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Latest Comments by mrdeathjr
Wine 8.8 is out now with more PE work, initial support for ARM64EC modules
13 May 2023 at 2:23 pm UTC

This wine have more work on winegstreamer, mfplat, quartz and qedit

More later maybe tomorrow can comment more on that once stay avalaible staging 8.8 in some place before monday


DXVK 2.2 released supporting D3D11On12, plus improvements for game launchers
12 May 2023 at 12:00 pm UTC Likes: 2

This wine have various interesting things and work some interesting demos






















































ASUS ROG Ally releases in June priced competitively to the Steam Deck
11 May 2023 at 11:09 pm UTC Likes: 1

Quoting: GroganIt's going to hurt the Steam Deck for sure

With lastest event asus image like rog image stay go to the turmoil





https://www.youtube.com/watch?v=cbGfc-JBxlY

some funny parts











Resuming personally asus is a no go now


Direct3D 8 to Vulkan translator D8VK 'production-ready' 1.0 is out now
11 May 2023 at 1:26 pm UTC Likes: 2

Quoting: fenglengshunAlso, audio for movies was broken for some reason, not sure if it's a codec issue or issue with DX8 games on Linux.

mfplat wine implementation attacking again but in last 6 months them stay working on that

thanks to that some h.264 playback begin work and some wmv too, but need more work specially with wmv audio format like wmapro (used in many cinematics)

however this weeks appear various commits around wmv (winegstreamer)

Quotewinegstreamer: Use codec format in stream_props_GetMediaType.

winegstreamer: Implement amt_from_wg_format_video_wmv.

winegstreamer: Implement wg_parser_stream_get_codec_format.

winegstreamer: Introduce format_is_compressed.

winegstreamer: Remove unnecessary media source stream states.

winegstreamer: Synchronize access to the media source from callbacks.

winegstreamer: Synchronize concurrent access to the media stream.

winegstreamer: Only break cyclic references in IMFMediaSource_Shutdown.

winegstreamer: Keep a IMFMediaSource pointer in the media stream.

winegstreamer: Query the wg_parser stream in media_stream_create.

mfplat/buffer: Implement IMF2DBuffer::ContiguousCopyTo().

mfplat/tests: Test IMF2DBuffer::ContiguousCopyTo().

mfplat/buffer: Implement IMF2DBuffer::ContiguousCopyFrom().

This is a generic implementation, which is probably fine for buffers
backed by system memory. The implementation for buffers backed by
GPU memory can probably be optimized.

mfplat/tests: Test IMF2DBuffer::ContiguousCopyFrom().

mfplat/tests: Test large RGB image formats.

mfplat/buffer: Support YV12, I420 and IYUV image formats.*** (this personally think can solve some issues respect color in some h264 like elderborn or greak)

mfplat/buffer: Use the appropriate image copy function for NV11.

mfplat/tests: Push image size and format as context.

mfplat: Implement MFCreatePathFromURL().

quartz: Check whether the pin is connected in IBasicVideo::GetVideoSize().

winegstreamer: Create media source presentation descriptor as needed.

winegstreamer: Keep a stream descriptor array on the media source.

winegstreamer: Avoid eating errors in media source async commands.

winegstreamer: Simplify media source wait_on_sample control flow.

winegstreamer: Start media streams in a dedicated media_stream_start helper.

winegstreamer: Use helpers to convert stream descriptor type to wg_format.

winegstreamer: Avoid potential leak of media source async commands.

winegstreamer: Return a IUnknown pointer from source_create_async_op.

mfplat/tests: Add another test for MFCopyImage().


maybe this friday wine 8.8 can be interesting in this area, in my case waiting for staging 8.8 in some point of this weekend

almost forget maybe *** can help you Avehicle7887


D8VK is an in-progress implementation of Direct3D 8 for DXVK
10 May 2023 at 3:23 pm UTC

Quoting: legluondunetFor Silent Hill 2, I advice this excellent mod called "Silent Hill Enhanced", the dev team made an incredible restoration work and fixed a lot of native issues:
https://enhanced.townofsilenthill.com/SH2/
They support Wine!

Ready for test with d8vk 1.0 nice


Direct3D 8 to Vulkan translator D8VK 'production-ready' 1.0 is out now
10 May 2023 at 2:57 pm UTC Likes: 5

Yeah is a big step for old games and win in most test vs wined3d and d3d8to9

In my tests run very well









and run some interesting demos with d8vk 1.0:











Respect older version them stay working on this

Quotehttps://github.com/AlpyneDreams/d8vk/tree/d3d7

and have avalaible artifacts too here

Quotehttps://github.com/AlpyneDreams/d8vk/actions/runs/4937050854

but dont work in my case, i try testing eracer from rage software and divine divinity

​​​​​​​

Combat Master is a cheesy indie free to play Call of Duty
3 May 2023 at 1:44 am UTC

Quoting: gbudnyCan I play it with bots?

maybe this answer your question



and works with zink too


Compatibility layer Wine release v8.7 is out now
30 April 2023 at 7:53 pm UTC Likes: 1

This wine restore h264 dressed like wmv playback







And h264 magic ("wmv" files) works this time too with ninja blade



in other things steam work in my case with windows 10 as default (in before versions stay as windows 7, without talk about steam changes for windows 8.1 and older)

child window rendering still unimplemented or this appear in my case




Compatibility layer Wine release v8.7 is out now
29 April 2023 at 1:43 pm UTC Likes: 2

Hopefully this wine fix issue with mp4 videos, because in 8.5 work for solve some wmv files but in 8.6 dont show anything but sound is ok in "wmv" files aka h264 dressed like wmv as i make


Driver updates for AMD RADV to give nice boost for Linux and Steam Deck
18 April 2023 at 6:53 am UTC Likes: 1

Oibaf add newer driver and as result dxvk show this with my uhd 630: