feeling sufficiently different that people can (almost) consider it 4 different games, which should prolong the longevity of the game!
Regarding if its worth it as a 1p game, our goal is actually to make the game equally good for 1, 2, 3 and 4 players, meaning it shouldn't feel dumbed down or anything when playing alone.
We're hoping it'll end up feeling sufficiently different that people can (almost) consider it 4 different games, which should prolong the longevity of the game!
Killing Floor and Red Orchestra on Steam for non-BETA users
By Cheeseness, 13 November 2012 at 6:19 am UTC
If Epic change their ways, that only impacts on future titles. It doesn't make up for the money, passion and enthusiasm that they effectively stole from some of their most loyal fans. The lesson that they obviously haven't learned is that one should apologise for one's mistakes, and I haven't seen any evidence to suggest that that's going to change.
The real mistake made was that Linux users assumed that Epic could be taken at their word, and by the looks of things, there won't be any learning from that either :/
By Cheeseness, 13 November 2012 at 6:19 am UTC
Quoting: "liamdawe, post: 6333, member: 1"I always think learning from mistake is enough - if people learn and do better then what's not to like. Some people expect too much, i don't expect perfection, people are human, companies are out to get money only and nothing else if a platform isn't in their eyes a money maker they will drop support for it.
If Epic change their ways, that only impacts on future titles. It doesn't make up for the money, passion and enthusiasm that they effectively stole from some of their most loyal fans. The lesson that they obviously haven't learned is that one should apologise for one's mistakes, and I haven't seen any evidence to suggest that that's going to change.
The real mistake made was that Linux users assumed that Epic could be taken at their word, and by the looks of things, there won't be any learning from that either :/
New user-made content for Steel Storm
By , 12 November 2012 at 10:05 pm UTC
Eh, it's fine. Thank you for explaining and I'll just move on.
By , 12 November 2012 at 10:05 pm UTC
Quoting: "liamdawe, post: 6338, member: 1"I very much dislike deleting posts but it was requested and i like to keep the peace. However in future all sides should be warned from now on full disclosure i will not delete ;)
Eh, it's fine. Thank you for explaining and I'll just move on.
New user-made content for Steel Storm
By Liam Dawe, 12 November 2012 at 10:00 pm UTC
By Liam Dawe, 12 November 2012 at 10:00 pm UTC
I very much dislike deleting posts but it was requested and i like to keep the peace. However in future all sides should be warned from now on full disclosure i will not delete ;)
New user-made content for Steel Storm
By , 12 November 2012 at 9:54 pm UTC
By , 12 November 2012 at 9:54 pm UTC
Just a quick note, I was very much trying not to troll and just have a conversation, however I see the point in not having it here as it can potentially escalate and that would not be desirable.
A bit saddened that my long posts are gone though...
A bit saddened that my long posts are gone though...
New user-made content for Steel Storm
By , 12 November 2012 at 9:48 pm UTC
Sorry, I will refrain from doing that over here.
By , 12 November 2012 at 9:48 pm UTC
Quoting: "liamdawe, post: 6335, member: 1"Just a note to commenters - if you have problems with updates etc email their support rather than trolling the developer here, thanks :)
I like to try to keep a calm community.
Sorry, I will refrain from doing that over here.
New user-made content for Steel Storm
By Liam Dawe, 12 November 2012 at 9:46 pm UTC
By Liam Dawe, 12 November 2012 at 9:46 pm UTC
Just a note to commenters - if you have problems with updates etc email their support rather than trolling the developer here, thanks :)
I like to try to keep a calm community.
I like to try to keep a calm community.
Humble Bundle For Android 4!
By Liam Dawe, 12 November 2012 at 9:42 pm UTC
By Liam Dawe, 12 November 2012 at 9:42 pm UTC
Well I just had a nice conversation with "Wes" from humble support asking about game updates, the usual support robot who didn't read my email and simply said:
Not answering my actual email about game updates at all...i got a little annoyed after that heh but now he is going to suggested they update via their blog as well as per my suggestion since they already have the blog in place it requires no effort.
QuoteHi Liam,
We have a newsletter which we send out when new bundles are available- you can subscribe at the top of[URL='http://www.humblebundle.com/'][COLOR=#1155cc]http://www.humblebundle.com/[/URL] where it says “Get notified of upcoming Humble Bundles!”
Hope this helps,[/COLOR]
Wes
Support Ninja
Humble Bundle
Not answering my actual email about game updates at all...i got a little annoyed after that heh but now he is going to suggested they update via their blog as well as per my suggestion since they already have the blog in place it requires no effort.
Killing Floor and Red Orchestra on Steam for non-BETA users
By Liam Dawe, 12 November 2012 at 9:40 pm UTC
By Liam Dawe, 12 November 2012 at 9:40 pm UTC
I also purchased UT3 in the hopes of then Linux client, the game pretty much sucked anyway for me I really wasn't a fan of it - mainly why i'm not that bothered about that one heh.
I always think learning from mistake is enough - if people learn and do better then what's not to like. Some people expect too much, i don't expect perfection, people are human, companies are out to get money only and nothing else if a platform isn't in their eyes a money maker they will drop support for it.
Thankfully Linux in the past year or so is proving to be a money maker so things will only get better.
I always think learning from mistake is enough - if people learn and do better then what's not to like. Some people expect too much, i don't expect perfection, people are human, companies are out to get money only and nothing else if a platform isn't in their eyes a money maker they will drop support for it.
Thankfully Linux in the past year or so is proving to be a money maker so things will only get better.
Q&A with Hero-U's Corey & Lori Cole
By Liam Dawe, 12 November 2012 at 9:36 pm UTC
By Liam Dawe, 12 November 2012 at 9:36 pm UTC
Updated with a new question answered by Lori.
Killing Floor and Red Orchestra on Steam for non-BETA users
By Cheeseness, 12 November 2012 at 9:09 pm UTC
By Cheeseness, 12 November 2012 at 9:09 pm UTC
Steam also requires a level of maintenance and service that perhaps goes beyond the attention that Linux ports generally get (same goes for Desura). If you don't keep your game up to date/fix bugs, it's going to cause more problems for you on those platforms compared to if you were distributing them yourself..
I don't think that learning from mistakes is enough. If they'd just stuffed up and made some bad decisions that only impacted on the quality of their products, that'd be fine, but there were promised and statements that were never fulfilled and made into lies by their lack of communication. I (amongst others, I'm sure) went out and pre-ordered UT3 based off Mark Rein's (one of the head guys at Epic) comments in the now long-gone unrealtournament.com forums about the Linux client being included on the retail disc. If something like that happened on Windows, gamers would be calling for blood. Why are Linux users comparatively happy to be walked all over like that?
I don't think that learning from mistakes is enough. If they'd just stuffed up and made some bad decisions that only impacted on the quality of their products, that'd be fine, but there were promised and statements that were never fulfilled and made into lies by their lack of communication. I (amongst others, I'm sure) went out and pre-ordered UT3 based off Mark Rein's (one of the head guys at Epic) comments in the now long-gone unrealtournament.com forums about the Linux client being included on the retail disc. If something like that happened on Windows, gamers would be calling for blood. Why are Linux users comparatively happy to be walked all over like that?
OpenMW 0.19.0
By , 12 November 2012 at 7:58 pm UTC
By , 12 November 2012 at 7:58 pm UTC
Thank you for keeping working on this! I love Morrowind and I hope to play it natively some time again, and you're making it possible.
Hero-U: rogue to redemption
By , 12 November 2012 at 7:12 pm UTC
yay the interview is up!
By , 12 November 2012 at 7:12 pm UTC
Quoting: "liamdawe, post: 6221, member: 1"It's all good news and now I project I personally support to the point of gol doing an interview :D
yay the interview is up!
Q&A with Hero-U's Corey & Lori Cole
By , 12 November 2012 at 7:04 pm UTC
You're never supposed to actually believe kicktraq (and I especially don't know why they still show the 'trend' when the so-called experimental projection cones are a much better wag at how things are going), but it is interesting to compare results against other finished projects. This is the point where every new backer counts, especially if they tell a few friends... could actually make the difference between success and failure
http://www.kicktraq.com/projects/10x10room/conclave/
HTML5 game I pledged for that barely made it on the last day at 101% of minimum! I could totally see Hero U going down to the wire like this, once the end-of-project burst starts kicking in.
By , 12 November 2012 at 7:04 pm UTC
Quoting: "Bumadar, post: 6314, member: 93"I almost forgot about this, there been so much linux gaming news since then. Sadly it seems they won't reach it if you believe [URL='http://www.kicktraq.com/projects/1878147873/hero-u-rogue-to-redemption/']kicktraq[/URL], but it has been wrong before so fingers crossed :)
You're never supposed to actually believe kicktraq (and I especially don't know why they still show the 'trend' when the so-called experimental projection cones are a much better wag at how things are going), but it is interesting to compare results against other finished projects. This is the point where every new backer counts, especially if they tell a few friends... could actually make the difference between success and failure
http://www.kicktraq.com/projects/10x10room/conclave/
HTML5 game I pledged for that barely made it on the last day at 101% of minimum! I could totally see Hero U going down to the wire like this, once the end-of-project burst starts kicking in.
Humble Bundle For Android 4!
By Liam Dawe, 12 November 2012 at 6:49 pm UTC
By Liam Dawe, 12 November 2012 at 6:49 pm UTC
Yes they need a much better system.
I have emailed them about it asking if they have anything in the pipeline and suggestion to put them onto their blog and main website to start with.
I have emailed them about it asking if they have anything in the pipeline and suggestion to put them onto their blog and main website to start with.
Humble Bundle For Android 4!
By Bumadar, 12 November 2012 at 4:50 pm UTC
By Bumadar, 12 November 2012 at 4:50 pm UTC
they should somehow send you these update mails or on the download page show something like "you downloaded 1.0.3"
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