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This weekend I decided to do what I haven't done in a long time.... explore Steam Greenlight! One game that caught my attention more than the others was Forward to the Sky.
Aspyr Media has detailed in a new blog post their progress on the Mac & Linux Civilization: Beyond Earth ports. The good news is that it's fully playable, but performance is an issue due to the new game using Directx 11 as opposed to their previous port using Directx 9.
After collecting more than twice of their goal on Kickstarter in 2012, the retro action platformer was released for Windows in September last year but is now available for Linux for the first time in an open beta on Steam.
In this article, I want to highlight three active Kickstarter projects, with some comments on why these developers are choosing to support Linux, as well as what they think about the OS.
Here is a look back at the last week on GamingOnLinux, an easy way to for you to keep up to date on what has happened in the past week for Linux Gaming!
For this week's livestream we have something a bit different. Our friend TheBoss has challenged me to a fight to the death in Planetary Annihilation and we'll be livestreaming that (possibly) epic match on Twitch.
In their FAQ section for their downloadable 32 game collection 3D Realms have said they are planning to release the collection for Mac and Linux later this year.
Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots!
This time, GOL World Tour goes back to the Americas - this time to Canada to see what the country has to offer Linux gamers and who the companies are making those games.
Devil's Dare is a 2D zombie beat'em up, supporting up to 4 players to co-op and fight together locally. Being the spritual successor to Bitejacker, Devil's Dare carries the same theme of parodies, pitting classic game heroes against monsters straight out of 90s horror movies.
The new Unreal Tournament is being built out in the open and with community input as we already know, but now anyone who is logged into their forum can get access to the builds.
In the first of a two part opinion series, we will explore how the Penumbra games through a process of gradual evolution created a solid design template for later Frictional Games titles to follow.