Latest Comments by mrdeathjr
Tomb Raider 1 open source engine TR1X adds a 60FPS mode
10 April 2024 at 5:00 pm UTC Likes: 1
10 April 2024 at 5:00 pm UTC Likes: 1
In my case run ok with zink and 60fps option is nice
Wine 9.6 released with more Direct2D effects work, support for RSA OAEP padding in BCrypt
5 April 2024 at 9:56 pm UTC Likes: 9
in my case use this (very usefull)
https://cdemu.sourceforge.io/
and work a virtual cd/dvd drive on linux, similar to daemon tools or virtual clone drive on windows (acetone dont work like a virtual drive)
something more cdemu work like a virtual drive and have this too:
and this
https://cdemu.sourceforge.io/about/gcdemu/
gcdemu work very similar to daemon tools gui app on windows
5 April 2024 at 9:56 pm UTC Likes: 9
Quoting: GuestMy one problem with wine is that I have a few problems with getting it to run games with disks. I have a lot of retro games that I would enjoy playing, except you need a disk drive.
in my case use this (very usefull)
https://cdemu.sourceforge.io/
and work a virtual cd/dvd drive on linux, similar to daemon tools or virtual clone drive on windows (acetone dont work like a virtual drive)
something more cdemu work like a virtual drive and have this too:
Quotehttps://cdemu.sourceforge.io/about/vhba/
VHBA module provides a Virtual (SCSI) HBA, which is the link between userspace daemon and linux kernel.
and this
https://cdemu.sourceforge.io/about/gcdemu/
gcdemu work very similar to daemon tools gui app on windows
Windows compatibility layer Wine 9.5 released
23 March 2024 at 4:52 pm UTC Likes: 7
23 March 2024 at 4:52 pm UTC Likes: 7
This wine version solve a nasty bug posted by me, related with mouse capture in virtual desktop
#56435 capture mouse dont work in virtual desktop (work on wine 9.3)
in mercenaries 2 mouse input work very good, in before test dont work completly ok, now dont need some force commands to retain mouse in virtual desktop
and recently launched alpha protocol in gog stay work ok in my case too
#56435 capture mouse dont work in virtual desktop (work on wine 9.3)
in mercenaries 2 mouse input work very good, in before test dont work completly ok, now dont need some force commands to retain mouse in virtual desktop
and recently launched alpha protocol in gog stay work ok in my case too
DXVK version 2.3.1 released with more efficient shader code generation on NVIDIA GPUs
22 March 2024 at 11:08 pm UTC Likes: 1
22 March 2024 at 11:08 pm UTC Likes: 1
I finish build wine 9.5 and dxvk 2.3.1 seems work ok until now in my case
but d8vk still dont merged but all tasks seems completed
but d8vk still dont merged but all tasks seems completed
GOG revives Alpha Protocol along with a Spring Sale
22 March 2024 at 11:04 pm UTC Likes: 1
22 March 2024 at 11:04 pm UTC Likes: 1
In my case i finish build wine 9.5 at a simple seek runs ok
Wine 9.4 brings updated vkd3d, initial OpenGL support in the Wayland driver
10 March 2024 at 2:01 pm UTC
yeah with flag give less crashes but still have crashes in blue lagoon, dont be possible explore all area without crashes
10 March 2024 at 2:01 pm UTC
Quoting: Avehicle7887Did this game used to crash even with LAA patch applied?
yeah with flag give less crashes but still have crashes in blue lagoon, dont be possible explore all area without crashes
Wine 9.4 brings updated vkd3d, initial OpenGL support in the Wayland driver
9 March 2024 at 5:43 pm UTC Likes: 3
9 March 2024 at 5:43 pm UTC Likes: 3
this wine version as talked before give a huge update for 32bit games and this affect stability
normally wine shows suddenly crashes in various 32bit games but with VK_EXT_map_memory_placed, this problem has been resolved in various games in my case
avatar (movie based) the videogame
in before tests this game show suddenly crashes and sometimes freezes in blue lagoon, normally dont be possible explore all blue lagoon at begins because show suddenly crashes in any moment
but now with lastest mesa and wine-git (now 9.4) dont show any crash in around 4 hours of gameplay
normally wine shows suddenly crashes in various 32bit games but with VK_EXT_map_memory_placed, this problem has been resolved in various games in my case
avatar (movie based) the videogame
in before tests this game show suddenly crashes and sometimes freezes in blue lagoon, normally dont be possible explore all blue lagoon at begins because show suddenly crashes in any moment
but now with lastest mesa and wine-git (now 9.4) dont show any crash in around 4 hours of gameplay
FlatOut: Ultimate Carnage updated with Steam Deck support and no more DRM
7 March 2024 at 6:44 pm UTC Likes: 3
7 March 2024 at 6:44 pm UTC Likes: 3
Yeah gfwl is a huge cancer in various old games
Only needs appear in GOG
Only needs appear in GOG
Wine pulls in code to eliminate a Vulkan performance issue for wow64
6 March 2024 at 1:35 pm UTC
6 March 2024 at 1:35 pm UTC
I found another improvement this time in avatar (movie based) the videogame
in before tests this game show suddenly crashes and sometimes freezes in blue lagoon, normally dont be possible explore all blue lagoon at begins because show suddenly crashes in any moment
but now with lastest mesa and wine-git dont show any crash in around 4 hours of gameplay
in before tests this game show suddenly crashes and sometimes freezes in blue lagoon, normally dont be possible explore all blue lagoon at begins because show suddenly crashes in any moment
but now with lastest mesa and wine-git dont show any crash in around 4 hours of gameplay
Wine pulls in code to eliminate a Vulkan performance issue for wow64
4 March 2024 at 10:41 pm UTC
Is common devs dont play games but as user this update affect more stability (especially 32bit dx9 games) and maybe performance (with wined3d is possible)
but most people use dxvk (d9vk as i said) for dx9 games and using dxvk is more notorious stability than performance in most games
4 March 2024 at 10:41 pm UTC
Quoting: Liam DaweI will refer to what the actual developers of it said, and they said very clearly as quoted in the article that it affected performance.
Is common devs dont play games but as user this update affect more stability (especially 32bit dx9 games) and maybe performance (with wined3d is possible)
but most people use dxvk (d9vk as i said) for dx9 games and using dxvk is more notorious stability than performance in most games
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