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Linux Game Publishing...are alive?
By Liam Dawe, 6 May 2011 at 8:34 am UTC

Well i doubt it would kill him to post something in public once now and then, if he's doing it in private then it could be because he isn't doing much and just making himself look good to his friends on FB. Not to bash the guy but until we see what they are up to people will think that.

Sacred 2 would be a pretty cool port, i honestly as well hope it is a newer game and not one of their older in-porting for x years games. But then it would prove to their customers they can finish stuff if they did finish up their older ports.

Linux Game Publishing...are alive?
By MaximB, 6 May 2011 at 7:06 am UTC

@liamdawe : well except his Wii fit updates and calories gained afterwards he also says sometimes about how hard he works.

I really hope it's unannounced title and not too old one.
Sacred 2 + Expansions, I will buy for the right price.

Sadly there is no chance they will ever port "The Witcher", but the sequel does have *some* chances to be ported someday.

Linux Game Publishing...are alive?
By Brandon Smith, 5 May 2011 at 10:31 pm UTC

Hehe, good on ya MaximB!

Linux Game Publishing...are alive?
By Hamish, 5 May 2011 at 7:12 pm UTC

Phoronix have posted their own comments on the blog post:
http://www.phoronix.com/scan.php?page=news_item&px=OTQwNQ

Linux Game Publishing...are alive?
By Liam Dawe, 5 May 2011 at 4:47 pm UTC

Michael updating his facebook means nothing for LGP unless they are LGP related though. It just means he is alive, since others do the work for LGP not just him.

Linux Game Publishing...are alive?
By MaximB, 5 May 2011 at 1:40 pm UTC

@Brandon Smith :
Couldn't resist and bought Disciples 2 Gold from gog.com .
Sorry but there is a limit on how much I can wait for a game, and if I get it without the expansions at higher price (x4) - it's not worth it for me.

Linux Game Publishing...are alive?
By MaximB, 5 May 2011 at 1:38 pm UTC

Off course LGP are alive, I see Michael updating his Facebook status every day ;)

The sad thing is that I gave up on old games and I sin by buying many games from GOG.com that work on Linux.
It's not something that I'm proud of, and not something I want to publish on LGN - but that's the truth.

Linux Game Publishing...are alive?
By Liam Dawe, 5 May 2011 at 1:12 pm UTC

I would much prefer a more up to date game, most of their games are so old you cannot change screen resolution which looks aweful on my 24" monitor.

Then again it's just nice to see them active again, i want it to be bandits really, game looks cool.

Monster Rpg 2 Full Linux Port
By , 5 May 2011 at 6:27 am UTC

You're welcome :). If you have any issues please let me know!

Linux Game Publishing...are alive?
By Brandon Smith, 5 May 2011 at 3:55 am UTC

It better be Disciples 2

FLARE 0.13 Released!
By Brandon Smith, 5 May 2011 at 3:50 am UTC

I would like to get my Diablo on.

Linux Game Publishing...are alive?
By Hamish, 4 May 2011 at 5:50 pm UTC

Sounds good, was wondering about them recently, especially with the sale on Tux Games.

Monster Rpg 2 Full Linux Port
By Hamish, 4 May 2011 at 5:48 pm UTC

We Fedora and other alternative distro users appreciate the effort Trent. Keep up the good work!

Monster Rpg 2
By , 4 May 2011 at 5:31 am UTC

The generic Linux port is available now at http://www.nooskewl.com/buy_m2.html. Of course testing every distro out there is not possible, but I think it should be compatible for the most part. If it's not we can work on it.

Helena The 3rd
By Liam Dawe, 28 April 2011 at 7:40 pm UTC

Added a link to the demo in the news post.

Helena The 3rd
By Brandon Smith, 28 April 2011 at 1:14 am UTC

Hahahaha, I will forever love that video Venn.

Nebulous
By , 27 April 2011 at 7:51 pm UTC

Just tried it.. what a great game! Really well done. The music is really nice, too!

...looking forward to the final game! Thanks for making it for Linux!

Want to win a copy of the Humble Frozenbyte Bundle?
By Liam Dawe, 27 April 2011 at 8:56 am UTC

I try to run these types of things now and then but it seems it hasn't prompted anyone to chat, so another failure :

Want to win a copy of the Humble Frozenbyte Bundle?
By Brandon Smith, 27 April 2011 at 4:00 am UTC

Hey Liamdawe, this is a great idea, I hope it gets some more discussions going :)
Anyway, I've got this, so I'd like to be excluded please.

Voxatron New Progress Video
By Hamish, 26 April 2011 at 5:25 pm UTC

Another Voxel based engine? Ken Silverman would be pleased. :D

The Humble Frozenbyte Bundle
By Hamish, 26 April 2011 at 5:19 pm UTC

I just got my copy last Sunday, will not bother to download it until I get my machine fixed up a bit, and even then it will have to be done at either my father's or brother's work as it is WAY to huge to download with our (should be illegal) bandwidth limit.

At any rate, here are some interesting comments by Joel from Frozenbyte that he posted on the Phoronix forums:
QuoteHi guys,

Yeah we're happy about the sales, no question about it. There's a lot of ifs one can throw around but at the end of the day we have got enough to cover the remainder of Trine 2 development. So that's good.

Just to set some facts straight:

- Jack Claw can be played on keyboard & mouse now (v2, F1 toggles between kb/mouse and the gamepad)

- Jack Claw Linux/Mac ports are coming very soon - Mac is already up and running but has some crash issues and doesn't look as good, and Linux isn't far behind

- There's a playable teaser flash of Splot available from the bundle download page (but of course not the same thing as an actual game)

The source codes use a custom license, as these are our first source code releases ever and we weren't quite sure about how to do it, so we went the route we thought was safest for now. We may move Jack Claw to GPL later (SGs maybe not, but who knows).

I hope this helps. Also a big thanks to everyone who's supported this.

- Joel, Frozenbyte


QuoteYes I think we'll get the games to the Ubuntu Software Center soon after the bundle. There's a gazillion things to take of first, but hopefully in a month or two we'll have them up there.

From our side I can say that we will deliver on our promises - the Mac/Linux of Jack Claw will be out soon and Splot should be out in 2-3 months. Of course schedules can always get messed up and we don't want to sacrifice quality for deadlines, but in any case we are not talking about too many months here. We've been doing this for a while (10 years actually) and I think we're professional enough to make it happen - and that was probably one problem for many purchasers. Some could say we're not as indie as the other companies/teams in the previous bundles, and maybe they're right - but I like to think that we very much have that same spirit here, despite being bigger and perhaps focusing on more "traditional" story-driven games.

The Intel situation is also a factor and has indeed prevented many people from enjoying the games (you can always get a refund from the Humble guys btw). This is something we most likely will never be able to fix unfortunately.

I think we'll be posting our "postmortem" on the bundle sometime this week on our blog, will be interesting.


Quoteallquixotic, thanks. I see your point (and read it earlier on our forums - thanks for all your insight there btw!). However the problem at the moment is that we have not yet familiarized ourselves with the GPL license or others, so it would be a much bigger risk at this point to go with that than with our custom one (at least we think we know what it allows, but yes I do see the point you make). I'd also say that if there's any license confusion, we are just an email away. Anyhow I hope to be able to talk more about this near the end of the week.

MaxToTheMax, yeah the code is messy, I've been listening to our programmers go off about it for years. It's hack upon hack, and all goes back to 2000/2001 and our RTS strategy game concept ("we don't need multiplayer right? Let's save a few months of work and write singleplayer only code.").

Let's see how the license evolves - hopefully I'll have some news on that later this week or early next week.

Helena The 3rd
By Hamish, 26 April 2011 at 5:15 pm UTC

Good luck on your first foray into professional game development then Rusty, even as only a level designer. ;)

Vertigo Beta
By Brandon Smith, 25 April 2011 at 6:44 pm UTC

If you can play this game, then you don't have epilepsy.

Nebulous
By Rustybolts, 24 April 2011 at 10:16 pm UTC

Welcome to the forums and thank you for pointing out that it will be a commercial product.

Nebulous
By buub0nik, 24 April 2011 at 10:13 pm UTC

Hello! I am one of the developers for this game, and I am glad to see it being spread around! We are currently in BETA, and there is only one level available. We do need as many people to play it as possible, to help us find remaining bugs while we continue to tweak and enhance the experience. The easiest way to give us feedback is through our anonymous feedback form, found here: http://malchemistgames.com/feedback-nebulous
If you really feel like helping out and gaining access to our debug builds and playing the new levels as we march onwards, you can fill out our beta application: http://malchemistgames.com/nebulous-beta

While we do wish we could give the game away, our final release will be for sale at a to be determined price point. Thanks for the listing!

Sorry about the downtime folks! + New interview soon!
By Venn, 23 April 2011 at 3:07 am UTC

Hmm, My comic site gathers 15K+ uniques... I use host gator $9.95 a month :) Then Athens101 gathers a LOT more... ;)

Helena The 3rd
By Rustybolts, 22 April 2011 at 10:38 pm UTC

Ty for the article! The link to the linux demo is at http://dl.dropbox.com/u/1538904/Helena3rdDemo.tar.gz
The Windows version if you desire is at http://dl.dropbox.com/u/1538904/Helena3Demo.msi

Helena The 3rd
By Brandon Smith, 21 April 2011 at 5:54 pm UTC

You caught this one early Liam.
Anyway, the new demo and game have finally been released on the site.