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Latest Comments by mrdeathjr
Medal of Honor: Allied Assault open source remake gets a first Beta release
27 November 2024 at 1:57 pm UTC

In my case seems work with zink






TRX an open-source reimplementation of Tomb Raider 1 and Tomb Raider 2 keeps expanding
27 November 2024 at 1:51 pm UTC Likes: 1

In my case still working with zink






Wine 9.22 released noting the 'Wayland driver enabled in default configuration'
23 November 2024 at 5:31 pm UTC Likes: 9

@liamdawe

QuoteGoing by the GitLab, it seems Wayland is only currently used when x11 fails. So it's enabled, but not the default go-to, likely as more Wayland work still needs to be done.

very well for put more complete information about in which situation wayland is enabled, less confusion for users

​This wine version in my case at simple seek work ok (dxvk-vulkan-zink)
















Direct3D to Vulkan translation layer DXVK v2.5 released with rewritten memory management
12 November 2024 at 9:39 am UTC Likes: 9

​This dxvk version in my case seems more smooth in various heavy vram (around or more than 4gb) games and work with mesa 25-dev



















​adding other tests this time with some 32bit dx11/dx9 titles, appear some interesting results in my case:

f1 race stars have performance issues on singapore track when stay raining (fps fall to around 40fps) but stay at 60fps in same scenary and same situation





other case occur with farcry 3, in this game before dxvk 2.5 game run around 20fps and gpu dont pass around 15% of usage but now performance up to 60fps in my case and gpu usage up to around 50 to 55%





however in my case skyrim legendary stay in 30fps with 99% gpu usage




Wine 9.21 out now with more DirectPlay and D3DX9 improvements
9 November 2024 at 2:53 pm UTC Likes: 5

​This wine version work with mesa 25-dev in my case








Windows to Linux compatibility layer Wine 10.0 planned for mid-January 2025
2 November 2024 at 7:46 pm UTC Likes: 1

Quoting: Cr1ogenImproved Wayland support???? I was expecting full support by now!

Them stay working of this but is heavy wip for now howewer i think ntsync maybe stay ready (someplace of 2025) before wayland proper support

Back to wine in my case improve much in last years

Now stay testing some newer titles but in this case mouse input dont work correctly, curiously out of virtual desktop mouse input work in game















And others like this title need in my case a little fix using vulkan renderer for alan wake 2 (mostly vkd3d) but united with vkd3d 2.13












SILENT HILL 2 gets a big update with Steam Deck performance improvements
21 October 2024 at 11:37 pm UTC Likes: 1

My igpu vega 7 are similar to steamdeck igpu however steam deck igpu is rdna2 and run to 1.6ghz

Almost forget my igpu stay oc to 2.3ghz

Respect steamdeck cpu is zen 2 too equal than my ryzen 4600g however steamdeck cpu stay to 3.5ghz and my cpu stay to 4.3ghz

back to patch 1.04 seems more smoother and my save game + and mods stay working









HZB is interesting option could give improvement when you have a weak gpu










Wine 9.20 expands DirectPlay and more formats supported in D3DX9
19 October 2024 at 11:44 am UTC Likes: 5

​This wine version solve require DXVK_HUD=devinfo,fps,version,api DXVK_FRAME_RATE=60 DXVK_LOG_LEVEL=none DXVK_CONFIG_FILE=/home/linuxdesktopx64/dxvk.conf WINEDEBUG=-all wine explorer /desktop=shell,1024x768 Appetizer.exe for show wine taskbar in virtual desktop

and now back to:

DXVK_HUD=devinfo,fps,version,api DXVK_FRAME_RATE=60 DXVK_LOG_LEVEL=none DXVK_CONFIG_FILE=/home/linuxdesktopx64/dxvk.conf WINEDEBUG=-all wine Appetizer.exe




In other things reframework mod work in my case (no more black bars)




silent hill 2 remake with mods are funny








Nazi Zombies: Portable is a free and open source Call of Duty: Zombies demake
7 October 2024 at 3:21 pm UTC Likes: 2

In my case run ok using zink






Wine 9.19 released bringing improvements for Wayland, Unicode and DirectPlay
7 October 2024 at 1:29 pm UTC

And with this wine run this:

Also same lollipop chainsaw repop* have d3d11 renderer for use it must be add -dx11

*both games are unreal engine 5

With regular settings dont pass 17fps, with my modified settings up to around 27-28fps

Quoteon Engine.ini add this lines

[SystemSettings]
r.AmbientOcclusionLevels=0
r.BloomQuality=0
r.DefaultFeature.AntiAliasing=0
r.DepthOfFieldQuality=0
r.fog=0
r.MaxAnisotropy=8
r.MotionBlurQuality=0
r.PostProcessAAQuality=0
r.SceneColorFringeQuality=0
r.ShadowQuality=0

and on GameUserSettings i have this values, this file must be changed to read only for prevent game change values

[ScalabilityGroups]
sg.ResolutionQuality=100
sg.ViewDistanceQuality=1
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.GlobalIlluminationQuality=0
sg.ReflectionQuality=3
sg.PostProcessQuality=0
sg.TextureQuality=3
sg.EffectsQuality=0
sg.FoliageQuality=3
sg.ShadingQuality=1

As default appear with black bars in my machine



Also allow change values using hex editor like HxD,
change 39 8E E3 3F value for this AB AA AA 3F



after this black bars are completly removed in my case and appear like this:











at simple seek still using my custom settings, i think need around Radeon 760M overclocked (ddr5 7200mhz) or Radeon 780M on igp side for see around 60fps performance