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Legends of Eisenwald may come to Linux!
By MaximB, 7 May 2012 at 7:02 pm UTC

The good news are that they will get the Linux client anyways, but it will take them longer to do so if they won't get $100,000 .

Legends of Eisenwald may come to Linux!
By Bestia, 7 May 2012 at 6:55 pm UTC

They have almost $40,000 now and still 14 days to the end of the Kickstarter campaign. I really hope for the $100,000 but current trending atleast by looking at the [URL='http://www.kicktraq.com/projects/1684781151/legends-of-eisenwald/']Kicktraq[/URL] stats suggest $72,000.

Aterdux Entertainment is a developer from Belarus located in capital city Minsk. I thought that only Americans can create a Kickstarter projects.

Steam on Linux
By oak, 6 May 2012 at 1:54 pm UTC

I'd go as far as to say that we'll probably see a Steam for Linux beta(closed probably, but who knows) by the end of the year. Otherwise, I expect everything to be done roughly by this time next year. If we believe everything Larabel has been saying, Gabe is apparently working with the Linux cabal full time, meaning that this is a high priority project. I've even heard on the Steam Users' Forum that someone emailed Gabe and he responded that he's planning on a blog to detail Linux development. It could all be hearsay, but I think the times are a changin'.

Reminder - We have a Minecraft server
By Qantourisc, 5 May 2012 at 4:43 pm UTC

[URL='http://daxnitro.wikia.com/wiki/Alternative_Shaders_%28Shaders2%29']http://daxnitro.wikia.com/wiki/Alternative_Shaders_(Shaders2)[/URL] <= cool
(But to hard to install and not always bugfree.)

Reminder - We have a Minecraft server
By Qantourisc, 5 May 2012 at 9:32 am UTC

Visa came earlier !
I retried and now it worked ... just waiting on whitelist now :)

Reminder - We have a Minecraft server
By Qantourisc, 4 May 2012 at 7:14 pm UTC

Anyone alive on the server ?

Looks quite empty a lot ... and that's boring :p
Somewhere next week the visa bill should arrive and then I can see if they already deducted my money / can try to buy it again.

Drifter - A space trading game
By malkien, 4 May 2012 at 6:43 pm UTC

I sent him a message on kickstarter and he said he will not manage a linux build at launch, being the only developer.
But he also added: "For what it's worth, a Linux version of the game is something that will happen eventually."

Legends of Eisenwald may come to Linux!
By MaximB, 4 May 2012 at 5:16 am UTC

Now that Nekro is backed and is going to be made for Linux, we can concentrate on [URL='http://www.kickstarter.com/projects/1684781151/legends-of-eisenwald?ref=live']Legends of Eisenwald ![/URL]
I actually very positive about it.

Nekro was also going very slow. but after they got published on few websites they managed to get over 150% of their goal !
So it's all about publicity.

And once the project reaches it's goal, more people are willing to pledge, and as their goal is only 50k - I think they manage to suppress 100k.

Legends of Eisenwald may come to Linux!
By Xpander, 3 May 2012 at 7:22 pm UTC

its going slowly :(
100k is far far away

Nekro confirmed for Linux!
By Xpander, 3 May 2012 at 7:21 pm UTC

ok they reached 140k ..so we get a co-op mode also...niceone..

Nekro confirmed for Linux!
By Liam Dawe, 2 May 2012 at 6:16 pm UTC

I have yet to put any money into it, not sure if my funds can stretch right now!

Nekro confirmed for Linux!
By Xpander, 2 May 2012 at 6:07 pm UTC

ahh well that...yes:)
we even get the character gender choice and possibly multiplayer if they reach 140k..im sure it will reach to that point also... tho just 34 hours to go

Nekro confirmed for Linux!
By Liam Dawe, 2 May 2012 at 6:05 pm UTC

Confirmed as in...the goal is reached so it is happening :P

Nekro confirmed for Linux!
By Xpander, 2 May 2012 at 6:05 pm UTC

wait..wasnt it confirmed before?

i think i remember seeing the info on the front page since the start of the kickstarter:
Available for PC, Mac and Linux: And completely DRM Free! (We hate it as much as you)

OpenMW 0.11.0
By OpenMW, 2 May 2012 at 5:18 pm UTC

The OpenMW team is proud to announce the release of version 0.14.0!
This release precedes Morrowind’s 10th Anniversary by 2 days!
Release packages for Ubuntu are now available via our [URL='http://launchpad.net/%7Eopenmw/+archive/openmw']Launchpad PPA[/URL]. Release packages for other platforms are available on our [URL='http://code.google.com/p/openmw/downloads/list']Download page[/URL].
This release brings many notable features, including terrain and water rendering!
A video highlighting many of the new changes in this release made by our very own WeirdSexy can be found [URL='https://www.youtube.com/watch?v=wNjlgg8yRe4']here[/URL].

Please note:

There is a regression in the Launcher in this release, from which you will observe that the rendering subsystem will default to OpenGL regardless of what was previously selected. This will be fixed in the next release. This can be overcome by setting the rendering system explicitly from the launcher each time, or running the OpenMW binary directly from the command line, which will select the renderer that has been set in your config file.
There is a known issue where a crash may occur underwater with the underwater effect enabled on OS X

Changelog:

      Fix for meshes rendering with the wrong orientation
      Fix for better grabbing of small objects
      Fix to enable toggling of collision rendering
      Updates to be compatible with Ogre 1.8.0 RC1
      Fix for Wireframe mode applying to HUD and Console
      Fix for terrain crashing when moving away from predefined cells
      Fix to allow OS X Launcher to handle spaces in the binary path
      Fix to support TGA textures
      Fix to support wireframe mode in water
      Added water rendering
      Added terrain rendering
      Added ability to render Path Grid
      Added Factions support
      Added Local Map
      Added Compass/Mini-Map
      Added Clothing/Armour redering
      Added Window Pinning
      Added Auto-Equip.
      Added support for containers tracking changes to their contents
      Added several NPC Dialogue Window improvements
      Added backend for a game settings manager
      Added backend for a Spell List and selected spell
      Added backend for NPC holstered/drawn state
      Added a Morrowind.ini Importer (not yet included in the binary packages)
      Refactored the Sound code
      MyGUI updated to version 3.2.0

Avadon: The Black Fortress @ Gameolith
By Hamish, 30 April 2012 at 4:53 pm UTC

No, they were, and now they are not. The banner is also still up on my Desura client.

Avadon: The Black Fortress @ Gameolith
By MaximB, 30 April 2012 at 2:06 pm UTC

Nah...they still are...Desura doesn't offer a Linux client yet...

Legends of Eisenwald may come to Linux!
By MaximB, 30 April 2012 at 2:02 pm UTC

I kept an eye on this game for a few days now, definitely going to support it when/if they be close to $100,000 .
Meantime Nekro IS going to happen !
http://www.kickstarter.com/projects/343838885/nekro/

Arx Libertatis 1.0 released!
By Qantourisc, 29 April 2012 at 6:39 am UTC

OW ps ... this game is not a traditional RPG where you get to choice between different classes.
In order to not shoot yourself in the foot HARD, you need to make a fairly balanced character.
For example a sneaky bower will have some hard patches ... So you are warned.

On the bright sight for 75% of the time the game has been fun.
And money isn't a real issue ... nor is there expensive stuff you can buy, so you don't need to waste skillpoints on the stuff that makes you rich.

Steam on Linux
By Liam Dawe, 28 April 2012 at 8:42 am UTC

Well Valve games tend to be tied to Steam using things like steam cloud, leaderboards, steams matchmaking etc so my guess is it will be easier for them to port steam than rip out steam code from each of their games to port to Linux.

Just my thought.

That said I am still thinking we won't see it this year if it does come at all!

Steam on Linux
By Beherit, 27 April 2012 at 6:33 pm UTC

I'm actually more interested in L4D2 for linux than Steam initself, but I can see the benefits of having it native.

Steam on Linux
By Hamish, 27 April 2012 at 4:21 pm UTC

Well, my only comment here is I do not buy the argument that Valve is somehow magically different from every other gaming company. I am not sure which way that points though.

Steam on Linux
By , 27 April 2012 at 11:31 am UTC

As every message (especially from Phoronix) also this one has to be seen with a grain of salt. Valve is a big company and encourages ideas of peoples. So if some Linux enthusiasts in the company are evaluating if it would be possible to port Steam over to Linux as well as the Source engine, then I guess they are free to do so.

I believe (but do not know) that Michael was shown a prototype. Such a prototype / pet project might be used for further decision at Valve, e.g. "yes, this looks valuable enough. Lets do a full port of L4D2 to Linux plus Steam to Linux. Since I do not know the internal structure of Steam I can not comment on how complicate / time-intense it is to port it over to Linux.

In Valve's position I would do a public STFU as well until I have really something to tell, e.g. annoucing Steam for Linux. You can bet that there are a lot of projects going on at Valve and other game companies which neither go public, nor make it to the market. Michael himself might be looking mostly for revenue in order to keep us visiting his website.

What seems to be obvious for me so far (unless Michael want to make himself really looking goofy):
He has been invited to Valve's office and they are currently doing some porting work on L4D2 to Linux. Nothing more, nothing less.
If Steam really comes to Linux has to be seen. Some screenshots about L4D2 running on a Linux box says all or nothing. Since the Source engine sports OpenGL as well as D3D, the porting should be much easier to do than with a D3D-only engine. Since the rating in WINEs appDB is pretty high for L4D2 at least the base technology should not be so hard to port compared to Windows titles which do not work at all with WINE.

Those who question other thing being done / evaluated by Valve (for example the "Steam box") should keep in mind that they embrace ideas from their employees. I guess a lot of people there do interesting projects which we would see no sooner than 3-4 years in the future. Simply check out there patents on a game controller and such things. Its completely natural that a company researches and experiments. If they do not do so in the entertainment field, they are dead meat in the future.

Avadon: The Black Fortress @ Gameolith
By Hamish, 27 April 2012 at 3:23 am UTC

Well, it is not longer a Gameolith exclusive anymore:
http://www.desura.com/games/avadon-the-black-fortress

Steam on Linux
By Bumadar, 26 April 2012 at 5:01 pm UTC

its the same old dribble from Phoronix

"Valve's Gabe Newell Talks Linux Steam Client, Source Engine", there is not a single quote from Gabe, heck these is not a single picture with even a face of Gabe or anybody else.

" plan to try out Windows 8 simply to see if it's as bad as Gabe states and because he's curious about my opinions of this latest Microsoft operating system.", sure he does........

"From the recommendations I made to Gabe last month for some experienced Linux OpenGL programmers, they already hired one of them for their Linux skills and are still interviewing at least one other from my list. Valve is also hiring more, and it's just not Linux OpenGL -- even if you're just a Linux kernel developer they might be interested in hiring you (I'll be placing some more recommendations to them in the next few days, if you think you might be interested, contact me for possible referral especially if your work has been covered on Phoronix in the past)." this whole part makes me almost puke, why on earth would a company like Valve need a tabloit like Phoronix to get Linux people... and you can be sure that for the next 2 years he will milk this again and again and of course will have to mention that it was because of his recommendation that this all happened...........

sorry but until I see a post FROM Valve this is again just a big article I have little faith in and am glad we have actual things like Desura and Gamolith

Steam on Linux
By Hamish, 26 April 2012 at 4:27 pm UTC

Quoting: "Chuck, post: 4157"Also, how will the Steam client handle games that are not ported to Linux? Would it use its own wine-wrapper or simply gray them out?


I would assume it would simply be like the Mac version. Why do people think on Linux you naturally would think about looking at Wine?

Quoting: "Chuck, post: 4157"I know a lot of the true hardcore open-source zealots will essentially bash Steam on Linux, but for gamers and for those of us who don't feel so strongly about certain aspects of GNU/Linux, if this actually happens I think it could only mean good things. Hopefully it will at least motivate hardware manufacturers to write better, more complete drivers.


Okay, first, opening with such wonderful phrases as "open-source zealots" is part of the reason why the tone on the Phoronix Forums (for instance) often goes down the tubes. You are going to have to accept that when you are on a system that was built on a lot of ideals, for some strange reason people are going to feel strongly about it, and they are often going to have worked with the platform a lot longer than you have. So give them a little respect, okay?

Now, we are not necessarily saying this a bad thing. But for those of us who already love Linux and already do enjoy gaming on Linux, we do not want to lose what we already have just in the name of potential future growth. We are not against the growth, or are ourselves in favour of anything else contained in many of allegations that are often hurled against such sentiments. We simply want to make sure it does not hurt what we care about, and why we became interested in the first place.

I am not trying to be aggressive or aggravating - but I have seen things happen like this before and I want people to know that it could happen here too.

Steam on Linux
By , 26 April 2012 at 2:16 pm UTC

The one problem I foresee with Steam on Linux is that now we'll have Desura, Gameolith, Ubuntu Software Center and now Steam for games. Who do we buy from? Would purchasing a game from one service over another benefit the Linux community? Also, how will the Steam client handle games that are not ported to Linux? Would it use its own wine-wrapper or simply gray them out?

So many question, only time will tell.

I know a lot of the true hardcore open-source zealots will essentially bash Steam on Linux, but for gamers and for those of us who don't feel so strongly about certain aspects of GNU/Linux, if this actually happens I think it could only mean good things. Hopefully it will at least motivate hardware manufacturers to write better, more complete drivers.

Steam on Linux
By , 26 April 2012 at 8:16 am UTC

Quoting: "entux, post: 4155"It's DRM, so i really don't like it... i'd rather see more crowd funding pop up.

That is not entirely correct. In the first place Steam is a distribution, communication and match making software. It is up to the developers themself to tie their game to Steam as copy protection.

Dungeons of Dredmore for example is distributed via Steam similar to Desura but you are not bound to Steam at all. In fact: I run a copy of DoD with expansion pack from my Steam Account over at my Linux box without issues. Similar would be possible for L4D or HL2 as well if Valve decides to remove the Steam bindings in their code.

As for Steam on Linux I am kind of keen but all depends on the games which are available at which prices. For shure a little higher price for Linux is acceptable but should match general pricing of the games. In general Steam is often quite expensive with newer games compared to boxed wares but you can make great deals when buying bundles.

I for one own nearly all Valve games (beside Portal 2) but would be willing to (re)pay for L4D2 under Linux if the price point is not too steep.

Steam on Linux
By , 26 April 2012 at 6:46 am UTC

It's DRM, so i really don't like it... i'd rather see more crowd funding pop up.

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