Latest Comments
Cardinal Quest 2 fast paced action rougelike
By Bestia, 23 September 2012 at 11:54 am UTC
By Bestia, 23 September 2012 at 11:54 am UTC
You can install and use Adobe AIR 2.6 on Ubuntu and other distributions with this [URL='http://askubuntu.com/questions/87447/how-can-i-install-adobe-air']guide[/URL]. It worked for Botanicula when it was available as .air file and works for other programs.
For example it works for [URL='http://www.anodynegame.com/']Anodyne[/URL] it's a game in development listed on Steam [URL='http://steamcommunity.com/sharedfiles/filedetails/?id=92921739']Greenlight[/URL] and there is also [URL='http://steamcommunity.com/sharedfiles/filedetails/?id=92701947']Incredipede[/URL] though it doesn't have a demo version so i don't know how well will it work.
For example it works for [URL='http://www.anodynegame.com/']Anodyne[/URL] it's a game in development listed on Steam [URL='http://steamcommunity.com/sharedfiles/filedetails/?id=92921739']Greenlight[/URL] and there is also [URL='http://steamcommunity.com/sharedfiles/filedetails/?id=92701947']Incredipede[/URL] though it doesn't have a demo version so i don't know how well will it work.
Cardinal Quest 2 fast paced action rougelike
By Liam Dawe, 23 September 2012 at 10:29 am UTC
By Liam Dawe, 23 September 2012 at 10:29 am UTC
Yeah I imagine for a lot of users it will just out right put them off.
Cardinal Quest 2 fast paced action rougelike
By Bumadar, 23 September 2012 at 5:36 am UTC
By Bumadar, 23 September 2012 at 5:36 am UTC
never did get adobe air to run, must admit I did not try very very hard, but was enough to skip Cardinal Quest 1. With more and more Linux games showing up these days skipping a game because it's hard to setup becomes easier and I notice I do it faster then lets say 2-3 years ago.
Humble Indie Bundle 6!
By Cheeseness, 22 September 2012 at 10:33 pm UTC
By Cheeseness, 22 September 2012 at 10:33 pm UTC
Yeah, sorry. Honestly, I wouldn't be getting excited about that. I haven't been talking to anybody with real authority ^_^
Humble Indie Bundle 6!
By Hamish, 22 September 2012 at 9:17 pm UTC
Cheese can be the master of that at times Kame. ;)
By Hamish, 22 September 2012 at 9:17 pm UTC
Quoting: "Kame, post: 5531, member: 102"Why you gotta go and be all cryptic like that :p
Cheese can be the master of that at times Kame. ;)
Humble Indie Bundle 6!
By Kame, 22 September 2012 at 9:04 pm UTC
By Kame, 22 September 2012 at 9:04 pm UTC
Why you gotta go and be all cryptic like that :p
Humble Indie Bundle 6!
By Cheeseness, 22 September 2012 at 9:01 pm UTC
By Cheeseness, 22 September 2012 at 9:01 pm UTC
Favourable was what I'd heard, not what I'd read ;)
But yeah, there's definitely nothing approaching a commitment so far as I know.
But yeah, there's definitely nothing approaching a commitment so far as I know.
Humble Indie Bundle 6!
By Kame, 22 September 2012 at 8:46 pm UTC
By Kame, 22 September 2012 at 8:46 pm UTC
Favorable might be overstating it a tad.
Classifying Linux as "busy work" doesn't really strike me as "favorable"
QuoteThat's on the agenda as something to discuss, but we're a small team that doesn't know much about Linux and don't want to grow or take on busy work. That said, we know there is a demand and we do like to please.
Classifying Linux as "busy work" doesn't really strike me as "favorable"
Humble Indie Bundle 6!
By Cheeseness, 22 September 2012 at 8:34 pm UTC
By Cheeseness, 22 September 2012 at 8:34 pm UTC
So far as I'm aware, a Torchlight 2 Linux client hasn't been announced as yet. Since they didn't do the Torchlight 1 port internally, I imagine that they wouldn't have started work on or getting someone to work on a port of Torchlight 2 until after it was completed. From what I hear, they're favourable towards the idea though :)
Humble Indie Bundle 6!
By CzarnyNalesnik, 22 September 2012 at 6:41 pm UTC
By CzarnyNalesnik, 22 September 2012 at 6:41 pm UTC
Bought! Looks pretty good, Torchlight is awesome :) So sadly that Torchlight 2 wasn't also available in Humble Bundle and they didn't Linux port. Maybe in future?
User-made content for Steel Storm needs players
By KIAaze, 22 September 2012 at 10:05 am UTC
By KIAaze, 22 September 2012 at 10:05 am UTC
Some missing instructions:
I believe that should go somewhere in here:
http://modding.kot-in-action.com/
http://www.steel-storm.com/mwiki/index.php/Main_Page
Apparently [URL='http://forums.steampowered.com/forums/showthread.php?t=2857283']you also added a user-created map on steam[/URL]. Don't forget to push it to Desura too!
Another thing which might help is a system like in VVVVVV and Voxatron, where you can download user-created levels from within the game. Maybe something to consider for your future games. ;)
QuoteInstructions for GNU/Linux:
1) Unzip the file into ~/.steelstorm/gamedata/data/campaign
2) Rename the extracted folder to "_necro_campaign" (*)
3) Restart steelstorm
(*) Note:
You can rename it to whatever you want, as long as it is all in lower case! (Might not matter on Windows, but GNU/Linux (and Mac I think) are case-sensitive.)
Whatever you name the folder, will be what it appears as in the campaign list, minus the first character and with underscores replaced by spaces, i.e. a folder named "_abc_def" will appear in the campaign list as "abc def".
I believe that should go somewhere in here:
http://modding.kot-in-action.com/
http://www.steel-storm.com/mwiki/index.php/Main_Page
Apparently [URL='http://forums.steampowered.com/forums/showthread.php?t=2857283']you also added a user-created map on steam[/URL]. Don't forget to push it to Desura too!
Another thing which might help is a system like in VVVVVV and Voxatron, where you can download user-created levels from within the game. Maybe something to consider for your future games. ;)
Project Eternity - Linux from the start!
By Cheeseness, 22 September 2012 at 1:45 am UTC
By Cheeseness, 22 September 2012 at 1:45 am UTC
That's fantastic news :)
Project Eternity - Linux from the start!
By Liam Dawe, 21 September 2012 at 6:39 pm UTC
By Liam Dawe, 21 September 2012 at 6:39 pm UTC
Indeed any game going for Unity should hopefuly support us :)
Project Eternity - Linux from the start!
By Beherit, 21 September 2012 at 6:36 pm UTC
By Beherit, 21 September 2012 at 6:36 pm UTC
Awesome! Unity Engine support easily broadens the game horizons.
Project Eternity may get a Linux version!
By Liam Dawe, 21 September 2012 at 6:29 pm UTC
By Liam Dawe, 21 September 2012 at 6:29 pm UTC
Indeed already posted it up :), good news
Humble Indie Bundle 6!
By Bumadar, 21 September 2012 at 4:43 pm UTC
opensuse 12.2 ftw :p
By Bumadar, 21 September 2012 at 4:43 pm UTC
Quoting: "liamdawe, post: 5509, member: 1"Will be trying more Torchlight tonight now my crashbug should be fixed...just got to fix my Linux install yet again...that's the trouble running pre-releases...lots of breakage!
opensuse 12.2 ftw :p
Humble Indie Bundle 6!
By Bumadar, 21 September 2012 at 4:43 pm UTC
could also be the bigger screen (tv) and sitting further away, I just noticed I play it easier on the PS3
By Bumadar, 21 September 2012 at 4:43 pm UTC
Quoting: "Cheeseness, post: 5504, member: 122"Interesting. I've only ever played Pong clones with a mouse. A game pad would seem to be less accurate/responsive. Is that compensated for, do you think?
could also be the bigger screen (tv) and sitting further away, I just noticed I play it easier on the PS3
Project Eternity may get a Linux version!
By , 21 September 2012 at 4:31 pm UTC
By , 21 September 2012 at 4:31 pm UTC
Quote from their last update:
QuoteIn fact, our experience with Unity so far has made us confident enough that we have decided to remove Linux support from the stretch goals and just commit to providing a Linux version right here and now!(Unity is the engine they'll use, not Ubuntu's desktop. Can be confusing...)
Left 4 Dead 2 Getting Workshop and Linux Support in Mid October?
By Cheeseness, 21 September 2012 at 11:40 am UTC
Ah. I guess I don't have permissions to do that - I don't see thread options or an edit link in the news subforum.
No matter. I made the typo, so I'm happy to live with it ^_^
Yeah, the L4D blog post is in line with stuff that I've heard.
Valve seem to have been a little more reliable with publicised dates over the past couple of years (I think they just don't throw specifics out there until they're certain now), so "Valve Time" doesn't seem to have the relevance it once had.
It'll be interesting to see how they handle the rollout of Workshop in Left 4 Dead. I really wish they'd throw Workshop on Alien Swarm. That was the perfect title to launch it on, IMO, since it's an empty canvas waiting to be filled (and having Workshop launch on it would have given it a bit more of the attention it deserves).
By Cheeseness, 21 September 2012 at 11:40 am UTC
Quoting: "liamdawe, post: 5508, member: 1"You can do it by pressing Edit to the right of the link to it on the topic list on the actual forum page.
Also under Thread Options on the post itself - only just realised this one myself.
Ah. I guess I don't have permissions to do that - I don't see thread options or an edit link in the news subforum.
No matter. I made the typo, so I'm happy to live with it ^_^
QuoteOn topic - So Steam very soon then making Valve Time allowances.
Yeah, the L4D blog post is in line with stuff that I've heard.
Valve seem to have been a little more reliable with publicised dates over the past couple of years (I think they just don't throw specifics out there until they're certain now), so "Valve Time" doesn't seem to have the relevance it once had.
It'll be interesting to see how they handle the rollout of Workshop in Left 4 Dead. I really wish they'd throw Workshop on Alien Swarm. That was the perfect title to launch it on, IMO, since it's an empty canvas waiting to be filled (and having Workshop launch on it would have given it a bit more of the attention it deserves).
Project Eternity may get a Linux version!
By Cheeseness, 21 September 2012 at 11:22 am UTC
By Cheeseness, 21 September 2012 at 11:22 am UTC
Oh, I didn't spot that we had a news article on this one.
I made a few lengthy posts in the Linux thread on the Steam forums about why this trend of unrealistic stretch goals and stretch goals in general for cross platform support are likely to breed unhealthy perceptions and behaviours. If anybody's interested they can [URL='http://forums.steampowered.com/forums/showthread.php?p=32832464#post32832464']read them[/URL].
One thing I would like to highlight (as an example of unhealthy behaviour) is that there's [URL='http://forums.obsidian.net/topic/60178-why-are-resources-being-spent-on-a-linux-version/']a thread[/URL] on the Project Eternity forums made by people who feel that Linux support is a waste of the the project's funds - an attitude that would be much less likely to have existed if Linux support were added to the project directly rather than associated with a stretch goal.
At the end of the day, I think there's more benefit to either adding Linux support to the primary target, or just adding Linux support to the project after the minimum value that the developers feel they need to be able to support Linux is met (and not confirm it beforehand). This way, people on all platforms are aiming for the same things with regards to stretch goals, which creates better community synergy, and promotes equality.
I made a few lengthy posts in the Linux thread on the Steam forums about why this trend of unrealistic stretch goals and stretch goals in general for cross platform support are likely to breed unhealthy perceptions and behaviours. If anybody's interested they can [URL='http://forums.steampowered.com/forums/showthread.php?p=32832464#post32832464']read them[/URL].
One thing I would like to highlight (as an example of unhealthy behaviour) is that there's [URL='http://forums.obsidian.net/topic/60178-why-are-resources-being-spent-on-a-linux-version/']a thread[/URL] on the Project Eternity forums made by people who feel that Linux support is a waste of the the project's funds - an attitude that would be much less likely to have existed if Linux support were added to the project directly rather than associated with a stretch goal.
At the end of the day, I think there's more benefit to either adding Linux support to the primary target, or just adding Linux support to the project after the minimum value that the developers feel they need to be able to support Linux is met (and not confirm it beforehand). This way, people on all platforms are aiming for the same things with regards to stretch goals, which creates better community synergy, and promotes equality.
Left 4 Dead 2 Getting Workshop and Linux Support in Mid October?
By KIAaze, 21 September 2012 at 10:12 am UTC
Should it have been "Left 4 Dead 2 Getting Worship and Linux Support in Mid October"? ^^
By KIAaze, 21 September 2012 at 10:12 am UTC
Quoting: "Cheeseness, post: 5507, member: 122"Ah, fruit. Looks like a typo slipped into the title. Not sure if/how I can fix that.
Should it have been "Left 4 Dead 2 Getting Worship and Linux Support in Mid October"? ^^
Humble Indie Bundle 6!
By Liam Dawe, 21 September 2012 at 7:41 am UTC
By Liam Dawe, 21 September 2012 at 7:41 am UTC
Will be trying more Torchlight tonight now my crashbug should be fixed...just got to fix my Linux install yet again...that's the trouble running pre-releases...lots of breakage!
Left 4 Dead 2 Getting Workshop and Linux Support in Mid October?
By Liam Dawe, 21 September 2012 at 7:35 am UTC
You can do it by pressing Edit to the right of the link to it on the topic list on the actual forum page.
Also under Thread Options on the post itself - only just realised this one myself.
On topic - So Steam very soon then making Valve Time allowances.
By Liam Dawe, 21 September 2012 at 7:35 am UTC
Quoting: "Cheeseness, post: 5507, member: 122"Ah, fruit. Looks like a typo slipped into the title. Not sure if/how I can fix that.
You can do it by pressing Edit to the right of the link to it on the topic list on the actual forum page.
Also under Thread Options on the post itself - only just realised this one myself.
On topic - So Steam very soon then making Valve Time allowances.
Left 4 Dead 2 Getting Workshop and Linux Support in Mid October?
By Cheeseness, 21 September 2012 at 7:09 am UTC
By Cheeseness, 21 September 2012 at 7:09 am UTC
Ah, fruit. Looks like a typo slipped into the title. Not sure if/how I can fix that.
Left 4 Dead 2 Getting Workshop and Linux Support in Mid October?
By , 21 September 2012 at 4:14 am UTC
By , 21 September 2012 at 4:14 am UTC
Superb! I hope this leads to all Valve titles getting Workshop support.
Humble Indie Bundle 6!
By Cheeseness, 21 September 2012 at 12:54 am UTC
I finished this last night, and was massively surprised at how good it is.Sure it has one or two rough edges, but the puzzles are well designed, the pacing is good, and presentation on the whole is engaging and compelling.
Interesting. I've only ever played Pong clones with a mouse. A game pad would seem to be less accurate/responsive. Is that compensated for, do you think?
By Cheeseness, 21 September 2012 at 12:54 am UTC
Quoting: "Bumadar, post: 5498, member: 93"Rochard: mighty impressed with it, unity engine looks good :) soundtrack is brilliant
I finished this last night, and was massively surprised at how good it is.Sure it has one or two rough edges, but the puzzles are well designed, the pacing is good, and presentation on the whole is engaging and compelling.
Quoting: "Bumadar, post: 5498, member: 93"Shatter: have it on PS3, it plays better with controller then keyboard mouse, but good game
Interesting. I've only ever played Pong clones with a mouse. A game pad would seem to be less accurate/responsive. Is that compensated for, do you think?
Humble Indie Bundle 6!
By Swanny, 20 September 2012 at 7:40 pm UTC
By Swanny, 20 September 2012 at 7:40 pm UTC
My patch also supports overriding Alt-Tab for minimising and maximising in SDL where unsupported by games. Though it'd be better if SDL didn't grab the keyboard when fullscreen - there is a patch somewhere to stop that though.
For me pulseaudio, at least on my desktop, is unnecessary as I've hardware mixing (and don't need independent volume controls). Pulseaudio patches welcome though.
For me pulseaudio, at least on my desktop, is unnecessary as I've hardware mixing (and don't need independent volume controls). Pulseaudio patches welcome though.
Humble Indie Bundle 6!
By Xpander, 20 September 2012 at 4:37 pm UTC
no problems with skype either for me.
and alt+tab also mostly works...well some games not..then i use alt+ctrl+D or printscreen button to bring up screenshot dialog and then switch workspaces.
yeah...nasty ways tho...but most games alt+tab or alt+ctrl+ arrow keys(to switch workspaces) work fine
also..some games have ctrl+G to ungrab mouse..some games u can bring up the console to loose focus..etc
By Xpander, 20 September 2012 at 4:37 pm UTC
Quoting: "Anon, post: 5500"Yeah, PA has been fairly amazing for some time now, it works pretty much flawlessly for me (except for Skype...). I just hope that at some point I will be able to Alt+Tab my way out of games and easily change volume.
no problems with skype either for me.
and alt+tab also mostly works...well some games not..then i use alt+ctrl+D or printscreen button to bring up screenshot dialog and then switch workspaces.
yeah...nasty ways tho...but most games alt+tab or alt+ctrl+ arrow keys(to switch workspaces) work fine
also..some games have ctrl+G to ungrab mouse..some games u can bring up the console to loose focus..etc
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