Latest Comments by mrdeathjr
DiRT Rally system requirements revealed ahead of the Linux release next month, NVIDIA & AMD supported
6 February 2017 at 3:34 pm UTC
Yeah youre right bulldozer and derivatives have very low single thread performance compared with haswell and upper
Ryzen must be appear in some place in march, if at least have haswell single thread performance are acceptable if is more cheap than intel alternatives
^_^
6 February 2017 at 3:34 pm UTC
Quoting: Xpander4770 as recommended cpu.. that means my FX-8320@4,5ghz wont have nice time cranking everything to max?
Ryzen is not far away though :D
Yeah youre right bulldozer and derivatives have very low single thread performance compared with haswell and upper
Ryzen must be appear in some place in march, if at least have haswell single thread performance are acceptable if is more cheap than intel alternatives
^_^
Wine 2.1 is out with more Shader Model 5 work
4 February 2017 at 2:05 pm UTC Likes: 2
4 February 2017 at 2:05 pm UTC Likes: 2
This wine version give many comits related d3d (some bugs corrected case agarest generations of war)
View video on youtube.com
View video on youtube.com
^_^
View video on youtube.com
View video on youtube.com
^_^
Iron Sky: Invasion, the Wine-port from Topware Interactive is out of Beta and on sale
26 January 2017 at 2:29 pm UTC Likes: 2
Thanks for users for advise
Similar situation occurs for lego the movie where cinematics can block video in all countries if pass cinematics, video can pass without problem
Curiosly pass still dont have any profit from channel, in my case my channel dont have any profit (this is usefull for posible shows songs in audio without troubles)
And now them put block related with some songs one is this
Take Me To Heaven - Laibach: 11:34 - 15:06 and this Kameraden, wir kehren Heim! - Laibach: 46:22 - 47:54
Other issue stay in apparently begin content in 1:38 - 2:10
But affect australia and other close territories case new zeland, fiji, salomon islands, cook islands and others
In this moment stay edit for remove this problematic songs, hopefully youtube leave make this edit without issues
Update
Video is visible again, only 13 countries cant see but them countries is australia and closer islands (europe dont appear blocked)
^_^
26 January 2017 at 2:29 pm UTC Likes: 2
Quoting: rkfgCan't watch the mrdeathjr's video from Russia and Germany, too. Is it available at least somewhere? I think it would be better to upload it to another, less restrictive hosting. Or just torrent it.
Thanks for users for advise
Similar situation occurs for lego the movie where cinematics can block video in all countries if pass cinematics, video can pass without problem
Curiosly pass still dont have any profit from channel, in my case my channel dont have any profit (this is usefull for posible shows songs in audio without troubles)
And now them put block related with some songs one is this
Take Me To Heaven - Laibach: 11:34 - 15:06 and this Kameraden, wir kehren Heim! - Laibach: 46:22 - 47:54
Other issue stay in apparently begin content in 1:38 - 2:10
But affect australia and other close territories case new zeland, fiji, salomon islands, cook islands and others
In this moment stay edit for remove this problematic songs, hopefully youtube leave make this edit without issues
Update
Video is visible again, only 13 countries cant see but them countries is australia and closer islands (europe dont appear blocked)
^_^
Iron Sky: Invasion, the Wine-port from Topware Interactive is out of Beta and on sale
26 January 2017 at 12:54 pm UTC
26 January 2017 at 12:54 pm UTC
Wine 2.0 is now officially available
25 January 2017 at 11:49 pm UTC
25 January 2017 at 11:49 pm UTC
This final wine version give many improvements like more accurate mouse behaviour, improvements related quartz, improvements related DX buffer management and many others compared with wine 1.8
View video on youtube.com
View video on youtube.com
In other things alexandre julliard give some greetings, some maintainer related information and announce first wine 2.1 development release must be appear next february 3rd
https://www.winehq.org/pipermail/wine-devel/2017-January/115929.html
^_^
View video on youtube.com
View video on youtube.com
In other things alexandre julliard give some greetings, some maintainer related information and announce first wine 2.1 development release must be appear next february 3rd
QuoteCongrats to everybody for the 2.0 release!
I'm particularly pleased with the progress we've made on fixing
regressions, I didn't expect we'd get that many. Thanks all!
The master branch is now open for development again.
I'll go through the patches that are still in the queue, but please resend any patch that had been marked Deferred.
I'll also resume the biweekly development release cycle, starting with
release 2.1 on February 3rd.
Despite fierce competition, Michael Stefaniuc once again took the
coveted job of Stable Branch Maintainer.
He'll be making regular 2.0.x releases.
I've also implemented the patch reviewer assignment scheme that we
discussed at WineConf.
From now on, patches that stay in the queue unreviewed for a week will be assigned a reviewer automatically.
The algorithm is prioritizing people who said they have some knowledge about
the area (the P: entries in the MAINTAINERS file), before grabbing
someone at random from the wildcard entry.
If you feel that there are areas where you could help reviewing patches,
but don't feel comfortable putting yourself up as maintainer, please
consider adding an entry for yourself as a knowledgeable person.
If you are asked to review a patch, and you think it looks good but
don't feel that you know enough to sign off on it, please just send a
reply saying "looks OK to me" or something like that.
I may then ask someone else to have a further look, or do it myself.
Any review helps, even without a full signoff.
Looking forward to 3.0 :-)
https://www.winehq.org/pipermail/wine-devel/2017-January/115929.html
^_^
Wine-Staging 2.0-rc6 release, includes more D3D11 work
23 January 2017 at 10:56 pm UTC Likes: 1
23 January 2017 at 10:56 pm UTC Likes: 1
In this wine staging version thanks to deferred context rendering emulation some titles case shantae pirates curse and mighty switch force hyper drive edition begin works
CSMT is Disable in Tests
View video on youtube.com
View video on youtube.com
^_^
CSMT is Disable in Tests
View video on youtube.com
View video on youtube.com
^_^
Wine 2.0-rc6 released, should be the last one before a stable release
21 January 2017 at 12:04 pm UTC Likes: 2
21 January 2017 at 12:04 pm UTC Likes: 2
This wine version works without issues (sound and video remains without changes) in test
View video on youtube.com
^_^
View video on youtube.com
^_^
NVIDIA 378.09 beta driver released, adds OpenGL threaded optimizations by default and more
19 January 2017 at 12:21 pm UTC
19 January 2017 at 12:21 pm UTC
At simple seek this drivers works normally with wine 2.0 rc5
View video on youtube.com
However more tests are needed
^_^
View video on youtube.com
However more tests are needed
^_^
Wine 2.0-rc5 release, moving towards a final stable version
14 January 2017 at 8:50 pm UTC Likes: 1
14 January 2017 at 8:50 pm UTC Likes: 1
This wine rc version still fixing bugs
For example selected resolution case disney universe
View video on youtube.com
View video on youtube.com
However some interesting bug apprently solved (https://bugs.winehq.org/show_bug.cgi?id=41058) have relation with index blending too (https://bugs.winehq.org/show_bug.cgi?id=39057)
^_^
For example selected resolution case disney universe
View video on youtube.com
View video on youtube.com
However some interesting bug apprently solved (https://bugs.winehq.org/show_bug.cgi?id=41058) have relation with index blending too (https://bugs.winehq.org/show_bug.cgi?id=39057)
^_^
Wine 2.0-rc4 released, fixing 28 bugs to make sure the final release is solid
7 January 2017 at 4:18 pm UTC
7 January 2017 at 4:18 pm UTC
In this wine version swat 4 fix input bug however game still have unstable with glsl=enabled
View video on youtube.com
When use GLSL=enabled game works for some time (around 10min and after this crash) without forget when use allow pixel shader 2.0 models appears in black
But if use GLSL=disabled game remains stable (30min of gameplay without crashes) and when use allow pixel shader 2.0 models appears correctly
^_^
View video on youtube.com
When use GLSL=enabled game works for some time (around 10min and after this crash) without forget when use allow pixel shader 2.0 models appears in black
But if use GLSL=disabled game remains stable (30min of gameplay without crashes) and when use allow pixel shader 2.0 models appears correctly
^_^
- New Steam Controller 2 and VR controller designs got leaked
- Huge new Proton 9.0-4 update for Steam Deck / Linux now in need of testing
- Wine 9.22 released noting the 'Wayland driver enabled in default configuration'
- UnderworldGodot is an engine recreation of Ultima Underworld 1 & 2 in Godot Engine
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