Latest Comments
I bring you a new way to keep up to date! And the future of GOL
By Liam Dawe, 6 August 2012 at 2:50 pm UTC
By Liam Dawe, 6 August 2012 at 2:50 pm UTC
It has a category system so all articles will be in a category and you can view by category. I will add searching and searching by category for the articles that shouldn't be hard.
Auto save would be tricky as that would use some form of javascript which i'm no good with at all heh but with jquery it may be possible, saving articles as drafts would be easy to do though to publish later so that i can add from the get go.
Auto save would be tricky as that would use some form of javascript which i'm no good with at all heh but with jquery it may be possible, saving articles as drafts would be easy to do though to publish later so that i can add from the get go.
I bring you a new way to keep up to date! And the future of GOL
By Alex V.Sharp, 6 August 2012 at 11:02 am UTC
By Alex V.Sharp, 6 August 2012 at 11:02 am UTC
I say, that is a really rough preview indeed. :p
Some other ideas from the top of my head:
Some other ideas from the top of my head:
- more advanced way of managing articles with easier formatting tools;
- perhaps a temporary storage to auto-save in case of browser crashing;
- associating a thumbnail image with an article, displaying it next to the excerpt on the main page;
- easy and quick article browsing and search, perhaps a tagging system.
Dungeons of Dredmor: Conquest of the Wizardlands!
By Hyeron, 5 August 2012 at 9:55 am UTC
Seconded, though it has its own issues - such as not finding any server to download its files (happened on several games here, 3079 and Super Office Stress for example. But seeing where it's headed is a huge comfort compared to the "official" client, even now. :)
By Hyeron, 5 August 2012 at 9:55 am UTC
Quoting: "liamdawe, post: 5166, member: 1"Client issues are being fixed by Desurium, it's already a massive step forward you should try that out. Desura themselves really need to put a bit of money into the open source devs pockets IMO.
Seconded, though it has its own issues - such as not finding any server to download its files (happened on several games here, 3079 and Super Office Stress for example. But seeing where it's headed is a huge comfort compared to the "official" client, even now. :)
Oculus Rift VR Headset To Support Linux
By Cheeseness, 4 August 2012 at 10:58 pm UTC
By Cheeseness, 4 August 2012 at 10:58 pm UTC
It was pointed out to me that John Carmack does talk about Doom 3 BFG edition and source releases in the Quakecon keynote. Here's a [URL='http://www.youtube.com/watch?v=wt-iVFxgFWk&t=9m']direct link to that part[/URL] (the whole thing is 3.5 hours long :) ).
Dungeons of Dredmor: Conquest of the Wizardlands!
By Hamish, 4 August 2012 at 9:20 pm UTC
By Hamish, 4 August 2012 at 9:20 pm UTC
They do need to get a new release out.
Dungeons of Dredmor: Conquest of the Wizardlands!
By Liam Dawe, 4 August 2012 at 7:58 pm UTC
Client issues are being fixed by Desurium, it's already a massive step forward you should try that out. Desura themselves really need to put a bit of money into the open source devs pockets IMO.
By Liam Dawe, 4 August 2012 at 7:58 pm UTC
Quoting: "Kame, post: 5165, member: 102"Eh, it's everything with Desura. The lack of patches, the lack of actually having a dev anymore, the only starting about a third of the time and just crashing the rest. The crashing when trying to fetch updates. etc etc
Client issues are being fixed by Desurium, it's already a massive step forward you should try that out. Desura themselves really need to put a bit of money into the open source devs pockets IMO.
Dungeons of Dredmor: Conquest of the Wizardlands!
By Kame, 4 August 2012 at 7:34 pm UTC
Eh, it's everything with Desura. The lack of patches, the lack of actually having a dev anymore, the only starting about a third of the time and just crashing the rest. The crashing when trying to fetch updates. etc etc
By Kame, 4 August 2012 at 7:34 pm UTC
Quoting: "liamdawe, post: 5163, member: 1"To be fair gaslamp as just as much to blame they constantly botch up the Desura patches too.
Eh, it's everything with Desura. The lack of patches, the lack of actually having a dev anymore, the only starting about a third of the time and just crashing the rest. The crashing when trying to fetch updates. etc etc
Dungeons of Dredmor: Conquest of the Wizardlands!
By Hamish, 4 August 2012 at 5:49 pm UTC
By Hamish, 4 August 2012 at 5:49 pm UTC
And I do not even have Realm of the Diggle Gods yet. :eek:
Dungeons of Dredmor: Conquest of the Wizardlands!
By Liam Dawe, 4 August 2012 at 5:46 pm UTC
By Liam Dawe, 4 August 2012 at 5:46 pm UTC
To be fair gaslamp as just as much to blame they constantly botch up the Desura patches too.
Dungeons of Dredmor: Conquest of the Wizardlands!
By Kame, 4 August 2012 at 4:21 pm UTC
By Kame, 4 August 2012 at 4:21 pm UTC
Yeah, I just went ahead and bought the DLC on steam. The steam version still comes with updated Linux binaries and I got tired of dealing with Desura.
Helena 3rd 90% off on Desura!
By Brandon Smith, 3 August 2012 at 10:30 pm UTC
By Brandon Smith, 3 August 2012 at 10:30 pm UTC
I like this new editor.
Helena 3rd 90% off on Desura!
By Hamish, 3 August 2012 at 7:44 pm UTC
By Hamish, 3 August 2012 at 7:44 pm UTC
Hmm... and I felt cheap for grabbing it when it was only 75% off. :P
Helena 3rd 90% off on Desura!
By Rustybolts, 3 August 2012 at 7:36 pm UTC
By Rustybolts, 3 August 2012 at 7:36 pm UTC
Altered above story to show most recent trailer
New Valve Linux Blog Post Talks About Performance
By Bestia, 3 August 2012 at 5:50 pm UTC
By Bestia, 3 August 2012 at 5:50 pm UTC
Microsoft dropped support for OpenGL with the release of Windows Vista. There were articles about it all over tech sites.
Hovewer it didn't meant that hardware vendors (nVidia, AMD) ripped OpenGL from their drivers. RAGE from id Software still uses OpenGL as graphic API and DirectX for input and sound.
Hovewer it didn't meant that hardware vendors (nVidia, AMD) ripped OpenGL from their drivers. RAGE from id Software still uses OpenGL as graphic API and DirectX for input and sound.
Unigine updates!
By Cheeseness, 2 August 2012 at 10:55 pm UTC
Yeah, this is the impression that I get (or maybe more that the tools aren't quite as mature as say, the UDK or Unity stuff is).
I was considering Unigine for a project I have on the go, but at the end of the day, their licences are a bit much for my budget.
By Cheeseness, 2 August 2012 at 10:55 pm UTC
Quoting: "Hamish, post: 5140, member: 6"It seems to mostly be that the development tools are harder to understand and use than for some other engines.
Yeah, this is the impression that I get (or maybe more that the tools aren't quite as mature as say, the UDK or Unity stuff is).
I was considering Unigine for a project I have on the go, but at the end of the day, their licences are a bit much for my budget.
New Valve Linux Blog Post Talks About Performance
By MyGameCompany, 2 August 2012 at 10:18 pm UTC
That's good to know. Last I heard, Windows 8 didn't support OpenGL. But then that was earlier in the year.
By MyGameCompany, 2 August 2012 at 10:18 pm UTC
Quoting: "Kame, post: 5145, member: 102"That's a bit misleading. Currently METRO STYLE apps can't do opengl. Normal apps, which is probably all valve will ever release considering you have to go through the windows store to sell metro apps, will still be able to do OpenGL.
That's good to know. Last I heard, Windows 8 didn't support OpenGL. But then that was earlier in the year.
Kickstarter Indie Bundle
By whizse, 2 August 2012 at 7:58 pm UTC
Cool!
Let's hope a few other developers dares to commit!
By whizse, 2 August 2012 at 7:58 pm UTC
Quoting: "Mario J. Gaida, post: 5110"Silversword 2 will get a linux client if the funding is successful.
Kind Regards
Mario J. Gaida
Cool!
Let's hope a few other developers dares to commit!
Kickstarter Indie Bundle
By whizse, 2 August 2012 at 7:57 pm UTC
Thanks! I've pledged my bit now. This time I also spotted the graphics showing the support levels, not sure if they have been added since or if I'm going blind. :confused:
By whizse, 2 August 2012 at 7:57 pm UTC
Quoting: "Bumadar, post: 5118, member: 93"yes confusing a bit
yes $20 you get all games
Thanks! I've pledged my bit now. This time I also spotted the graphics showing the support levels, not sure if they have been added since or if I'm going blind. :confused:
New Valve Linux Blog Post Talks About Performance
By Kame, 2 August 2012 at 4:54 pm UTC
That's a bit misleading. Currently METRO STYLE apps can't do opengl. Normal apps, which is probably all valve will ever release considering you have to go through the windows store to sell metro apps, will still be able to do OpenGL.
By Kame, 2 August 2012 at 4:54 pm UTC
Quoting: "MyGameCompany, post: 5131, member: 68"Considering Microsoft has announced that Windows 8/Metro will not support OpenGL, I rather suspect that Valve won't bother investing time in that option.
That's a bit misleading. Currently METRO STYLE apps can't do opengl. Normal apps, which is probably all valve will ever release considering you have to go through the windows store to sell metro apps, will still be able to do OpenGL.
Minecraft 1.3.1 released!
By Hamish, 2 August 2012 at 4:51 pm UTC
By Hamish, 2 August 2012 at 4:51 pm UTC
You do realize one of the signs of an addict is trying to get other people to become addicts, right Liam? :P
Unigine updates!
By Hamish, 2 August 2012 at 3:43 pm UTC
By Hamish, 2 August 2012 at 3:43 pm UTC
It seems to mostly be that the development tools are harder to understand and use than for some other engines.
Unigine updates!
By Bumadar, 2 August 2012 at 3:30 pm UTC
the engine seems to be able to do a lot but somehow it simply is not used that much, that seems a shame but i guess developers seem to have a reason to ignore it? even wasteland using another engine for linux that still iks in beta
By Bumadar, 2 August 2012 at 3:30 pm UTC
Quoting: "liamdawe, post: 5132, member: 1"I hope to see more games actually come out for Linux using this engine in the future, it's the Engine that powers Oil Rush (the only Unigine powered game currently on Linux that I know of)
the engine seems to be able to do a lot but somehow it simply is not used that much, that seems a shame but i guess developers seem to have a reason to ignore it? even wasteland using another engine for linux that still iks in beta
Minecraft 1.3.1 released!
By Liam Dawe, 2 August 2012 at 2:11 pm UTC
By Liam Dawe, 2 August 2012 at 2:11 pm UTC
You need to come back, it's far better than ever!
Hackwork
By mistygreen, 2 August 2012 at 2:09 pm UTC
By mistygreen, 2 August 2012 at 2:09 pm UTC
This is one of the my most favorite game..yuppie!!
Minecraft 1.3.1 released!
By whizse, 2 August 2012 at 2:05 pm UTC
By whizse, 2 August 2012 at 2:05 pm UTC
I'm staying as far away from this as I can. I have managed to overcome Minecraft addiction once, and I'm not eager to do it again :eek:
New Valve Linux Blog Post Talks About Performance
By Cheeseness, 2 August 2012 at 1:20 pm UTC
I don't think that will really make much of a difference. Windows 8 looks like it'll be another Vista/ME and the majority of users won't bother upgrading from WinXP/Win 7 since that's functional and what they're comfortable with, and that's where the bulk of Steam's user base is at the moment. I don't see that changing until Win 7 moves out of its support cycle (Windows 7 currently accounts for 70% of Steam users. I can see that dropping, but not enough for another platform to become dominant in a hurry unless something more significant than Windows 8 happens).
By Cheeseness, 2 August 2012 at 1:20 pm UTC
Quoting: "MyGameCompany, post: 5131, member: 68"Considering Microsoft has announced that Windows 8/Metro will not support OpenGL, I rather suspect that Valve won't bother investing time in that option.
I don't think that will really make much of a difference. Windows 8 looks like it'll be another Vista/ME and the majority of users won't bother upgrading from WinXP/Win 7 since that's functional and what they're comfortable with, and that's where the bulk of Steam's user base is at the moment. I don't see that changing until Win 7 moves out of its support cycle (Windows 7 currently accounts for 70% of Steam users. I can see that dropping, but not enough for another platform to become dominant in a hurry unless something more significant than Windows 8 happens).
New Valve Linux Blog Post Talks About Performance
By MyGameCompany, 2 August 2012 at 12:33 pm UTC
Considering Microsoft has announced that Windows 8/Metro will not support OpenGL, I rather suspect that Valve won't bother investing time in that option.
By MyGameCompany, 2 August 2012 at 12:33 pm UTC
Quoting: "Cheeseness, post: 5124, member: 122"This is pretty interesting stuff, as OpenGL often seems under appreciated on Windows. So far as I'm aware, Windows users aren't given an option to run the game in OpenGL, and it'll be interesting to see if Valve consider providing this to them (and us Wine users) in the future.
Considering Microsoft has announced that Windows 8/Metro will not support OpenGL, I rather suspect that Valve won't bother investing time in that option.
New Valve Linux Blog Post Talks About Performance
By Cheeseness, 2 August 2012 at 9:11 am UTC
Definitely. There's potential for people to think that the 300fps+ figure is achievable for normal systems though, so it's worth noting that the specs are above average.
It sounds like they're getting stuff bedded down in a 32 bit environment before delving into 64 bit (like the way they're using Ubuntu during development and then expanding to support other distros once they're through most of the iterative part of development).
By Cheeseness, 2 August 2012 at 9:11 am UTC
Quoting: "Hamish, post: 5127, member: 6"For a modern large game developer that is pretty much par the course though.
Definitely. There's potential for people to think that the 300fps+ figure is achievable for normal systems though, so it's worth noting that the specs are above average.
Quoting: "Hamish, post: 5127, member: 6"Now that sounds to be counterintuitive.
It sounds like they're getting stuff bedded down in a 32 bit environment before delving into 64 bit (like the way they're using Ubuntu during development and then expanding to support other distros once they're through most of the iterative part of development).
New Valve Linux Blog Post Talks About Performance
By Hamish, 2 August 2012 at 3:04 am UTC
For a modern large game developer that is pretty much par the course though.
Now that sounds to be counterintuitive.
By Hamish, 2 August 2012 at 3:04 am UTC
Quoting: "Cheeseness, post: 5125, member: 122"It's probably worth noting that their test system specs are pretty extreme. I don't know anybody running 32GB of RAM ^_^
For a modern large game developer that is pretty much par the course though.
Quoting: "Cheeseness, post: 5125, member: 122"Also, this is 32 bit Linux vs 64 but Windows.
Now that sounds to be counterintuitive.
- Fedora KDE gets approval to be upgraded to sit alongside Fedora Workstation
- Steam gets new tools for game devs to offer players version switching in-game
- Palworld dev details the patents Nintendo and The Pokemon Company are suing for
- Sony say their PSN account requirement on PC is so you can enjoy their games 'safely'
- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
- > See more over 30 days here
-
Mesa 24.2.7 out now and Mesa 24.3 may come sooner than …
- KROM -
Classic Unreal Tournament and Unreal now easier to down…
- _wojtek -
The latest from Prime Gaming - November 14 edition - lo…
- MrDerby -
EA Anti-Cheat arrives for Battlefield 1 breaking it on …
- Scattershot -
Old Skies from Wadjet Eye Games looks like one to remem…
- crabel - > See more comments
- Steam and offline gaming
- Snak30 - Does Sinden Lightgun work?
- helloCLD - No more posting on X / Twitter
- Liam Dawe - Weekend Players' Club 10/11/2024
- Pengling - Upped the limit on article titles
- eldaking - See more posts