Latest Comments by Liam Dawe
Getting GOG.com to support Linux
11 June 2012 at 7:01 pm UTC

Have you tried their proper business mail? http://www.gog.com/en/support/contact/business

That page specifically states it's used for people wanting to sell their games on it, contact them there.

Getting GOG.com to support Linux
10 June 2012 at 2:40 pm UTC

Thanks for that I have amended it :)

Anomaly GNU/Linux version available from official website!
8 June 2012 at 7:22 am UTC

Xpander those are very old.

Look up the HD4000 since that's intels current crop, quite a different story.

Pretty sure there is a way to enable s3tc as well its just not default due to legalities.

Core Breach aiming to go open source!
7 June 2012 at 7:18 am UTC

Not very exclusive when they have it on their official website, i pulled him up on it and he said they emailed him a few days ago and that it still wasnt up on their website...was on their website as soon as i saw it on Phoronix...so yeah not exclusive at all.

I get it - open source is better!
6 June 2012 at 9:03 am UTC

Frozenbyte and Introversion examples removed since they aren't very good ones.

Will look up frogatto forgot all about it :P

Carmageddon for Linux needs another 70 grand
6 June 2012 at 7:09 pm UTC

Soooooo close ! $591,974 with 7 hours left, I will be surprised if it doesn't hit it!

Cheese talks to Frozenbyte
3 June 2012 at 6:15 pm UTC

Yeah my bad been very busy.

Humble Bundle number 13!
3 June 2012 at 7:29 pm UTC

Hamish already posted about that.

Humble Bundle number 13!
3 June 2012 at 7:50 am UTC

To add a little proper reasoning to this;

QuoteThe LIMBO Linux build was created by CodeWeavers who basically take a custom version of Wine and tune the game to make sure it runs flawlessly. This is our first experiment with CodeWeavers and we are watching carefully.
If there are any bugs with the game, I don't want people to think "oh well, it uses Wine" -- these ought to be sent to CodeWeavers who should do their best to fix them.


QuoteWe typically help organize porting for the games in the bundle, and it's usually the toughest part! But we're rabid about trying to provide the best experience possible, and native ports usually do that.
But in the case of LIMBO, our porting friends said there was some audio middleware that's not easily supported on Linux, we decided to see if we could experiment with another solution that could provide a rock-solid Linux gaming experience. CodeWeavers took it on—they do highly customized Linux wrappers to optimize specific pieces of software—and the prototypes worked incredibly well. They spent a lot of time tweaking and optimizing, and it passed their QA and our QA (and seemed to perform more consistently than even some of the native ports we've seen).
But we get that software is hard, and so we'll try to keep an eye out for any showstoppers. Hit up [email protected] with any issues and we'll make sure CodeWeavers hears about any LIMBO bugs that need fixing.


So if you any of you do get issues, email them, make your thoughts known there, the petition will do nothing as it always does IMO.