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Getting GOG.com to support Linux
By , 11 June 2012 at 4:19 am UTC

If only I was in Warsaw. They always say they never employ anyone remotely...

Getting GOG.com to support Linux
By Hamish, 11 June 2012 at 1:58 am UTC

Basically, I as understand it, they would like to add Linux support but do not want to put the work in themselves. Sounds like a good opportunity for someone new to enter the industry to me; all you need to do is convince them to give you a low paying starter job just to try and prove the point and get some Linux games up there.

Getting GOG.com to support Linux
By Agmenor, 10 June 2012 at 11:04 pm UTC

As a "good to know" note, a lot of GOG.com games are supported on PlayOnLinux. They have partnered up together to create a pretty neat thing: from PlayOnLinux, you can enter your GOG username and password and directly download and install your Windows games.
If you take a look at their news posts (http://www.playonlinux.com/en/news.html, you will see that a lot of new games are coming from GOG.

Getting GOG.com to support Linux
By FutureSuture, 10 June 2012 at 10:40 pm UTC

Oh, look, what's this? GOL broke GOG! For the time being anyway. ;)


Getting GOG.com to support Linux
By FutureSuture, 10 June 2012 at 9:59 pm UTC

GOG always says that it would be too much effort and that the resources are not there but then when I discuss this with members of the Linux community, they seem to come up with simple solutions right there and then. Needless to say, I am not very knowledgeable on the subject, but when they make it sound so easy, what is holding GOG back?

Getting GOG.com to support Linux
By , 10 June 2012 at 5:40 pm UTC

Oh, that's such a bullshit response. Making a .tar with all the libs included and there's nothing to worry about. And making .deb and .rpm files from that is very easy and takes no more than 30 minutes per package. I could do it for them for a fraction of what an average wage is.

I do hope they change they're opinion. Especially since more than half their games already work (Dosbox, ScummVM) and they've got a couple native things (indie games, AAA games with official ports (what a weird time that was, the 00s), KickStarter games, Mono/.NET and so many more).

Well, I'm honestly just waiting for the Steam release, because it could be honestly a game changer with many of the online shops out there. That is, if they succeed (100k users in the first three months and I'd say it will be on the right track).

Getting GOG.com to support Linux
By , 10 June 2012 at 3:54 pm UTC

I already sent them an email a few months back and their response about it was the usual: "We wish to provide quality service, and with the multiple distributions of Linux, cannot guarantee that."

Getting GOG.com to support Linux
By Liam Dawe, 10 June 2012 at 2:40 pm UTC

Thanks for that I have amended it :)

Getting GOG.com to support Linux
By , 10 June 2012 at 12:38 pm UTC

It's GOG, not GoodOldGames anymore.

Also, this has been up for months and while many other votes have came and gone, this has been widely ignored, not even a simple 'No'. From the posts on forums they said a few times they're focusing on more important issues (pushing out the new games I suppose), but never said anything directly about Linux.

I'd say this isn't going to happen this year. They will follow if Steam succeeds (so that's two or three more years in the least, before one can say whether it did) or if enough KickStarters they're working with get on Linux (so far they're working only with two, both are going to be on Linux).

Anomaly GNU/Linux version available from official website!
By Xpander, 9 June 2012 at 8:08 am UTC

yeah thats you. but gamers in general have higher resolutions.
http://store.steampowered.com/hwsurvey

Anomaly GNU/Linux version available from official website!
By Hamish, 8 June 2012 at 11:45 pm UTC

It is not like I need all that high resolutions, my main monitor is only 1280x1024. So pardon my indifference.

Voxeliens Linux Port
By Xpander, 8 June 2012 at 5:48 pm UTC

not my cup of tea( prefer coffee tho) game, but interesting.

Anomaly GNU/Linux version available from official website!
By Xpander, 8 June 2012 at 5:43 pm UTC

yeah well hd 4670 is allready a little faster card...quite lowend from 4xxx series but not that low.
so basically u can play some games at low resolution with opensource drivers.
but intel hd4000 series...well those are a lot weaker than ur dedicated ati card.
and if u would install catalyst drivers , u should get about 2x/3x more fps with ur card probably.
alltho amd is dropping the support from 4xxx series and older

Voxeliens Linux Port
By Hamish, 8 June 2012 at 3:31 pm UTC

People are aware voxels were around for over a decade before Minecraft? Why are people only using them now? :rolleyes:

Sorry, personal gripe.

Anomaly GNU/Linux version available from official website!
By Hamish, 8 June 2012 at 3:26 pm UTC

Well, here I am on a Radeon HD 4670 using the stock Gallium 3D drivers shipped with Fedora 16 with a single-core Sempron and I have played through Trine 2 twice.

Yes, I had to grab the s3tc library from RPM Fusion, but I am a Fedora user - I have to do that for anything patented. ;)

If an originally Android game does not work on my system, I fail to see any reason to defend the developer on that front.

Anomaly GNU/Linux version available from official website!
By Liam Dawe, 8 June 2012 at 7:22 am UTC

Xpander those are very old.

Look up the HD4000 since that's intels current crop, quite a different story.

Pretty sure there is a way to enable s3tc as well its just not default due to legalities.

Anomaly GNU/Linux version available from official website!
By Xpander, 8 June 2012 at 4:54 am UTC

GMA X3500 review

In a review performed by Register Hardware in December 2007,[14] author Leo Waldock argued that because the GMA X3500 is not capable of running any PC game that requires DirectX 10, the addition of DirectX 10 support to the GMA X3500 was "irrelevant".[73] During that same review, the GMA X3500 was used to run the PC games Crysis and FEAR Extraction Point, where it was able to render only 4 and 14 frames per second respectively for each game.[74] In the end the review concluded that overall the X3500 made "minimal advances" over the GMA X3000.[73]

http://www.reghardware.com/2007/12/05/review_asus_p5e_vm_hdmi/page2.html

In a review published in May 2008, the GMA X4500 showed a superior game performance to the lowest-end 1-year-older GeForce 8400M graphics card in some CPU-bound tests, while losing to the still low-end GeForce 8400M GS with a slower CPU.

http://www.notebookjournal.de/praxis/exclusive--intel-centrino-2-performance-test-79

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I wouldnt call that a gaming really. like i said before..yes game slike world of goo, osmos, braid or similar should work well.
but anomaly has some more 3d stuff which require better GPU to run decently

ohh and its windows tests yes.. so let alone linux, which have second rate drivers compared to windows

Anomaly GNU/Linux version available from official website!
By Cheeseness, 8 June 2012 at 3:54 am UTC

You can't really count Rage since it's not native...

There's nothing wrong with a) being happy to run games on the lowest settings, and b) seeing developers take advantage of/test with open source drivers.

Anomaly GNU/Linux version available from official website!
By Xpander, 7 June 2012 at 9:46 pm UTC

well yeah i understand that. but u wont enjoy much of the games like RAGE and Unigine(Oilrush) games..well i mean they might be making it to work on them, but it will be the lowest possible settings etc.
its really not a gaming..but i agree those drivers should be supported if they can.. alltho i dont want to think about the pain of playing games on those gpus.
having tested few games on windows with intels GMA X4500 and 3500 - framerate is really unacceptable..while they do support shader model 4.0 even..and games start up at least on windows part. but performance is just terrible.
yes..games with not much of gpu demand can work well enaugh.

its ur call tho. i dont think every game should support/work on those cards..most games have those cards listed as "not supported" in the readme file or sometimes just "not officially supported".
if you are a gamer then you probably have some decent dedicated nvidia or ati card anyway. if you are a into cardgames or other small games then you can live with integrated low-end gpu's as well.

just my thoughts:)

Anomaly GNU/Linux version available from official website!
By whizse, 7 June 2012 at 9:37 pm UTC

Most game developers is adding some support for Intel GPUs, id is making Rage work on Intel, Unigine is also adding support. Not to mention that up until Oil Rush was released pretty much every native Linux game had really low system requirements.

Not supporting a big chunk of the market is bad (both for them and us), but their support is plain bad. It took ages to bring out a new build to support slightly older distros, they fail to even acknowledge or comment on bugs, they have some poor QA droid doing support so it isn't possible to talk to someone who actually can fix things, etc.

Anomaly GNU/Linux version available from official website!
By Xpander, 7 June 2012 at 9:11 pm UTC

Quoting: "whizse, post: 4600, member: 126"Then you are quite mistaken, I play everything with free drivers, and it works very well indeed.

May I also remind you of a little company called Intel, the biggest GPU manufacturer in the world and a very popular choice among Linux users? Yes, their official driver is a Mesa driver.

i know that all..but those GPU's are not for gaming mostly anyway..yes some lightweight games for sure..
thats so even on windows..u dont get much out of those GPU's.
popular ofc, since its cheaper to buy a pc/laptop without dedicated card. but u get more like office pc then. not a gaming machine.

I get it - open source is better!
By whizse, 7 June 2012 at 9:09 pm UTC

Another interesting example is the iPhone version of Doom done by id. It's actually based on prBoom:
http://web.archive.org/web/20110508193500/http://www.idsoftware.com/iphone-doom-classic-progress/

So it's a good example of a company doing a source release, having the community keeping it up to date, and then being able to go back and reap the benefits. (The iPhone version is of course also released under the GPL).

I'm less sure of it, but I also think there's some similar stories from ScummVM.

Anomaly GNU/Linux version available from official website!
By whizse, 7 June 2012 at 8:57 pm UTC

Then you are quite mistaken, I play everything with free drivers, and it works very well indeed.

May I also remind you of a little company called Intel, the biggest GPU manufacturer in the world and a very popular choice among Linux users? Yes, their official driver is a Mesa driver.

Anomaly GNU/Linux version available from official website!
By Xpander, 7 June 2012 at 8:32 pm UTC

sry but mesa drivers..seriously?
those are not for gaming anyway atm. ancient opengl support without s3tc and all pretty bad performance.
yes in some cases and with some older games they work and ati opensource drivers are pretty decent lately..but still far behind from prop.
thats my 2 cents.
dont wanna start flamewar now tho.

Carmageddon for Linux needs another 70 grand
By whizse, 7 June 2012 at 7:17 pm UTC

Quoting: "Qantourisc, post: 4581, member: 181"Whohoo

+1

There's usually a big spike of of pledges at the start and beginning of Kickstarter runs, so it isn't all that surprising.

Core Breach aiming to go open source!
By whizse, 7 June 2012 at 7:15 pm UTC

This is pretty cool alright. I already bought it but will probably donate just to see it go FLOSS.

Anomaly GNU/Linux version available from official website!
By whizse, 7 June 2012 at 7:14 pm UTC

Be warned! They have really shitty Linux support and doesn't seem to care at all about Mesa drivers. :(

Anomaly GNU/Linux version available from official website!
By , 7 June 2012 at 2:56 pm UTC

I got one, it reallys is impressive looking on 1920 1080

Core Breach aiming to go open source!
By Cheeseness, 7 June 2012 at 9:00 am UTC

Hmm, so is that 33,333 sales in total, or 33,333 sales from now? It'd be nice to have an idea of how far away that is (or at least how far away the countdown is).

I get it - open source is better!
By berarma, 7 June 2012 at 7:29 am UTC

Quoting: "MyGameCompany, post: 4576, member: 68"That's not quite true. I went to GDC back in 2004, and I was pleasantly surprised at how open and helpful game developers are (both indies and AAA devs). I was at the IGF Pavilion, demonstrating my Fashion Cents game which was a finalist that year, and lots of devs came by, looked at the game, and offered great suggestions for improving gameplay in areas I hadn't thought about (e.g., a 2-click alternative to drag and drop for laptop users with trackpads, printing the colors of the pieces on tooltips for color-blind users, ideas for additional power-ups, etc). They also offered publishing tips, and in some cases introduced me to publishers they knew. Most game developers I met weren't at all like the reclusive basement/bedroom coders that I envisioned.

Some indies also collaborate together on various things of mutual interest. I worked with with Gianfranco Berardi at GBGames, Roman Budzowski at Anawiki Games, and Ilya Olevsky at Valen Games (which has since closed up shop) on our Linux ports - we all worked together over e-mail to figure out how to build distribution-independent binaries, and freely shared information we learned. Erik Hermensen over at Caravel Games put me in touch with Jerry Jo Jellestad, who spent many patient weeks over e-mail teaching me the ins and outs of building Linux binaries and installers - he certainly didn't have to do that, given his busy schedule. Gianfranco and I still frequently collaborate to this day, helping test each other's games, sharing new Linux tips we come across, marketing tips, etc.

Going open source would certainly help devs collaborate better, though I don't see devs jumping in and helping code each other's games. Rather, I see devs looking at each other's code to see how they made something work. But then again, the aforementioned guys and I have privately shared some code over the years help each other get something working, so we didn't necessarily need to publicly open our source for that.


I' m glad to know collaboration is happenning, at least between indie developers. Still, I'm not talking just about helping each with their code, opensource doesn't necessarily encourage this kind of collaboration between developers. I meant using more and more common code, I mentioned sharing libraries, tools and engines. Currently almost everyone is developing a lot of code from scratch, I suggest working on the same engine/tools/libraries, when it makes sense.

Why opensource it? If that's meant as an honest and truly collaborative effort, why not? If it's good, more and more people will start using your engine, you can get help from that people, your engine will run on almost everything and some of your users will praise you. It can be seen from the other side, you can benefit from using a good engine someone else made opensource, and you can help him make it better.

When I say engines I could say any library or tool that could benefit others and you could benefit getting some help from those others interested. You could do all this with your friends without opensourcing, but opensource can get you new friends.