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Latest Comments

Tomes of Mephistopheles got new GUI !
By motorsep, 19 July 2012 at 11:29 pm UTC

Added more images to the blog page (the link is in the first post).

Tomes of Mephistopheles got new GUI !
By motorsep, 19 July 2012 at 7:50 pm UTC

Progress is pretty slow as such art takes quite some time to make, unfortunately.

Tomes of Mephistopheles got new GUI !
By Xpander, 19 July 2012 at 7:47 pm UTC

looks nice..
can't wait to see some good progress.

Serious Sam 3: BFE - running on Linux!
By Xpander, 19 July 2012 at 7:46 pm UTC

thats damn nice..i just bought the third one from steam summer sale..
unfortunately it didnt want to work for me... so waiting for native version then

Serious Sam 3: BFE - running on Linux!
By Hamish, 19 July 2012 at 5:59 pm UTC

Plus if they release their redone versions of The First and Secound Encounter on Linux then maybe they could be played natively without having to fall though the floor all of the god damn time? :rolleyes:

Build a Bundle
By Bumadar, 19 July 2012 at 3:29 pm UTC

Syberia (the original cd) runs flawless under wine for me, its a really good adventure, can't speak for the steam version though

Tomes of Mephistopheles got new GUI !
By Bumadar, 19 July 2012 at 3:27 pm UTC

looks good.

my personal preference is no youtube/image on the main page, but more text news, but then maybe I am boring ;)

Serious Sam 3: BFE - running on Linux!
By Bumadar, 19 July 2012 at 3:25 pm UTC

SS series has been good fun so seeing nr 3 on linux would be really cool :)

Tomes of Mephistopheles got new GUI !
By whizse, 19 July 2012 at 2:17 pm UTC

Awesome!

Serious Sam 3: BFE - running on Linux!
By whizse, 19 July 2012 at 2:16 pm UTC

Any chance to wrestle more information out of them?

Would be interesting to know if this is strictly a Steam deal or not, and what the plans are for SS2 and the HD remakes.

Valve's Linux Development Blog Goes Live
By Liam Dawe, 19 July 2012 at 9:11 am UTC

I am also in the no .deb camp, i prefer all games to be in my /home

Tomes of Mephistopheles got new GUI !
By Liam Dawe, 19 July 2012 at 9:09 am UTC

Glad to see updates coming in, was wandering what was happening as you have been quiet and I have been looking forward to seeing this game polished up ready for me to buy :)

The reason for it not showing up is the crappy portal script we use is supposed to grab the first included media and stick it in a box to the side of each news post which i disabled but it doesn't stop it removing the media - I will look into a fix for it still trying to grab the media.

Tomes of Mephistopheles got new GUI !
By Cheeseness, 19 July 2012 at 4:39 am UTC

Nice.

Tomes of Mephistopheles got new GUI !
By motorsep, 19 July 2012 at 4:30 am UTC

Hmm.. Is there any reason for the image not to show up on the front page?

Valve's Linux Development Blog Goes Live
By Cheeseness, 19 July 2012 at 12:42 am UTC

Quoting: "MyGameCompany, post: 4967, member: 68"I left a comment on their blog to point them to my [URL='http://www.mygamecompany.com/articles/index.htm']Linux Game Development[/URL] articles, which talk about how to handle dependencies and packaging, but my comment never showed up. :(

I'm pretty sure that comments are moderated. I didn't see mine show up until the day after I posted it.

Edit: Looks like [URL='http://blogs.valvesoftware.com/linux/steamd-penguins/#li-comment-1896']it's up there[/URL] :)

I sort of gather that woth the people they've got onboard that they probably have their heads wrapped around the issues. Wouldn't hurt to send them an email though :)

Valve's Linux Development Blog Goes Live
By MyGameCompany, 18 July 2012 at 10:55 pm UTC

Quoting: "Bumadar, post: 4968, member: 93"the guys from the Xenonauts kickstarter had a questionnaire about which packaging and such people preferred, pointed them to the same article and told them to contact you. Just curious if they ever did?


Nope.

Serious Sam 3: BFE - running on Linux!
By Hamish, 18 July 2012 at 8:15 pm UTC

Just to copy paste from another thread:
Not surprised - Croteam did basically say the only reason they did not want to release a Linux version was because of the lack of Steam. Someone should check up on the Red Orchestra guys and see if they were serious about that as well.

Build a Bundle
By Hamish, 18 July 2012 at 8:02 pm UTC

Neat, although I already purchase Postal 1 during a Desura sale. Nice to see an update from Biart though.

Valve's Linux Development Blog Goes Live
By Hamish, 18 July 2012 at 8:00 pm UTC

Not surprised - Croteam did basically say the only reason they did not want to release a Linux version was because of the lack of Steam. Someone should check up on the Red Orchestra guys and see if they were serious about that as well.

Valve's Linux Development Blog Goes Live
By Bestia, 18 July 2012 at 7:07 pm UTC

Looks like there will be another great game for launch of the Steam on Linux [URL='https://www.facebook.com/photo.php?fbid=434466463243506&set=a.434466459910173.92434.191676850855803&type=1']Serious Sam 3: BFE - running on Linux![/URL]

Valve's Linux Development Blog Goes Live
By Bumadar, 18 July 2012 at 3:49 pm UTC

Quoting: "MyGameCompany, post: 4967, member: 68"I left a comment on their blog to point them to my [URL='http://www.mygamecompany.com/articles/index.htm']Linux Game Development[/URL] articles, which talk about how to handle dependencies and packaging, but my comment never showed up. :(


the guys from the Xenonauts kickstarter had a questionnaire about which packaging and such people preferred, pointed them to the same article and told them to contact you. Just curious if they ever did?

Valve's Linux Development Blog Goes Live
By MyGameCompany, 18 July 2012 at 12:49 pm UTC

Quoting: "Cheeseness, post: 4964, member: 122"Hard to know what their plans will be for packaging. Windows and MacOS have a single binary that downloads the rest of Steam and then includes games in its own self-contained location (pretty much how Desura works). That's definitely an option, but who knows how they're planning to handle dependencies. I did shoot them an email suggesting that might be a good topic (amongst others) for a future blog post.


I left a comment on their blog to point them to my [URL='http://www.mygamecompany.com/articles/index.htm']Linux Game Development[/URL] articles, which talk about how to handle dependencies and packaging, but my comment never showed up. :(

Valve's Linux Development Blog Goes Live
By Hamish, 18 July 2012 at 5:42 am UTC

They should just handle it like Desura does. Easiest solution.

Valve's Linux Development Blog Goes Live
By Xpander, 18 July 2012 at 3:13 am UTC

i hope no deb, cuz i like to have my stuff installed portable, not in the /usr folders.
if there is deb tho. u can pretty much extract it and probably use with any distro, with some small symlinking probably.

Valve's Linux Development Blog Goes Live
By Cheeseness, 17 July 2012 at 4:26 pm UTC

Hard to know what their plans will be for packaging. Windows and MacOS have a single binary that downloads the rest of Steam and then includes games in its own self-contained location (pretty much how Desura works). That's definitely an option, but who knows how they're planning to handle dependencies. I did shoot them an email suggesting that might be a good topic (amongst others) for a future blog post.

Valve's Linux Development Blog Goes Live
By Bestia, 17 July 2012 at 3:46 pm UTC

Quoting: "Bumadar, post: 4961, member: 93"ooh i am proven wrong :) now lets hope that eventhough they develop on ubuntu there will be none .deb releases

I hope that it will be distributed in .tar archive just like Desura. That way I can install it wherever I want and then move into another partition if needed. I don't like games packaged in .deb installing to system directories. Games should be put in their own places.

Valve's Linux Development Blog Goes Live
By Bumadar, 17 July 2012 at 3:20 pm UTC

ooh i am proven wrong :) now lets hope that eventhough they develop on ubuntu there will be none .deb releases

Steam For Linux...chugging along
By Bumadar, 17 July 2012 at 3:16 pm UTC

just call me sceptical, but i dont yet believe the impact will be that huge, i dont see a game developers suddenly jump the band wagon, but i would love to be proven wrong :)

Valve's Linux Development Blog Goes Live
By Beherit, 17 July 2012 at 11:58 am UTC

Finally! Left 4 Dead 2 without rebooting to windows

Valve's Linux Development Blog Goes Live
By Liam Dawe, 17 July 2012 at 11:48 am UTC

Well Valve Timing is an issue but considering they have said that the major features of steam already work it's pretty much polishing on the Steam client they are doing right now, so the end of 2012 seems like quite an achievable goal especially when you look at the people's experience that they have hired recently.

Very very exciting time to be a Linux user right now, giving me the kick I needed to really try to get my optimus nvidia chip to work, thankfully it's getting there thanks to nvidias latest beta driver.