Latest Comments
New Valve Linux Blog Post Talks About Performance
By Kame, 2 August 2012 at 4:54 pm UTC
That's a bit misleading. Currently METRO STYLE apps can't do opengl. Normal apps, which is probably all valve will ever release considering you have to go through the windows store to sell metro apps, will still be able to do OpenGL.
By Kame, 2 August 2012 at 4:54 pm UTC
Quoting: "MyGameCompany, post: 5131, member: 68"Considering Microsoft has announced that Windows 8/Metro will not support OpenGL, I rather suspect that Valve won't bother investing time in that option.
That's a bit misleading. Currently METRO STYLE apps can't do opengl. Normal apps, which is probably all valve will ever release considering you have to go through the windows store to sell metro apps, will still be able to do OpenGL.
Minecraft 1.3.1 released!
By Hamish, 2 August 2012 at 4:51 pm UTC
By Hamish, 2 August 2012 at 4:51 pm UTC
You do realize one of the signs of an addict is trying to get other people to become addicts, right Liam? :P
Unigine updates!
By Hamish, 2 August 2012 at 3:43 pm UTC
By Hamish, 2 August 2012 at 3:43 pm UTC
It seems to mostly be that the development tools are harder to understand and use than for some other engines.
Unigine updates!
By Bumadar, 2 August 2012 at 3:30 pm UTC
the engine seems to be able to do a lot but somehow it simply is not used that much, that seems a shame but i guess developers seem to have a reason to ignore it? even wasteland using another engine for linux that still iks in beta
By Bumadar, 2 August 2012 at 3:30 pm UTC
Quoting: "liamdawe, post: 5132, member: 1"I hope to see more games actually come out for Linux using this engine in the future, it's the Engine that powers Oil Rush (the only Unigine powered game currently on Linux that I know of)
the engine seems to be able to do a lot but somehow it simply is not used that much, that seems a shame but i guess developers seem to have a reason to ignore it? even wasteland using another engine for linux that still iks in beta
Minecraft 1.3.1 released!
By Liam Dawe, 2 August 2012 at 2:11 pm UTC
By Liam Dawe, 2 August 2012 at 2:11 pm UTC
You need to come back, it's far better than ever!
Hackwork
By mistygreen, 2 August 2012 at 2:09 pm UTC
By mistygreen, 2 August 2012 at 2:09 pm UTC
This is one of the my most favorite game..yuppie!!
Minecraft 1.3.1 released!
By whizse, 2 August 2012 at 2:05 pm UTC
By whizse, 2 August 2012 at 2:05 pm UTC
I'm staying as far away from this as I can. I have managed to overcome Minecraft addiction once, and I'm not eager to do it again :eek:
New Valve Linux Blog Post Talks About Performance
By Cheeseness, 2 August 2012 at 1:20 pm UTC
I don't think that will really make much of a difference. Windows 8 looks like it'll be another Vista/ME and the majority of users won't bother upgrading from WinXP/Win 7 since that's functional and what they're comfortable with, and that's where the bulk of Steam's user base is at the moment. I don't see that changing until Win 7 moves out of its support cycle (Windows 7 currently accounts for 70% of Steam users. I can see that dropping, but not enough for another platform to become dominant in a hurry unless something more significant than Windows 8 happens).
By Cheeseness, 2 August 2012 at 1:20 pm UTC
Quoting: "MyGameCompany, post: 5131, member: 68"Considering Microsoft has announced that Windows 8/Metro will not support OpenGL, I rather suspect that Valve won't bother investing time in that option.
I don't think that will really make much of a difference. Windows 8 looks like it'll be another Vista/ME and the majority of users won't bother upgrading from WinXP/Win 7 since that's functional and what they're comfortable with, and that's where the bulk of Steam's user base is at the moment. I don't see that changing until Win 7 moves out of its support cycle (Windows 7 currently accounts for 70% of Steam users. I can see that dropping, but not enough for another platform to become dominant in a hurry unless something more significant than Windows 8 happens).
New Valve Linux Blog Post Talks About Performance
By MyGameCompany, 2 August 2012 at 12:33 pm UTC
Considering Microsoft has announced that Windows 8/Metro will not support OpenGL, I rather suspect that Valve won't bother investing time in that option.
By MyGameCompany, 2 August 2012 at 12:33 pm UTC
Quoting: "Cheeseness, post: 5124, member: 122"This is pretty interesting stuff, as OpenGL often seems under appreciated on Windows. So far as I'm aware, Windows users aren't given an option to run the game in OpenGL, and it'll be interesting to see if Valve consider providing this to them (and us Wine users) in the future.
Considering Microsoft has announced that Windows 8/Metro will not support OpenGL, I rather suspect that Valve won't bother investing time in that option.
New Valve Linux Blog Post Talks About Performance
By Cheeseness, 2 August 2012 at 9:11 am UTC
Definitely. There's potential for people to think that the 300fps+ figure is achievable for normal systems though, so it's worth noting that the specs are above average.
It sounds like they're getting stuff bedded down in a 32 bit environment before delving into 64 bit (like the way they're using Ubuntu during development and then expanding to support other distros once they're through most of the iterative part of development).
By Cheeseness, 2 August 2012 at 9:11 am UTC
Quoting: "Hamish, post: 5127, member: 6"For a modern large game developer that is pretty much par the course though.
Definitely. There's potential for people to think that the 300fps+ figure is achievable for normal systems though, so it's worth noting that the specs are above average.
Quoting: "Hamish, post: 5127, member: 6"Now that sounds to be counterintuitive.
It sounds like they're getting stuff bedded down in a 32 bit environment before delving into 64 bit (like the way they're using Ubuntu during development and then expanding to support other distros once they're through most of the iterative part of development).
New Valve Linux Blog Post Talks About Performance
By Hamish, 2 August 2012 at 3:04 am UTC
For a modern large game developer that is pretty much par the course though.
Now that sounds to be counterintuitive.
By Hamish, 2 August 2012 at 3:04 am UTC
Quoting: "Cheeseness, post: 5125, member: 122"It's probably worth noting that their test system specs are pretty extreme. I don't know anybody running 32GB of RAM ^_^
For a modern large game developer that is pretty much par the course though.
Quoting: "Cheeseness, post: 5125, member: 122"Also, this is 32 bit Linux vs 64 but Windows.
Now that sounds to be counterintuitive.
Zombie Tux Spotted in L4D2 Update Announcement
By Cheeseness, 2 August 2012 at 12:46 am UTC
I suppose I was a bit conservative!
By Cheeseness, 2 August 2012 at 12:46 am UTC
Quoting: "Cheeseness, post: 5055, member: 122"I don't really bet, but if there were a time that I'd be guessing that one would show up, I think it'd be late August/September.
I suppose I was a bit conservative!
New Valve Linux Blog Post Talks About Performance
By Cheeseness, 2 August 2012 at 12:43 am UTC
By Cheeseness, 2 August 2012 at 12:43 am UTC
It's probably worth noting that their test system specs are pretty extreme. I don't know anybody running 32GB of RAM ^_^
Also, this is 32 bit Linux vs 64 but Windows.
Also, this is 32 bit Linux vs 64 but Windows.
Zombie Tux Spotted in L4D2 Update Announcement
By Cheeseness, 1 August 2012 at 11:01 pm UTC
Yes and no. It all depends upon the existing Mac (not an abbreviation :D ) implementations, and how mindful of potential issues they were when doing those ports.
The presence of dedicated servers indicates that most of the core gameplay code is ported already, and depending upon whether they want to actively revisit that stuff, I speculate the only significant remaining part would be the renderer.
By Cheeseness, 1 August 2012 at 11:01 pm UTC
Quoting: "liamdawe, post: 5121, member: 1"The thing is for the games already on MAC would that not make them easier to port over to Linux?
Yes and no. It all depends upon the existing Mac (not an abbreviation :D ) implementations, and how mindful of potential issues they were when doing those ports.
The presence of dedicated servers indicates that most of the core gameplay code is ported already, and depending upon whether they want to actively revisit that stuff, I speculate the only significant remaining part would be the renderer.
Zombie Tux Spotted in L4D2 Update Announcement
By Liam Dawe, 1 August 2012 at 8:07 pm UTC
By Liam Dawe, 1 August 2012 at 8:07 pm UTC
The thing is for the games already on MAC would that not make them easier to port over to Linux?
Kickstarter Indie Bundle
By Bumadar, 1 August 2012 at 4:54 pm UTC
By Bumadar, 1 August 2012 at 4:54 pm UTC
yes confusing a bit
yes $20 you get all games
yes $20 you get all games
Zombie Tux Spotted in L4D2 Update Announcement
By Cheeseness, 1 August 2012 at 12:01 am UTC
Are you certain that the entire Valve catalogue was available at launch? This article by Joystiq suggests that only Portal was (and I know that TF2 didn't go live for MacOS until the second week of June).
I reckon we'll see CS in some form (if CS:GO comes out after the Linux Steam client launch, I imagine there are good chances of it having a native client when it launches).
Valve subsequently ported all of their Source engine titles to MacOS except for HL:S (nothing pre-Source has been made available for MacOS so far as I'm aware.), so I reckon they'll do something similar for the Linux release. I suspect we can at least expect one title from all of their franchises (except Ricochet) to make an appearance eventually.
By Cheeseness, 1 August 2012 at 12:01 am UTC
Quoting: "Hamish, post: 5113, member: 6"I am assuming it will be like the Mac launch with Valve's full catalogue? Left 4 Dead 2 is just the test case?
Are you certain that the entire Valve catalogue was available at launch? This article by Joystiq suggests that only Portal was (and I know that TF2 didn't go live for MacOS until the second week of June).
Quoting: "liamdawe, post: 5109, member: 1"Oh man I want to know if one of the counter strikes are coming or not, need a good modern day FPS to play on Linux.
I reckon we'll see CS in some form (if CS:GO comes out after the Linux Steam client launch, I imagine there are good chances of it having a native client when it launches).
Valve subsequently ported all of their Source engine titles to MacOS except for HL:S (nothing pre-Source has been made available for MacOS so far as I'm aware.), so I reckon they'll do something similar for the Linux release. I suspect we can at least expect one title from all of their franchises (except Ricochet) to make an appearance eventually.
Defense Grid To Come To Linux Eventually
By Cheeseness, 31 July 2012 at 11:51 pm UTC
By Cheeseness, 31 July 2012 at 11:51 pm UTC
They seem on-target for making the first tier to me (halfway through with over half the funds they need). It's worth noting that the first tier is for an expansion - it's the last tier that is the sequel.
Kickstarter Indie Bundle
By whizse, 31 July 2012 at 9:17 pm UTC
By whizse, 31 July 2012 at 9:17 pm UTC
Am I the only one who found the pledge levels a bit confusing? I'm not really sure at what level I get the complete version of all the games, $20?
Defense Grid To Come To Linux Eventually
By whizse, 31 July 2012 at 9:06 pm UTC
By whizse, 31 July 2012 at 9:06 pm UTC
I must admit that I haven't heard of this title before, but it seems to be both well made and quite popular. I wonder why they seem to be almost struggling just to reach the first tier for a sequel?
Zombie Tux Spotted in L4D2 Update Announcement
By Hamish, 31 July 2012 at 5:59 pm UTC
By Hamish, 31 July 2012 at 5:59 pm UTC
I am assuming it will be like the Mac launch with Valve's full catalogue? Left 4 Dead 2 is just the test case?
Kickstarter Indie Bundle
By Bumadar, 31 July 2012 at 3:51 pm UTC
By Bumadar, 31 July 2012 at 3:51 pm UTC
supported, but you guys need to work on the exposure, try sites like bluesnews and such ?
Tomes of Mephistopheles new alpha is out
By Brandon Smith, 31 July 2012 at 3:20 pm UTC
By Brandon Smith, 31 July 2012 at 3:20 pm UTC
I love these conversations, please let the controversy continue!
Kickstarter Indie Bundle
By , 31 July 2012 at 1:52 pm UTC
By , 31 July 2012 at 1:52 pm UTC
Silversword 2 will get a linux client if the funding is successful.
Kind Regards
Mario J. Gaida
Kind Regards
Mario J. Gaida
Zombie Tux Spotted in L4D2 Update Announcement
By Liam Dawe, 31 July 2012 at 1:31 pm UTC
By Liam Dawe, 31 July 2012 at 1:31 pm UTC
Oh man I want to know if one of the counter strikes are coming or not, need a good modern day FPS to play on Linux.
Kickstarter Indie Bundle
By MaximB, 31 July 2012 at 7:23 am UTC
By MaximB, 31 July 2012 at 7:23 am UTC
Great...the games I want to play on Linux (the RPG games in the bundle) , won't have a Linux client....perfect...
Kickstarter Indie Bundle
By , 30 July 2012 at 8:01 pm UTC
By , 30 July 2012 at 8:01 pm UTC
Sorry, but it doesnt look lik e a great deal, if brains can't be splasehd around - not interested :P
Kickstarter Indie Bundle
By Bumadar, 30 July 2012 at 7:53 pm UTC
By Bumadar, 30 July 2012 at 7:53 pm UTC
very intresting use of kickstarter, of course ensign rock and a few of the others look very intresting too
will suport tommorow when logged on pc......... and i wanted to stop on kickstarter as i got to many running lol
hope it works out, it should, lots of value in the bundle
will suport tommorow when logged on pc......... and i wanted to stop on kickstarter as i got to many running lol
hope it works out, it should, lots of value in the bundle
Kickstarter Castle Story
By Xpander, 30 July 2012 at 6:58 pm UTC
By Xpander, 30 July 2012 at 6:58 pm UTC
they have edited it then:)
it wasnt there before.
it wasnt there before.
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