Latest Comments
Humble Bundle number 13!
By Xpander, 31 May 2012 at 8:12 pm UTC
By Xpander, 31 May 2012 at 8:12 pm UTC
i had no problems running it in wine when i used to play.
now with the bundle version (crossover ported one)..that works well also.
yeah..native version would be better but no problem with the winelib one for me at least.
only problem is that the damn game doesnt have windowed mode. so its better to play windows version in wine to emulate wine window to be able to play in windowed mode:)
now with the bundle version (crossover ported one)..that works well also.
yeah..native version would be better but no problem with the winelib one for me at least.
only problem is that the damn game doesnt have windowed mode. so its better to play windows version in wine to emulate wine window to be able to play in windowed mode:)
Humble Bundle number 13!
By Liam Dawe, 31 May 2012 at 8:03 pm UTC
The point it is very very hard to get wine to run "flawlessly" due to the very nature of what it is doing.
By Liam Dawe, 31 May 2012 at 8:03 pm UTC
Quoting: "lfz, post: 4382"What's the problem with that? People put a lot of effort in Wine development just so that this kind of thing can happen and more games can be played on Linux. I particulary wish more developers would at least officialy support Wine instead of saying that porting for Linux is hard.
That being said, I read the thread and it seems that the game doesnt run as expected and that sux indeed, if they wanted to pull this out they should have at least put some effort in making it run flawlessly.
The point it is very very hard to get wine to run "flawlessly" due to the very nature of what it is doing.
Humble Bundle number 13!
By , 31 May 2012 at 8:00 pm UTC
What's the problem with that? People put a lot of effort in Wine development just so that this kind of thing can happen and more games can be played on Linux. I particulary wish more developers would at least officialy support Wine instead of saying that porting for Linux is hard.
That being said, I read the thread and it seems that the game doesnt run as expected and that sux indeed, if they wanted to pull this out they should have at least put some effort in making it run flawlessly.
By , 31 May 2012 at 8:00 pm UTC
Quoting: "Use2378, post: 4380"Looks like the Linux version of LIMBO is just a Wine wrapper: http://www.reddit.com/r/linux/comments/ue5kp/the_humble_indie_bundle_v_amnesia_the_dark/c4umgmc
I expected more from a HIB
What's the problem with that? People put a lot of effort in Wine development just so that this kind of thing can happen and more games can be played on Linux. I particulary wish more developers would at least officialy support Wine instead of saying that porting for Linux is hard.
That being said, I read the thread and it seems that the game doesnt run as expected and that sux indeed, if they wanted to pull this out they should have at least put some effort in making it run flawlessly.
Humble Bundle number 13!
By Liam Dawe, 31 May 2012 at 7:59 pm UTC
By Liam Dawe, 31 May 2012 at 7:59 pm UTC
Man that's very annoying, it's the game i want to play!
Humble Bundle number 13!
By , 31 May 2012 at 7:44 pm UTC
By , 31 May 2012 at 7:44 pm UTC
Looks like the Linux version of LIMBO is just a Wine wrapper: http://www.reddit.com/r/linux/comments/ue5kp/the_humble_indie_bundle_v_amnesia_the_dark/c4umgmc
I expected more from a HIB
I expected more from a HIB
Humble Bundle number 13!
By Beherit, 31 May 2012 at 7:35 pm UTC
By Beherit, 31 May 2012 at 7:35 pm UTC
Not to exaggerate but this to me is definitely the best bundle ever! Totally worth going above the average!
Humble Bundle number 13!
By Hamish, 31 May 2012 at 6:12 pm UTC
By Hamish, 31 May 2012 at 6:12 pm UTC
I was rather meh when I heard this was coming, but now it's... woah!
They ported Psyhconauts? Bloody Hell! :eek:
They ported Psyhconauts? Bloody Hell! :eek:
Humble Bundle number 13!
By Kame, 31 May 2012 at 5:27 pm UTC
Well, on the bright side it's better than nothing. Luckily I've come to love the unity2d interface. Which their taking out of Ubuntu 12.10... :(
By Kame, 31 May 2012 at 5:27 pm UTC
Quoting: "Alex V.Sharp, post: 4376, member: 136"Yeah... woohoo... :(
Well, on the bright side it's better than nothing. Luckily I've come to love the unity2d interface. Which their taking out of Ubuntu 12.10... :(
Humble Bundle number 13!
By Alex V.Sharp, 31 May 2012 at 5:24 pm UTC
Yeah... woohoo... :(
By Alex V.Sharp, 31 May 2012 at 5:24 pm UTC
Quoting: "oak, post: 4375, member: 152"There's even support for downloading from the Ubuntu Software Center!!! Woohoo!
Yeah... woohoo... :(
Humble Bundle number 13!
By oak, 31 May 2012 at 5:22 pm UTC
By oak, 31 May 2012 at 5:22 pm UTC
There's even support for downloading from the Ubuntu Software Center!!! Woohoo!
Humble Bundle number 13!
By Kame, 31 May 2012 at 5:21 pm UTC
By Kame, 31 May 2012 at 5:21 pm UTC
Wow. MAKE SURE YOU PAY OVER THE AVERAGE. Bastion is a FANTASTIC game and the soundtrack is simply amazing.
Humble Bundle number 13!
By oak, 31 May 2012 at 5:12 pm UTC
By oak, 31 May 2012 at 5:12 pm UTC
Holy smokes! This sure beats the past few bundles. I was starting to lose hope with these guys.
Humble Bundle number 13!
By , 31 May 2012 at 5:03 pm UTC
By , 31 May 2012 at 5:03 pm UTC
Didn't take long: http://blog.wolfire.com/2012/05/Introducing-Humble-Indie-Bundle-V
Humble Bundle number 13!
By Alex V.Sharp, 31 May 2012 at 4:17 pm UTC
By Alex V.Sharp, 31 May 2012 at 4:17 pm UTC
We should start a campaign for including Desura keys in advance. Just sayin' :rolleyes:
Humble Bundle number 13!
By Cheeseness, 31 May 2012 at 3:51 pm UTC
By Cheeseness, 31 May 2012 at 3:51 pm UTC
Oh noes. I counted wrong. This would be the 13th bundle. There have been 12 to date.
Sorry >_<
Sorry >_<
Humble Bundle number 13!
By Cheeseness, 31 May 2012 at 3:27 pm UTC
By Cheeseness, 31 May 2012 at 3:27 pm UTC
This would be Humble Indie Bundle #5 if it turns out to be an "indie" bundle. It'll be the 12th bundle all up though (the number 8 is coming from leaked opensteamworks info - I've got no idea why it's numbered like that for Steam)
Lodestar: Stygian Skies - back it now!
By Bumadar, 30 May 2012 at 3:45 pm UTC
By Bumadar, 30 May 2012 at 3:45 pm UTC
sweet, thanks Liam for the extra exposure :)
update 4 is out, its about the Spilia Dachtylo http://www.kickstarter.com/projects/41329137/lodestar-stygian-skies-tactical-science-fiction-rp/posts/236251 ... talk about detail :)
update 4 is out, its about the Spilia Dachtylo http://www.kickstarter.com/projects/41329137/lodestar-stygian-skies-tactical-science-fiction-rp/posts/236251 ... talk about detail :)
Overgrowth finally supports Linux
By Cheeseness, 30 May 2012 at 4:22 am UTC
By Cheeseness, 30 May 2012 at 4:22 am UTC
Yay. It's fun, but please be aware that it is an alpha (and the Linux builds are quite new). There will be bugs :)
Also, there's a community made game launcher/mod manager called SUMLauncher that's currently being ported for the Linux version which should make finding additional content and updating (hopefully) easier.
Also, there's a community made game launcher/mod manager called SUMLauncher that's currently being ported for the Linux version which should make finding additional content and updating (hopefully) easier.
Overgrowth finally supports Linux
By Xpander, 30 May 2012 at 3:40 am UTC
By Xpander, 30 May 2012 at 3:40 am UTC
its time to preorder now as well :)
have been keeping my eye on it since the beginning of the development videos on youtube
have been keeping my eye on it since the beginning of the development videos on youtube
Overgrowth finally supports Linux
By Agmenor, 29 May 2012 at 11:45 pm UTC
By Agmenor, 29 May 2012 at 11:45 pm UTC
This is really great. I am glad that I have preordered the game. I cannot wait to try it!
Dirk Dashing 2 v0.9.1 is out!
By MyGameCompany, 29 May 2012 at 5:56 pm UTC
By MyGameCompany, 29 May 2012 at 5:56 pm UTC
Just uploaded a brand new video trailer (the previous one was from February):
View video on youtube.com
This one shows off the night vision goggles, the new explosive charge used to destroy mission targets, and more!
View video on youtube.com
This one shows off the night vision goggles, the new explosive charge used to destroy mission targets, and more!
Dirk Dashing 2 v0.9.1 is out!
By MyGameCompany, 29 May 2012 at 5:27 pm UTC
By MyGameCompany, 29 May 2012 at 5:27 pm UTC
Wow! Thanks for the heads-up. I hadn't seen that yet!
Dirk Dashing 2 v0.9.1 is out!
By Brandon Smith, 29 May 2012 at 3:37 pm UTC
By Brandon Smith, 29 May 2012 at 3:37 pm UTC
Dirk Dashing got a nice preview on IndieGameMag
http://www.indiegamemag.com/dirk-dashing-2-e-v-i-l-eye-sneaks-closer-to-release-with-new-demo/
http://www.indiegamemag.com/dirk-dashing-2-e-v-i-l-eye-sneaks-closer-to-release-with-new-demo/
OpenMW 0.11.0
By OpenMW, 29 May 2012 at 9:21 am UTC
By OpenMW, 29 May 2012 at 9:21 am UTC
The OpenMW team is proud to announce the release of version 0.15.0!
Release packages for Ubuntu are now available via our [URL='https://launchpad.net/%7Eopenmw/+archive/openmw']Launchpad PPA[/URL]. Release packages for other platforms are available on our [URL='http://code.google.com/p/openmw/downloads/list']Download page[/URL].
This version includes a reimplementation of the physics and player movement system, elevating the player from slug to hobbit status. Terrain collision and many newly-implemented GUI elements are also featured in this release. Weirdsexy has made a demo video for your viewing pleasure.
View video on youtube.com
[LEFT]For 0.16.0 we are planning to implement many skills and attributes. If you want to help out with the project, but are unable to code, we need help discovering the formulas used for skills, magic, and attributes and also testing and confirming the ones that have been described are accurate. For more information see this [URL='http://openmw.org/forum/viewtopic.php?f=6&t=755']forum post[/URL] and [URL='http://openmw.org/forum/viewtopic.php?f=2&t=766']this one[/URL] as well.[/LEFT]
[LEFT] [/LEFT]
Changelog:
- Reimplemented physics system/player movement
- Implemented terrain collision
- Implemented pulsating lights
- Implemented Magic Effect Bookkeeping, and Feather/Burden effects
- Implemented Book and Scroll windows
- Implemented Inventory, Container, and Trade windows
- Implemented item stacking in containers
- Implemented tooltips for items in the world, and many GUI elements
- Added faction and other information to Stats window
- Fixed Resizing arrow’s background transparency
- Fixed Stats window layout when resizing in the X direction
- Long topics in dialog window now wrap and sort correctly, and other dialogue window fixes
- Fixed terrain handling in non-predefined cells
Release packages for Ubuntu are now available via our [URL='https://launchpad.net/%7Eopenmw/+archive/openmw']Launchpad PPA[/URL]. Release packages for other platforms are available on our [URL='http://code.google.com/p/openmw/downloads/list']Download page[/URL].
This version includes a reimplementation of the physics and player movement system, elevating the player from slug to hobbit status. Terrain collision and many newly-implemented GUI elements are also featured in this release. Weirdsexy has made a demo video for your viewing pleasure.
View video on youtube.com
[LEFT]For 0.16.0 we are planning to implement many skills and attributes. If you want to help out with the project, but are unable to code, we need help discovering the formulas used for skills, magic, and attributes and also testing and confirming the ones that have been described are accurate. For more information see this [URL='http://openmw.org/forum/viewtopic.php?f=6&t=755']forum post[/URL] and [URL='http://openmw.org/forum/viewtopic.php?f=2&t=766']this one[/URL] as well.[/LEFT]
[LEFT] [/LEFT]
Changelog:
- Reimplemented physics system/player movement
- Implemented terrain collision
- Implemented pulsating lights
- Implemented Magic Effect Bookkeeping, and Feather/Burden effects
- Implemented Book and Scroll windows
- Implemented Inventory, Container, and Trade windows
- Implemented item stacking in containers
- Implemented tooltips for items in the world, and many GUI elements
- Added faction and other information to Stats window
- Fixed Resizing arrow’s background transparency
- Fixed Stats window layout when resizing in the X direction
- Long topics in dialog window now wrap and sort correctly, and other dialogue window fixes
- Fixed terrain handling in non-predefined cells
Two Guys SpaceVenture
By Bumadar, 28 May 2012 at 5:21 am UTC
By Bumadar, 28 May 2012 at 5:21 am UTC
and not linux as some stretched goal, that is good :)
ps: lodestar got update 3 out, which includes the licensing that the source will be released, still quiet low on the number though :/
ps: lodestar got update 3 out, which includes the licensing that the source will be released, still quiet low on the number though :/
Achron - time travelling RTS
By Liam Dawe, 27 May 2012 at 10:09 am UTC
By Liam Dawe, 27 May 2012 at 10:09 am UTC
One thing that bugs me about the game is that you have a move command and a move shoot command, I mean why in this day and age can an RTS game not move and shoot at the same time requiring two options? RTS games have had this capability for years. It's one thing that put me personally off about it.
Because We May (Indie Sale)
By MyGameCompany, 26 May 2012 at 1:32 am UTC
By MyGameCompany, 26 May 2012 at 1:32 am UTC
Heh! Because they may, I guess...
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- Valve dev details more on the work behind making Steam for Linux more stable
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- GE-Proton 9-19 brings fixes for Horizon Zero Dawn Remastered, Monster Hunter Wilds and more
- Direct3D to Vulkan translation layer DXVK v2.5 released with rewritten memory management
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