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Tomes of Mephistopheles got RPG perks
By motorsep, 17 May 2012 at 2:36 am UTC

Quoting: "Bumadar, post: 4245, member: 93"2 people answering the same question, big difference though in how it's answered though :)


That's because I come from a different world. I used to deal with real people all my life and I have been actually active online only since maybe 2010. So it's quite challenging to understand why people are asking certain things instead of reading WIKI or remembering what was said in the previous conversations :) If I could, I would prefer developing game without even going into community portals until the game is done and released.

Tomes of Mephistopheles got RPG perks
By motorsep, 17 May 2012 at 2:32 am UTC

Quoting: "Larian1975, post: 4248"Hey Motorsep,

This is Larian from over on Phoronix. Remember brother; tease, tease, tease, and make the trolls work for you!


I didn't get the reference, sorry :/

Haunts: The Manse Macabre
By , 14 May 2012 at 5:35 pm UTC

It is DRM-free!

Haunts: The Manse Macabre
By , 14 May 2012 at 3:10 pm UTC

Their code will be released with BSD license. Kickstarter page doesn't say that it's DRM free, but I will ask them.
(Will be difficult to DRM it with free code.)

I went to their site and found this screenshot. Looks very classy to me.



I will back this one if it's DRM-free.

Soul Capture
By Hamish, 13 May 2012 at 5:22 pm UTC

Sorry, but this should not function any different than glc - it is simply a graphical fronted for it.

As for the lack of debs, I do not have a Debian based system (at the moment) to build from, even though Gambas has the ability. You can try the autotools build or simply grab the Gambas project and run it from the IDE:
http://piga.tropicalwikis.com/wiki/Soul_Capture#Download

You will need the Gambas runtime as well as glc and ffmpeg installed.

Soul Capture
By Xpander, 13 May 2012 at 5:02 pm UTC

woot woot..
thank you hamish. thisone i havent tryed
glc capture i have, ffmpeg several options i have, kazam, recordmydesktop all have been tested but each has its own nasty bugs.

gonna give it a try..hopefully thatone works better

edit:hmm no debian packages..only rpm ones:D...
so source and compile then?

edit2: cant covert to deb with alien also...getting several errors..
and i cant find the source to try to compile myself

Dynamite Jack released!
By Liam Dawe, 13 May 2012 at 3:42 pm UTC

Well our forum resident Hamish may have a solution for you which i shall post up later.

Dynamite Jack released!
By Xpander, 13 May 2012 at 2:23 pm UTC

bought it
works fine and is fairly interesting:)

some of the Gameplay:
View video on youtube.com

damn screen recorders on linux..all are bad in my experience..each has its own bugs and problems

Drifter - A space trading game
By Liam Dawe, 13 May 2012 at 8:46 am UTC

Thanks ksd!

Legends of Eisenwald may come to Linux!
By Liam Dawe, 13 May 2012 at 8:42 am UTC

Well it doesn't look like it will reach $100k but hopefully they will do a Linux client in the future then.

Tomes of Mephistopheles got RPG perks
By , 13 May 2012 at 6:38 am UTC

Hey Motorsep,

This is Larian from over on Phoronix. Remember brother; tease, tease, tease, and make the trolls work for you!

Tomes of Mephistopheles got RPG perks
By Liam Dawe, 12 May 2012 at 9:38 am UTC

Updated the main post to include an actual link to the website.

Tomes of Mephistopheles got RPG perks
By Bumadar, 12 May 2012 at 5:52 am UTC

2 people answering the same question, big difference though in how it's answered though :)

Tomes of Mephistopheles got RPG perks
By uowaep, 11 May 2012 at 9:07 pm UTC

Quoting: "Alex V.Sharp, post: 4238, member: 136"Could you explain the idea behind spellcasting? I figured out that you'll need specific runes to cast specific spells, but how will the Min/Max mana system work? Is it a chargeable?
btw, personally I'm not a big fan of quick bars like that. It's something I typically associate with MMOs and even then I find them distracting, but that's just me. :p


Right now you just start with 4 pre-built spells. Collecting runes and building spells with them will be introduced later. You can read our [URL='http://tom.kot-in-action.com/mwiki/index.php/Spells']spell wiki[/URL] for more information on building spells. Min mana to cast is just what it says: The minimum amount of mana you need to have to cast the spell. This is also represented on your mana bar when you have a spell selected. Note the light blue area. If your mana drops below that point, you cannot begin casting that particular spell. Max mana used is also just what it sounds like, when you hold down the cast button your charge bar builds up, when it reaches the end it stops using up mana, so the maximum amount of mana that spell can use up is 22.5 by the time the bar is charged.

A quick bar is simply an easy way to assign and activate items, skills, or spells that you might want to use w/o fiddling with the inventory. You can re-assign the keys used to activate the quick bar to anything you want in the control menu. Even games like Elder Scrolls use a quick bar, but it is hidden. Don't be discouraged simply because it is currently visible. We can always add an option to hide HUD elements. This game is still in very early stages, so we don't spend a lot of time with things such as focus groups to find out where best to place HUD elements, or if they should be hidden at all. We obviously have to show them somehow when showing off new game elements, so they have to be visible if we want to show them in a screenshot.

Tomes of Mephistopheles got RPG perks
By motorsep, 11 May 2012 at 6:36 pm UTC

Quoting: "Alex V.Sharp, post: 4242, member: 136"I'm maybe a lot of things, like too demanding and even too critical, but I'm definitely not blind... yet. In the screenshot the text writes 'Min mana to cast' and 'Max mana cast', as well as 'Runes: Direct + Fire' which is what my earlier question relates to. If this is only a placeholder, then could you be so kind as to explain what this new system of spell handling will be?


And what did I say? You don't need any runes currently. Have you played the game? Did you see any runes in the dungeons? I haven't :) Daemon would be the one to ask about min/max mana parameters.

Quoting: "Alex V.Sharp, post: 4242, member: 136"As for the quickbar, I never said there should not be shortcuts for using potions/spells/whatever. My statement was that I'm not a fan of 'bars like that', meaning I dislike the positioned middle-down on the screen design combining spells and potions in a single long window, mostly because it's been overused in almost every such game pre-today (exceptions excluded).


To each his own. If you pay us to make a game you want to make, we will certainly make that happen :P
There is a reason almost every game uses quickbar the way it's used - usability and functionality. That's what people like, that's what people used to.Doesn't matter where quickbar goes as long as it clearly shows the hotkeys and items assigned to them, the number of slots available.

Quoting: "Alex V.Sharp, post: 4242, member: 136"There are a lot of other ways to make quickbars and I only implied that you could consider revisiting the design when you have time and not copy WoW. Personally I find it best for a 1st person RPG to not have too much stuff on the screen (like a huge noticeable 'quickbar') because it could ultimately break the immersion into world and the character you're portraying (think Oblivion or King's Field).


We not copying WoW, we copying Diablo :P Maybe you should consult us on game design :)
As I said, I haven't even began designing GUI for the game. I need to play all these games to see what they did and if I agree with their design decisions. I personally didn't find quickbars breaking immersion is any of the games I played.

Let me just reiterate, once again, how we make games. We make games for ourselves, thus if we play the game we are working on and we are not having true fun, we will be reworking the concept. We are not going to make games we don't like playing. That ensures we are working for particular audience that liked what we like. And there will be people who don't like what we implement. That's fine, we are all different and have different taste. That being said, once ToM shapes us and we see that quickbar on the screen indeed bothersome, we will do something about it. So far it's not the case. So far it's just a functionality that is being implemented.

Tomes of Mephistopheles got RPG perks
By Alex V.Sharp, 11 May 2012 at 5:59 pm UTC

I'm maybe a lot of things, like too demanding and even too critical, but I'm definitely not blind... yet. In the screenshot the text writes 'Min mana to cast' and 'Max mana cast', as well as 'Runes: Direct + Fire' which is what my earlier question relates to. If this is only a placeholder, then could you be so kind as to explain what this new system of spell handling will be?

As for the quickbar, I never said there should not be shortcuts for using potions/spells/whatever. My statement was that I'm not a fan of 'bars like that', meaning I dislike the positioned middle-down on the screen design combining spells and potions in a single long window, mostly because it's been overused in almost every such game pre-today (exceptions excluded). There are a lot of other ways to make quickbars and I only implied that you could consider revisiting the design when you have time and not copy WoW. Personally I find it best for a 1st person RPG to not have too much stuff on the screen (like a huge noticeable 'quickbar') because it could ultimately break the immersion into world and the character you're portraying (think Oblivion or King's Field).

Tomes of Mephistopheles got RPG perks
By motorsep, 11 May 2012 at 4:07 pm UTC

What min/max system? The way it works right now is you already have Spells. No runes needed. You also have certain amount of mana at first, which you use up and refill. When you find mana enhancer, so to speak, you expand your capabilities to carry more mana. Same goes for health.

Quickbars is something every single aRPG / RPG has. MMO btw simply stands for any game that can be played online with a ton of people (like WoW). It happened that RPG is the best genre that works well for that massive multiplayer model. You equip your quickbar with whatever items you need to use (health, potions, spells, etc.) and during the combat you have hotkeys from 1 to 0 (and perhaps from F1 to F11) to invoke whatever you need.

Whatever we have now, most likely will change quite dramatically. Meaning there will be totally different way of spell handling, in a better way (and it will be more fun). Melee combat will be different, again, to provide more fun. There still will be crafting and forging. The dungeons will change too. There is a lot more work to be done, and since alpha funding failed, our priorities shifted. However, we still yet to try Kickstarter and some other options to get funds necessary to keep development going at faster pace.

Tomes of Mephistopheles got RPG perks
By Liam Dawe, 11 May 2012 at 1:02 pm UTC

Well if some skeletons are kicling your ass and you are low on health i prefer to say press 1 as a health potion is on a quickbar rather than having to search through an inventory for one, i think they are useful.

Still i have yet to pick the game up, funds are very low.

Legends of Eisenwald may come to Linux!
By , 11 May 2012 at 12:44 pm UTC

Why don't you support it already? Your payment won't be processed until they reach their target, so you have nothing to lose.

Tomes of Mephistopheles got RPG perks
By Alex V.Sharp, 11 May 2012 at 9:36 am UTC

Could you explain the idea behind spellcasting? I figured out that you'll need specific runes to cast specific spells, but how will the Min/Max mana system work? Is it a chargeable?
btw, personally I'm not a big fan of quick bars like that. It's something I typically associate with MMOs and even then I find them distracting, but that's just me. :p

Drifter - A space trading game
By , 10 May 2012 at 7:52 am UTC

Quoting: "ksd, post: 4225"Another game on Kickstarter for Linux : Two Guys SpaceVenture - by the creators of Space Quest. Link: http://www.kickstarter.com/projects/spaceventure/two-guys-spaceventure-by-the-creators-of-space-que


Heres another one : Haunts: The Manse Macabre. Link : http://www.kickstarter.com/projects/2066438441/haunts-the-manse-macabre

Ubuntu Only - EA links in USC
By Bestia, 9 May 2012 at 7:50 pm UTC

Instead of installing this crap links to websites you could try a real game in NaCl. This game comes from other big publisher Ubisoft. The game is called From Dust and you need atleast Chrome 19 (currently in Beta stage) to play it. This version is marked as Beta and the system requirements are quiet beefy (Quad Core processor).

You can install it either from Chrome Web Store or by going to this [URL='http://from-dust.ubisoft.com/']address[/URL]. You can try it for free (no saving) and the full version costs $9,99. The sound was very bad with PulseAudio but on Open Sound System it's much better and I think the same will be with pure ALSA (movie sequences still have pretty bad sound).

[URL='http://ubisoft-en.custhelp.com/app/answers/detail/a_id/16466']From Dust for Chrome FAQ[/URL]

Ubuntu Only - EA links in USC
By CzarnyNalesnik, 9 May 2012 at 7:35 pm UTC

ooh i'm sorry for stupid question, these time zones :D

2pm in California is around 10pm in English time zone?

Ubuntu Only - EA links in USC
By Liam Dawe, 9 May 2012 at 7:26 pm UTC

It hasn't happened yet so nothing to report.

Ubuntu Only - EA links in USC
By CzarnyNalesnik, 9 May 2012 at 7:25 pm UTC

Anyone has video / article / other news from the EA presentation on UDS?

Drifter - A space trading game
By , 9 May 2012 at 2:40 pm UTC

Another game on Kickstarter for Linux : Two Guys SpaceVenture - by the creators of Space Quest. Link: http://www.kickstarter.com/projects/spaceventure/two-guys-spaceventure-by-the-creators-of-space-que

Legends of Eisenwald may come to Linux!
By MaximB, 7 May 2012 at 8:55 pm UTC

Quoting: "Bestia, post: 4219, member: 148"Did they state that somewhere where you could point us at. I didn't notice it myself.

Sure, read their Comments at their kickstarter page.

Legends of Eisenwald may come to Linux!
By Bestia, 7 May 2012 at 7:35 pm UTC

Did they state that somewhere where you could point us at. I didn't notice it myself.

Legends of Eisenwald may come to Linux!
By MaximB, 7 May 2012 at 7:02 pm UTC

The good news are that they will get the Linux client anyways, but it will take them longer to do so if they won't get $100,000 .

Legends of Eisenwald may come to Linux!
By Bestia, 7 May 2012 at 6:55 pm UTC

They have almost $40,000 now and still 14 days to the end of the Kickstarter campaign. I really hope for the $100,000 but current trending atleast by looking at the [URL='http://www.kicktraq.com/projects/1684781151/legends-of-eisenwald/']Kicktraq[/URL] stats suggest $72,000.

Aterdux Entertainment is a developer from Belarus located in capital city Minsk. I thought that only Americans can create a Kickstarter projects.

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