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Latest Comments

Dirk 2 Testers needed!
By Hamish, 19 August 2011 at 7:37 pm UTC

Hmm... based on that, I think I should get it tested on some of my other computers. Might just be an isolated bug. :confused:

Based on what I got when I put it into Google, it can be a fairly common but still not explained error. At least, I could not find any explanations. I will post again if I make any progress or do further testing.

Dirk 2 Testers needed!
By MyGameCompany, 19 August 2011 at 7:31 pm UTC

Thanks, Hamish. Sorry, I should have included some instructions. You have to start the game using the "dirk2" script. That will set the LD_LIBRARY_PATH and environment for you. Usually, people who get the demo from my download page would see that note. Or if they looked at the readme. I'll see if I can add some text about it right on the final install screen (if InstallJammer will let me do that).

Not sure what would cause the crash. I'm just using very simple OpenGL commands. One difference Dirk 2 has that Dirk 1 didn't have is lighting, which would kick in when you start the first level. But your other OpenGL games have that too, so I don't know what the difference is. I don't believe the game is built against S3TC (I don't even know what that is). I built the game on Ubuntu 9.10, with the mesa-common-dev, freeglut3-dev, libglu1-mesa-dev, and libgl1-mesa-dev packages installed. Basic stuff, really.

Dirk 2 Testers needed!
By Hamish, 19 August 2011 at 7:13 pm UTC

Mixed results on my test of the game on a fully updated Fedora 13 system using the free R600 classic mesa radeon driver supplied with the system.

Quote[hamish@griffindor ~]$ cd /home/hamish/.games/DirkDashing2Trial
[hamish@griffindor DirkDashing2Trial]$ ./dirkdahsing2
bash: ./dirkdahsing2: No such file or directory
[hamish@griffindor DirkDashing2Trial]$ ./dirkdashing2
./dirkdashing2: error while loading shared libraries: libCommon.so: cannot open shared object file: No such file or directory
[hamish@griffindor DirkDashing2Trial]$ export LD_LIBRARY_PATH=/home/hamish/.games/DirkDashing2Trial
[hamish@griffindor DirkDashing2Trial]$ ./dirkdashing2dirkdashing2: radeon_texture.c:687: radeon_store_teximage: Assertion `dstRowStride' failed.
Aborted (core dumped)
[hamish@griffindor DirkDashing2Trial]$


The installer worked like a charm, and despite acting and looking like something from Windows 95, got the job done well. I then loaded up a terminal, and changed into the games install directory in order to launch the game and be able to see any messages. I was first greeted with a missing library message, but that library was in the install directory, so I directed the game to it with a quick LD_LIBRARY_PATH command. Once I had done this, the game launched and everything seemed to work fine. The menus worked fine, I had working audio playing, everything seemed great. I clicked new game and read through your cute back-story, and was then greeted with the select chapter screen. After reading the instructions at the bottom of the screen, I selected the first and only available chapter, and was kicked back to desktop.

Upon analysing the terminal output, it seemed to have hit a graphics driver error or bug. Though I am not sure if you are interested in having the game work on the free drivers or are just interested in the vendor supplied blobs (though getting your game to work on Intel GMAs which use the same infrastructure I would think to be important given your target market). As a test I also downloaded the original Dirk Dashing games demo, and other than the same issue with the libraries, it worked fine. Still, given the speed of the free drivers development over the past year, I would not be surprised if it worked without a hitch on a Fedora 15 system with the Gallium3D R600 driver. Unfortunately, I have lost all my Fedora 15 disks, but we are downloading the Fedora 15 LXDE spin as we speak. Once we have that down, I may boot that up on my computer and see if I can get it running from that.

I can assure you however that my current system is quite capable though, as I have played Doom 3, Prey, and Penumbra on it. It does lack support for the external S3TC library as that is only supported by the Gallium3D driver, but if you are using S3TC I would advise against it, especially since your game would most likely not be needing it. However, based on the error message, I doubt that is the problem.

In case it helps, here are my full hardware specs:
Operating System: Fedora 13 Linux
Video Card: ATI Radeon HD 4670
Memory: 4 Gigabytes
Processor: AMD Sempron CPU 2.7 Ghz
Hard drives: 71.6 GB and 35 GB

Hope that is enough detail for you. :D

Dirk 2 Testers needed!
By Liam Dawe, 19 August 2011 at 5:08 pm UTC

MaximB you know my thoughts on it - if they email you, post it, it doesn't matter if we pick it up too there will be some users who only visit you and vice versa.

Dirk 2 Testers needed!
By MyGameCompany, 19 August 2011 at 4:02 pm UTC

Thanks, Nemoder!

And I don't mind, Maxim! I'm trying to spread the news as far as I can - I appreciate the help!

Dirk 2 Testers needed!
By , 19 August 2011 at 3:27 pm UTC

It seems to work fine on Debian-Testing

Asylum
By MaximB, 19 August 2011 at 3:08 pm UTC

WOW, can't wait for this game !
It's a sure buy for me (if they won't be too greedy ;)).

Dirk 2 Testers needed!
By MaximB, 19 August 2011 at 3:07 pm UTC

Troy has contacted me and asked me to post those same news on LGN, I hope you don't mind.

Asylum
By , 19 August 2011 at 5:58 am UTC

Be sure to let us know when this one is released, please.

Asylum
By Hamish, 19 August 2011 at 2:57 am UTC

Jesus Christ! What the hell kind of rock was this thing hiding under for so long for all of us not to have heard about it before?! :eek:

Still, where does it mention that it will work on Linux? And what engine is it using? Questions, questions... :)

Edit: Now this makes sense, they only announced all the platforms on August 12:
Quote[/B]
Following a chilling gameplay video, Senscape is now introducing the first batch of official screenshots from Asylum in all their high-definition glory, culminating a week of strong updates about this hotly anticipated horror adventure which is confirmed for Windows, Mac OS X, Linux and iPad.


http://www.justadventure.com/Press_Releases/AsylumNewsScrnshts_Aug12_11.shtm
[B]

Windys 1.5.0 Released
By Hamish, 13 August 2011 at 9:57 am UTC

That is a really old development shot from the Wiki article by the way, all the way back from 2008. Not that the interface has changed much since then, but here is a shot from the orignal 1.0.0 release:

Windys 1.5.0 Released
By KIAaze, 13 August 2011 at 9:36 am UTC

Gambas! /
You have either lost or won. I already like it. xD

Caster multiplayer on the way?
By Liam Dawe, 13 August 2011 at 9:14 am UTC

That would be me then :P, stupid overload of deathmatch jump and run shooters....

BEEP-Game Review and Gameolith
By Hamish, 13 August 2011 at 8:36 am UTC

Quoting: "Powelly1995, post: 2119"First off, i'd like to award BEEP the prestigious award of "The only game that I haven't had to go digging for dependencies and that works right off the bat".


Really? I never have had any real problems. :confused:

Edit: I also notice that Steel Storm is now on Gameolith. Good show. :D

Caster multiplayer on the way?
By Hamish, 13 August 2011 at 8:33 am UTC

Quoting: "Brandon Smith, post: 2123"Linux can never have too many multiplayer games.


Well, some regarding multiplayer shooters some people might disagree. :rolleyes:

Minecraft Wedding Weekend
By Liam Dawe, 13 August 2011 at 8:32 am UTC

wub wub wub

Minecraft Wedding Weekend
By Hamish, 13 August 2011 at 8:30 am UTC

All I can say is... I wub vector graphics. There would be no problems there. :P

Minecraft Wedding Weekend
By KIAaze, 13 August 2011 at 8:20 am UTC

me weally no good at jokes then :)

Minecraft Wedding Weekend
By Liam Dawe, 13 August 2011 at 8:10 am UTC

I think it was a very small attempt at a joke on the "wub".

Minecraft Wedding Weekend
By KIAaze, 13 August 2011 at 12:20 am UTC

Quote(ps, we are aware of the typo in the graphics, but it’s too expensive to fix now)

I'm confused. Which typo?
At first I thought "wub" instead of "love", but then a quick google search gave me this:

QuoteWub

"Wub wub wub" means "wuv wuv wuv" or "love love love" or "<3 <3 <3". But since "love" and "<3" aren't as cuddly, "wub" is frequently used to display affection with more pinkish. It usually comes with plushies.
Pink Gummy bears with "I wub you" are classic examples.


http://www.urbandictionary.com/define.php?term=wub

I think I might be missing something in the english language. :confused:
(Yes, urban dictionary is not a great reference for that. I know. ^^)

And how expensive can it be to change "wub" to "love" in the picture or any other part of the text (assuming the creator of the picture stored a raw version with layers)?!

Minecraft Wedding Weekend
By , 12 August 2011 at 7:12 pm UTC

I'm interested if someone would give away a free copy of Minecraft after buying one :)

Cardinal Quest
By , 12 August 2011 at 11:23 am UTC

Hey,
thanks for posting about my game!

I'm going to try and get some of the quirks out from the new linux version in the coming week or so, please be patient! :)

Caster multiplayer on the way?
By Brandon Smith, 12 August 2011 at 1:43 am UTC

Linux can never have too many multiplayer games. I never tried caster, but this might be the little extra something that gets me interested in it.

Caster multiplayer on the way?
By Eddward, 11 August 2011 at 10:38 pm UTC

I liked Caster. The mechanics with the high speed and jumping was cool and I like the look and sound. With the exception of certain tribes2 mods and the RPG crossfire, I haven't gotten too much into online games. It probably because most of my friends don't play video games and I just haven't enjoyed most of crowds I've found so far.

I've been worried that there would not be much more of Caster however. I got the impression that Elecorn was selling to for too little and promising too much with the all future episode being free. Seemed like he had committed to a lot of work for not much money. I would have been happy if he'd have charged $5 per-episode or charge more and just deliver a little more often. I'd suggest he change the business model but some jerk would probably raise a stink.

Also another fun part of Caster was improving your skills. It's just too easy to max out after a single episode. It is cool to be maxed out by the end of an episode, but then there's no where to go with the next episode. It might be nice if there were more ways to improve the character in each episode. Maybe adding new abilities. But that would be difficult to keep interesting.

All the same, I would be glad to see a new episode and I don't think online play would be a bad thing these days. It would be cool to see a bunch of Casters zipping around. A high speed Caster capture the flag could be very cool.

Charlies Games original Bullet Candy comes to linux!
By , 9 August 2011 at 4:35 pm UTC

My question: Any chance of seeing them on desura?

Charlies Games original Bullet Candy comes to linux!
By forces, 8 August 2011 at 10:21 pm UTC

I think you got something mixed up - The game is called Bullet Candy, not Scoregasm(That game is still in development).

Haaf's Game Engine (HGE) comes to Linux!
By KIAaze, 7 August 2011 at 2:02 pm UTC

The icculus bugtracker mentioned some issues with multimouse support on GNU/Linux, so hopefully this will speed up the bugfixing a bit. :)
Even more reasons to pay for the HIB again. Maybe the 2 million $ mark can be passed this time. (or 400000 purchasers which would be even more significant I think)

Want to win a copy of Humble Indie Bundle 3?
By KIAaze, 7 August 2011 at 2:00 pm UTC

I thought about buying a gift copy and doing the same thing on identi.ca. :)
Might still do it eventually.

Want to win a copy of Humble Indie Bundle 3?
By Hamish, 6 August 2011 at 6:05 pm UTC

I won't do this for the same reason I will not do the Phoronix one - I despise Twitter. :p