Latest Comments by Mambo
Classic run and gun game C-Dogs SDL 1.0 adds support for Wolfenstein and Spear of Destiny
23 August 2021 at 2:58 pm UTC Likes: 1
Yes, see the project history: https://github.com/cxong/cdogs-sdl#-what-is-c-dogs-sdl
It started out as a SDL port of a freeware game, made after the original author open-sourced it.
23 August 2021 at 2:58 pm UTC Likes: 1
Quoting: EikeWonder if they're using Simple DirectMedia Layer... ;-)
Yes, see the project history: https://github.com/cxong/cdogs-sdl#-what-is-c-dogs-sdl
It started out as a SDL port of a freeware game, made after the original author open-sourced it.
Ludusavi seems like a pretty good open source game save backup tool
3 February 2021 at 4:44 pm UTC
3 February 2021 at 4:44 pm UTC
I've already fixed a few errors causing some saves to blow up in size by including game data as well.
Method:
du -ch --max-depth=1 ~/var/backup/ludusavi |sort -h
For games with overly large backups, find a discrepancy between OSes in ~/.config/ludusavi/manifest.yaml
For example, the "os: linux" selector may be less precise; or, to the contrary, the "os: windows" one may be less precise (it is still use by default, see the `backup.filter.excludeOtherOsData` setting).
Then, make the paths more specific on https://pcgamingwiki.com/
There's some more detail about the infoboxes here: https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Game_data
The filters manifest seems to be rebuilt nightly (around 0-2 UTC); use the `--try-update` flag to refresh it.
Method:
du -ch --max-depth=1 ~/var/backup/ludusavi |sort -h
For games with overly large backups, find a discrepancy between OSes in ~/.config/ludusavi/manifest.yaml
For example, the "os: linux" selector may be less precise; or, to the contrary, the "os: windows" one may be less precise (it is still use by default, see the `backup.filter.excludeOtherOsData` setting).
Then, make the paths more specific on https://pcgamingwiki.com/
There's some more detail about the infoboxes here: https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Game_data
The filters manifest seems to be rebuilt nightly (around 0-2 UTC); use the `--try-update` flag to refresh it.
Futuristic, mysterious, full of physics and circuits - puzzle game The Long Gate is out
25 September 2020 at 7:38 am UTC
The Witness certainly worked for me, but I think that's because it does use, ahem, gating to teach its mechanics.
You can stumble on something you don't understand early on, but you do get gradual progressions close to the beginning of dedicated areas, and I can see a lot of thought and play-testing went into it.
25 September 2020 at 7:38 am UTC
Quoting: scaineI was just commenting recently on another thread that The Witness was a similarly disappointing game that just dumps you onto an island full of incredibly repetitive puzzles with similarly bizarre spikes of difficulty. The Long Gate looks even prettier and appears to have more variety in the puzzle elements, but I completely agree - without some motivation or world building, it's really hard to keep momentum with these games.
I'll stick it on my watchlist and I might end up buying it as an afternoon's distraction, even if I don't come anywhere near completing it.
The Witness certainly worked for me, but I think that's because it does use, ahem, gating to teach its mechanics.
You can stumble on something you don't understand early on, but you do get gradual progressions close to the beginning of dedicated areas, and I can see a lot of thought and play-testing went into it.
Valve have a new Beta installer for the Linux Steam Client for the brave tester
28 March 2020 at 10:58 am UTC Likes: 2
28 March 2020 at 10:58 am UTC Likes: 2
I'll try this, but I'd prefer if they tried to work from within Debian/Ubuntu nonfree repos, sticking closer to distribution policies.
For example,
- Debian and Ubuntu have sensibly split the udev rules into a DFSG-compliant (free software) package. Follow their lead, and go further by getting the rules integrated into systemd/udev
- The steamdeps script is an unused and unloved way to work around normal package dependencies. No wonder it's buggy. Admit it and get rid of it.
For example,
- Debian and Ubuntu have sensibly split the udev rules into a DFSG-compliant (free software) package. Follow their lead, and go further by getting the rules integrated into systemd/udev
- The steamdeps script is an unused and unloved way to work around normal package dependencies. No wonder it's buggy. Admit it and get rid of it.
Say hello to your new best friend 'LVI' - another security flaw in CPUs for Intel
11 March 2020 at 1:05 pm UTC Likes: 9
11 March 2020 at 1:05 pm UTC Likes: 9
The Humble Choice bundle is up for January with 12 games to pick from
5 January 2020 at 9:48 pm UTC
5 January 2020 at 9:48 pm UTC
I dropped Dirt Rally 2.0 and Street Fighter V for being expensive DLC fests, at 145€ and 524€ respectively.
Want to try Google Stadia early? We have a three-month Stadia Pro Buddy Pass to give away
17 December 2019 at 8:30 pm UTC
17 December 2019 at 8:30 pm UTC
I'm in for the draw!
NVIDIA have released the stable 440.31 driver update for Linux, plus a new Vulkan beta driver
2 December 2019 at 9:28 pm UTC
2 December 2019 at 9:28 pm UTC
Still nothing on the PPA front.
I see it was built for the Focal archive, but that's it.
I see it was built for the Focal archive, but that's it.
Keep an eye on 'Veloren', an open source multiplayer voxel RPG written in Rust
5 October 2019 at 1:02 pm UTC
Sounds like an outdated Rust version. Run: `rustup update`
5 October 2019 at 1:02 pm UTC
Quoting: GustyGhostI got it to build but not to run. Some error with default-run in the .toml file. Their documentation could use some love.
Sounds like an outdated Rust version. Run: `rustup update`
Valve are expanding Steam Remote Play with defaults for popular games and a new API
28 September 2019 at 1:10 am UTC
I can imagine why they don't go there: it's a patent racket, it adds latency, acceleration is not portable or predictable enough.
28 September 2019 at 1:10 am UTC
Quoting: mao_dze_dunYet, they can't be bothered to ad HEVC/h.265 support for desktop to desktop streaming... How can they be THIS lazy?
I can imagine why they don't go there: it's a patent racket, it adds latency, acceleration is not portable or predictable enough.
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